Undone the Templating crap. It is much better now. Users will understand ...

This commit is contained in:
FlightControl
2016-12-09 12:34:28 +01:00
parent 618fdb8405
commit 50e69e07fb
20 changed files with 1064 additions and 54148 deletions

View File

@@ -66,19 +66,19 @@ local FsmSEADTemplate = TaskSEAD:GetFsmTemplate()
-- Adding a new sub-process to the Task Template.
-- At first, the task needs to be accepted by a pilot.
-- We use for this the SUB-PROCESS FSMT_ASSIGN_ACCEPT.
-- We use for this the SUB-PROCESS FSM_ASSIGN_ACCEPT.
-- The method on the FsmSEAD AddProcess accepts the following parameters:
-- 1. State From "Planned". When the Fsm is in state "Planned", allow the event "Accept".
-- 2. Event "Accept". This event can be triggered through FsmSEAD:Accept() or FsmSEAD:__Accept( 1 ). See documentation on state machines.
-- 3. The PROCESS derived class. In this case, we use the FSMT_ASSIGN_ACCEPT to accept the task and provide a briefing. So, when the event "Accept" is fired, this process is executed.
-- 4. A table with the "return" states of the FSMT_ASSIGN_ACCEPT process. This table indicates that for a certain return state, a further event needs to be called.
-- 3. The PROCESS derived class. In this case, we use the FSM_ASSIGN_ACCEPT to accept the task and provide a briefing. So, when the event "Accept" is fired, this process is executed.
-- 4. A table with the "return" states of the FSM_ASSIGN_ACCEPT process. This table indicates that for a certain return state, a further event needs to be called.
-- 4.1 When the return state is Assigned, fire the event in the Task FsmSEAD:Route()
-- 4.2 When the return state is Rejected, fire the event in the Task FsmSEAD:Eject()
-- All other AddProcess calls are working in a similar manner.
FsmSEADTemplate:AddProcess ( "Planned", "Accept", FSMT_ASSIGN_ACCEPT:New( "SEAD the Area" ), { Assigned = "Route", Rejected = "Eject" } )
FsmSEADTemplate:AddProcess ( "Planned", "Accept", FSM_ASSIGN_ACCEPT:New( "SEAD the Area" ), { Assigned = "Route", Rejected = "Eject" } )
-- Same, adding a process.
FsmSEADTemplate:AddProcess ( "Assigned", "Route", FSMT_ROUTE_ZONE:New( TargetZone ), { Arrived = "Update" } )
FsmSEADTemplate:AddProcess ( "Assigned", "Route", FSM_ROUTE_ZONE:New( TargetZone ), { Arrived = "Update" } )
-- Adding a new Action...
-- Actions define also the flow of the Task, but the actions will need to be programmed within your script.
@@ -89,8 +89,8 @@ FsmSEADTemplate:AddProcess ( "Assigned", "Route", FSMT_ROUTE_ZONE:New( T
-- 3. State To "Planned". After the event has been fired, the FsmSEAD will transition to Planned.
FsmSEADTemplate:AddTransition ( "Rejected", "Eject", "Planned" )
FsmSEADTemplate:AddTransition ( "Arrived", "Update", "Updated" )
FsmSEADTemplate:AddProcess ( "Updated", "Account", FSMT_ACCOUNT_DEADS:New( TargetSet, "SEAD" ), { Accounted = "Success" } )
FsmSEADTemplate:AddProcess ( "Updated", "Smoke", FSMT_SMOKE_TARGETS_ZONE:New( TargetSet, TargetZone ) )
FsmSEADTemplate:AddProcess ( "Updated", "Account", FSM_ACCOUNT_DEADS:New( TargetSet, "SEAD" ), { Accounted = "Success" } )
FsmSEADTemplate:AddProcess ( "Updated", "Smoke", FSM_SMOKE_TARGETS_ZONE:New( TargetSet, TargetZone ) )
FsmSEADTemplate:AddTransition ( "Accounted", "Success", "Success" )
FsmSEADTemplate:AddTransition ( "*", "Fail", "Failed" )