mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'FF/Ops' into FF/OpsDev
This commit is contained in:
commit
5242754c60
1
.github/workflows/build-docs.yml
vendored
1
.github/workflows/build-docs.yml
vendored
@ -57,6 +57,7 @@ jobs:
|
|||||||
|
|
||||||
- name: Update apt-get (needed for act docker image)
|
- name: Update apt-get (needed for act docker image)
|
||||||
run: |
|
run: |
|
||||||
|
sudo rm /etc/apt/sources.list.d/microsoft-prod.list
|
||||||
sudo apt-get -qq update
|
sudo apt-get -qq update
|
||||||
|
|
||||||
- name: Install tree
|
- name: Install tree
|
||||||
|
|||||||
@ -1151,14 +1151,14 @@ do -- AI_A2A_DISPATCHER
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|||||||
|
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||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
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||||||
|
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||||||
self:I( "Captured " .. AirbaseName )
|
self:T( "Captured " .. AirbaseName )
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||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
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for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
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||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
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Squadron.Captured = true
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Squadron.Captured = true
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||||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
self:T( "Squadron " .. SquadronName .. " captured." )
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end
|
end
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end
|
end
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||||||
end
|
end
|
||||||
@ -1828,7 +1828,7 @@ do -- AI_A2A_DISPATCHER
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|||||||
|
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||||||
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
|
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
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|
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self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
|
self:T( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
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|
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-- Add the CAP to the EWR network.
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-- Add the CAP to the EWR network.
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|
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@ -2085,7 +2085,7 @@ do -- AI_A2A_DISPATCHER
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|||||||
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
|
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
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||||||
Intercept.EngageAltType = EngageAltType
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Intercept.EngageAltType = EngageAltType
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||||||
|
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||||||
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:T( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
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||||||
end
|
end
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||||||
|
|
||||||
--- Set squadron GCI.
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--- Set squadron GCI.
|
||||||
@ -3000,17 +3000,17 @@ do -- AI_A2A_DISPATCHER
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for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
|
for FriendlyDistance, AIFriendly in UTILS.spairs( DefenderFriendlies or {} ) do
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-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
|
-- We only allow to ENGAGE targets as long as the Units on both sides are balanced.
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if AttackerCount > DefenderCount then
|
if AttackerCount > DefenderCount then
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--self:I("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
--self:T("***** AI_A2A_DISPATCHER:CountDefendersToBeEngaged() *****\nThis is supposed to be a UNIT:")
|
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if AIFriendly then
|
if AIFriendly then
|
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local classname = AIFriendly.ClassName or "No Class Name"
|
local classname = AIFriendly.ClassName or "No Class Name"
|
||||||
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
local unitname = AIFriendly.IdentifiableName or "No Unit Name"
|
||||||
--self:I("Class Name: " .. classname)
|
--self:T("Class Name: " .. classname)
|
||||||
--self:I("Unit Name: " .. unitname)
|
--self:T("Unit Name: " .. unitname)
|
||||||
--self:I({AIFriendly})
|
--self:T({AIFriendly})
|
||||||
end
|
end
|
||||||
local Friendly = nil
|
local Friendly = nil
|
||||||
if AIFriendly and AIFriendly:IsAlive() then
|
if AIFriendly and AIFriendly:IsAlive() then
|
||||||
--self:I("AIFriendly alive, getting GROUP")
|
--self:T("AIFriendly alive, getting GROUP")
|
||||||
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
Friendly = AIFriendly:GetGroup() -- Wrapper.Group#GROUP
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -3952,7 +3952,7 @@ end
|
|||||||
|
|
||||||
do
|
do
|
||||||
|
|
||||||
--- @type AI_A2A_GCICAP
|
-- @type AI_A2A_GCICAP
|
||||||
-- @extends #AI_A2A_DISPATCHER
|
-- @extends #AI_A2A_DISPATCHER
|
||||||
|
|
||||||
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
--- Create an automatic air defence system for a coalition setting up GCI and CAP air defenses.
|
||||||
@ -4322,23 +4322,23 @@ do
|
|||||||
|
|
||||||
-- Setup squadrons
|
-- Setup squadrons
|
||||||
|
|
||||||
self:I( { Airbases = AirbaseNames } )
|
self:T( { Airbases = AirbaseNames } )
|
||||||
|
|
||||||
self:I( "Defining Templates for Airbases ..." )
|
self:T( "Defining Templates for Airbases ..." )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
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local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
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local AirbaseCoord = Airbase:GetCoordinate()
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local AirbaseCoord = Airbase:GetCoordinate()
|
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local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
local AirbaseZone = ZONE_RADIUS:New( "Airbase", AirbaseCoord:GetVec2(), 3000 )
|
||||||
local Templates = nil
|
local Templates = nil
|
||||||
self:I( { Airbase = AirbaseName } )
|
self:T( { Airbase = AirbaseName } )
|
||||||
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
for TemplateID, Template in pairs( self.Templates:GetSet() ) do
|
||||||
local Template = Template -- Wrapper.Group#GROUP
|
local Template = Template -- Wrapper.Group#GROUP
|
||||||
local TemplateCoord = Template:GetCoordinate()
|
local TemplateCoord = Template:GetCoordinate()
|
||||||
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
if AirbaseZone:IsVec2InZone( TemplateCoord:GetVec2() ) then
|
||||||
Templates = Templates or {}
|
Templates = Templates or {}
|
||||||
table.insert( Templates, Template:GetName() )
|
table.insert( Templates, Template:GetName() )
|
||||||
self:I( { Template = Template:GetName() } )
|
self:T( { Template = Template:GetName() } )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if Templates then
|
if Templates then
|
||||||
@ -4354,13 +4354,13 @@ do
|
|||||||
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
self.CAPTemplates:FilterPrefixes( CapPrefixes )
|
||||||
self.CAPTemplates:FilterOnce()
|
self.CAPTemplates:FilterOnce()
|
||||||
|
|
||||||
self:I( "Setting up CAP ..." )
|
self:T( "Setting up CAP ..." )
|
||||||
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
for CAPID, CAPTemplate in pairs( self.CAPTemplates:GetSet() ) do
|
||||||
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
local CAPZone = ZONE_POLYGON:New( CAPTemplate:GetName(), CAPTemplate )
|
||||||
-- Now find the closest airbase from the ZONE (start or center)
|
-- Now find the closest airbase from the ZONE (start or center)
|
||||||
local AirbaseDistance = 99999999
|
local AirbaseDistance = 99999999
|
||||||
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
local AirbaseClosest = nil -- Wrapper.Airbase#AIRBASE
|
||||||
self:I( { CAPZoneGroup = CAPID } )
|
self:T( { CAPZoneGroup = CAPID } )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
@ -4368,7 +4368,7 @@ do
|
|||||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||||
if Squadron then
|
if Squadron then
|
||||||
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
local Distance = AirbaseCoord:Get2DDistance( CAPZone:GetCoordinate() )
|
||||||
self:I( { AirbaseDistance = Distance } )
|
self:T( { AirbaseDistance = Distance } )
|
||||||
if Distance < AirbaseDistance then
|
if Distance < AirbaseDistance then
|
||||||
AirbaseDistance = Distance
|
AirbaseDistance = Distance
|
||||||
AirbaseClosest = Airbase
|
AirbaseClosest = Airbase
|
||||||
@ -4376,7 +4376,7 @@ do
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if AirbaseClosest then
|
if AirbaseClosest then
|
||||||
self:I( { CAPAirbase = AirbaseClosest:GetName() } )
|
self:T( { CAPAirbase = AirbaseClosest:GetName() } )
|
||||||
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
self:SetSquadronCap( AirbaseClosest:GetName(), CAPZone, 6000, 10000, 500, 800, 800, 1200, "RADIO" )
|
||||||
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
self:SetSquadronCapInterval( AirbaseClosest:GetName(), CapLimit, 300, 600, 1 )
|
||||||
end
|
end
|
||||||
@ -4384,14 +4384,14 @@ do
|
|||||||
|
|
||||||
-- Setup GCI.
|
-- Setup GCI.
|
||||||
-- GCI is setup for all Squadrons.
|
-- GCI is setup for all Squadrons.
|
||||||
self:I( "Setting up GCI ..." )
|
self:T( "Setting up GCI ..." )
|
||||||
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
for AirbaseID, AirbaseName in pairs( AirbaseNames ) do
|
||||||
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
local Airbase = _DATABASE:FindAirbase( AirbaseName ) -- Wrapper.Airbase#AIRBASE
|
||||||
local AirbaseName = Airbase:GetName()
|
local AirbaseName = Airbase:GetName()
|
||||||
local Squadron = self.DefenderSquadrons[AirbaseName]
|
local Squadron = self.DefenderSquadrons[AirbaseName]
|
||||||
self:F( { Airbase = AirbaseName } )
|
self:F( { Airbase = AirbaseName } )
|
||||||
if Squadron then
|
if Squadron then
|
||||||
self:I( { GCIAirbase = AirbaseName } )
|
self:T( { GCIAirbase = AirbaseName } )
|
||||||
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
self:SetSquadronGci( AirbaseName, 800, 1200 )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@ -904,14 +904,14 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
-- @type AI_A2G_DISPATCHER.DefenseCoordinates
|
||||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||||
|
|
||||||
--- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
-- @field #AI_A2G_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||||
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
AI_A2G_DISPATCHER.DefenseCoordinates = {}
|
||||||
|
|
||||||
--- Enumerator for spawns at airbases.
|
--- Enumerator for spawns at airbases.
|
||||||
-- @type AI_A2G_DISPATCHER.Takeoff
|
-- @type AI_A2G_DISPATCHER.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||||
|
|
||||||
--- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
-- @field #AI_A2G_DISPATCHER.Takeoff Takeoff
|
||||||
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
AI_A2G_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||||
|
|
||||||
--- Defines Landing location.
|
--- Defines Landing location.
|
||||||
@ -942,7 +942,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
-- @type AI_A2G_DISPATCHER.DefenseQueue
|
||||||
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
-- @list<#AI_A2G_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||||
|
|
||||||
--- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
-- @field #AI_A2G_DISPATCHER.DefenseQueue DefenseQueue
|
||||||
AI_A2G_DISPATCHER.DefenseQueue = {}
|
AI_A2G_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types.
|
--- Defense approach types.
|
||||||
@ -1136,7 +1136,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
function AI_A2G_DISPATCHER:onafterStart( From, Event, To )
|
||||||
|
|
||||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||||
@ -1147,7 +1147,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||||
self:ResourcePark( DefenderSquadron )
|
self:ResourcePark( DefenderSquadron )
|
||||||
end
|
end
|
||||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@ -1201,7 +1201,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
function AI_A2G_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||||
@ -1218,33 +1218,33 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
function AI_A2G_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:I( "Captured " .. AirbaseName )
|
self:T( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
function AI_A2G_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
function AI_A2G_DISPATCHER:OnEventLand( EventData )
|
||||||
self:F( "Landed" )
|
self:F( "Landed" )
|
||||||
@ -1261,7 +1261,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron, Defender )
|
self:ResourcePark( Squadron )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||||
@ -1273,7 +1273,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
function AI_A2G_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||||
local DefenderUnit = EventData.IniUnit
|
local DefenderUnit = EventData.IniUnit
|
||||||
@ -1289,7 +1289,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron, Defender )
|
self:ResourcePark( Squadron )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -1297,7 +1297,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
do -- Manage the defensive behaviour
|
do -- Manage the defensive behaviour
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by A2G defenses.
|
||||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by A2G defenses.
|
||||||
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
function AI_A2G_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||||
@ -1305,19 +1305,19 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityLow()
|
||||||
self.DefenseReactivity = 0.05
|
self.DefenseReactivity = 0.05
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityMedium()
|
||||||
self.DefenseReactivity = 0.15
|
self.DefenseReactivity = 0.15
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
function AI_A2G_DISPATCHER:SetDefenseReactivityHigh()
|
||||||
self.DefenseReactivity = 0.5
|
self.DefenseReactivity = 0.5
|
||||||
end
|
end
|
||||||
@ -1351,14 +1351,14 @@ do -- AI_A2G_DISPATCHER
|
|||||||
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
-- 1. the **distance of the closest airbase to target**, being smaller than the **Defend Radius**.
|
||||||
-- 2. the **distance to any defense reference point**.
|
-- 2. the **distance to any defense reference point**.
|
||||||
--
|
--
|
||||||
-- The **default** defense radius is defined as **400000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
-- The **default** defense radius is defined as **40000** or **40km**. Override the default defense radius when the era of the warfare is early, or,
|
||||||
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
-- when you don't want to let the AI_A2G_DISPATCHER react immediately when a certain border or area is not being crossed.
|
||||||
--
|
--
|
||||||
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
-- Use the method @{#AI_A2G_DISPATCHER.SetDefendRadius}() to set a specific defend radius for all squadrons,
|
||||||
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
-- **the Defense Radius is defined for ALL squadrons which are operational.**
|
||||||
--
|
--
|
||||||
-- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #number DefenseRadius (Optional, Default = 200000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
-- @param #number DefenseRadius (Optional, Default = 20000) The defense radius to engage detected targets from the nearest capable and available squadron airbase.
|
||||||
-- @return #AI_A2G_DISPATCHER
|
-- @return #AI_A2G_DISPATCHER
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
@ -1373,7 +1373,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
--
|
--
|
||||||
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
function AI_A2G_DISPATCHER:SetDefenseRadius( DefenseRadius )
|
||||||
|
|
||||||
self.DefenseRadius = DefenseRadius or 100000
|
self.DefenseRadius = DefenseRadius or 40000
|
||||||
|
|
||||||
self.Detection:SetAcceptRange( self.DefenseRadius )
|
self.Detection:SetAcceptRange( self.DefenseRadius )
|
||||||
|
|
||||||
@ -1868,7 +1868,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||||
-- @usage
|
-- @usage
|
||||||
@ -2144,7 +2144,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Sead.EngageAltType = EngageAltType
|
Sead.EngageAltType = EngageAltType
|
||||||
Sead.Defend = true
|
Sead.Defend = true
|
||||||
|
|
||||||
self:I( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:T( { SEAD = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@ -2234,7 +2234,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "SEAD" )
|
||||||
|
|
||||||
self:I( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:T( { SEAD = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -2295,7 +2295,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Cas.EngageAltType = EngageAltType
|
Cas.EngageAltType = EngageAltType
|
||||||
Cas.Defend = true
|
Cas.Defend = true
|
||||||
|
|
||||||
self:I( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:T( { CAS = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@ -2385,7 +2385,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "CAS" )
|
||||||
|
|
||||||
self:I( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:T( { CAS = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -2446,7 +2446,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Bai.EngageAltType = EngageAltType
|
Bai.EngageAltType = EngageAltType
|
||||||
Bai.Defend = true
|
Bai.Defend = true
|
||||||
|
|
||||||
self:I( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:T( { BAI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@ -2536,7 +2536,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
|
|
||||||
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
self:SetSquadronPatrolInterval( SquadronName, self.DefenderDefault.PatrolLimit, self.DefenderDefault.PatrolMinSeconds, self.DefenderDefault.PatrolMaxSeconds, 1, "BAI" )
|
||||||
|
|
||||||
self:I( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
self:T( { BAI = { Zone:GetName(), PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -3369,7 +3369,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
function AI_A2G_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
local DefenderName = Defender:GetName()
|
local DefenderName = Defender:GetName()
|
||||||
@ -3380,7 +3380,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
function AI_A2G_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
local DefenderName = Defender:GetName()
|
local DefenderName = Defender:GetName()
|
||||||
@ -3796,7 +3796,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||||
self:F({"LostControl", DefenderGroup:GetName()})
|
self:F({"LostControl", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@ -3813,7 +3813,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F({"Home", DefenderGroup:GetName()})
|
self:F({"Home", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@ -3894,7 +3894,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
|
||||||
|
|
||||||
if Squadron then
|
if Squadron then
|
||||||
local FirstUnit = AttackSetUnit:GetFirst()
|
local FirstUnit = AttackSetUnit:GetRandomSurely()
|
||||||
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
|
||||||
if self.SetSendPlayerMessages then
|
if self.SetSendPlayerMessages then
|
||||||
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
Dispatcher:MessageToPlayers( Squadron, DefenderName .. ", on route to ground target at " .. Coordinate:ToStringA2G( DefenderGroup ), DefenderGroup )
|
||||||
@ -3933,7 +3933,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
function AI_A2G_Fsm:onafterLostControl( DefenderGroup, From, Event, To )
|
||||||
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
self:F({"Defender LostControl", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
@ -3950,7 +3950,7 @@ do -- AI_A2G_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_A2G_DISPATCHER self
|
-- @param #AI_A2G_DISPATCHER self
|
||||||
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
function AI_A2G_Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
|
||||||
self:F({"Defender Home", DefenderGroup:GetName()})
|
self:F({"Defender Home", DefenderGroup:GetName()})
|
||||||
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
self:GetParent(self).onafterHome( self, DefenderGroup, From, Event, To )
|
||||||
|
|||||||
@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Air
|
-- @module AI.AI_Air
|
||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
--- @type AI_AIR
|
-- @type AI_AIR
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
--- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}.
|
||||||
@ -264,7 +264,7 @@ function AI_AIR:New( AIGroup )
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP self
|
-- @param Wrapper.Group#GROUP self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function GROUP:OnEventTakeoff( EventData, Fsm )
|
function GROUP:OnEventTakeoff( EventData, Fsm )
|
||||||
Fsm:Takeoff()
|
Fsm:Takeoff()
|
||||||
@ -446,13 +446,13 @@ function AI_AIR:onafterReturn( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
function AI_AIR:onbeforeStatus()
|
function AI_AIR:onbeforeStatus()
|
||||||
|
|
||||||
return self.CheckStatus
|
return self.CheckStatus
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
function AI_AIR:onafterStatus()
|
function AI_AIR:onafterStatus()
|
||||||
|
|
||||||
if self.Controllable and self.Controllable:IsAlive() then
|
if self.Controllable and self.Controllable:IsAlive() then
|
||||||
@ -465,7 +465,7 @@ function AI_AIR:onafterStatus()
|
|||||||
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
local DistanceFromHomeBase = self.HomeAirbase:GetCoordinate():Get2DDistance( self.Controllable:GetCoordinate() )
|
||||||
|
|
||||||
if DistanceFromHomeBase > self.DisengageRadius then
|
if DistanceFromHomeBase > self.DisengageRadius then
|
||||||
self:I( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
self:T( self.Controllable:GetName() .. " is too far from home base, RTB!" )
|
||||||
self:Hold( 300 )
|
self:Hold( 300 )
|
||||||
RTB = false
|
RTB = false
|
||||||
end
|
end
|
||||||
@ -489,10 +489,10 @@ function AI_AIR:onafterStatus()
|
|||||||
if Fuel < self.FuelThresholdPercentage then
|
if Fuel < self.FuelThresholdPercentage then
|
||||||
|
|
||||||
if self.TankerName then
|
if self.TankerName then
|
||||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... Refuelling at Tanker!" )
|
||||||
self:Refuel()
|
self:Refuel()
|
||||||
else
|
else
|
||||||
self:I( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
self:T( self.Controllable:GetName() .. " is out of fuel: " .. Fuel .. " ... RTB!" )
|
||||||
local OldAIControllable = self.Controllable
|
local OldAIControllable = self.Controllable
|
||||||
|
|
||||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
@ -518,7 +518,7 @@ function AI_AIR:onafterStatus()
|
|||||||
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
-- Note that a group can consist of more units, so if one unit is damaged of a group, the mission may continue.
|
||||||
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
-- The damaged unit will RTB due to DCS logic, and the others will continue to engage.
|
||||||
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
if ( Damage / InitialLife ) < self.PatrolDamageThreshold then
|
||||||
self:I( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
self:T( self.Controllable:GetName() .. " is damaged: " .. Damage .. " ... RTB!" )
|
||||||
self:Damaged()
|
self:Damaged()
|
||||||
RTB = true
|
RTB = true
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
@ -536,7 +536,7 @@ function AI_AIR:onafterStatus()
|
|||||||
if Damage ~= InitialLife then
|
if Damage ~= InitialLife then
|
||||||
self:Damaged()
|
self:Damaged()
|
||||||
else
|
else
|
||||||
self:I( self.Controllable:GetName() .. " control lost! " )
|
self:T( self.Controllable:GetName() .. " control lost! " )
|
||||||
|
|
||||||
self:LostControl()
|
self:LostControl()
|
||||||
end
|
end
|
||||||
@ -560,7 +560,7 @@ function AI_AIR:onafterStatus()
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
function AI_AIR.RTBRoute( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
AIGroup:F( { "AI_AIR.RTBRoute:", AIGroup:GetName() } )
|
||||||
@ -571,7 +571,7 @@ function AI_AIR.RTBRoute( AIGroup, Fsm )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.RTBHold( AIGroup, Fsm )
|
function AI_AIR.RTBHold( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
AIGroup:F( { "AI_AIR.RTBHold:", AIGroup:GetName() } )
|
||||||
@ -598,7 +598,7 @@ function AI_AIR:SetRTBSpeedFactors(MinFactor,MaxFactor)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
@ -617,7 +617,10 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
--- Calculate the target route point.
|
--- Calculate the target route point.
|
||||||
|
|
||||||
local FromCoord = AIGroup:GetCoordinate()
|
local FromCoord = AIGroup:GetCoordinate()
|
||||||
|
if not FromCoord then return end
|
||||||
|
|
||||||
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
local ToTargetCoord = self.HomeAirbase:GetCoordinate() -- coordinate is on land height(!)
|
||||||
|
|
||||||
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
local ToTargetVec3 = ToTargetCoord:GetVec3()
|
||||||
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
ToTargetVec3.y = ToTargetCoord:GetLandHeight()+3000 -- let's set this 1000m/3000 feet above ground
|
||||||
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
local ToTargetCoord2 = COORDINATE:NewFromVec3( ToTargetVec3 )
|
||||||
@ -638,13 +641,13 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
local ToAirbaseCoord = ToTargetCoord2
|
local ToAirbaseCoord = ToTargetCoord2
|
||||||
|
|
||||||
if Distance < 5000 then
|
if Distance < 5000 then
|
||||||
self:I( "RTB and near the airbase!" )
|
self:T( "RTB and near the airbase!" )
|
||||||
self:Home()
|
self:Home()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
if not AIGroup:InAir() == true then
|
if not AIGroup:InAir() == true then
|
||||||
self:I( "Not anymore in the air, considered Home." )
|
self:T( "Not anymore in the air, considered Home." )
|
||||||
self:Home()
|
self:Home()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -686,12 +689,12 @@ function AI_AIR:onafterRTB( AIGroup, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
function AI_AIR:onafterHome( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
|
|
||||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
self:T( "Group " .. self.Controllable:GetName() .. " ... Home! ( " .. self:GetState() .. " )" )
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
end
|
end
|
||||||
@ -700,15 +703,17 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
|
|
||||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
self:T( "Group " .. self.Controllable:GetName() .. " ... Holding! ( " .. self:GetState() .. " )" )
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
local Coordinate = AIGroup:GetCoordinate()
|
||||||
|
if Coordinate == nil then return end
|
||||||
|
local OrbitTask = AIGroup:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed, Coordinate )
|
||||||
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
local TimedOrbitTask = AIGroup:TaskControlled( OrbitTask, AIGroup:TaskCondition( nil, nil, nil, nil, HoldTime , nil ) )
|
||||||
|
|
||||||
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
local RTBTask = AIGroup:TaskFunction( "AI_AIR.RTBHold", self )
|
||||||
@ -722,17 +727,17 @@ function AI_AIR:onafterHold( AIGroup, From, Event, To, HoldTime )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR.Resume( AIGroup, Fsm )
|
function AI_AIR.Resume( AIGroup, Fsm )
|
||||||
|
|
||||||
AIGroup:I( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
AIGroup:T( { "AI_AIR.Resume:", AIGroup:GetName() } )
|
||||||
if AIGroup:IsAlive() then
|
if AIGroup:IsAlive() then
|
||||||
Fsm:__RTB( Fsm.TaskDelay )
|
Fsm:__RTB( Fsm.TaskDelay )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup
|
-- @param Wrapper.Group#GROUP AIGroup
|
||||||
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
||||||
self:F( { AIGroup, From, Event, To } )
|
self:F( { AIGroup, From, Event, To } )
|
||||||
@ -744,7 +749,7 @@ function AI_AIR:onafterRefuel( AIGroup, From, Event, To )
|
|||||||
|
|
||||||
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
if Tanker and Tanker:IsAlive() and Tanker:IsAirPlane() then
|
||||||
|
|
||||||
self:I( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
self:T( "Group " .. self.Controllable:GetName() .. " ... Refuelling! State=" .. self:GetState() .. ", Refuelling tanker " .. self.TankerName )
|
||||||
|
|
||||||
local RefuelRoute = {}
|
local RefuelRoute = {}
|
||||||
|
|
||||||
@ -798,13 +803,13 @@ end
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
function AI_AIR:onafterDead()
|
function AI_AIR:onafterDead()
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnCrash( EventData )
|
function AI_AIR:OnCrash( EventData )
|
||||||
|
|
||||||
@ -815,7 +820,7 @@ function AI_AIR:OnCrash( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnEjection( EventData )
|
function AI_AIR:OnEjection( EventData )
|
||||||
|
|
||||||
@ -824,7 +829,7 @@ function AI_AIR:OnEjection( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR self
|
-- @param #AI_AIR self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR:OnPilotDead( EventData )
|
function AI_AIR:OnPilotDead( EventData )
|
||||||
|
|
||||||
|
|||||||
@ -900,14 +900,14 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
-- @type AI_AIR_DISPATCHER.DefenseCoordinates
|
||||||
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
-- @map <#string,Core.Point#COORDINATE> A list of all defense coordinates mapped per defense coordinate name.
|
||||||
|
|
||||||
--- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
-- @field #AI_AIR_DISPATCHER.DefenseCoordinates DefenseCoordinates
|
||||||
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
AI_AIR_DISPATCHER.DefenseCoordinates = {}
|
||||||
|
|
||||||
--- Enumerator for spawns at airbases
|
--- Enumerator for spawns at airbases
|
||||||
-- @type AI_AIR_DISPATCHER.Takeoff
|
-- @type AI_AIR_DISPATCHER.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @extends Wrapper.Group#GROUP.Takeoff
|
||||||
|
|
||||||
--- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
-- @field #AI_AIR_DISPATCHER.Takeoff Takeoff
|
||||||
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
AI_AIR_DISPATCHER.Takeoff = GROUP.Takeoff
|
||||||
|
|
||||||
--- Defnes Landing location.
|
--- Defnes Landing location.
|
||||||
@ -938,7 +938,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
-- @type AI_AIR_DISPATCHER.DefenseQueue
|
||||||
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
-- @list<#AI_AIR_DISPATCHER.DefenseQueueItem> DefenseQueueItem A list of all defenses being queued ...
|
||||||
|
|
||||||
--- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
-- @field #AI_AIR_DISPATCHER.DefenseQueue DefenseQueue
|
||||||
AI_AIR_DISPATCHER.DefenseQueue = {}
|
AI_AIR_DISPATCHER.DefenseQueue = {}
|
||||||
|
|
||||||
--- Defense approach types
|
--- Defense approach types
|
||||||
@ -1130,7 +1130,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
function AI_AIR_DISPATCHER:onafterStart( From, Event, To )
|
||||||
|
|
||||||
self:GetParent( self ).onafterStart( self, From, Event, To )
|
self:GetParent( self ).onafterStart( self, From, Event, To )
|
||||||
@ -1141,7 +1141,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
for Resource = 1, DefenderSquadron.ResourceCount or 0 do
|
||||||
self:ResourcePark( DefenderSquadron )
|
self:ResourcePark( DefenderSquadron )
|
||||||
end
|
end
|
||||||
self:I( "Parked resources for squadron " .. DefenderSquadron.Name )
|
self:T( "Parked resources for squadron " .. DefenderSquadron.Name )
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@ -1194,7 +1194,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
function AI_AIR_DISPATCHER:ResourcePark( DefenderSquadron )
|
||||||
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
local TemplateID = math.random( 1, #DefenderSquadron.Spawn )
|
||||||
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
local Spawn = DefenderSquadron.Spawn[ TemplateID ] -- Core.Spawn#SPAWN
|
||||||
@ -1211,31 +1211,31 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
function AI_AIR_DISPATCHER:OnEventBaseCaptured( EventData )
|
||||||
|
|
||||||
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
local AirbaseName = EventData.PlaceName -- The name of the airbase that was captured.
|
||||||
|
|
||||||
self:I( "Captured " .. AirbaseName )
|
self:T( "Captured " .. AirbaseName )
|
||||||
|
|
||||||
-- Now search for all squadrons located at the airbase, and sanitize them.
|
-- Now search for all squadrons located at the airbase, and sanitize them.
|
||||||
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
for SquadronName, Squadron in pairs( self.DefenderSquadrons ) do
|
||||||
if Squadron.AirbaseName == AirbaseName then
|
if Squadron.AirbaseName == AirbaseName then
|
||||||
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
Squadron.ResourceCount = -999 -- The base has been captured, and the resources are eliminated. No more spawning.
|
||||||
Squadron.Captured = true
|
Squadron.Captured = true
|
||||||
self:I( "Squadron " .. SquadronName .. " captured." )
|
self:T( "Squadron " .. SquadronName .. " captured." )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
function AI_AIR_DISPATCHER:OnEventCrashOrDead( EventData )
|
||||||
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
self.Detection:ForgetDetectedUnit( EventData.IniUnitName )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
function AI_AIR_DISPATCHER:OnEventLand( EventData )
|
||||||
self:F( "Landed" )
|
self:F( "Landed" )
|
||||||
@ -1252,7 +1252,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron, Defender )
|
self:ResourcePark( Squadron )
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
if DefenderUnit:GetLife() ~= DefenderUnit:GetLife0() then
|
||||||
@ -1263,7 +1263,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
function AI_AIR_DISPATCHER:OnEventEngineShutdown( EventData )
|
||||||
local DefenderUnit = EventData.IniUnit
|
local DefenderUnit = EventData.IniUnit
|
||||||
@ -1279,31 +1279,31 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
self:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
end
|
end
|
||||||
DefenderUnit:Destroy()
|
DefenderUnit:Destroy()
|
||||||
self:ResourcePark( Squadron, Defender )
|
self:ResourcePark( Squadron )
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
do -- Manage the defensive behaviour
|
do -- Manage the defensive behaviour
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
-- @param #string DefenseCoordinateName The name of the coordinate to be defended by AIR defenses.
|
||||||
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
-- @param Core.Point#COORDINATE DefenseCoordinate The coordinate to be defended by AIR defenses.
|
||||||
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
function AI_AIR_DISPATCHER:AddDefenseCoordinate( DefenseCoordinateName, DefenseCoordinate )
|
||||||
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
self.DefenseCoordinates[DefenseCoordinateName] = DefenseCoordinate
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityLow()
|
||||||
self.DefenseReactivity = 0.05
|
self.DefenseReactivity = 0.05
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityMedium()
|
||||||
self.DefenseReactivity = 0.15
|
self.DefenseReactivity = 0.15
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
function AI_AIR_DISPATCHER:SetDefenseReactivityHigh()
|
||||||
self.DefenseReactivity = 0.5
|
self.DefenseReactivity = 0.5
|
||||||
end
|
end
|
||||||
@ -1867,7 +1867,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param #string SquadronName The squadron name.
|
-- @param #string SquadronName The squadron name.
|
||||||
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
-- @param #number TakeoffInterval Only Takeoff new units each specified interval in seconds in 10 seconds steps.
|
||||||
-- @usage
|
-- @usage
|
||||||
@ -2769,7 +2769,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
|
|
||||||
-- TODO: Need to model the resources in a squadron.
|
-- TODO: Need to model the resources in a squadron.
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||||
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
function AI_AIR_DISPATCHER:AddDefenderToSquadron( Squadron, Defender, Size )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
@ -2782,7 +2782,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = Squadron.ResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
-- @param AI.AI_Air_Squadron#AI_AIR_SQUADRON Squadron
|
||||||
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
function AI_AIR_DISPATCHER:RemoveDefenderFromSquadron( Squadron, Defender )
|
||||||
self.Defenders = self.Defenders or {}
|
self.Defenders = self.Defenders or {}
|
||||||
@ -2795,7 +2795,7 @@ do -- AI_AIR_DISPATCHER
|
|||||||
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
self:F( { DefenderName = DefenderName, SquadronResourceCount = SquadronResourceCount } )
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_DISPATCHER self
|
-- @param #AI_AIR_DISPATCHER self
|
||||||
-- @param Wrapper.Group#GROUP Defender
|
-- @param Wrapper.Group#GROUP Defender
|
||||||
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
-- @return AI.AI_Air_Squadron#AI_AIR_SQUADRON The Squadron.
|
||||||
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
function AI_AIR_DISPATCHER:GetSquadronFromDefender( Defender )
|
||||||
|
|||||||
@ -13,8 +13,8 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- @type AI_AIR_ENGAGE
|
-- @type AI_AIR_ENGAGE
|
||||||
-- @extends AI.AI_Air#AI_AIR
|
-- @extends AI.AI_AIR#AI_AIR
|
||||||
|
|
||||||
|
|
||||||
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
--- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders.
|
||||||
@ -351,7 +351,7 @@ function AI_AIR_ENGAGE:onafterAbort( AIGroup, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR_ENGAGE self
|
-- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@ -361,7 +361,7 @@ function AI_AIR_ENGAGE:onafterAccomplish( AIGroup, From, Event, To )
|
|||||||
--self:SetDetectionOff()
|
--self:SetDetectionOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_ENGAGE self
|
-- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
-- @param Wrapper.Group#GROUP AIGroup The Group Object managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@ -374,7 +374,7 @@ function AI_AIR_ENGAGE:onafterDestroy( AIGroup, From, Event, To, EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_AIR_ENGAGE self
|
-- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
function AI_AIR_ENGAGE:OnEventDead( EventData )
|
||||||
self:F( { "EventDead", EventData } )
|
self:F( { "EventDead", EventData } )
|
||||||
@ -387,9 +387,9 @@ function AI_AIR_ENGAGE:OnEventDead( EventData )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP AIControllable
|
-- @param Wrapper.Group#GROUP AIControllable
|
||||||
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
||||||
Fsm:I(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
Fsm:T(string.format("AI_AIR_ENGAGE.___EngageRoute: %s", tostring(AIGroup:GetName())))
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
Fsm:__EngageRoute( Fsm.TaskDelay or 0.1, AttackSetUnit )
|
||||||
@ -397,14 +397,14 @@ function AI_AIR_ENGAGE.___EngageRoute( AIGroup, Fsm, AttackSetUnit )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR_ENGAGE self
|
-- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
-- @param #string To The To State string.
|
-- @param #string To The To State string.
|
||||||
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
-- @param Core.Set#SET_UNIT AttackSetUnit Unit set to be attacked.
|
||||||
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
|
||||||
self:I( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
self:T( { DefenderGroup, From, Event, To, AttackSetUnit } )
|
||||||
|
|
||||||
local DefenderGroupName = DefenderGroup:GetName()
|
local DefenderGroupName = DefenderGroup:GetName()
|
||||||
|
|
||||||
@ -426,7 +426,13 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||||
|
|
||||||
|
if TargetCoord == nil then
|
||||||
|
self:Return()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
TargetCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
local TargetDistance = DefenderCoord:Get2DDistance( TargetCoord )
|
||||||
@ -435,12 +441,12 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
-- TODO: A factor of * 3 is way too close. This causes the AI not to engange until merged sometimes!
|
||||||
if TargetDistance <= EngageDistance * 9 then
|
if TargetDistance <= EngageDistance * 9 then
|
||||||
|
|
||||||
--self:I(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
--self:T(string.format("AI_AIR_ENGAGE onafterEngageRoute ==> __Engage - target distance = %.1f km", TargetDistance/1000))
|
||||||
self:__Engage( 0.1, AttackSetUnit )
|
self:__Engage( 0.1, AttackSetUnit )
|
||||||
|
|
||||||
else
|
else
|
||||||
|
|
||||||
--self:I(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
--self:T(string.format("FF AI_AIR_ENGAGE onafterEngageRoute ==> Routing - target distance = %.1f km", TargetDistance/1000))
|
||||||
|
|
||||||
local EngageRoute = {}
|
local EngageRoute = {}
|
||||||
local AttackTasks = {}
|
local AttackTasks = {}
|
||||||
@ -472,16 +478,16 @@ function AI_AIR_ENGAGE:onafterEngageRoute( DefenderGroup, From, Event, To, Attac
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||||
self:I( DefenderGroupName .. ": No targets found -> Going RTB")
|
self:T( DefenderGroupName .. ": No targets found -> Going RTB")
|
||||||
self:Return()
|
self:Return()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP AIControllable
|
-- @param Wrapper.Group#GROUP AIControllable
|
||||||
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
||||||
|
|
||||||
Fsm:I(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
Fsm:T(string.format("AI_AIR_ENGAGE.___Engage: %s", tostring(AIGroup:GetName())))
|
||||||
|
|
||||||
if AIGroup and AIGroup:IsAlive() then
|
if AIGroup and AIGroup:IsAlive() then
|
||||||
local delay=Fsm.TaskDelay or 0.1
|
local delay=Fsm.TaskDelay or 0.1
|
||||||
@ -490,7 +496,7 @@ function AI_AIR_ENGAGE.___Engage( AIGroup, Fsm, AttackSetUnit )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_AIR_ENGAGE self
|
-- @param #AI_AIR_ENGAGE self
|
||||||
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
-- @param Wrapper.Group#GROUP DefenderGroup The GroupGroup managed by the FSM.
|
||||||
-- @param #string From The From State string.
|
-- @param #string From The From State string.
|
||||||
-- @param #string Event The Event string.
|
-- @param #string Event The Event string.
|
||||||
@ -516,7 +522,7 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local DefenderCoord = DefenderGroup:GetPointVec3()
|
local DefenderCoord = DefenderGroup:GetPointVec3()
|
||||||
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
DefenderCoord:SetY( EngageAltitude ) -- Ground targets don't have an altitude.
|
||||||
|
|
||||||
local TargetCoord = AttackSetUnit:GetFirst():GetPointVec3()
|
local TargetCoord = AttackSetUnit:GetRandomSurely():GetPointVec3()
|
||||||
if not TargetCoord then
|
if not TargetCoord then
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
@ -547,12 +553,12 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
local AttackUnitTasks = self:CreateAttackUnitTasks( AttackSetUnit, DefenderGroup, EngageAltitude ) -- Polymorphic
|
||||||
|
|
||||||
if #AttackUnitTasks == 0 then
|
if #AttackUnitTasks == 0 then
|
||||||
self:I( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
self:T( DefenderGroupName .. ": No valid targets found -> Going RTB")
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
local text=string.format("%s: Engaging targets at distance %.2f NM", DefenderGroupName, UTILS.MetersToNM(TargetDistance))
|
||||||
self:I(text)
|
self:T(text)
|
||||||
DefenderGroup:OptionROEOpenFire()
|
DefenderGroup:OptionROEOpenFire()
|
||||||
DefenderGroup:OptionROTEvadeFire()
|
DefenderGroup:OptionROTEvadeFire()
|
||||||
DefenderGroup:OptionKeepWeaponsOnThreat()
|
DefenderGroup:OptionKeepWeaponsOnThreat()
|
||||||
@ -569,13 +575,13 @@ function AI_AIR_ENGAGE:onafterEngage( DefenderGroup, From, Event, To, AttackSetU
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
-- TODO: This will make an A2A Dispatcher CAP flight to return rather than going back to patrolling!
|
||||||
self:I( DefenderGroupName .. ": No targets found -> returning.")
|
self:T( DefenderGroupName .. ": No targets found -> returning.")
|
||||||
self:Return()
|
self:Return()
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Wrapper.Group#GROUP AIEngage
|
-- @param Wrapper.Group#GROUP AIEngage
|
||||||
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
function AI_AIR_ENGAGE.Resume( AIEngage, Fsm )
|
||||||
|
|
||||||
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
AIEngage:F( { "Resume:", AIEngage:GetName() } )
|
||||||
|
|||||||
@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
--- @type AI_AIR_SQUADRON
|
-- @type AI_AIR_SQUADRON
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
|
||||||
@ -38,7 +38,7 @@ AI_AIR_SQUADRON = {
|
|||||||
-- @return #AI_AIR_SQUADRON
|
-- @return #AI_AIR_SQUADRON
|
||||||
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
function AI_AIR_SQUADRON:New( SquadronName, AirbaseName, TemplatePrefixes, ResourceCount )
|
||||||
|
|
||||||
self:I( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
self:T( { Air_Squadron = { SquadronName, AirbaseName, TemplatePrefixes, ResourceCount } } )
|
||||||
|
|
||||||
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
local AI_Air_Squadron = BASE:New() -- #AI_AIR_SQUADRON
|
||||||
|
|
||||||
|
|||||||
@ -9,7 +9,7 @@
|
|||||||
-- @module AI.AI_Cargo
|
-- @module AI.AI_Cargo
|
||||||
-- @image Cargo.JPG
|
-- @image Cargo.JPG
|
||||||
|
|
||||||
--- @type AI_CARGO
|
-- @type AI_CARGO
|
||||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||||
|
|
||||||
|
|
||||||
@ -547,7 +547,7 @@ function AI_CARGO:onafterUnloaded( Carrier, From, Event, To, Cargo, CarrierUnit,
|
|||||||
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
for _, CarrierUnit in pairs( Carrier:GetUnits() ) do
|
||||||
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
local CarrierUnit = CarrierUnit -- Wrapper.Unit#UNIT
|
||||||
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
local IsEmpty = CarrierUnit:IsCargoEmpty()
|
||||||
self:I({ IsEmpty = IsEmpty })
|
self:T({ IsEmpty = IsEmpty })
|
||||||
if not IsEmpty then
|
if not IsEmpty then
|
||||||
AllUnloaded = false
|
AllUnloaded = false
|
||||||
break
|
break
|
||||||
|
|||||||
@ -116,7 +116,7 @@
|
|||||||
-- @image AI_Cargo_Dispatcher.JPG
|
-- @image AI_Cargo_Dispatcher.JPG
|
||||||
|
|
||||||
|
|
||||||
--- @type AI_CARGO_DISPATCHER
|
-- @type AI_CARGO_DISPATCHER
|
||||||
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
|
||||||
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
-- @field Core.Set#SET_CARGO CargoSet The set of @{Cargo.Cargo#CARGO} objects, which can be CARGO_GROUP, CARGO_CRATE, CARGO_SLINGLOAD objects.
|
||||||
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
-- @field Core.Zone#SET_ZONE PickupZoneSet The set of pickup zones, which are used to where the cargo can be picked up by the carriers. If nil, then cargo can be picked up everywhere.
|
||||||
@ -1161,7 +1161,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
|
|||||||
else
|
else
|
||||||
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
local text=string.format("WARNING: Cargo %s is too heavy to be loaded into transport. Cargo weight %.1f > %.1f load capacity of carrier %s.",
|
||||||
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
tostring(Cargo:GetName()), Cargo:GetWeight(), LargestLoadCapacity, tostring(Carrier:GetName()))
|
||||||
self:I(text)
|
self:T(text)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@ -556,7 +556,7 @@ function AI_ESCORT:SetFlightMenuFormation( Formation )
|
|||||||
|
|
||||||
if MenuFormation then
|
if MenuFormation then
|
||||||
local Arguments = MenuFormation.Arguments
|
local Arguments = MenuFormation.Arguments
|
||||||
--self:I({Arguments=unpack(Arguments)})
|
--self:T({Arguments=unpack(Arguments)})
|
||||||
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
local FlightMenuFormation = MENU_GROUP:New( self.PlayerGroup, "Formation", self.MainMenu )
|
||||||
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
local MenuFlightFormationID = MENU_GROUP_COMMAND:New( self.PlayerGroup, Formation, FlightMenuFormation,
|
||||||
function ( self, Formation, ... )
|
function ( self, Formation, ... )
|
||||||
|
|||||||
@ -15,7 +15,7 @@
|
|||||||
-- @image MOOSE.JPG
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
|
||||||
--- @type AI_ESCORT_DISPATCHER
|
-- @type AI_ESCORT_DISPATCHER
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
|
|
||||||
@ -33,7 +33,7 @@ AI_ESCORT_DISPATCHER = {
|
|||||||
ClassName = "AI_ESCORT_DISPATCHER",
|
ClassName = "AI_ESCORT_DISPATCHER",
|
||||||
}
|
}
|
||||||
|
|
||||||
--- @field #list
|
-- @field #list
|
||||||
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
AI_ESCORT_DISPATCHER.AI_Escorts = {}
|
||||||
|
|
||||||
|
|
||||||
@ -102,7 +102,7 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_ESCORT_DISPATCHER self
|
-- @param #AI_ESCORT_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
||||||
|
|
||||||
@ -110,11 +110,11 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
|||||||
local PlayerGroup = EventData.IniGroup
|
local PlayerGroup = EventData.IniGroup
|
||||||
local PlayerUnit = EventData.IniUnit
|
local PlayerUnit = EventData.IniUnit
|
||||||
|
|
||||||
self:I({EscortAirbase= self.EscortAirbase } )
|
self:T({EscortAirbase= self.EscortAirbase } )
|
||||||
self:I({PlayerGroupName = PlayerGroupName } )
|
self:T({PlayerGroupName = PlayerGroupName } )
|
||||||
self:I({PlayerGroup = PlayerGroup})
|
self:T({PlayerGroup = PlayerGroup})
|
||||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||||
|
|
||||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||||
if self.AI_Escorts[PlayerGroupName] then
|
if self.AI_Escorts[PlayerGroupName] then
|
||||||
@ -125,7 +125,7 @@ function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_ESCORT_DISPATCHER self
|
-- @param #AI_ESCORT_DISPATCHER self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
||||||
|
|
||||||
@ -133,17 +133,17 @@ function AI_ESCORT_DISPATCHER:OnEventBirth( EventData )
|
|||||||
local PlayerGroup = EventData.IniGroup
|
local PlayerGroup = EventData.IniGroup
|
||||||
local PlayerUnit = EventData.IniUnit
|
local PlayerUnit = EventData.IniUnit
|
||||||
|
|
||||||
self:I({EscortAirbase= self.EscortAirbase } )
|
self:T({EscortAirbase= self.EscortAirbase } )
|
||||||
self:I({PlayerGroupName = PlayerGroupName } )
|
self:T({PlayerGroupName = PlayerGroupName } )
|
||||||
self:I({PlayerGroup = PlayerGroup})
|
self:T({PlayerGroup = PlayerGroup})
|
||||||
self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
self:T({FirstGroup = self.CarrierSet:GetFirst()})
|
||||||
self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
self:T({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||||
|
|
||||||
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||||
if not self.AI_Escorts[PlayerGroupName] then
|
if not self.AI_Escorts[PlayerGroupName] then
|
||||||
local LeaderUnit = PlayerUnit
|
local LeaderUnit = PlayerUnit
|
||||||
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
|
||||||
self:I({EscortGroup = EscortGroup})
|
self:T({EscortGroup = EscortGroup})
|
||||||
|
|
||||||
self:ScheduleOnce( 1,
|
self:ScheduleOnce( 1,
|
||||||
function( EscortGroup )
|
function( EscortGroup )
|
||||||
|
|||||||
@ -652,15 +652,15 @@ function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable+
|
||||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||||
|
|
||||||
return self.DetectOn and self.DetectActivated
|
return self.DetectOn and self.DetectActivated
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||||
|
|
||||||
local Detected = false
|
local Detected = false
|
||||||
@ -705,7 +705,7 @@ function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
-- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||||
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
-- This static method is called from the route path within the last task at the last waypoint of the Controllable.
|
||||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||||
@ -822,13 +822,13 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onbeforeStatus()
|
function AI_PATROL_ZONE:onbeforeStatus()
|
||||||
|
|
||||||
return self.CheckStatus
|
return self.CheckStatus
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterStatus()
|
function AI_PATROL_ZONE:onafterStatus()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
@ -838,7 +838,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
|
|
||||||
local Fuel = self.Controllable:GetFuelMin()
|
local Fuel = self.Controllable:GetFuelMin()
|
||||||
if Fuel < self.PatrolFuelThresholdPercentage then
|
if Fuel < self.PatrolFuelThresholdPercentage then
|
||||||
self:I( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
self:T( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||||
local OldAIControllable = self.Controllable
|
local OldAIControllable = self.Controllable
|
||||||
|
|
||||||
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
local OrbitTask = OldAIControllable:TaskOrbitCircle( math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude ), self.PatrolMinSpeed )
|
||||||
@ -852,7 +852,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
-- TODO: Check GROUP damage function.
|
-- TODO: Check GROUP damage function.
|
||||||
local Damage = self.Controllable:GetLife()
|
local Damage = self.Controllable:GetLife()
|
||||||
if Damage <= self.PatrolDamageThreshold then
|
if Damage <= self.PatrolDamageThreshold then
|
||||||
self:I( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
self:T( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||||
RTB = true
|
RTB = true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -864,7 +864,7 @@ function AI_PATROL_ZONE:onafterStatus()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterRTB()
|
function AI_PATROL_ZONE:onafterRTB()
|
||||||
self:F2()
|
self:F2()
|
||||||
|
|
||||||
@ -903,13 +903,13 @@ function AI_PATROL_ZONE:onafterRTB()
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
function AI_PATROL_ZONE:onafterDead()
|
function AI_PATROL_ZONE:onafterDead()
|
||||||
self:SetDetectionOff()
|
self:SetDetectionOff()
|
||||||
self:SetStatusOff()
|
self:SetStatusOff()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnCrash( EventData )
|
function AI_PATROL_ZONE:OnCrash( EventData )
|
||||||
|
|
||||||
@ -920,7 +920,7 @@ function AI_PATROL_ZONE:OnCrash( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnEjection( EventData )
|
function AI_PATROL_ZONE:OnEjection( EventData )
|
||||||
|
|
||||||
@ -929,7 +929,7 @@ function AI_PATROL_ZONE:OnEjection( EventData )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- @param #AI_PATROL_ZONE self
|
-- @param #AI_PATROL_ZONE self
|
||||||
-- @param Core.Event#EVENTDATA EventData
|
-- @param Core.Event#EVENTDATA EventData
|
||||||
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
function AI_PATROL_ZONE:OnPilotDead( EventData )
|
||||||
|
|
||||||
|
|||||||
@ -1157,6 +1157,15 @@ function BASE:_Serialize(Arguments)
|
|||||||
return text
|
return text
|
||||||
end
|
end
|
||||||
|
|
||||||
|
----- (Internal) Serialize arguments
|
||||||
|
---- @param #BASE self
|
||||||
|
---- @param #table Arguments
|
||||||
|
---- @return #string Text
|
||||||
|
--function BASE:_Serialize(Arguments)
|
||||||
|
-- local text=UTILS.BasicSerialize(Arguments)
|
||||||
|
-- return text
|
||||||
|
--end
|
||||||
|
|
||||||
--- Trace a function call. This function is private.
|
--- Trace a function call. This function is private.
|
||||||
-- @param #BASE self
|
-- @param #BASE self
|
||||||
-- @param Arguments A #table or any field.
|
-- @param Arguments A #table or any field.
|
||||||
|
|||||||
@ -20,7 +20,7 @@
|
|||||||
--
|
--
|
||||||
-- @module Core.ClientMenu
|
-- @module Core.ClientMenu
|
||||||
-- @image Core_Menu.JPG
|
-- @image Core_Menu.JPG
|
||||||
-- last change: Oct 2023
|
-- last change: Apr 2024
|
||||||
|
|
||||||
-- TODO
|
-- TODO
|
||||||
----------------------------------------------------------------------------------------------------------------
|
----------------------------------------------------------------------------------------------------------------
|
||||||
@ -51,6 +51,7 @@
|
|||||||
-- @field #boolean Generic
|
-- @field #boolean Generic
|
||||||
-- @field #boolean debug
|
-- @field #boolean debug
|
||||||
-- @field #CLIENTMENUMANAGER Controller
|
-- @field #CLIENTMENUMANAGER Controller
|
||||||
|
-- @field #active boolean
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
---
|
---
|
||||||
@ -58,7 +59,7 @@
|
|||||||
CLIENTMENU = {
|
CLIENTMENU = {
|
||||||
ClassName = "CLIENTMENUE",
|
ClassName = "CLIENTMENUE",
|
||||||
lid = "",
|
lid = "",
|
||||||
version = "0.1.1",
|
version = "0.1.2",
|
||||||
name = nil,
|
name = nil,
|
||||||
path = nil,
|
path = nil,
|
||||||
group = nil,
|
group = nil,
|
||||||
@ -70,6 +71,7 @@ CLIENTMENU = {
|
|||||||
debug = false,
|
debug = false,
|
||||||
Controller = nil,
|
Controller = nil,
|
||||||
groupname = nil,
|
groupname = nil,
|
||||||
|
active = false,
|
||||||
}
|
}
|
||||||
|
|
||||||
---
|
---
|
||||||
@ -114,7 +116,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
|||||||
if self.Functionargs and self.debug then
|
if self.Functionargs and self.debug then
|
||||||
self:T({"Functionargs",self.Functionargs})
|
self:T({"Functionargs",self.Functionargs})
|
||||||
end
|
end
|
||||||
if not self.Generic then
|
if not self.Generic and self.active == false then
|
||||||
if Function ~= nil then
|
if Function ~= nil then
|
||||||
local ErrorHandler = function( errmsg )
|
local ErrorHandler = function( errmsg )
|
||||||
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
|
||||||
@ -133,8 +135,10 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
|
||||||
|
self.active = true
|
||||||
else
|
else
|
||||||
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
|
||||||
|
self.active = true
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if self.parentpath then
|
if self.parentpath then
|
||||||
@ -200,6 +204,7 @@ function CLIENTMENU:RemoveF10()
|
|||||||
if not status then
|
if not status then
|
||||||
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
|
||||||
end
|
end
|
||||||
|
self.active = false
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
@ -412,7 +417,7 @@ end
|
|||||||
CLIENTMENUMANAGER = {
|
CLIENTMENUMANAGER = {
|
||||||
ClassName = "CLIENTMENUMANAGER",
|
ClassName = "CLIENTMENUMANAGER",
|
||||||
lid = "",
|
lid = "",
|
||||||
version = "0.1.4",
|
version = "0.1.5a",
|
||||||
name = nil,
|
name = nil,
|
||||||
clientset = nil,
|
clientset = nil,
|
||||||
menutree = {},
|
menutree = {},
|
||||||
@ -676,6 +681,7 @@ end
|
|||||||
function CLIENTMENUMANAGER:Propagate(Client)
|
function CLIENTMENUMANAGER:Propagate(Client)
|
||||||
self:T(self.lid.."Propagate")
|
self:T(self.lid.."Propagate")
|
||||||
--self:I(UTILS.PrintTableToLog(Client,1))
|
--self:I(UTILS.PrintTableToLog(Client,1))
|
||||||
|
local knownunits = {} -- track so we can ID multi seated
|
||||||
local Set = self.clientset.Set
|
local Set = self.clientset.Set
|
||||||
if Client then
|
if Client then
|
||||||
Set = {Client}
|
Set = {Client}
|
||||||
@ -684,7 +690,15 @@ function CLIENTMENUMANAGER:Propagate(Client)
|
|||||||
for _,_client in pairs(Set) do
|
for _,_client in pairs(Set) do
|
||||||
local client = _client -- Wrapper.Client#CLIENT
|
local client = _client -- Wrapper.Client#CLIENT
|
||||||
if client and client:IsAlive() then
|
if client and client:IsAlive() then
|
||||||
|
local playerunit = client:GetName()
|
||||||
|
local playergroup = client:GetGroup()
|
||||||
local playername = client:GetPlayerName() or "none"
|
local playername = client:GetPlayerName() or "none"
|
||||||
|
if not knownunits[playerunit] then
|
||||||
|
knownunits[playerunit] = true
|
||||||
|
else
|
||||||
|
self:I("Player in multi seat unit: "..playername)
|
||||||
|
break -- multi seat already build
|
||||||
|
end
|
||||||
if not self.playertree[playername] then
|
if not self.playertree[playername] then
|
||||||
self.playertree[playername] = {}
|
self.playertree[playername] = {}
|
||||||
end
|
end
|
||||||
@ -719,6 +733,7 @@ end
|
|||||||
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
||||||
self:T(self.lid.."AddEntry")
|
self:T(self.lid.."AddEntry")
|
||||||
local Set = self.clientset.Set
|
local Set = self.clientset.Set
|
||||||
|
local knownunits = {}
|
||||||
if Client then
|
if Client then
|
||||||
Set = {Client}
|
Set = {Client}
|
||||||
end
|
end
|
||||||
@ -726,6 +741,13 @@ function CLIENTMENUMANAGER:AddEntry(Entry,Client)
|
|||||||
local client = _client -- Wrapper.Client#CLIENT
|
local client = _client -- Wrapper.Client#CLIENT
|
||||||
if client and client:IsAlive() then
|
if client and client:IsAlive() then
|
||||||
local playername = client:GetPlayerName()
|
local playername = client:GetPlayerName()
|
||||||
|
local unitname = client:GetName()
|
||||||
|
if not knownunits[unitname] then
|
||||||
|
knownunits[unitname] = true
|
||||||
|
else
|
||||||
|
self:I("Player in multi seat unit: "..playername)
|
||||||
|
break
|
||||||
|
end
|
||||||
if Entry then
|
if Entry then
|
||||||
self:T("Adding generic entry:" .. Entry.UUID)
|
self:T("Adding generic entry:" .. Entry.UUID)
|
||||||
local parent = nil
|
local parent = nil
|
||||||
|
|||||||
@ -1074,7 +1074,7 @@ end
|
|||||||
-- @param #string unitname Name of the associated unit.
|
-- @param #string unitname Name of the associated unit.
|
||||||
-- @return #number Octal
|
-- @return #number Octal
|
||||||
function DATABASE:GetNextSTN(octal,unitname)
|
function DATABASE:GetNextSTN(octal,unitname)
|
||||||
local first = UTILS.OctalToDecimal(octal)
|
local first = UTILS.OctalToDecimal(octal) or 0
|
||||||
if self.STNS[first] == unitname then return octal end
|
if self.STNS[first] == unitname then return octal end
|
||||||
local nextoctal = 77777
|
local nextoctal = 77777
|
||||||
local found = false
|
local found = false
|
||||||
@ -1111,7 +1111,7 @@ end
|
|||||||
-- @param #string unitname Name of the associated unit.
|
-- @param #string unitname Name of the associated unit.
|
||||||
-- @return #number Octal
|
-- @return #number Octal
|
||||||
function DATABASE:GetNextSADL(octal,unitname)
|
function DATABASE:GetNextSADL(octal,unitname)
|
||||||
local first = UTILS.OctalToDecimal(octal)
|
local first = UTILS.OctalToDecimal(octal) or 0
|
||||||
if self.SADL[first] == unitname then return octal end
|
if self.SADL[first] == unitname then return octal end
|
||||||
local nextoctal = 7777
|
local nextoctal = 7777
|
||||||
local found = false
|
local found = false
|
||||||
@ -1685,7 +1685,7 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
|
|||||||
if Event.IniObjectCategory == 1 then
|
if Event.IniObjectCategory == 1 then
|
||||||
|
|
||||||
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
-- Try to get the player name. This can be buggy for multicrew aircraft!
|
||||||
local PlayerName = Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
local PlayerName = Event.IniPlayerName or Event.IniUnit:GetPlayerName() or FindPlayerName(Event.IniUnitName)
|
||||||
|
|
||||||
if PlayerName then
|
if PlayerName then
|
||||||
|
|
||||||
|
|||||||
@ -395,7 +395,8 @@ end
|
|||||||
--- Sends a MESSAGE to all players.
|
--- Sends a MESSAGE to all players.
|
||||||
-- @param #MESSAGE self
|
-- @param #MESSAGE self
|
||||||
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
-- @param Core.Settings#Settings Settings (Optional) Settings for message display.
|
||||||
-- @return #MESSAGE
|
-- @param #number Delay (Optional) Delay in seconds before the message is send. Default instantly (`nil`).
|
||||||
|
-- @return #MESSAGE self
|
||||||
-- @usage
|
-- @usage
|
||||||
--
|
--
|
||||||
-- -- Send a message created to all players.
|
-- -- Send a message created to all players.
|
||||||
@ -406,9 +407,13 @@ end
|
|||||||
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
-- MessageAll = MESSAGE:New( "To all Players: BLUE has won! Each player of BLUE wins 50 points!", "End of Mission", 25 )
|
||||||
-- MessageAll:ToAll()
|
-- MessageAll:ToAll()
|
||||||
--
|
--
|
||||||
function MESSAGE:ToAll( Settings )
|
function MESSAGE:ToAll( Settings, Delay )
|
||||||
self:F()
|
self:F()
|
||||||
|
|
||||||
|
if Delay and Delay>0 then
|
||||||
|
self:ScheduleOnce(Delay, MESSAGE.ToAll, self, Settings, 0)
|
||||||
|
else
|
||||||
|
|
||||||
if self.MessageType then
|
if self.MessageType then
|
||||||
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
local Settings = Settings or _SETTINGS -- Core.Settings#SETTINGS
|
||||||
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
self.MessageDuration = Settings:GetMessageTime( self.MessageType )
|
||||||
@ -420,6 +425,8 @@ function MESSAGE:ToAll( Settings )
|
|||||||
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
trigger.action.outText( self.MessageCategory .. self.MessageText:gsub( "\n$", "" ):gsub( "\n$", "" ), self.MessageDuration, self.ClearScreen )
|
||||||
end
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -4388,8 +4388,8 @@ do -- SET_CLIENT
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Builds a set of CLIENTs that contain the given string in their unit/pilot name.
|
--- Builds a set of CLIENTs that contain the given string in their **unit/pilot** name and **NOT** the group name!
|
||||||
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string.
|
-- **Attention!** Bad naming convention as this **does not** filter only **prefixes** but all clients that **contain** the string. Pattern matching applies.
|
||||||
-- @param #SET_CLIENT self
|
-- @param #SET_CLIENT self
|
||||||
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
|
-- @param #string Prefixes The string pattern(s) that needs to be contained in the unit/pilot name. Can also be passed as a `#table` of strings.
|
||||||
-- @return #SET_CLIENT self
|
-- @return #SET_CLIENT self
|
||||||
|
|||||||
@ -292,9 +292,10 @@ SPAWN = {
|
|||||||
|
|
||||||
--- Enumerator for spawns at airbases
|
--- Enumerator for spawns at airbases
|
||||||
-- @type SPAWN.Takeoff
|
-- @type SPAWN.Takeoff
|
||||||
-- @extends Wrapper.Group#GROUP.Takeoff
|
-- @field #number Air Take off happens in air.
|
||||||
|
-- @field #number Runway Spawn on runway. Does not work in MP!
|
||||||
-- @field #SPAWN.Takeoff Takeoff
|
-- @field #number Hot Spawn at parking with engines on.
|
||||||
|
-- @field #number Cold Spawn at parking with engines off.
|
||||||
SPAWN.Takeoff = {
|
SPAWN.Takeoff = {
|
||||||
Air = 1,
|
Air = 1,
|
||||||
Runway = 2,
|
Runway = 2,
|
||||||
@ -1467,6 +1468,30 @@ do -- Delay methods
|
|||||||
|
|
||||||
end -- Delay methods
|
end -- Delay methods
|
||||||
|
|
||||||
|
--- Hide the group on the map view (visible to game master slots!).
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @return #SPAWN The SPAWN object
|
||||||
|
function SPAWN:InitHiddenOnMap()
|
||||||
|
self.SpawnHiddenOnMap = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Hide the group on MFDs (visible to game master slots!).
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @return #SPAWN The SPAWN object
|
||||||
|
function SPAWN:InitHiddenOnMFD()
|
||||||
|
self.SpawnHiddenOnMFD = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Hide the group on planner (visible to game master slots!).
|
||||||
|
-- @param #SPAWN self
|
||||||
|
-- @return #SPAWN The SPAWN object
|
||||||
|
function SPAWN:InitHiddenOnPlanner()
|
||||||
|
self.SpawnHiddenOnPlanner = true
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- Will spawn a group based on the internal index.
|
--- Will spawn a group based on the internal index.
|
||||||
-- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE.
|
-- Note: This method uses the global _DATABASE object (an instance of @{Core.Database#DATABASE}), which contains ALL initial and new spawned objects in MOOSE.
|
||||||
-- @param #SPAWN self
|
-- @param #SPAWN self
|
||||||
@ -1741,6 +1766,19 @@ function SPAWN:SpawnWithIndex( SpawnIndex, NoBirth )
|
|||||||
SpawnTemplate.modulation = self.SpawnInitModu
|
SpawnTemplate.modulation = self.SpawnInitModu
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- hiding options
|
||||||
|
if self.SpawnHiddenOnPlanner then
|
||||||
|
SpawnTemplate.hiddenOnPlanner=true
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.SpawnHiddenOnMFD then
|
||||||
|
SpawnTemplate.hiddenOnMFD=true
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.SpawnHiddenOnMap then
|
||||||
|
SpawnTemplate.hidden=true
|
||||||
|
end
|
||||||
|
|
||||||
-- Set country, coalition and category.
|
-- Set country, coalition and category.
|
||||||
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
|
SpawnTemplate.CategoryID = self.SpawnInitCategory or SpawnTemplate.CategoryID
|
||||||
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
|
SpawnTemplate.CountryID = self.SpawnInitCountry or SpawnTemplate.CountryID
|
||||||
@ -3238,7 +3276,7 @@ end
|
|||||||
--- Get the index from a given group.
|
--- Get the index from a given group.
|
||||||
-- The function will search the name of the group for a #, and will return the number behind the #-mark.
|
-- The function will search the name of the group for a #, and will return the number behind the #-mark.
|
||||||
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
|
function SPAWN:GetSpawnIndexFromGroup( SpawnGroup )
|
||||||
self:F2( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnGroup } )
|
||||||
|
|
||||||
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
|
local IndexString = string.match( SpawnGroup:GetName(), "#(%d*)$" ):sub( 2 )
|
||||||
local Index = tonumber( IndexString )
|
local Index = tonumber( IndexString )
|
||||||
@ -3250,7 +3288,7 @@ end
|
|||||||
|
|
||||||
--- Return the last maximum index that can be used.
|
--- Return the last maximum index that can be used.
|
||||||
function SPAWN:_GetLastIndex()
|
function SPAWN:_GetLastIndex()
|
||||||
self:F( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
self:F3( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
|
||||||
|
|
||||||
return self.SpawnMaxGroups
|
return self.SpawnMaxGroups
|
||||||
end
|
end
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@ -15,6 +15,7 @@
|
|||||||
--
|
--
|
||||||
-- @module Functional.Stratego
|
-- @module Functional.Stratego
|
||||||
-- @image Functional.Stratego.png
|
-- @image Functional.Stratego.png
|
||||||
|
-- Last Update April 2024
|
||||||
|
|
||||||
|
|
||||||
---
|
---
|
||||||
@ -42,6 +43,7 @@
|
|||||||
-- @field #number CaptureUnits
|
-- @field #number CaptureUnits
|
||||||
-- @field #number CaptureThreatlevel
|
-- @field #number CaptureThreatlevel
|
||||||
-- @field #boolean ExcludeShips
|
-- @field #boolean ExcludeShips
|
||||||
|
-- @field Core.Zone#ZONE StrategoZone
|
||||||
-- @extends Core.Base#BASE
|
-- @extends Core.Base#BASE
|
||||||
-- @extends Core.Fsm#FSM
|
-- @extends Core.Fsm#FSM
|
||||||
|
|
||||||
@ -154,6 +156,7 @@
|
|||||||
-- @{#STRATEGO.FindRoute}(): Find a route between two nodes.
|
-- @{#STRATEGO.FindRoute}(): Find a route between two nodes.
|
||||||
-- @{#STRATEGO.SetCaptureOptions}(): Set how many units of which minimum threat level are needed to capture one node (i.e. the underlying OpsZone).
|
-- @{#STRATEGO.SetCaptureOptions}(): Set how many units of which minimum threat level are needed to capture one node (i.e. the underlying OpsZone).
|
||||||
-- @{#STRATEGO.SetDebug}(): Set debug and draw options.
|
-- @{#STRATEGO.SetDebug}(): Set debug and draw options.
|
||||||
|
-- @{#STRATEGO.SetStrategoZone}(): Set a zone to restrict STRATEGO analytics to, can be any kind of ZONE Object.
|
||||||
--
|
--
|
||||||
--
|
--
|
||||||
-- ## Visualisation example code for the Syria map:
|
-- ## Visualisation example code for the Syria map:
|
||||||
@ -177,7 +180,7 @@ STRATEGO = {
|
|||||||
debug = false,
|
debug = false,
|
||||||
drawzone = false,
|
drawzone = false,
|
||||||
markzone = false,
|
markzone = false,
|
||||||
version = "0.2.5",
|
version = "0.2.7",
|
||||||
portweight = 3,
|
portweight = 3,
|
||||||
POIweight = 1,
|
POIweight = 1,
|
||||||
maxrunways = 3,
|
maxrunways = 3,
|
||||||
@ -377,6 +380,15 @@ function STRATEGO:SetDebug(Debug,DrawZones,MarkZones)
|
|||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- [USER] Restrict Stratego to analyse this zone only.
|
||||||
|
-- @param #STRATEGO self
|
||||||
|
-- @param Core.Zone#ZONE Zone The Zone to restrict Stratego to, can be any kind of ZONE Object.
|
||||||
|
-- @return #STRATEGO self
|
||||||
|
function STRATEGO:SetStrategoZone(Zone)
|
||||||
|
self.StrategoZone = Zone
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
--- [USER] Set weights for nodes and routes to determine their importance.
|
--- [USER] Set weights for nodes and routes to determine their importance.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #number MaxRunways Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.
|
-- @param #number MaxRunways Set the maximum number of runways the big (equals strategic) airbases on the map have. Defaults to 3. The weight of an airbase node hence equals the number of runways.
|
||||||
@ -425,12 +437,19 @@ function STRATEGO:AnalyseBases()
|
|||||||
local airbasetable = self.airbasetable
|
local airbasetable = self.airbasetable
|
||||||
local nonconnectedab = self.nonconnectedab
|
local nonconnectedab = self.nonconnectedab
|
||||||
local easynames = self.easynames
|
local easynames = self.easynames
|
||||||
|
local zone = self.StrategoZone -- Core.Zone#ZONE_POLYGON
|
||||||
|
|
||||||
-- find bases with >= 1 runways
|
-- find bases with >= 1 runways
|
||||||
self.bases:ForEach(
|
self.bases:ForEach(
|
||||||
function(afb)
|
function(afb)
|
||||||
local ab = afb -- Wrapper.Airbase#AIRBASE
|
local ab = afb -- Wrapper.Airbase#AIRBASE
|
||||||
|
local abvec2 = ab:GetVec2()
|
||||||
if self.ExcludeShips and ab:IsShip() then return end
|
if self.ExcludeShips and ab:IsShip() then return end
|
||||||
|
if zone ~= nil then
|
||||||
|
if not zone:IsVec2InZone(abvec2) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
local abname = ab:GetName()
|
local abname = ab:GetName()
|
||||||
local runways = ab:GetRunways()
|
local runways = ab:GetRunways()
|
||||||
local numrwys = #runways
|
local numrwys = #runways
|
||||||
@ -759,9 +778,39 @@ function STRATEGO:GetNextHighestWeightNodes(Weight, Coalition)
|
|||||||
return airbases[weight],weight
|
return airbases[weight],weight
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- [USER] Set the aggregated weight of a single node found by its name manually.
|
||||||
|
-- @param #STRATEGO self
|
||||||
|
-- @param #string Name The name to look for.
|
||||||
|
-- @param #number Weight The weight to be set.
|
||||||
|
-- @return #boolean success
|
||||||
|
function STRATEGO:SetNodeWeight(Name,Weight)
|
||||||
|
self:T(self.lid.."SetNodeWeight")
|
||||||
|
if Name and Weight and self.airbasetable[Name] then
|
||||||
|
self.airbasetable[Name].weight = Weight or 0
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- [USER] Set the base weight of a single node found by its name manually.
|
||||||
|
-- @param #STRATEGO self
|
||||||
|
-- @param #string Name The name to look for.
|
||||||
|
-- @param #number Weight The weight to be set.
|
||||||
|
-- @return #boolean success
|
||||||
|
function STRATEGO:SetNodeBaseWeight(Name,Weight)
|
||||||
|
self:T(self.lid.."SetNodeBaseWeight")
|
||||||
|
if Name and Weight and self.airbasetable[Name] then
|
||||||
|
self.airbasetable[Name].baseweight = Weight or 0
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- [USER] Get the aggregated weight of a node by its name.
|
--- [USER] Get the aggregated weight of a node by its name.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string Name The name to look for.
|
||||||
-- @return #number Weight The weight or 0 if not found.
|
-- @return #number Weight The weight or 0 if not found.
|
||||||
function STRATEGO:GetNodeWeight(Name)
|
function STRATEGO:GetNodeWeight(Name)
|
||||||
self:T(self.lid.."GetNodeWeight")
|
self:T(self.lid.."GetNodeWeight")
|
||||||
@ -774,7 +823,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Get the base weight of a node by its name.
|
--- [USER] Get the base weight of a node by its name.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string Name The name to look for.
|
||||||
-- @return #number Weight The base weight or 0 if not found.
|
-- @return #number Weight The base weight or 0 if not found.
|
||||||
function STRATEGO:GetNodeBaseWeight(Name)
|
function STRATEGO:GetNodeBaseWeight(Name)
|
||||||
self:T(self.lid.."GetNodeBaseWeight")
|
self:T(self.lid.."GetNodeBaseWeight")
|
||||||
@ -787,7 +836,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Get the COALITION of a node by its name.
|
--- [USER] Get the COALITION of a node by its name.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return #number Coalition The coalition.
|
-- @return #number Coalition The coalition.
|
||||||
function STRATEGO:GetNodeCoalition(Name)
|
function STRATEGO:GetNodeCoalition(Name)
|
||||||
self:T(self.lid.."GetNodeCoalition")
|
self:T(self.lid.."GetNodeCoalition")
|
||||||
@ -800,7 +849,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Get the TYPE of a node by its name.
|
--- [USER] Get the TYPE of a node by its name.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return #string Type Type of the node, e.g. STRATEGO.Type.AIRBASE or nil if not found.
|
-- @return #string Type Type of the node, e.g. STRATEGO.Type.AIRBASE or nil if not found.
|
||||||
function STRATEGO:GetNodeType(Name)
|
function STRATEGO:GetNodeType(Name)
|
||||||
self:T(self.lid.."GetNodeType")
|
self:T(self.lid.."GetNodeType")
|
||||||
@ -813,7 +862,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Get the ZONE of a node by its name.
|
--- [USER] Get the ZONE of a node by its name.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return Core.Zone#ZONE Zone The Zone of the node or nil if not found.
|
-- @return Core.Zone#ZONE Zone The Zone of the node or nil if not found.
|
||||||
function STRATEGO:GetNodeZone(Name)
|
function STRATEGO:GetNodeZone(Name)
|
||||||
self:T(self.lid.."GetNodeZone")
|
self:T(self.lid.."GetNodeZone")
|
||||||
@ -826,7 +875,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Get the OPSZONE of a node by its name.
|
--- [USER] Get the OPSZONE of a node by its name.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return Ops.OpsZone#OPSZONE OpsZone The OpsZone of the node or nil if not found.
|
-- @return Ops.OpsZone#OPSZONE OpsZone The OpsZone of the node or nil if not found.
|
||||||
function STRATEGO:GetNodeOpsZone(Name)
|
function STRATEGO:GetNodeOpsZone(Name)
|
||||||
self:T(self.lid.."GetNodeOpsZone")
|
self:T(self.lid.."GetNodeOpsZone")
|
||||||
@ -839,7 +888,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Get the COORDINATE of a node by its name.
|
--- [USER] Get the COORDINATE of a node by its name.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return Core.Point#COORDINATE Coordinate The Coordinate of the node or nil if not found.
|
-- @return Core.Point#COORDINATE Coordinate The Coordinate of the node or nil if not found.
|
||||||
function STRATEGO:GetNodeCoordinate(Name)
|
function STRATEGO:GetNodeCoordinate(Name)
|
||||||
self:T(self.lid.."GetNodeCoordinate")
|
self:T(self.lid.."GetNodeCoordinate")
|
||||||
@ -852,7 +901,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Check if the TYPE of a node is AIRBASE.
|
--- [USER] Check if the TYPE of a node is AIRBASE.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return #boolean Outcome
|
-- @return #boolean Outcome
|
||||||
function STRATEGO:IsAirbase(Name)
|
function STRATEGO:IsAirbase(Name)
|
||||||
self:T(self.lid.."IsAirbase")
|
self:T(self.lid.."IsAirbase")
|
||||||
@ -865,7 +914,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Check if the TYPE of a node is PORT.
|
--- [USER] Check if the TYPE of a node is PORT.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return #boolean Outcome
|
-- @return #boolean Outcome
|
||||||
function STRATEGO:IsPort(Name)
|
function STRATEGO:IsPort(Name)
|
||||||
self:T(self.lid.."IsPort")
|
self:T(self.lid.."IsPort")
|
||||||
@ -878,7 +927,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Check if the TYPE of a node is POI.
|
--- [USER] Check if the TYPE of a node is POI.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return #boolean Outcome
|
-- @return #boolean Outcome
|
||||||
function STRATEGO:IsPOI(Name)
|
function STRATEGO:IsPOI(Name)
|
||||||
self:T(self.lid.."IsPOI")
|
self:T(self.lid.."IsPOI")
|
||||||
@ -891,7 +940,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Check if the TYPE of a node is FARP.
|
--- [USER] Check if the TYPE of a node is FARP.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return #boolean Outcome
|
-- @return #boolean Outcome
|
||||||
function STRATEGO:IsFARP(Name)
|
function STRATEGO:IsFARP(Name)
|
||||||
self:T(self.lid.."IsFARP")
|
self:T(self.lid.."IsFARP")
|
||||||
@ -904,7 +953,7 @@ end
|
|||||||
|
|
||||||
--- [USER] Check if the TYPE of a node is SHIP.
|
--- [USER] Check if the TYPE of a node is SHIP.
|
||||||
-- @param #STRATEGO self
|
-- @param #STRATEGO self
|
||||||
-- @param #string Name.
|
-- @param #string The name to look for.
|
||||||
-- @return #boolean Outcome
|
-- @return #boolean Outcome
|
||||||
function STRATEGO:IsShip(Name)
|
function STRATEGO:IsShip(Name)
|
||||||
self:T(self.lid.."IsShip")
|
self:T(self.lid.."IsShip")
|
||||||
|
|||||||
@ -154,6 +154,14 @@ __Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Route.lua' )
|
|||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Account.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Actions/Act_Assist.lua' )
|
||||||
|
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/ShapeBase.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Circle.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Cube.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Line.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Oval.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Polygon.lua' )
|
||||||
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Shapes/Triangle.lua' )
|
||||||
|
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/UserSound.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/SoundOutput.lua' )
|
||||||
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
__Moose.Include( MOOSE_DEVELOPMENT_FOLDER..'/Moose/Sound/Radio.lua' )
|
||||||
|
|||||||
@ -976,6 +976,8 @@ function ARMYGROUP:onafterSpawned(From, Event, To)
|
|||||||
-- Update route.
|
-- Update route.
|
||||||
if Nwp>1 and self.isMobile then
|
if Nwp>1 and self.isMobile then
|
||||||
self:T(self.lid..string.format("Got %d waypoints on spawn ==> Cruise in -1.0 sec!", Nwp))
|
self:T(self.lid..string.format("Got %d waypoints on spawn ==> Cruise in -1.0 sec!", Nwp))
|
||||||
|
local wp=self:GetWaypointNext()
|
||||||
|
self.option.Formation=wp.action
|
||||||
--self:__Cruise(-1, nil, self.option.Formation)
|
--self:__Cruise(-1, nil, self.option.Formation)
|
||||||
self:__Cruise(-1)
|
self:__Cruise(-1)
|
||||||
else
|
else
|
||||||
@ -1288,6 +1290,7 @@ function ARMYGROUP:onafterUpdateRoute(From, Event, To, n, N, Speed, Formation)
|
|||||||
|
|
||||||
-- Current set speed in m/s.
|
-- Current set speed in m/s.
|
||||||
self.speedWp=wp.speed
|
self.speedWp=wp.speed
|
||||||
|
self:T(self.lid..string.format("Expected/waypoint speed=%.1f m/s", self.speedWp))
|
||||||
|
|
||||||
-- Debug output.
|
-- Debug output.
|
||||||
if self.verbose>=10 then --or self.attribute==GROUP.Attribute.GROUND_APC then
|
if self.verbose>=10 then --or self.attribute==GROUP.Attribute.GROUND_APC then
|
||||||
|
|||||||
@ -30,8 +30,8 @@
|
|||||||
-- @module Ops.CSAR
|
-- @module Ops.CSAR
|
||||||
-- @image OPS_CSAR.jpg
|
-- @image OPS_CSAR.jpg
|
||||||
|
|
||||||
-- Date: May 2023
|
---
|
||||||
-- Last: Update Dec 2024
|
-- Last Update April 2024
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||||
@ -294,7 +294,7 @@ CSAR.AircraftType["MH-60R"] = 10
|
|||||||
|
|
||||||
--- CSAR class version.
|
--- CSAR class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
CSAR.version="1.0.20"
|
CSAR.version="1.0.21"
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- ToDo list
|
-- ToDo list
|
||||||
@ -463,7 +463,7 @@ function CSAR:New(Coalition, Template, Alias)
|
|||||||
self.SRSModulation = radio.modulation.AM -- modulation
|
self.SRSModulation = radio.modulation.AM -- modulation
|
||||||
self.SRSport = 5002 -- port
|
self.SRSport = 5002 -- port
|
||||||
self.SRSCulture = "en-GB"
|
self.SRSCulture = "en-GB"
|
||||||
self.SRSVoice = nil
|
self.SRSVoice = MSRS.Voices.Google.Standard.en_GB_Standard_B
|
||||||
self.SRSGPathToCredentials = nil
|
self.SRSGPathToCredentials = nil
|
||||||
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
self.SRSVolume = 1.0 -- volume 0.0 to 1.0
|
||||||
self.SRSGender = "male" -- male or female
|
self.SRSGender = "male" -- male or female
|
||||||
@ -1190,7 +1190,7 @@ function CSAR:_EventHandler(EventData)
|
|||||||
|
|
||||||
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
|
if _place:GetCoalition() == self.coalition or _place:GetCoalition() == coalition.side.NEUTRAL then
|
||||||
self:__Landed(2,_event.IniUnitName, _place)
|
self:__Landed(2,_event.IniUnitName, _place)
|
||||||
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true)
|
self:_ScheduledSARFlight(_event.IniUnitName,_event.IniGroupName,true,true)
|
||||||
else
|
else
|
||||||
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
|
self:T(string.format("Airfield %d, Unit %d", _place:GetCoalition(), _unit:GetCoalition()))
|
||||||
end
|
end
|
||||||
@ -1529,7 +1529,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
|||||||
local _reset = true
|
local _reset = true
|
||||||
|
|
||||||
if (_distance < 500) then
|
if (_distance < 500) then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo closer than 500m: ".._lookupKeyHeli)
|
||||||
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
||||||
if self.autosmoke == true then
|
if self.autosmoke == true then
|
||||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||||
@ -1538,14 +1538,16 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
|||||||
end
|
end
|
||||||
self.heliCloseMessage[_lookupKeyHeli] = true
|
self.heliCloseMessage[_lookupKeyHeli] = true
|
||||||
end
|
end
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Checking landed vs Hover for ".._lookupKeyHeli)
|
||||||
-- have we landed close enough?
|
-- have we landed close enough?
|
||||||
if not _heliUnit:InAir() then
|
if not _heliUnit:InAir() then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo landed: ".._lookupKeyHeli)
|
||||||
if self.pilotRuntoExtractPoint == true then
|
if self.pilotRuntoExtractPoint == true then
|
||||||
if (_distance < self.extractDistance) then
|
if (_distance < self.extractDistance) then
|
||||||
local _time = self.landedStatus[_lookupKeyHeli]
|
local _time = self.landedStatus[_lookupKeyHeli]
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Check pilot running or arrived ".._lookupKeyHeli)
|
||||||
if _time == nil then
|
if _time == nil then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Pilot running not arrived yet ".._lookupKeyHeli)
|
||||||
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
|
self.landedStatus[_lookupKeyHeli] = math.floor( (_distance - self.loadDistance) / 3.6 )
|
||||||
_time = self.landedStatus[_lookupKeyHeli]
|
_time = self.landedStatus[_lookupKeyHeli]
|
||||||
_woundedGroup:OptionAlarmStateGreen()
|
_woundedGroup:OptionAlarmStateGreen()
|
||||||
@ -1556,11 +1558,15 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
|||||||
self.landedStatus[_lookupKeyHeli] = _time
|
self.landedStatus[_lookupKeyHeli] = _time
|
||||||
end
|
end
|
||||||
--if _time <= 0 or _distance < self.loadDistance then
|
--if _time <= 0 or _distance < self.loadDistance then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Pilot close enough? ".._lookupKeyHeli)
|
||||||
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
if _distance < self.loadDistance + 5 or _distance <= 13 then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Pilot close enough - YES ".._lookupKeyHeli)
|
||||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||||
return false
|
return false
|
||||||
else
|
else
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||||
self.landedStatus[_lookupKeyHeli] = nil
|
self.landedStatus[_lookupKeyHeli] = nil
|
||||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||||
return true
|
return true
|
||||||
@ -1568,28 +1574,32 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo landed, pilot NOT set to run to helo ".._lookupKeyHeli)
|
||||||
if (_distance < self.loadDistance) then
|
if (_distance < self.loadDistance) then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo close enough, door check ".._lookupKeyHeli)
|
||||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||||
return false
|
return false
|
||||||
else
|
else
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Pick up Pilot ".._lookupKeyHeli)
|
||||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo hovering".._lookupKeyHeli)
|
||||||
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
local _unitsInHelicopter = self:_PilotsOnboard(_heliName)
|
||||||
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
local _maxUnits = self.AircraftType[_heliUnit:GetTypeName()]
|
||||||
if _maxUnits == nil then
|
if _maxUnits == nil then
|
||||||
_maxUnits = self.max_units
|
_maxUnits = self.max_units
|
||||||
end
|
end
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Check capacity and close enough for winching ".._lookupKeyHeli)
|
||||||
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
||||||
-- DONE - make variable
|
-- DONE - make variable
|
||||||
if _distance < self.rescuehoverdistance then
|
if _distance < self.rescuehoverdistance then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo hovering close enough ".._lookupKeyHeli)
|
||||||
--check height!
|
--check height!
|
||||||
local leaderheight = _woundedLeader:GetHeight()
|
local leaderheight = _woundedLeader:GetHeight()
|
||||||
if leaderheight < 0 then leaderheight = 0 end
|
if leaderheight < 0 then leaderheight = 0 end
|
||||||
@ -1597,7 +1607,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
|||||||
|
|
||||||
-- DONE - make variable
|
-- DONE - make variable
|
||||||
if _height <= self.rescuehoverheight then
|
if _height <= self.rescuehoverheight then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo hovering low enough ".._lookupKeyHeli)
|
||||||
local _time = self.hoverStatus[_lookupKeyHeli]
|
local _time = self.hoverStatus[_lookupKeyHeli]
|
||||||
|
|
||||||
if _time == nil then
|
if _time == nil then
|
||||||
@ -1607,22 +1617,28 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
|||||||
_time = self.hoverStatus[_lookupKeyHeli] - 10
|
_time = self.hoverStatus[_lookupKeyHeli] - 10
|
||||||
self.hoverStatus[_lookupKeyHeli] = _time
|
self.hoverStatus[_lookupKeyHeli] = _time
|
||||||
end
|
end
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Check hover timer ".._lookupKeyHeli)
|
||||||
if _time > 0 then
|
if _time > 0 then
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo hovering not long enough ".._lookupKeyHeli)
|
||||||
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
|
self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
|
||||||
else
|
else
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo hovering long enough - door check ".._lookupKeyHeli)
|
||||||
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
if self.pilotmustopendoors and (self:_IsLoadingDoorOpen(_heliName) == false) then
|
||||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true, true)
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Door closed, try again next loop ".._lookupKeyHeli)
|
||||||
return false
|
return false
|
||||||
else
|
else
|
||||||
self.hoverStatus[_lookupKeyHeli] = nil
|
self.hoverStatus[_lookupKeyHeli] = nil
|
||||||
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Pilot picked up ".._lookupKeyHeli)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
_reset = false
|
_reset = false
|
||||||
else
|
else
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Helo hovering too high ".._lookupKeyHeli)
|
||||||
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
|
self:_DisplayMessageToSAR(_heliUnit, "Too high to winch " .. _pilotName .. " \nReduce height and hover for 10 seconds!", self.messageTime, true,true)
|
||||||
|
self:T(self.lid .. "[Pickup Debug] Hovering too high, try again next loop ".._lookupKeyHeli)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -1647,7 +1663,8 @@ end
|
|||||||
-- @param #string heliname Heli name
|
-- @param #string heliname Heli name
|
||||||
-- @param #string groupname Group name
|
-- @param #string groupname Group name
|
||||||
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
|
-- @param #boolean isairport If true, EVENT.Landing took place at an airport or FARP
|
||||||
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
-- @param #boolean noreschedule If true, do not try to reschedule this is distances are not ok (coming from landing event)
|
||||||
|
function CSAR:_ScheduledSARFlight(heliname,groupname, isairport, noreschedule)
|
||||||
self:T(self.lid .. " _ScheduledSARFlight")
|
self:T(self.lid .. " _ScheduledSARFlight")
|
||||||
self:T({heliname,groupname})
|
self:T({heliname,groupname})
|
||||||
local _heliUnit = self:_GetSARHeli(heliname)
|
local _heliUnit = self:_GetSARHeli(heliname)
|
||||||
@ -1667,20 +1684,29 @@ function CSAR:_ScheduledSARFlight(heliname,groupname, isairport)
|
|||||||
local _dist = self:_GetClosestMASH(_heliUnit)
|
local _dist = self:_GetClosestMASH(_heliUnit)
|
||||||
|
|
||||||
if _dist == -1 then
|
if _dist == -1 then
|
||||||
|
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance can not be determined!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:T(self.lid.."[Drop off debug] Check distance to MASH for "..heliname.." Distance km: "..math.floor(_dist/1000))
|
||||||
|
|
||||||
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
|
if ( _dist < self.FARPRescueDistance or isairport ) and _heliUnit:InAir() == false then
|
||||||
|
self:T(self.lid.."[Drop off debug] Distance ok, door check")
|
||||||
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
|
if self.pilotmustopendoors and self:_IsLoadingDoorOpen(heliname) == false then
|
||||||
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
|
self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me out!", self.messageTime, true, true)
|
||||||
|
self:T(self.lid.."[Drop off debug] Door closed, try again next loop")
|
||||||
else
|
else
|
||||||
|
self:T(self.lid.."[Drop off debug] Rescued!")
|
||||||
self:_RescuePilots(_heliUnit)
|
self:_RescuePilots(_heliUnit)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--queue up
|
--queue up
|
||||||
self:__Returning(-5,heliname,_woundedGroupName, isairport)
|
if not noreschedule then
|
||||||
|
self:__Returning(5,heliname,_woundedGroupName, isairport)
|
||||||
|
self:ScheduleOnce(5,self._ScheduledSARFlight,self,heliname,groupname, isairport, noreschedule)
|
||||||
|
end
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1752,7 +1778,7 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
|||||||
_text = string.gsub(_text,"nm"," nautical miles")
|
_text = string.gsub(_text,"nm"," nautical miles")
|
||||||
--self.msrs:SetVoice(self.SRSVoice)
|
--self.msrs:SetVoice(self.SRSVoice)
|
||||||
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
--self.SRSQueue:NewTransmission(_text,nil,self.msrs,nil,1)
|
||||||
self:I("Voice = "..self.SRSVoice)
|
--self:I("Voice = "..self.SRSVoice)
|
||||||
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
self.SRSQueue:NewTransmission(_text,duration,self.msrs,tstart,2,subgroups,subtitle,subduration,self.SRSchannel,self.SRSModulation,gender,culture,self.SRSVoice,volume,label,coord)
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
@ -1981,7 +2007,7 @@ end
|
|||||||
--- (Internal) Determine distance to closest MASH.
|
--- (Internal) Determine distance to closest MASH.
|
||||||
-- @param #CSAR self
|
-- @param #CSAR self
|
||||||
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
-- @param Wrapper.Unit#UNIT _heli Helicopter #UNIT
|
||||||
-- @retunr
|
-- @return #CSAR self
|
||||||
function CSAR:_GetClosestMASH(_heli)
|
function CSAR:_GetClosestMASH(_heli)
|
||||||
self:T(self.lid .. " _GetClosestMASH")
|
self:T(self.lid .. " _GetClosestMASH")
|
||||||
local _mashset = self.mash -- Core.Set#SET_GROUP
|
local _mashset = self.mash -- Core.Set#SET_GROUP
|
||||||
@ -2219,7 +2245,7 @@ function CSAR:_RefreshRadioBeacons()
|
|||||||
if self:_CountActiveDownedPilots() > 0 then
|
if self:_CountActiveDownedPilots() > 0 then
|
||||||
local PilotTable = self.downedPilots
|
local PilotTable = self.downedPilots
|
||||||
for _,_pilot in pairs (PilotTable) do
|
for _,_pilot in pairs (PilotTable) do
|
||||||
self:T({_pilot})
|
self:T({_pilot.name})
|
||||||
local pilot = _pilot -- #CSAR.DownedPilot
|
local pilot = _pilot -- #CSAR.DownedPilot
|
||||||
local group = pilot.group
|
local group = pilot.group
|
||||||
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
local frequency = pilot.frequency or 0 -- thanks to @Thrud
|
||||||
@ -2501,7 +2527,7 @@ end
|
|||||||
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
-- @param #boolean IsAirport True if heli has landed on an AFB (from event land).
|
||||||
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
function CSAR:onbeforeReturning(From, Event, To, Heliname, Woundedgroupname, IsAirPort)
|
||||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||||
self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
--self:_ScheduledSARFlight(Heliname,Woundedgroupname, IsAirPort)
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -24,7 +24,7 @@
|
|||||||
-- @module Ops.CTLD
|
-- @module Ops.CTLD
|
||||||
-- @image OPS_CTLD.jpg
|
-- @image OPS_CTLD.jpg
|
||||||
|
|
||||||
-- Last Update March 2024
|
-- Last Update April 2024
|
||||||
|
|
||||||
do
|
do
|
||||||
|
|
||||||
@ -1253,7 +1253,7 @@ CTLD.UnitTypeCapabilities = {
|
|||||||
|
|
||||||
--- CTLD class version.
|
--- CTLD class version.
|
||||||
-- @field #string version
|
-- @field #string version
|
||||||
CTLD.version="1.0.50"
|
CTLD.version="1.0.51"
|
||||||
|
|
||||||
--- Instantiate a new CTLD.
|
--- Instantiate a new CTLD.
|
||||||
-- @param #CTLD self
|
-- @param #CTLD self
|
||||||
@ -2240,7 +2240,9 @@ end
|
|||||||
local extractdistance = self.CrateDistance * self.ExtractFactor
|
local extractdistance = self.CrateDistance * self.ExtractFactor
|
||||||
for k,v in pairs(self.DroppedTroops) do
|
for k,v in pairs(self.DroppedTroops) do
|
||||||
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
local distance = self:_GetDistance(v:GetCoordinate(),unitcoord)
|
||||||
if distance <= extractdistance and distance ~= -1 then
|
local TNow = timer.getTime()
|
||||||
|
local vtime = v.ExtractTime or TNow-310
|
||||||
|
if distance <= extractdistance and distance ~= -1 and (TNow - vtime > 300) then
|
||||||
nearestGroup = v
|
nearestGroup = v
|
||||||
nearestGroupIndex = k
|
nearestGroupIndex = k
|
||||||
nearestDistance = distance
|
nearestDistance = distance
|
||||||
@ -2291,9 +2293,11 @@ end
|
|||||||
end
|
end
|
||||||
if troopsize + numberonboard > trooplimit then
|
if troopsize + numberonboard > trooplimit then
|
||||||
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
|
self:_SendMessage("Sorry, we\'re crammed already!", 10, false, Group)
|
||||||
|
nearestGroup.ExtractTime = 0
|
||||||
--return self
|
--return self
|
||||||
else
|
else
|
||||||
self.CargoCounter = self.CargoCounter + 1
|
self.CargoCounter = self.CargoCounter + 1
|
||||||
|
nearestGroup.ExtractTime = timer.getTime()
|
||||||
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
|
local loadcargotype = CTLD_CARGO:New(self.CargoCounter, Cargotype.Name, Cargotype.Templates, Cargotype.CargoType, true, true, Cargotype.CratesNeeded,nil,nil,Cargotype.PerCrateMass)
|
||||||
self:T({cargotype=loadcargotype})
|
self:T({cargotype=loadcargotype})
|
||||||
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
|
local running = math.floor(nearestDistance / 4)+10 -- time run to helo plus boarding
|
||||||
|
|||||||
@ -505,6 +505,9 @@ end
|
|||||||
function COHORT:SetCallsign(Callsign, Index)
|
function COHORT:SetCallsign(Callsign, Index)
|
||||||
self.callsignName=Callsign
|
self.callsignName=Callsign
|
||||||
self.callsignIndex=Index
|
self.callsignIndex=Index
|
||||||
|
self.callsign={}
|
||||||
|
self.callsign.NumberSquad=Callsign
|
||||||
|
self.callsign.NumberGroup=Index
|
||||||
return self
|
return self
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -1133,9 +1133,10 @@ function FLIGHTCONTROL:onafterStatusUpdate()
|
|||||||
-- Check if runway was repaired.
|
-- Check if runway was repaired.
|
||||||
if self:IsRunwayOperational()==false then
|
if self:IsRunwayOperational()==false then
|
||||||
local Trepair=self:GetRunwayRepairtime()
|
local Trepair=self:GetRunwayRepairtime()
|
||||||
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
|
|
||||||
if Trepair==0 then
|
if Trepair==0 then
|
||||||
self:RunwayRepaired()
|
self:RunwayRepaired()
|
||||||
|
else
|
||||||
|
self:I(self.lid..string.format("Runway still destroyed! Will be repaired in %d sec", Trepair))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1946,7 +1947,7 @@ function FLIGHTCONTROL:_GetNextFightParking()
|
|||||||
local text="Parking flights:"
|
local text="Parking flights:"
|
||||||
for i,_flight in pairs(Qparking) do
|
for i,_flight in pairs(Qparking) do
|
||||||
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
local flight=_flight --Ops.FlightGroup#FLIGHTGROUP
|
||||||
text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, flight.actype, flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime())
|
text=text..string.format("\n[%d] %s [%s], state=%s [%s]: Tparking=%.1f sec", i, flight.groupname, tostring(flight.actype), flight:GetState(), self:GetFlightStatus(flight), flight:GetParkingTime())
|
||||||
end
|
end
|
||||||
self:I(self.lid..text)
|
self:I(self.lid..text)
|
||||||
end
|
end
|
||||||
@ -2242,7 +2243,7 @@ function FLIGHTCONTROL:_InitParkingSpots()
|
|||||||
|
|
||||||
local isalive=unit:IsAlive()
|
local isalive=unit:IsAlive()
|
||||||
|
|
||||||
--env.info(string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive)))
|
self:T2(self.lid..string.format("FF parking spot %d is occupied by unit %s alive=%s", spot.TerminalID, unitname, tostring(isalive)))
|
||||||
|
|
||||||
if isalive then
|
if isalive then
|
||||||
|
|
||||||
|
|||||||
@ -62,6 +62,7 @@
|
|||||||
-- @field #table flightplans Flight plans for this group.
|
-- @field #table flightplans Flight plans for this group.
|
||||||
-- @field Navigation.FlightPlan#FLIGHTPLAN flightplan Currently active flight plan.
|
-- @field Navigation.FlightPlan#FLIGHTPLAN flightplan Currently active flight plan.
|
||||||
-- @field Core.Pathline#PATHLINE taxipath Assigned taxi pathline.
|
-- @field Core.Pathline#PATHLINE taxipath Assigned taxi pathline.
|
||||||
|
-- @field #number holdtime Time [s] flight is holding before going on final. Set to nil for indefinitely.
|
||||||
--
|
--
|
||||||
-- @extends Ops.OpsGroup#OPSGROUP
|
-- @extends Ops.OpsGroup#OPSGROUP
|
||||||
|
|
||||||
@ -277,6 +278,7 @@ function FLIGHTGROUP:New(group)
|
|||||||
-- Holding flag.
|
-- Holding flag.
|
||||||
self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
|
self.flaghold=USERFLAG:New(string.format("%s_FlagHold", self.groupname))
|
||||||
self.flaghold:Set(0)
|
self.flaghold:Set(0)
|
||||||
|
self.holdtime=2*60
|
||||||
|
|
||||||
-- Add FSM transitions.
|
-- Add FSM transitions.
|
||||||
-- From State --> Event --> To State
|
-- From State --> Event --> To State
|
||||||
@ -790,6 +792,7 @@ function FLIGHTGROUP:SetReadyForTakeoff(ReadyTO, Delay)
|
|||||||
if Delay and Delay>0 then
|
if Delay and Delay>0 then
|
||||||
self:ScheduleOnce(Delay, FLIGHTGROUP.SetReadyForTakeoff, self, ReadyTO, 0)
|
self:ScheduleOnce(Delay, FLIGHTGROUP.SetReadyForTakeoff, self, ReadyTO, 0)
|
||||||
else
|
else
|
||||||
|
self:T(self.lid.."Set Ready for Takeoff switch for flightcontrol")
|
||||||
self.isReadyTO=ReadyTO
|
self.isReadyTO=ReadyTO
|
||||||
end
|
end
|
||||||
return self
|
return self
|
||||||
@ -1273,6 +1276,9 @@ function FLIGHTGROUP:Status()
|
|||||||
-- Check damage.
|
-- Check damage.
|
||||||
self:_CheckDamage()
|
self:_CheckDamage()
|
||||||
|
|
||||||
|
-- Check if stuck while taxiing.
|
||||||
|
self:_CheckStuck()
|
||||||
|
|
||||||
-- Get current mission (if any).
|
-- Get current mission (if any).
|
||||||
local mission=self:GetMissionCurrent()
|
local mission=self:GetMissionCurrent()
|
||||||
|
|
||||||
@ -1640,6 +1646,9 @@ function FLIGHTGROUP:Status()
|
|||||||
if not mission then
|
if not mission then
|
||||||
self.Twaiting=nil
|
self.Twaiting=nil
|
||||||
self.dTwait=nil
|
self.dTwait=nil
|
||||||
|
|
||||||
|
-- Check if group is done.
|
||||||
|
-- TODO: Not sure why I introduced this here.
|
||||||
self:_CheckGroupDone()
|
self:_CheckGroupDone()
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -2119,7 +2128,7 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
|
|||||||
-- Debug info.
|
-- Debug info.
|
||||||
if self.verbose>=1 then
|
if self.verbose>=1 then
|
||||||
local text=string.format("Initialized Flight Group %s:\n", self.groupname)
|
local text=string.format("Initialized Flight Group %s:\n", self.groupname)
|
||||||
text=text..string.format("Unit type = %s\n", self.actype)
|
text=text..string.format("Unit type = %s\n", tostring(self.actype))
|
||||||
text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax))
|
text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax))
|
||||||
text=text..string.format("Range max = %.1f km\n", self.rangemax/1000)
|
text=text..string.format("Range max = %.1f km\n", self.rangemax/1000)
|
||||||
text=text..string.format("Ceiling = %.1f feet\n", UTILS.MetersToFeet(self.ceiling))
|
text=text..string.format("Ceiling = %.1f feet\n", UTILS.MetersToFeet(self.ceiling))
|
||||||
@ -2159,6 +2168,10 @@ function FLIGHTGROUP:onafterSpawned(From, Event, To)
|
|||||||
|
|
||||||
if self.isAI then
|
if self.isAI then
|
||||||
|
|
||||||
|
-- TODO: Could be that element is spawned UNCONTROLLED.
|
||||||
|
-- In that case, the commands are not yet used.
|
||||||
|
-- This should be shifted to something like after ACTIVATED
|
||||||
|
|
||||||
-- Set ROE.
|
-- Set ROE.
|
||||||
self:SwitchROE(self.option.ROE)
|
self:SwitchROE(self.option.ROE)
|
||||||
|
|
||||||
@ -2764,6 +2777,7 @@ function FLIGHTGROUP:onafterOutOfMissilesAA(From, Event, To)
|
|||||||
if self.outofAAMrtb then
|
if self.outofAAMrtb then
|
||||||
-- Back to destination or home.
|
-- Back to destination or home.
|
||||||
local airbase=self.destbase or self.homebase
|
local airbase=self.destbase or self.homebase
|
||||||
|
self:T(self.lid.."Calling RTB in onafterOutOfMissilesAA")
|
||||||
self:__RTB(-5, airbase)
|
self:__RTB(-5, airbase)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -2778,6 +2792,7 @@ function FLIGHTGROUP:onafterOutOfMissilesAG(From, Event, To)
|
|||||||
if self.outofAGMrtb then
|
if self.outofAGMrtb then
|
||||||
-- Back to destination or home.
|
-- Back to destination or home.
|
||||||
local airbase=self.destbase or self.homebase
|
local airbase=self.destbase or self.homebase
|
||||||
|
self:T(self.lid.."Calling RTB in onafterOutOfMissilesAG")
|
||||||
self:__RTB(-5, airbase)
|
self:__RTB(-5, airbase)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -2867,8 +2882,8 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
|
|||||||
-- Number of remaining tasks/missions?
|
-- Number of remaining tasks/missions?
|
||||||
if nTasks==0 and nMissions==0 and nTransports==0 then
|
if nTasks==0 and nMissions==0 and nTransports==0 then
|
||||||
|
|
||||||
local destbase=self.destbase or self.homebase
|
local destbase=self.destbase or self.homebase --Wrapper.Airbase#AIRBASE
|
||||||
local destzone=self.destzone or self.homezone
|
local destzone=self.destzone or self.homezone --Wrapper.Airbase#AIRBASE
|
||||||
|
|
||||||
-- Send flight to destination.
|
-- Send flight to destination.
|
||||||
if waittime then
|
if waittime then
|
||||||
@ -2879,9 +2894,12 @@ function FLIGHTGROUP:_CheckGroupDone(delay, waittime)
|
|||||||
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports AND parking at destination airbase ==> Arrived!")
|
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports AND parking at destination airbase ==> Arrived!")
|
||||||
self:Arrived()
|
self:Arrived()
|
||||||
else
|
else
|
||||||
|
-- Only send RTB if current base is not yet the destination
|
||||||
|
if self.currbase==nil or self.currbase.AirbaseName~=destbase.AirbaseName then
|
||||||
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
|
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTB!")
|
||||||
self:__RTB(-0.1, destbase)
|
self:__RTB(-0.1, destbase)
|
||||||
end
|
end
|
||||||
|
end
|
||||||
elseif destzone then
|
elseif destzone then
|
||||||
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTZ!")
|
self:T(self.lid.."Passed Final WP and No current and/or future missions/tasks/transports ==> RTZ!")
|
||||||
self:__RTZ(-0.1, destzone)
|
self:__RTZ(-0.1, destzone)
|
||||||
@ -3008,6 +3026,7 @@ function FLIGHTGROUP:onbeforeRTB(From, Event, To, airbase, SpeedTo, SpeedHold)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if Tsuspend and not allowed then
|
if Tsuspend and not allowed then
|
||||||
|
self:T(self.lid.."Calling RTB in onbeforeRTB")
|
||||||
self:__RTB(Tsuspend, airbase, SpeedTo, SpeedHold)
|
self:__RTB(Tsuspend, airbase, SpeedTo, SpeedHold)
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -3225,7 +3244,7 @@ function FLIGHTGROUP:_LandAtAirbase(airbase, SpeedTo, SpeedHold, SpeedLand)
|
|||||||
self.flaghold:Set(0)
|
self.flaghold:Set(0)
|
||||||
|
|
||||||
-- Set holding time.
|
-- Set holding time.
|
||||||
local holdtime=2*60
|
local holdtime=self.holdtime
|
||||||
if fc or self.airboss then
|
if fc or self.airboss then
|
||||||
holdtime=nil
|
holdtime=nil
|
||||||
end
|
end
|
||||||
@ -3388,7 +3407,7 @@ function FLIGHTGROUP:onafterWait(From, Event, To, Duration, Altitude, Speed)
|
|||||||
-- Set time stamp.
|
-- Set time stamp.
|
||||||
self.Twaiting=timer.getAbsTime()
|
self.Twaiting=timer.getAbsTime()
|
||||||
|
|
||||||
-- Max waiting
|
-- Max waiting time in seconds.
|
||||||
self.dTwait=Duration
|
self.dTwait=Duration
|
||||||
|
|
||||||
end
|
end
|
||||||
@ -3688,6 +3707,7 @@ function FLIGHTGROUP:onafterFuelLow(From, Event, To)
|
|||||||
|
|
||||||
-- Send back to airbase.
|
-- Send back to airbase.
|
||||||
if airbase and self.fuellowrtb then
|
if airbase and self.fuellowrtb then
|
||||||
|
self:T(self.lid.."Calling RTB in onafterFuelLow")
|
||||||
self:RTB(airbase)
|
self:RTB(airbase)
|
||||||
--TODO: RTZ
|
--TODO: RTZ
|
||||||
end
|
end
|
||||||
@ -3712,6 +3732,7 @@ function FLIGHTGROUP:onafterFuelCritical(From, Event, To)
|
|||||||
local airbase=self.destbase or self.homebase
|
local airbase=self.destbase or self.homebase
|
||||||
|
|
||||||
if airbase and self.fuelcriticalrtb and not self:IsGoing4Fuel() then
|
if airbase and self.fuelcriticalrtb and not self:IsGoing4Fuel() then
|
||||||
|
self:T(self.lid.."Calling RTB in onafterFuelCritical")
|
||||||
self:RTB(airbase)
|
self:RTB(airbase)
|
||||||
--TODO: RTZ
|
--TODO: RTZ
|
||||||
end
|
end
|
||||||
@ -4917,6 +4938,87 @@ function FLIGHTGROUP:_GetTerminal(_attribute, _category)
|
|||||||
return _terminal
|
return _terminal
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Check if group got stuck. This overwrites the OPSGROUP function.
|
||||||
|
-- Here we only check if stuck whilst taxiing.
|
||||||
|
-- @param #FLIGHTGROUP self
|
||||||
|
-- @param #boolean Despawn If `true`, despawn group if stuck.
|
||||||
|
-- @return #number Time in seconds the group got stuck or nil if not stuck.
|
||||||
|
function FLIGHTGROUP:_CheckStuck(Despawn)
|
||||||
|
|
||||||
|
-- Cases we are not stuck.
|
||||||
|
if not self:IsTaxiing() then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Current time.
|
||||||
|
local Tnow=timer.getTime()
|
||||||
|
|
||||||
|
-- Expected speed in m/s.
|
||||||
|
local ExpectedSpeed=5
|
||||||
|
|
||||||
|
-- Current speed in m/s.
|
||||||
|
local speed=self:GetVelocity()
|
||||||
|
|
||||||
|
-- Check speed.
|
||||||
|
if speed<0.1 then
|
||||||
|
|
||||||
|
if ExpectedSpeed>0 and not self.stuckTimestamp then
|
||||||
|
self:T2(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected", speed, ExpectedSpeed))
|
||||||
|
self.stuckTimestamp=Tnow
|
||||||
|
self.stuckVec3=self:GetVec3()
|
||||||
|
end
|
||||||
|
|
||||||
|
else
|
||||||
|
-- Moving (again).
|
||||||
|
self.stuckTimestamp=nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local holdtime=nil
|
||||||
|
|
||||||
|
-- Somehow we are not moving...
|
||||||
|
if self.stuckTimestamp then
|
||||||
|
|
||||||
|
-- Time we are holding.
|
||||||
|
holdtime=Tnow-self.stuckTimestamp
|
||||||
|
|
||||||
|
-- Trigger stuck event.
|
||||||
|
self:Stuck(holdtime)
|
||||||
|
|
||||||
|
if holdtime>=5*60 and holdtime<15*60 then
|
||||||
|
|
||||||
|
-- Debug warning.
|
||||||
|
self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
|
||||||
|
|
||||||
|
elseif holdtime>=15*60 then
|
||||||
|
|
||||||
|
-- Debug warning.
|
||||||
|
self:T(self.lid..string.format("WARNING: Group came to an unexpected standstill. Speed=%.1f<%.1f m/s expected for %d sec", speed, ExpectedSpeed, holdtime))
|
||||||
|
|
||||||
|
-- Look for a current mission and cancel it as we do not seem to be able to perform it.
|
||||||
|
local mission=self:GetMissionCurrent()
|
||||||
|
|
||||||
|
if mission then
|
||||||
|
self:T(self.lid..string.format("WARNING: Cancelling mission %s [%s] due to being stuck", mission:GetName(), mission:GetType()))
|
||||||
|
self:MissionCancel(mission)
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.stuckDespawn then
|
||||||
|
if self.legion then
|
||||||
|
self:T(self.lid..string.format("Asset is returned to its legion after being stuck!"))
|
||||||
|
self:ReturnToLegion()
|
||||||
|
else
|
||||||
|
self:T(self.lid..string.format("Despawning group after being stuck!"))
|
||||||
|
self:Despawn()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
return holdtime
|
||||||
|
end
|
||||||
|
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
-- OPTION FUNCTIONS
|
-- OPTION FUNCTIONS
|
||||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
|||||||
@ -118,6 +118,10 @@
|
|||||||
--
|
--
|
||||||
-- @field #OPSGROUP.Spot spot Laser and IR spot.
|
-- @field #OPSGROUP.Spot spot Laser and IR spot.
|
||||||
--
|
--
|
||||||
|
-- @field DCS#Vec3 stuckVec3 Position where the group got stuck.
|
||||||
|
-- @field #number stuckTimestamp Time stamp [sec], when the group got stuck.
|
||||||
|
-- @field #boolean stuckDespawn If `true`, group gets despawned after beeing stuck for a certain time.
|
||||||
|
--
|
||||||
-- @field #OPSGROUP.Ammo ammo Initial ammount of ammo.
|
-- @field #OPSGROUP.Ammo ammo Initial ammount of ammo.
|
||||||
-- @field #OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
|
-- @field #OPSGROUP.WeaponData weaponData Weapon data table with key=BitType.
|
||||||
--
|
--
|
||||||
@ -686,6 +690,7 @@ function OPSGROUP:New(group)
|
|||||||
self:AddTransition("*", "GotoWaypoint", "*") -- Group switches to a specific waypoint.
|
self:AddTransition("*", "GotoWaypoint", "*") -- Group switches to a specific waypoint.
|
||||||
|
|
||||||
self:AddTransition("*", "Wait", "*") -- Group will wait for further orders.
|
self:AddTransition("*", "Wait", "*") -- Group will wait for further orders.
|
||||||
|
self:AddTransition("*", "Stuck", "*") -- Group got stuck.
|
||||||
|
|
||||||
self:AddTransition("*", "DetectedUnit", "*") -- Unit was detected (again) in this detection cycle.
|
self:AddTransition("*", "DetectedUnit", "*") -- Unit was detected (again) in this detection cycle.
|
||||||
self:AddTransition("*", "DetectedUnitNew", "*") -- Add a newly detected unit to the detected units set.
|
self:AddTransition("*", "DetectedUnitNew", "*") -- Add a newly detected unit to the detected units set.
|
||||||
@ -1895,7 +1900,7 @@ end
|
|||||||
|
|
||||||
--- Get current velocity of the group.
|
--- Get current velocity of the group.
|
||||||
-- @param #OPSGROUP self
|
-- @param #OPSGROUP self
|
||||||
-- @param #string UnitName (Optional) Get heading of a specific unit of the group. Default is from the first existing unit in the group.
|
-- @param #string UnitName (Optional) Get velocity of a specific unit of the group. Default is from the first existing unit in the group.
|
||||||
-- @return #number Velocity in m/s.
|
-- @return #number Velocity in m/s.
|
||||||
function OPSGROUP:GetVelocity(UnitName)
|
function OPSGROUP:GetVelocity(UnitName)
|
||||||
|
|
||||||
@ -2212,6 +2217,8 @@ function OPSGROUP:Destroy(Delay)
|
|||||||
self:ScheduleOnce(Delay, OPSGROUP.Destroy, self, 0)
|
self:ScheduleOnce(Delay, OPSGROUP.Destroy, self, 0)
|
||||||
else
|
else
|
||||||
|
|
||||||
|
self:T(self.lid.."Destroying group!")
|
||||||
|
|
||||||
-- Get all units.
|
-- Get all units.
|
||||||
local units=self:GetDCSUnits()
|
local units=self:GetDCSUnits()
|
||||||
|
|
||||||
@ -6683,6 +6690,7 @@ function OPSGROUP:onafterPassingWaypoint(From, Event, To, Waypoint)
|
|||||||
local wpnext=self:GetWaypointNext()
|
local wpnext=self:GetWaypointNext()
|
||||||
if wpnext then
|
if wpnext then
|
||||||
self.speedWp=wpnext.speed
|
self.speedWp=wpnext.speed
|
||||||
|
self:T(self.lid..string.format("Expected/waypoint speed=%.1f m/s", self.speedWp))
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
@ -11398,6 +11406,7 @@ function OPSGROUP:_InitWaypoints(WpIndexMin, WpIndexMax)
|
|||||||
-- Expected speed to the first waypoint.
|
-- Expected speed to the first waypoint.
|
||||||
if i<=2 then
|
if i<=2 then
|
||||||
self.speedWp=wp.speed
|
self.speedWp=wp.speed
|
||||||
|
self:T(self.lid..string.format("Expected/waypoint speed=%.1f m/s", self.speedWp))
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Speed in knots.
|
-- Speed in knots.
|
||||||
@ -12030,7 +12039,7 @@ function OPSGROUP:GetEPLRS()
|
|||||||
return self.option.EPLRS or self.optionDefault.EPLRS
|
return self.option.EPLRS or self.optionDefault.EPLRS
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Set the default EPLRS for the group.
|
--- Set the default emission state for the group.
|
||||||
-- @param #OPSGROUP self
|
-- @param #OPSGROUP self
|
||||||
-- @param #boolean OnOffSwitch If `true`, EPLRS is on by default. If `false` default EPLRS setting is off. If `nil`, default is on if group has EPLRS and off if it does not have a datalink.
|
-- @param #boolean OnOffSwitch If `true`, EPLRS is on by default. If `false` default EPLRS setting is off. If `nil`, default is on if group has EPLRS and off if it does not have a datalink.
|
||||||
-- @return #OPSGROUP self
|
-- @return #OPSGROUP self
|
||||||
@ -12039,7 +12048,7 @@ function OPSGROUP:SetDefaultEmission(OnOffSwitch)
|
|||||||
if OnOffSwitch==nil then
|
if OnOffSwitch==nil then
|
||||||
self.optionDefault.Emission=true
|
self.optionDefault.Emission=true
|
||||||
else
|
else
|
||||||
self.optionDefault.EPLRS=OnOffSwitch
|
self.optionDefault.Emission=OnOffSwitch
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
return self
|
||||||
|
|||||||
260
Moose Development/Moose/Shapes/Circle.lua
Normal file
260
Moose Development/Moose/Shapes/Circle.lua
Normal file
@ -0,0 +1,260 @@
|
|||||||
|
--
|
||||||
|
--
|
||||||
|
-- ### Author: **nielsvaes/coconutcockpit**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Shapes.CIRCLE
|
||||||
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
--- CIRCLE class.
|
||||||
|
-- @type CIRCLE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number Radius Radius of the circle
|
||||||
|
|
||||||
|
--- *It's NOT hip to be square* -- Someone, somewhere, probably
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # CIRCLE
|
||||||
|
-- CIRCLEs can be fetched from the drawings in the Mission Editor
|
||||||
|
|
||||||
|
---
|
||||||
|
-- This class has some of the standard CIRCLE functions you'd expect. One function of interest is CIRCLE:PointInSector() that you can use if a point is
|
||||||
|
-- within a certain sector (pizza slice) of a circle. This can be useful for many things, including rudimentary, "radar-like" searches from a unit.
|
||||||
|
--
|
||||||
|
-- CIRCLE class with properties and methods for handling circles.
|
||||||
|
-- @field #CIRCLE
|
||||||
|
CIRCLE = {
|
||||||
|
ClassName = "CIRCLE",
|
||||||
|
Radius = nil,
|
||||||
|
}
|
||||||
|
--- Finds a circle on the map by its name. The circle must have been added in the Mission Editor
|
||||||
|
-- @param #string shape_name Name of the circle to find
|
||||||
|
-- @return #CIRCLE The found circle, or nil if not found
|
||||||
|
function CIRCLE:FindOnMap(shape_name)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||||
|
for _, layer in pairs(env.mission.drawings.layers) do
|
||||||
|
for _, object in pairs(layer["objects"]) do
|
||||||
|
if string.find(object["name"], shape_name, 1, true) then
|
||||||
|
if object["polygonMode"] == "circle" then
|
||||||
|
self.Radius = object["radius"]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Finds a circle by its name in the database.
|
||||||
|
-- @param #string shape_name Name of the circle to find
|
||||||
|
-- @return #CIRCLE The found circle, or nil if not found
|
||||||
|
function CIRCLE:Find(shape_name)
|
||||||
|
return _DATABASE:FindShape(shape_name)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a new circle from a center point and a radius.
|
||||||
|
-- @param #table vec2 The center point of the circle
|
||||||
|
-- @param #number radius The radius of the circle
|
||||||
|
-- @return #CIRCLE The new circle
|
||||||
|
function CIRCLE:New(vec2, radius)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||||
|
self.CenterVec2 = vec2
|
||||||
|
self.Radius = radius
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the radius of the circle.
|
||||||
|
-- @return #number The radius of the circle
|
||||||
|
function CIRCLE:GetRadius()
|
||||||
|
return self.Radius
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a point is contained within the circle.
|
||||||
|
-- @param #table point The point to check
|
||||||
|
-- @return #bool True if the point is contained, false otherwise
|
||||||
|
function CIRCLE:ContainsPoint(point)
|
||||||
|
if ((point.x - self.CenterVec2.x) ^ 2 + (point.y - self.CenterVec2.y) ^ 2) ^ 0.5 <= self.Radius then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a point is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||||
|
-- @param #table point The point to check
|
||||||
|
-- @param #table sector_start The start point of the sector
|
||||||
|
-- @param #table sector_end The end point of the sector
|
||||||
|
-- @param #table center The center point of the sector
|
||||||
|
-- @param #number radius The radius of the sector
|
||||||
|
-- @return #bool True if the point is contained, false otherwise
|
||||||
|
function CIRCLE:PointInSector(point, sector_start, sector_end, center, radius)
|
||||||
|
center = center or self.CenterVec2
|
||||||
|
radius = radius or self.Radius
|
||||||
|
|
||||||
|
local function are_clockwise(v1, v2)
|
||||||
|
return -v1.x * v2.y + v1.y * v2.x > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_in_radius(rp)
|
||||||
|
return rp.x * rp.x + rp.y * rp.y <= radius ^ 2
|
||||||
|
end
|
||||||
|
|
||||||
|
local rel_pt = {
|
||||||
|
x = point.x - center.x,
|
||||||
|
y = point.y - center.y
|
||||||
|
}
|
||||||
|
|
||||||
|
local rel_sector_start = {
|
||||||
|
x = sector_start.x - center.x,
|
||||||
|
y = sector_start.y - center.y,
|
||||||
|
}
|
||||||
|
|
||||||
|
local rel_sector_end = {
|
||||||
|
x = sector_end.x - center.x,
|
||||||
|
y = sector_end.y - center.y,
|
||||||
|
}
|
||||||
|
|
||||||
|
return not are_clockwise(rel_sector_start, rel_pt) and
|
||||||
|
are_clockwise(rel_sector_end, rel_pt) and
|
||||||
|
is_in_radius(rel_pt, radius)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a unit is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||||
|
-- @param #string unit_name The name of the unit to check
|
||||||
|
-- @param #table sector_start The start point of the sector
|
||||||
|
-- @param #table sector_end The end point of the sector
|
||||||
|
-- @param #table center The center point of the sector
|
||||||
|
-- @param #number radius The radius of the sector
|
||||||
|
-- @return #bool True if the unit is contained, false otherwise
|
||||||
|
function CIRCLE:UnitInSector(unit_name, sector_start, sector_end, center, radius)
|
||||||
|
center = center or self.CenterVec2
|
||||||
|
radius = radius or self.Radius
|
||||||
|
|
||||||
|
if self:PointInSector(UNIT:FindByName(unit_name):GetVec2(), sector_start, sector_end, center, radius) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if any unit of a group is contained within a sector of the circle. The start and end sector need to be clockwise
|
||||||
|
-- @param #string group_name The name of the group to check
|
||||||
|
-- @param #table sector_start The start point of the sector
|
||||||
|
-- @param #table sector_end The end point of the sector
|
||||||
|
-- @param #table center The center point of the sector
|
||||||
|
-- @param #number radius The radius of the sector
|
||||||
|
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||||
|
function CIRCLE:AnyOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||||
|
center = center or self.CenterVec2
|
||||||
|
radius = radius or self.Radius
|
||||||
|
|
||||||
|
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||||
|
if self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if all units of a group are contained within a sector of the circle. The start and end sector need to be clockwise
|
||||||
|
-- @param #string group_name The name of the group to check
|
||||||
|
-- @param #table sector_start The start point of the sector
|
||||||
|
-- @param #table sector_end The end point of the sector
|
||||||
|
-- @param #table center The center point of the sector
|
||||||
|
-- @param #number radius The radius of the sector
|
||||||
|
-- @return #bool True if all units of the group are contained, false otherwise
|
||||||
|
function CIRCLE:AllOfGroupInSector(group_name, sector_start, sector_end, center, radius)
|
||||||
|
center = center or self.CenterVec2
|
||||||
|
radius = radius or self.Radius
|
||||||
|
|
||||||
|
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||||
|
if not self:PointInSector(unit:GetVec2(), sector_start, sector_end, center, radius) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a unit is contained within a radius of the circle.
|
||||||
|
-- @param #string unit_name The name of the unit to check
|
||||||
|
-- @param #table center The center point of the radius
|
||||||
|
-- @param #number radius The radius to check
|
||||||
|
-- @return #bool True if the unit is contained, false otherwise
|
||||||
|
function CIRCLE:UnitInRadius(unit_name, center, radius)
|
||||||
|
center = center or self.CenterVec2
|
||||||
|
radius = radius or self.Radius
|
||||||
|
|
||||||
|
if UTILS.IsInRadius(center, UNIT:FindByName(unit_name):GetVec2(), radius) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if any unit of a group is contained within a radius of the circle.
|
||||||
|
-- @param #string group_name The name of the group to check
|
||||||
|
-- @param #table center The center point of the radius
|
||||||
|
-- @param #number radius The radius to check
|
||||||
|
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||||
|
function CIRCLE:AnyOfGroupInRadius(group_name, center, radius)
|
||||||
|
center = center or self.CenterVec2
|
||||||
|
radius = radius or self.Radius
|
||||||
|
|
||||||
|
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||||
|
if UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if all units of a group are contained within a radius of the circle.
|
||||||
|
-- @param #string group_name The name of the group to check
|
||||||
|
-- @param #table center The center point of the radius
|
||||||
|
-- @param #number radius The radius to check
|
||||||
|
-- @return #bool True if all units of the group are contained, false otherwise
|
||||||
|
function CIRCLE:AllOfGroupInRadius(group_name, center, radius)
|
||||||
|
center = center or self.CenterVec2
|
||||||
|
radius = radius or self.Radius
|
||||||
|
|
||||||
|
for _, unit in pairs(GROUP:FindByName(group_name):GetUnits()) do
|
||||||
|
if not UTILS.IsInRadius(center, unit:GetVec2(), radius) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns a random Vec2 within the circle.
|
||||||
|
-- @return #table The random Vec2
|
||||||
|
function CIRCLE:GetRandomVec2()
|
||||||
|
local angle = math.random() * 2 * math.pi
|
||||||
|
|
||||||
|
local rx = math.random(0, self.Radius) * math.cos(angle) + self.CenterVec2.x
|
||||||
|
local ry = math.random(0, self.Radius) * math.sin(angle) + self.CenterVec2.y
|
||||||
|
|
||||||
|
return {x=rx, y=ry}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns a random Vec2 on the border of the circle.
|
||||||
|
-- @return #table The random Vec2
|
||||||
|
function CIRCLE:GetRandomVec2OnBorder()
|
||||||
|
local angle = math.random() * 2 * math.pi
|
||||||
|
|
||||||
|
local rx = self.Radius * math.cos(angle) + self.CenterVec2.x
|
||||||
|
local ry = self.Radius * math.sin(angle) + self.CenterVec2.y
|
||||||
|
|
||||||
|
return {x=rx, y=ry}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates the bounding box of the circle. The bounding box is the smallest rectangle that contains the circle.
|
||||||
|
-- @return #table The bounding box of the circle
|
||||||
|
function CIRCLE:GetBoundingBox()
|
||||||
|
local min_x = self.CenterVec2.x - self.Radius
|
||||||
|
local min_y = self.CenterVec2.y - self.Radius
|
||||||
|
local max_x = self.CenterVec2.x + self.Radius
|
||||||
|
local max_y = self.CenterVec2.y + self.Radius
|
||||||
|
|
||||||
|
return {
|
||||||
|
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
85
Moose Development/Moose/Shapes/Cube.lua
Normal file
85
Moose Development/Moose/Shapes/Cube.lua
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
---
|
||||||
|
--
|
||||||
|
-- ### Author: **nielsvaes/coconutcockpit**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Shapes.CUBE
|
||||||
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
--- LINE class.
|
||||||
|
-- @type CUBE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number Points points of the line
|
||||||
|
-- @field #number Coords coordinates of the line
|
||||||
|
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @field #CUBE
|
||||||
|
CUBE = {
|
||||||
|
ClassName = "CUBE",
|
||||||
|
Points = {},
|
||||||
|
Coords = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Points need to be added in the following order:
|
||||||
|
--- p1 -> p4 make up the front face of the cube
|
||||||
|
--- p5 -> p8 make up the back face of the cube
|
||||||
|
--- p1 connects to p5
|
||||||
|
--- p2 connects to p6
|
||||||
|
--- p3 connects to p7
|
||||||
|
--- p4 connects to p8
|
||||||
|
---
|
||||||
|
--- 8-----------7
|
||||||
|
--- /| /|
|
||||||
|
--- / | / |
|
||||||
|
--- 4--+--------3 |
|
||||||
|
--- | | | |
|
||||||
|
--- | | | |
|
||||||
|
--- | | | |
|
||||||
|
--- | 5--------+--6
|
||||||
|
--- | / | /
|
||||||
|
--- |/ |/
|
||||||
|
--- 1-----------2
|
||||||
|
---
|
||||||
|
function CUBE:New(p1, p2, p3, p4, p5, p6, p7, p8)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE)
|
||||||
|
self.Points = {p1, p2, p3, p4, p5, p6, p7, p8}
|
||||||
|
for _, point in spairs(self.Points) do
|
||||||
|
table.insert(self.Coords, COORDINATE:NewFromVec3(point))
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function CUBE:GetCenter()
|
||||||
|
local center = { x=0, y=0, z=0 }
|
||||||
|
for _, point in pairs(self.Points) do
|
||||||
|
center.x = center.x + point.x
|
||||||
|
center.y = center.y + point.y
|
||||||
|
center.z = center.z + point.z
|
||||||
|
end
|
||||||
|
|
||||||
|
center.x = center.x / 8
|
||||||
|
center.y = center.y / 8
|
||||||
|
center.z = center.z / 8
|
||||||
|
return center
|
||||||
|
end
|
||||||
|
|
||||||
|
function CUBE:ContainsPoint(point, cube_points)
|
||||||
|
cube_points = cube_points or self.Points
|
||||||
|
local min_x, min_y, min_z = math.huge, math.huge, math.huge
|
||||||
|
local max_x, max_y, max_z = -math.huge, -math.huge, -math.huge
|
||||||
|
|
||||||
|
-- Find the minimum and maximum x, y, and z values of the cube points
|
||||||
|
for _, p in ipairs(cube_points) do
|
||||||
|
if p.x < min_x then min_x = p.x end
|
||||||
|
if p.y < min_y then min_y = p.y end
|
||||||
|
if p.z < min_z then min_z = p.z end
|
||||||
|
if p.x > max_x then max_x = p.x end
|
||||||
|
if p.y > max_y then max_y = p.y end
|
||||||
|
if p.z > max_z then max_z = p.z end
|
||||||
|
end
|
||||||
|
|
||||||
|
return point.x >= min_x and point.x <= max_x and point.y >= min_y and point.y <= max_y and point.z >= min_z and point.z <= max_z
|
||||||
|
end
|
||||||
333
Moose Development/Moose/Shapes/Line.lua
Normal file
333
Moose Development/Moose/Shapes/Line.lua
Normal file
@ -0,0 +1,333 @@
|
|||||||
|
---
|
||||||
|
--
|
||||||
|
-- ### Author: **nielsvaes/coconutcockpit**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Shapes.LINE
|
||||||
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
--- LINE class.
|
||||||
|
-- @type LINE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number Points points of the line
|
||||||
|
-- @field #number Coords coordinates of the line
|
||||||
|
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @field #LINE
|
||||||
|
LINE = {
|
||||||
|
ClassName = "LINE",
|
||||||
|
Points = {},
|
||||||
|
Coords = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Finds a line on the map by its name. The line must be drawn in the Mission Editor
|
||||||
|
-- @param #string line_name Name of the line to find
|
||||||
|
-- @return #LINE The found line, or nil if not found
|
||||||
|
function LINE:FindOnMap(line_name)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(line_name))
|
||||||
|
|
||||||
|
for _, layer in pairs(env.mission.drawings.layers) do
|
||||||
|
for _, object in pairs(layer["objects"]) do
|
||||||
|
if object["name"] == line_name then
|
||||||
|
if object["primitiveType"] == "Line" then
|
||||||
|
for _, point in UTILS.spairs(object["points"]) do
|
||||||
|
local p = {x = object["mapX"] + point["x"],
|
||||||
|
y = object["mapY"] + point["y"] }
|
||||||
|
local coord = COORDINATE:NewFromVec2(p)
|
||||||
|
table.insert(self.Points, p)
|
||||||
|
table.insert(self.Coords, coord)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
self:I(#self.Points)
|
||||||
|
if #self.Points == 0 then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
self.MarkIDs = {}
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Finds a line by its name in the database.
|
||||||
|
-- @param #string shape_name Name of the line to find
|
||||||
|
-- @return #LINE The found line, or nil if not found
|
||||||
|
function LINE:Find(shape_name)
|
||||||
|
return _DATABASE:FindShape(shape_name)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a new line from two points.
|
||||||
|
-- @param #table vec2 The first point of the line
|
||||||
|
-- @param #number radius The second point of the line
|
||||||
|
-- @return #LINE The new line
|
||||||
|
function LINE:New(...)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||||
|
self.Points = {...}
|
||||||
|
self:I(self.Points)
|
||||||
|
for _, point in UTILS.spairs(self.Points) do
|
||||||
|
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a new line from a circle.
|
||||||
|
-- @param #table center_point center point of the circle
|
||||||
|
-- @param #number radius radius of the circle, half length of the line
|
||||||
|
-- @param #number angle_degrees degrees the line will form from center point
|
||||||
|
-- @return #LINE The new line
|
||||||
|
function LINE:NewFromCircle(center_point, radius, angle_degrees)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||||
|
self.CenterVec2 = center_point
|
||||||
|
local angleRadians = math.rad(angle_degrees)
|
||||||
|
|
||||||
|
local point1 = {
|
||||||
|
x = center_point.x + radius * math.cos(angleRadians),
|
||||||
|
y = center_point.y + radius * math.sin(angleRadians)
|
||||||
|
}
|
||||||
|
|
||||||
|
local point2 = {
|
||||||
|
x = center_point.x + radius * math.cos(angleRadians + math.pi),
|
||||||
|
y = center_point.y + radius * math.sin(angleRadians + math.pi)
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, point in pairs{point1, point2} do
|
||||||
|
table.insert(self.Points, point)
|
||||||
|
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the coordinates of the line.
|
||||||
|
-- @return #table The coordinates of the line
|
||||||
|
function LINE:Coordinates()
|
||||||
|
return self.Coords
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the start coordinate of the line. The start coordinate is the first point of the line.
|
||||||
|
-- @return #COORDINATE The start coordinate of the line
|
||||||
|
function LINE:GetStartCoordinate()
|
||||||
|
return self.Coords[1]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the end coordinate of the line. The end coordinate is the last point of the line.
|
||||||
|
-- @return #COORDINATE The end coordinate of the line
|
||||||
|
function LINE:GetEndCoordinate()
|
||||||
|
return self.Coords[#self.Coords]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the start point of the line. The start point is the first point of the line.
|
||||||
|
-- @return #table The start point of the line
|
||||||
|
function LINE:GetStartPoint()
|
||||||
|
return self.Points[1]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the end point of the line. The end point is the last point of the line.
|
||||||
|
-- @return #table The end point of the line
|
||||||
|
function LINE:GetEndPoint()
|
||||||
|
return self.Points[#self.Points]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the length of the line.
|
||||||
|
-- @return #number The length of the line
|
||||||
|
function LINE:GetLength()
|
||||||
|
local total_length = 0
|
||||||
|
for i=1, #self.Points - 1 do
|
||||||
|
local x1, y1 = self.Points[i]["x"], self.Points[i]["y"]
|
||||||
|
local x2, y2 = self.Points[i+1]["x"], self.Points[i+1]["y"]
|
||||||
|
local segment_length = math.sqrt((x2 - x1)^2 + (y2 - y1)^2)
|
||||||
|
total_length = total_length + segment_length
|
||||||
|
end
|
||||||
|
return total_length
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns a random point on the line.
|
||||||
|
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||||
|
-- @return #table The random point
|
||||||
|
function LINE:GetRandomPoint(points)
|
||||||
|
points = points or self.Points
|
||||||
|
local rand = math.random() -- 0->1
|
||||||
|
|
||||||
|
local random_x = points[1].x + rand * (points[2].x - points[1].x)
|
||||||
|
local random_y = points[1].y + rand * (points[2].y - points[1].y)
|
||||||
|
|
||||||
|
return { x= random_x, y= random_y }
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the heading of the line.
|
||||||
|
-- @param #table points (optional) The points of the line or 2 other points if you're just using the LINE class without an object of it
|
||||||
|
-- @return #number The heading of the line
|
||||||
|
function LINE:GetHeading(points)
|
||||||
|
points = points or self.Points
|
||||||
|
|
||||||
|
local angle = math.atan2(points[2].y - points[1].y, points[2].x - points[1].x)
|
||||||
|
|
||||||
|
angle = math.deg(angle)
|
||||||
|
if angle < 0 then
|
||||||
|
angle = angle + 360
|
||||||
|
end
|
||||||
|
|
||||||
|
return angle
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Return each part of the line as a new line
|
||||||
|
-- @return #table The points
|
||||||
|
function LINE:GetIndividualParts()
|
||||||
|
local parts = {}
|
||||||
|
if #self.Points == 2 then
|
||||||
|
parts = {self}
|
||||||
|
end
|
||||||
|
|
||||||
|
for i=1, #self.Points -1 do
|
||||||
|
local p1 = self.Points[i]
|
||||||
|
local p2 = self.Points[i % #self.Points + 1]
|
||||||
|
table.add(parts, LINE:New(p1, p2))
|
||||||
|
end
|
||||||
|
|
||||||
|
return parts
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets a number of points in between the start and end points of the line.
|
||||||
|
-- @param #number amount The number of points to get
|
||||||
|
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||||
|
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||||
|
-- @return #table The points
|
||||||
|
function LINE:GetPointsInbetween(amount, start_point, end_point)
|
||||||
|
start_point = start_point or self:GetStartPoint()
|
||||||
|
end_point = end_point or self:GetEndPoint()
|
||||||
|
if amount == 0 then return {start_point, end_point} end
|
||||||
|
|
||||||
|
amount = amount + 1
|
||||||
|
local points = {}
|
||||||
|
|
||||||
|
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||||
|
local divided = { x = difference.x / amount, y = difference.y / amount }
|
||||||
|
|
||||||
|
for j=0, amount do
|
||||||
|
local part_pos = {x = divided.x * j, y = divided.y * j}
|
||||||
|
-- add part_pos vector to the start point so the new point is placed along in the line
|
||||||
|
local point = {x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||||
|
table.insert(points, point)
|
||||||
|
end
|
||||||
|
return points
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets a number of points in between the start and end points of the line.
|
||||||
|
-- @param #number amount The number of points to get
|
||||||
|
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||||
|
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||||
|
-- @return #table The points
|
||||||
|
function LINE:GetCoordinatesInBetween(amount, start_point, end_point)
|
||||||
|
local coords = {}
|
||||||
|
for _, pt in pairs(self:GetPointsInbetween(amount, start_point, end_point)) do
|
||||||
|
table.add(coords, COORDINATE:NewFromVec2(pt))
|
||||||
|
end
|
||||||
|
return coords
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function LINE:GetRandomPoint(start_point, end_point)
|
||||||
|
start_point = start_point or self:GetStartPoint()
|
||||||
|
end_point = end_point or self:GetEndPoint()
|
||||||
|
|
||||||
|
local fraction = math.random()
|
||||||
|
|
||||||
|
local difference = { x = end_point.x - start_point.x, y = end_point.y - start_point.y }
|
||||||
|
local part_pos = {x = difference.x * fraction, y = difference.y * fraction}
|
||||||
|
local random_point = { x = start_point.x + part_pos.x, y = start_point.y + part_pos.y}
|
||||||
|
|
||||||
|
return random_point
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function LINE:GetRandomCoordinate(start_point, end_point)
|
||||||
|
start_point = start_point or self:GetStartPoint()
|
||||||
|
end_point = end_point or self:GetEndPoint()
|
||||||
|
|
||||||
|
return COORDINATE:NewFromVec2(self:GetRandomPoint(start_point, end_point))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Gets a number of points on a sine wave between the start and end points of the line.
|
||||||
|
-- @param #number amount The number of points to get
|
||||||
|
-- @param #table start_point (Optional) The start point of the line, defaults to the object's start point
|
||||||
|
-- @param #table end_point (Optional) The end point of the line, defaults to the object's end point
|
||||||
|
-- @param #number frequency (Optional) The frequency of the sine wave, default 1
|
||||||
|
-- @param #number phase (Optional) The phase of the sine wave, default 0
|
||||||
|
-- @param #number amplitude (Optional) The amplitude of the sine wave, default 100
|
||||||
|
-- @return #table The points
|
||||||
|
function LINE:GetPointsBetweenAsSineWave(amount, start_point, end_point, frequency, phase, amplitude)
|
||||||
|
amount = amount or 20
|
||||||
|
start_point = start_point or self:GetStartPoint()
|
||||||
|
end_point = end_point or self:GetEndPoint()
|
||||||
|
frequency = frequency or 1 -- number of cycles per unit of x
|
||||||
|
phase = phase or 0 -- offset in radians
|
||||||
|
amplitude = amplitude or 100 -- maximum height of the wave
|
||||||
|
|
||||||
|
local points = {}
|
||||||
|
|
||||||
|
-- Returns the y-coordinate of the sine wave at x
|
||||||
|
local function sine_wave(x)
|
||||||
|
return amplitude * math.sin(2 * math.pi * frequency * (x - start_point.x) + phase)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Plot x-amount of points on the sine wave between point_01 and point_02
|
||||||
|
local x = start_point.x
|
||||||
|
local step = (end_point.x - start_point.x) / 20
|
||||||
|
for _=1, amount do
|
||||||
|
local y = sine_wave(x)
|
||||||
|
x = x + step
|
||||||
|
table.add(points, {x=x, y=y})
|
||||||
|
end
|
||||||
|
return points
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates the bounding box of the line. The bounding box is the smallest rectangle that contains the line.
|
||||||
|
-- @return #table The bounding box of the line
|
||||||
|
function LINE:GetBoundingBox()
|
||||||
|
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[2].x, self.Points[2].y
|
||||||
|
|
||||||
|
for i = 2, #self.Points do
|
||||||
|
local x, y = self.Points[i].x, self.Points[i].y
|
||||||
|
|
||||||
|
if x < min_x then
|
||||||
|
min_x = x
|
||||||
|
end
|
||||||
|
if y < min_y then
|
||||||
|
min_y = y
|
||||||
|
end
|
||||||
|
if x > max_x then
|
||||||
|
max_x = x
|
||||||
|
end
|
||||||
|
if y > max_y then
|
||||||
|
max_y = y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the line on the map.
|
||||||
|
-- @param #table points The points of the line
|
||||||
|
function LINE:Draw()
|
||||||
|
for i=1, #self.Coords -1 do
|
||||||
|
local c1 = self.Coords[i]
|
||||||
|
local c2 = self.Coords[i % #self.Coords + 1]
|
||||||
|
table.add(self.MarkIDs, c1:LineToAll(c2))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Removes the drawing of the line from the map.
|
||||||
|
function LINE:RemoveDraw()
|
||||||
|
for _, mark_id in pairs(self.MarkIDs) do
|
||||||
|
UTILS.RemoveMark(mark_id)
|
||||||
|
end
|
||||||
|
end
|
||||||
213
Moose Development/Moose/Shapes/Oval.lua
Normal file
213
Moose Development/Moose/Shapes/Oval.lua
Normal file
@ -0,0 +1,213 @@
|
|||||||
|
---
|
||||||
|
--
|
||||||
|
-- ### Author: **nielsvaes/coconutcockpit**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Shapes.OVAL
|
||||||
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
--- OVAL class.
|
||||||
|
-- @type OVAL
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number MajorAxis The major axis (radius) of the oval
|
||||||
|
-- @field #number MinorAxis The minor axis (radius) of the oval
|
||||||
|
-- @field #number Angle The angle the oval is rotated on
|
||||||
|
|
||||||
|
--- *The little man removed his hat, what an egg shaped head he had* -- Agatha Christie
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # OVAL
|
||||||
|
-- OVALs can be fetched from the drawings in the Mission Editor
|
||||||
|
--
|
||||||
|
-- The major and minor axes define how elongated the shape of an oval is. This class has some basic functions that the other SHAPE classes have as well.
|
||||||
|
-- Since it's not possible to draw the shape of an oval while the mission is running, right now the draw function draws 2 cicles. One with the major axis and one with
|
||||||
|
-- the minor axis. It then draws a diamond shape on an angle where the corners touch the major and minor axes to give an indication of what the oval actually
|
||||||
|
-- looks like.
|
||||||
|
--
|
||||||
|
-- Using ovals can be handy to find an area on the ground that is actually an intersection of a cone and a plane. So imagine you're faking the view cone of
|
||||||
|
-- a targeting pod and
|
||||||
|
|
||||||
|
--- OVAL class with properties and methods for handling ovals.
|
||||||
|
-- @field #OVAL
|
||||||
|
OVAL = {
|
||||||
|
ClassName = "OVAL",
|
||||||
|
MajorAxis = nil,
|
||||||
|
MinorAxis = nil,
|
||||||
|
Angle = 0,
|
||||||
|
DrawPoly=nil
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Finds an oval on the map by its name. The oval must be drawn on the map.
|
||||||
|
-- @param #string shape_name Name of the oval to find
|
||||||
|
-- @return #OVAL The found oval, or nil if not found
|
||||||
|
function OVAL:FindOnMap(shape_name)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||||
|
for _, layer in pairs(env.mission.drawings.layers) do
|
||||||
|
for _, object in pairs(layer["objects"]) do
|
||||||
|
if string.find(object["name"], shape_name, 1, true) then
|
||||||
|
if object["polygonMode"] == "oval" then
|
||||||
|
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
|
||||||
|
self.MajorAxis = object["r1"]
|
||||||
|
self.MinorAxis = object["r2"]
|
||||||
|
self.Angle = object["angle"]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Finds an oval by its name in the database.
|
||||||
|
-- @param #string shape_name Name of the oval to find
|
||||||
|
-- @return #OVAL The found oval, or nil if not found
|
||||||
|
function OVAL:Find(shape_name)
|
||||||
|
return _DATABASE:FindShape(shape_name)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a new oval from a center point, major axis, minor axis, and angle.
|
||||||
|
-- @param #table vec2 The center point of the oval
|
||||||
|
-- @param #number major_axis The major axis of the oval
|
||||||
|
-- @param #number minor_axis The minor axis of the oval
|
||||||
|
-- @param #number angle The angle of the oval
|
||||||
|
-- @return #OVAL The new oval
|
||||||
|
function OVAL:New(vec2, major_axis, minor_axis, angle)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||||
|
self.CenterVec2 = vec2
|
||||||
|
self.MajorAxis = major_axis
|
||||||
|
self.MinorAxis = minor_axis
|
||||||
|
self.Angle = angle or 0
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the major axis of the oval.
|
||||||
|
-- @return #number The major axis of the oval
|
||||||
|
function OVAL:GetMajorAxis()
|
||||||
|
return self.MajorAxis
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the minor axis of the oval.
|
||||||
|
-- @return #number The minor axis of the oval
|
||||||
|
function OVAL:GetMinorAxis()
|
||||||
|
return self.MinorAxis
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the angle of the oval.
|
||||||
|
-- @return #number The angle of the oval
|
||||||
|
function OVAL:GetAngle()
|
||||||
|
return self.Angle
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the major axis of the oval.
|
||||||
|
-- @param #number value The new major axis
|
||||||
|
function OVAL:SetMajorAxis(value)
|
||||||
|
self.MajorAxis = value
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the minor axis of the oval.
|
||||||
|
-- @param #number value The new minor axis
|
||||||
|
function OVAL:SetMinorAxis(value)
|
||||||
|
self.MinorAxis = value
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the angle of the oval.
|
||||||
|
-- @param #number value The new angle
|
||||||
|
function OVAL:SetAngle(value)
|
||||||
|
self.Angle = value
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a point is contained within the oval.
|
||||||
|
-- @param #table point The point to check
|
||||||
|
-- @return #bool True if the point is contained, false otherwise
|
||||||
|
function OVAL:ContainsPoint(point)
|
||||||
|
local cos, sin = math.cos, math.sin
|
||||||
|
local dx = point.x - self.CenterVec2.x
|
||||||
|
local dy = point.y - self.CenterVec2.y
|
||||||
|
local rx = dx * cos(self.Angle) + dy * sin(self.Angle)
|
||||||
|
local ry = -dx * sin(self.Angle) + dy * cos(self.Angle)
|
||||||
|
return rx * rx / (self.MajorAxis * self.MajorAxis) + ry * ry / (self.MinorAxis * self.MinorAxis) <= 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns a random Vec2 within the oval.
|
||||||
|
-- @return #table The random Vec2
|
||||||
|
function OVAL:GetRandomVec2()
|
||||||
|
local theta = math.rad(self.Angle)
|
||||||
|
|
||||||
|
local random_point = math.sqrt(math.random()) --> uniformly
|
||||||
|
--local random_point = math.random() --> more clumped around center
|
||||||
|
local phi = math.random() * 2 * math.pi
|
||||||
|
local x_c = random_point * math.cos(phi)
|
||||||
|
local y_c = random_point * math.sin(phi)
|
||||||
|
local x_e = x_c * self.MajorAxis
|
||||||
|
local y_e = y_c * self.MinorAxis
|
||||||
|
local rx = (x_e * math.cos(theta) - y_e * math.sin(theta)) + self.CenterVec2.x
|
||||||
|
local ry = (x_e * math.sin(theta) + y_e * math.cos(theta)) + self.CenterVec2.y
|
||||||
|
|
||||||
|
return {x=rx, y=ry}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates the bounding box of the oval. The bounding box is the smallest rectangle that contains the oval.
|
||||||
|
-- @return #table The bounding box of the oval
|
||||||
|
function OVAL:GetBoundingBox()
|
||||||
|
local min_x = self.CenterVec2.x - self.MajorAxis
|
||||||
|
local min_y = self.CenterVec2.y - self.MinorAxis
|
||||||
|
local max_x = self.CenterVec2.x + self.MajorAxis
|
||||||
|
local max_y = self.CenterVec2.y + self.MinorAxis
|
||||||
|
|
||||||
|
return {
|
||||||
|
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the oval on the map, for debugging
|
||||||
|
-- @param #number angle (Optional) The angle of the oval. If nil will use self.Angle
|
||||||
|
function OVAL:Draw()
|
||||||
|
--for pt in pairs(self:PointsOnEdge(20)) do
|
||||||
|
-- COORDINATE:NewFromVec2(pt)
|
||||||
|
--end
|
||||||
|
|
||||||
|
self.DrawPoly = POLYGON:NewFromPoints(self:PointsOnEdge(20))
|
||||||
|
self.DrawPoly:Draw(true)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
---- TODO: draw a better shape using line segments
|
||||||
|
--angle = angle or self.Angle
|
||||||
|
--local coor = self:GetCenterCoordinate()
|
||||||
|
--
|
||||||
|
--table.add(self.MarkIDs, coor:CircleToAll(self.MajorAxis))
|
||||||
|
--table.add(self.MarkIDs, coor:CircleToAll(self.MinorAxis))
|
||||||
|
--table.add(self.MarkIDs, coor:LineToAll(coor:Translate(self.MajorAxis, self.Angle)))
|
||||||
|
--
|
||||||
|
--local pt_1 = coor:Translate(self.MajorAxis, self.Angle)
|
||||||
|
--local pt_2 = coor:Translate(self.MinorAxis, self.Angle - 90)
|
||||||
|
--local pt_3 = coor:Translate(self.MajorAxis, self.Angle - 180)
|
||||||
|
--local pt_4 = coor:Translate(self.MinorAxis, self.Angle - 270)
|
||||||
|
--table.add(self.MarkIDs, pt_1:QuadToAll(pt_2, pt_3, pt_4), -1, {0, 1, 0}, 1, {0, 1, 0})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Removes the drawing of the oval from the map
|
||||||
|
function OVAL:RemoveDraw()
|
||||||
|
self.DrawPoly:RemoveDraw()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function OVAL:PointsOnEdge(num_points)
|
||||||
|
num_points = num_points or 20
|
||||||
|
local points = {}
|
||||||
|
local dtheta = 2 * math.pi / num_points
|
||||||
|
|
||||||
|
for i = 0, num_points - 1 do
|
||||||
|
local theta = i * dtheta
|
||||||
|
local x = self.CenterVec2.x + self.MajorAxis * math.cos(theta) * math.cos(self.Angle) - self.MinorAxis * math.sin(theta) * math.sin(self.Angle)
|
||||||
|
local y = self.CenterVec2.y + self.MajorAxis * math.cos(theta) * math.sin(self.Angle) + self.MinorAxis * math.sin(theta) * math.cos(self.Angle)
|
||||||
|
table.insert(points, {x = x, y = y})
|
||||||
|
end
|
||||||
|
|
||||||
|
return points
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
458
Moose Development/Moose/Shapes/Polygon.lua
Normal file
458
Moose Development/Moose/Shapes/Polygon.lua
Normal file
@ -0,0 +1,458 @@
|
|||||||
|
---
|
||||||
|
--
|
||||||
|
-- ### Author: **nielsvaes/coconutcockpit**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Shapes.POLYGON
|
||||||
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
--- POLYGON class.
|
||||||
|
-- @type POLYGON
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||||
|
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||||
|
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically if you're passing in a drawing from the Mission Editor
|
||||||
|
-- @field #table Triangles List of TRIANGLEs that make up the shape of the POLYGON after being triangulated
|
||||||
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
--- *Polygons are fashionable at the moment* -- Trip Hawkins
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # POLYGON
|
||||||
|
-- POLYGONs can be fetched from the drawings in the Mission Editor if the drawing is:
|
||||||
|
-- * A closed shape made with line segments
|
||||||
|
-- * A closed shape made with a freehand line
|
||||||
|
-- * A freehand drawn polygon
|
||||||
|
-- * A rect
|
||||||
|
-- Use the POLYGON:FindOnMap() of POLYGON:Find() functions for this. You can also create a non existing polygon in memory using the POLYGON:New() function. Pass in a
|
||||||
|
-- any number of Vec2s into this function to define the shape of the polygon you want.
|
||||||
|
--
|
||||||
|
-- You can draw very intricate and complex polygons in the Mission Editor to avoid (or include) map objects. You can then generate random points within this complex
|
||||||
|
-- shape for spawning groups or checking positions.
|
||||||
|
--
|
||||||
|
-- When a POLYGON is made, it's automatically triangulated. The resulting triangles are stored in POLYGON.Triangles. This also immeadiately saves the surface area
|
||||||
|
-- of the POLYGON. Because the POLYGON is triangulated, it's possible to generate random points within this POLYGON without having to use a trial and error method to see if
|
||||||
|
-- the point is contained within the shape.
|
||||||
|
-- Using POLYGON:GetRandomVec2() will result in a truly, non-biased, random Vec2 within the shape. You'll want to use this function most. There's also POLYGON:GetRandomNonWeightedVec2
|
||||||
|
-- which ignores the size of the triangles in the polygon to pick a random points. This will result in more points clumping together in parts of the polygon where the triangles are
|
||||||
|
-- the smallest.
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @field #POLYGON
|
||||||
|
POLYGON = {
|
||||||
|
ClassName = "POLYGON",
|
||||||
|
Points = {},
|
||||||
|
Coords = {},
|
||||||
|
Triangles = {},
|
||||||
|
SurfaceArea = 0,
|
||||||
|
TriangleMarkIDs = {},
|
||||||
|
OutlineMarkIDs = {},
|
||||||
|
Angle = nil, -- for arrows
|
||||||
|
Heading = nil -- for arrows
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Finds a polygon on the map by its name. The polygon must be added in the mission editor.
|
||||||
|
-- @param #string shape_name Name of the polygon to find
|
||||||
|
-- @return #POLYGON The found polygon, or nil if not found
|
||||||
|
function POLYGON:FindOnMap(shape_name)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:FindOnMap(shape_name))
|
||||||
|
|
||||||
|
for _, layer in pairs(env.mission.drawings.layers) do
|
||||||
|
for _, object in pairs(layer["objects"]) do
|
||||||
|
if object["name"] == shape_name then
|
||||||
|
if (object["primitiveType"] == "Line" and object["closed"] == true) or (object["polygonMode"] == "free") then
|
||||||
|
for _, point in UTILS.spairs(object["points"]) do
|
||||||
|
local p = {x = object["mapX"] + point["x"],
|
||||||
|
y = object["mapY"] + point["y"] }
|
||||||
|
local coord = COORDINATE:NewFromVec2(p)
|
||||||
|
self.Points[#self.Points + 1] = p
|
||||||
|
self.Coords[#self.Coords + 1] = coord
|
||||||
|
end
|
||||||
|
elseif object["polygonMode"] == "rect" then
|
||||||
|
local angle = object["angle"]
|
||||||
|
local half_width = object["width"] / 2
|
||||||
|
local half_height = object["height"] / 2
|
||||||
|
|
||||||
|
local p1 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
|
||||||
|
local p2 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y + half_width }, self.CenterVec2, angle)
|
||||||
|
local p3 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x + half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
|
||||||
|
local p4 = UTILS.RotatePointAroundPivot({ x = self.CenterVec2.x - half_height, y = self.CenterVec2.y - half_width }, self.CenterVec2, angle)
|
||||||
|
|
||||||
|
self.Points = {p1, p2, p3, p4}
|
||||||
|
for _, point in pairs(self.Points) do
|
||||||
|
self.Coords[#self.Coords + 1] = COORDINATE:NewFromVec2(point)
|
||||||
|
end
|
||||||
|
elseif object["polygonMode"] == "arrow" then
|
||||||
|
for _, point in UTILS.spairs(object["points"]) do
|
||||||
|
local p = {x = object["mapX"] + point["x"],
|
||||||
|
y = object["mapY"] + point["y"] }
|
||||||
|
local coord = COORDINATE:NewFromVec2(p)
|
||||||
|
self.Points[#self.Points + 1] = p
|
||||||
|
self.Coords[#self.Coords + 1] = coord
|
||||||
|
end
|
||||||
|
self.Angle = object["angle"]
|
||||||
|
self.Heading = UTILS.ClampAngle(self.Angle + 90)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #self.Points == 0 then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
self.CenterVec2 = self:GetCentroid()
|
||||||
|
self.Triangles = self:Triangulate()
|
||||||
|
self.SurfaceArea = self:__CalculateSurfaceArea()
|
||||||
|
|
||||||
|
self.TriangleMarkIDs = {}
|
||||||
|
self.OutlineMarkIDs = {}
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a polygon from a zone. The zone must be defined in the mission.
|
||||||
|
-- @param #string zone_name Name of the zone
|
||||||
|
-- @return #POLYGON The polygon created from the zone, or nil if the zone is not found
|
||||||
|
function POLYGON:FromZone(zone_name)
|
||||||
|
for _, zone in pairs(env.mission.triggers.zones) do
|
||||||
|
if zone["name"] == zone_name then
|
||||||
|
return POLYGON:New(unpack(zone["verticies"] or {}))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Finds a polygon by its name in the database.
|
||||||
|
-- @param #string shape_name Name of the polygon to find
|
||||||
|
-- @return #POLYGON The found polygon, or nil if not found
|
||||||
|
function POLYGON:Find(shape_name)
|
||||||
|
return _DATABASE:FindShape(shape_name)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Creates a new polygon from a list of points. Each point is a table with 'x' and 'y' fields.
|
||||||
|
-- @param #table ... Points of the polygon
|
||||||
|
-- @return #POLYGON The new polygon
|
||||||
|
function POLYGON:New(...)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||||
|
|
||||||
|
self.Points = {...}
|
||||||
|
self.Coords = {}
|
||||||
|
for _, point in UTILS.spairs(self.Points) do
|
||||||
|
table.insert(self.Coords, COORDINATE:NewFromVec2(point))
|
||||||
|
end
|
||||||
|
self.Triangles = self:Triangulate()
|
||||||
|
self.SurfaceArea = self:__CalculateSurfaceArea()
|
||||||
|
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates the centroid of the polygon. The centroid is the average of the 'x' and 'y' coordinates of the points.
|
||||||
|
-- @return #table The centroid of the polygon
|
||||||
|
function POLYGON:GetCentroid()
|
||||||
|
local function sum(t)
|
||||||
|
local total = 0
|
||||||
|
for _, value in pairs(t) do
|
||||||
|
total = total + value
|
||||||
|
end
|
||||||
|
return total
|
||||||
|
end
|
||||||
|
|
||||||
|
local x_values = {}
|
||||||
|
local y_values = {}
|
||||||
|
local length = table.length(self.Points)
|
||||||
|
|
||||||
|
for _, point in pairs(self.Points) do
|
||||||
|
table.insert(x_values, point.x)
|
||||||
|
table.insert(y_values, point.y)
|
||||||
|
end
|
||||||
|
|
||||||
|
local x = sum(x_values) / length
|
||||||
|
local y = sum(y_values) / length
|
||||||
|
|
||||||
|
return {
|
||||||
|
["x"] = x,
|
||||||
|
["y"] = y
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the coordinates of the polygon. Each coordinate is a COORDINATE object.
|
||||||
|
-- @return #table The coordinates of the polygon
|
||||||
|
function POLYGON:GetCoordinates()
|
||||||
|
return self.Coords
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the start coordinate of the polygon. The start coordinate is the first point of the polygon.
|
||||||
|
-- @return #COORDINATE The start coordinate of the polygon
|
||||||
|
function POLYGON:GetStartCoordinate()
|
||||||
|
return self.Coords[1]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the end coordinate of the polygon. The end coordinate is the last point of the polygon.
|
||||||
|
-- @return #COORDINATE The end coordinate of the polygon
|
||||||
|
function POLYGON:GetEndCoordinate()
|
||||||
|
return self.Coords[#self.Coords]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the start point of the polygon. The start point is the first point of the polygon.
|
||||||
|
-- @return #table The start point of the polygon
|
||||||
|
function POLYGON:GetStartPoint()
|
||||||
|
return self.Points[1]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the end point of the polygon. The end point is the last point of the polygon.
|
||||||
|
-- @return #table The end point of the polygon
|
||||||
|
function POLYGON:GetEndPoint()
|
||||||
|
return self.Points[#self.Points]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the points of the polygon. Each point is a table with 'x' and 'y' fields.
|
||||||
|
-- @return #table The points of the polygon
|
||||||
|
function POLYGON:GetPoints()
|
||||||
|
return self.Points
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
|
||||||
|
-- @return #number The surface area of the polygon
|
||||||
|
function POLYGON:GetSurfaceArea()
|
||||||
|
return self.SurfaceArea
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates the bounding box of the polygon. The bounding box is the smallest rectangle that contains the polygon.
|
||||||
|
-- @return #table The bounding box of the polygon
|
||||||
|
function POLYGON:GetBoundingBox()
|
||||||
|
local min_x, min_y, max_x, max_y = self.Points[1].x, self.Points[1].y, self.Points[1].x, self.Points[1].y
|
||||||
|
|
||||||
|
for i = 2, #self.Points do
|
||||||
|
local x, y = self.Points[i].x, self.Points[i].y
|
||||||
|
|
||||||
|
if x < min_x then
|
||||||
|
min_x = x
|
||||||
|
end
|
||||||
|
if y < min_y then
|
||||||
|
min_y = y
|
||||||
|
end
|
||||||
|
if x > max_x then
|
||||||
|
max_x = x
|
||||||
|
end
|
||||||
|
if y > max_y then
|
||||||
|
max_y = y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
{x=min_x, y=min_x}, {x=max_x, y=min_y}, {x=max_x, y=max_y}, {x=min_x, y=max_y}
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Triangulates the polygon. The polygon is divided into triangles.
|
||||||
|
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
|
||||||
|
-- @return #table The triangles of the polygon
|
||||||
|
function POLYGON:Triangulate(points)
|
||||||
|
points = points or self.Points
|
||||||
|
local triangles = {}
|
||||||
|
|
||||||
|
local function get_orientation(shape_points)
|
||||||
|
local sum = 0
|
||||||
|
for i = 1, #shape_points do
|
||||||
|
local j = i % #shape_points + 1
|
||||||
|
sum = sum + (shape_points[j].x - shape_points[i].x) * (shape_points[j].y + shape_points[i].y)
|
||||||
|
end
|
||||||
|
return sum >= 0 and "clockwise" or "counter-clockwise" -- sum >= 0, return "clockwise", else return "counter-clockwise"
|
||||||
|
end
|
||||||
|
|
||||||
|
local function ensure_clockwise(shape_points)
|
||||||
|
local orientation = get_orientation(shape_points)
|
||||||
|
if orientation == "counter-clockwise" then
|
||||||
|
-- Reverse the order of shape_points so they're clockwise
|
||||||
|
local reversed = {}
|
||||||
|
for i = #shape_points, 1, -1 do
|
||||||
|
table.insert(reversed, shape_points[i])
|
||||||
|
end
|
||||||
|
return reversed
|
||||||
|
end
|
||||||
|
return shape_points
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_clockwise(p1, p2, p3)
|
||||||
|
local cross_product = (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x)
|
||||||
|
return cross_product < 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local function divide_recursively(shape_points)
|
||||||
|
if #shape_points == 3 then
|
||||||
|
table.insert(triangles, TRIANGLE:New(shape_points[1], shape_points[2], shape_points[3]))
|
||||||
|
elseif #shape_points > 3 then -- find an ear -> a triangle with no other points inside it
|
||||||
|
for i, p1 in ipairs(shape_points) do
|
||||||
|
local p2 = shape_points[(i % #shape_points) + 1]
|
||||||
|
local p3 = shape_points[(i + 1) % #shape_points + 1]
|
||||||
|
local triangle = TRIANGLE:New(p1, p2, p3)
|
||||||
|
local is_ear = true
|
||||||
|
|
||||||
|
if not is_clockwise(p1, p2, p3) then
|
||||||
|
is_ear = false
|
||||||
|
else
|
||||||
|
for _, point in ipairs(shape_points) do
|
||||||
|
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
|
||||||
|
is_ear = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if is_ear then
|
||||||
|
-- Check if any point in the original polygon is inside the ear triangle
|
||||||
|
local is_valid_triangle = true
|
||||||
|
for _, point in ipairs(points) do
|
||||||
|
if point ~= p1 and point ~= p2 and point ~= p3 and triangle:ContainsPoint(point) then
|
||||||
|
is_valid_triangle = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if is_valid_triangle then
|
||||||
|
table.insert(triangles, triangle)
|
||||||
|
local remaining_points = {}
|
||||||
|
for j, point in ipairs(shape_points) do
|
||||||
|
if point ~= p2 then
|
||||||
|
table.insert(remaining_points, point)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
divide_recursively(remaining_points)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
points = ensure_clockwise(points)
|
||||||
|
divide_recursively(points)
|
||||||
|
return triangles
|
||||||
|
end
|
||||||
|
|
||||||
|
function POLYGON:CovarianceMatrix()
|
||||||
|
local cx, cy = self:GetCentroid()
|
||||||
|
local covXX, covYY, covXY = 0, 0, 0
|
||||||
|
for _, p in ipairs(self.points) do
|
||||||
|
covXX = covXX + (p.x - cx)^2
|
||||||
|
covYY = covYY + (p.y - cy)^2
|
||||||
|
covXY = covXY + (p.x - cx) * (p.y - cy)
|
||||||
|
end
|
||||||
|
covXX = covXX / (#self.points - 1)
|
||||||
|
covYY = covYY / (#self.points - 1)
|
||||||
|
covXY = covXY / (#self.points - 1)
|
||||||
|
return covXX, covYY, covXY
|
||||||
|
end
|
||||||
|
|
||||||
|
function POLYGON:Direction()
|
||||||
|
local covXX, covYY, covXY = self:CovarianceMatrix()
|
||||||
|
-- Simplified calculation for the largest eigenvector's direction
|
||||||
|
local theta = 0.5 * math.atan2(2 * covXY, covXX - covYY)
|
||||||
|
return math.cos(theta), math.sin(theta)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns a random Vec2 within the polygon. The Vec2 is weighted by the areas of the triangles that make up the polygon.
|
||||||
|
-- @return #table The random Vec2
|
||||||
|
function POLYGON:GetRandomVec2()
|
||||||
|
local weights = {}
|
||||||
|
for _, triangle in pairs(self.Triangles) do
|
||||||
|
weights[triangle] = triangle.SurfaceArea / self.SurfaceArea
|
||||||
|
end
|
||||||
|
|
||||||
|
local random_weight = math.random()
|
||||||
|
local accumulated_weight = 0
|
||||||
|
for triangle, weight in pairs(weights) do
|
||||||
|
accumulated_weight = accumulated_weight + weight
|
||||||
|
if accumulated_weight >= random_weight then
|
||||||
|
return triangle:GetRandomVec2()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns a random non-weighted Vec2 within the polygon. The Vec2 is chosen from one of the triangles that make up the polygon.
|
||||||
|
-- @return #table The random non-weighted Vec2
|
||||||
|
function POLYGON:GetRandomNonWeightedVec2()
|
||||||
|
return self.Triangles[math.random(1, #self.Triangles)]:GetRandomVec2()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a point is contained within the polygon. The point is a table with 'x' and 'y' fields.
|
||||||
|
-- @param #table point The point to check
|
||||||
|
-- @param #table points (optional) Points of the polygon or other points if you're just using the POLYGON class without an object of it
|
||||||
|
-- @return #bool True if the point is contained, false otherwise
|
||||||
|
function POLYGON:ContainsPoint(point, polygon_points)
|
||||||
|
local x = point.x
|
||||||
|
local y = point.y
|
||||||
|
|
||||||
|
polygon_points = polygon_points or self.Points
|
||||||
|
|
||||||
|
local counter = 0
|
||||||
|
local num_points = #polygon_points
|
||||||
|
for current_index = 1, num_points do
|
||||||
|
local next_index = (current_index % num_points) + 1
|
||||||
|
local current_x, current_y = polygon_points[current_index].x, polygon_points[current_index].y
|
||||||
|
local next_x, next_y = polygon_points[next_index].x, polygon_points[next_index].y
|
||||||
|
if ((current_y > y) ~= (next_y > y)) and (x < (next_x - current_x) * (y - current_y) / (next_y - current_y) + current_x) then
|
||||||
|
counter = counter + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return counter % 2 == 1
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the polygon on the map. The polygon can be drawn with or without inner triangles. This is just for debugging
|
||||||
|
-- @param #bool include_inner_triangles Whether to include inner triangles in the drawing
|
||||||
|
function POLYGON:Draw(include_inner_triangles)
|
||||||
|
include_inner_triangles = include_inner_triangles or false
|
||||||
|
for i=1, #self.Coords do
|
||||||
|
local c1 = self.Coords[i]
|
||||||
|
local c2 = self.Coords[i % #self.Coords + 1]
|
||||||
|
table.add(self.OutlineMarkIDs, c1:LineToAll(c2))
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
if include_inner_triangles then
|
||||||
|
for _, triangle in ipairs(self.Triangles) do
|
||||||
|
triangle:Draw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Removes the drawing of the polygon from the map.
|
||||||
|
function POLYGON:RemoveDraw()
|
||||||
|
for _, triangle in pairs(self.Triangles) do
|
||||||
|
triangle:RemoveDraw()
|
||||||
|
end
|
||||||
|
for _, mark_id in pairs(self.OutlineMarkIDs) do
|
||||||
|
UTILS.RemoveMark(mark_id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculates the surface area of the polygon. The surface area is the sum of the areas of the triangles that make up the polygon.
|
||||||
|
-- @return #number The surface area of the polygon
|
||||||
|
function POLYGON:__CalculateSurfaceArea()
|
||||||
|
local area = 0
|
||||||
|
for _, triangle in pairs(self.Triangles) do
|
||||||
|
area = area + triangle.SurfaceArea
|
||||||
|
end
|
||||||
|
return area
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
214
Moose Development/Moose/Shapes/ShapeBase.lua
Normal file
214
Moose Development/Moose/Shapes/ShapeBase.lua
Normal file
@ -0,0 +1,214 @@
|
|||||||
|
--- **Shapes** - Class that serves as the base shapes drawn in the Mission Editor
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- ### Author: **nielsvaes/coconutcockpit**
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Shapes.SHAPE_BASE
|
||||||
|
-- @image CORE_Pathline.png
|
||||||
|
|
||||||
|
|
||||||
|
--- SHAPE_BASE class.
|
||||||
|
-- @type SHAPE_BASE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #string Name Name of the shape
|
||||||
|
-- @field #table CenterVec2 Vec2 of the center of the shape, this will be assigned automatically
|
||||||
|
-- @field #table Points List of 3D points defining the shape, this will be assigned automatically
|
||||||
|
-- @field #table Coords List of COORDINATE defining the path, this will be assigned automatically
|
||||||
|
-- @field #table MarkIDs List any MARKIDs this class use, this will be assigned automatically
|
||||||
|
-- @extends Core.Base#BASE
|
||||||
|
|
||||||
|
--- *I'm in love with the shape of you -- Ed Sheeran
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
--
|
||||||
|
-- # SHAPE_BASE
|
||||||
|
-- The class serves as the base class to deal with these shapes using MOOSE. You should never use this class on its own,
|
||||||
|
-- rather use:
|
||||||
|
-- CIRCLE
|
||||||
|
-- LINE
|
||||||
|
-- OVAL
|
||||||
|
-- POLYGON
|
||||||
|
-- TRIANGLE (although this one's a bit special as well)
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- The idea is that anything you draw on the map in the Mission Editor can be turned in a shape to work with in MOOSE.
|
||||||
|
-- This is the base class that all other shape classes are built on. There are some shared functions, most of which are overridden in the derived classes
|
||||||
|
--
|
||||||
|
-- @field #SHAPE_BASE
|
||||||
|
SHAPE_BASE = {
|
||||||
|
ClassName = "SHAPE_BASE",
|
||||||
|
Name = "",
|
||||||
|
CenterVec2 = nil,
|
||||||
|
Points = {},
|
||||||
|
Coords = {},
|
||||||
|
MarkIDs = {},
|
||||||
|
ColorString = "",
|
||||||
|
ColorRGBA = {}
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Creates a new instance of SHAPE_BASE.
|
||||||
|
-- @return #SHAPE_BASE The new instance
|
||||||
|
function SHAPE_BASE:New()
|
||||||
|
local self = BASE:Inherit(self, BASE:New())
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Finds a shape on the map by its name.
|
||||||
|
-- @param #string shape_name Name of the shape to find
|
||||||
|
-- @return #SHAPE_BASE The found shape
|
||||||
|
function SHAPE_BASE:FindOnMap(shape_name)
|
||||||
|
local self = BASE:Inherit(self, BASE:New())
|
||||||
|
|
||||||
|
local found = false
|
||||||
|
|
||||||
|
for _, layer in pairs(env.mission.drawings.layers) do
|
||||||
|
for _, object in pairs(layer["objects"]) do
|
||||||
|
if object["name"] == shape_name then
|
||||||
|
self.Name = object["name"]
|
||||||
|
self.CenterVec2 = { x = object["mapX"], y = object["mapY"] }
|
||||||
|
self.ColorString = object["colorString"]
|
||||||
|
self.ColorRGBA = UTILS.HexToRGBA(self.ColorString)
|
||||||
|
found = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not found then
|
||||||
|
self:E("Can't find a shape with name " .. shape_name)
|
||||||
|
end
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
function SHAPE_BASE:GetAllShapes(filter)
|
||||||
|
filter = filter or ""
|
||||||
|
local return_shapes = {}
|
||||||
|
for _, layer in pairs(env.mission.drawings.layers) do
|
||||||
|
for _, object in pairs(layer["objects"]) do
|
||||||
|
if string.contains(object["name"], filter) then
|
||||||
|
table.add(return_shapes, object)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return return_shapes
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Offsets the shape to a new position.
|
||||||
|
-- @param #table new_vec2 The new position
|
||||||
|
function SHAPE_BASE:Offset(new_vec2)
|
||||||
|
local offset_vec2 = UTILS.Vec2Subtract(new_vec2, self.CenterVec2)
|
||||||
|
self.CenterVec2 = new_vec2
|
||||||
|
if self.ClassName == "POLYGON" then
|
||||||
|
for _, point in pairs(self.Points) do
|
||||||
|
point.x = point.x + offset_vec2.x
|
||||||
|
point.y = point.y + offset_vec2.y
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the name of the shape.
|
||||||
|
-- @return #string The name of the shape
|
||||||
|
function SHAPE_BASE:GetName()
|
||||||
|
return self.Name
|
||||||
|
end
|
||||||
|
|
||||||
|
function SHAPE_BASE:GetColorString()
|
||||||
|
return self.ColorString
|
||||||
|
end
|
||||||
|
|
||||||
|
function SHAPE_BASE:GetColorRGBA()
|
||||||
|
return self.ColorRGBA
|
||||||
|
end
|
||||||
|
|
||||||
|
function SHAPE_BASE:GetColorRed()
|
||||||
|
return self.ColorRGBA.R
|
||||||
|
end
|
||||||
|
|
||||||
|
function SHAPE_BASE:GetColorGreen()
|
||||||
|
return self.ColorRGBA.G
|
||||||
|
end
|
||||||
|
|
||||||
|
function SHAPE_BASE:GetColorBlue()
|
||||||
|
return self.ColorRGBA.B
|
||||||
|
end
|
||||||
|
|
||||||
|
function SHAPE_BASE:GetColorAlpha()
|
||||||
|
return self.ColorRGBA.A
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the center position of the shape.
|
||||||
|
-- @return #table The center position
|
||||||
|
function SHAPE_BASE:GetCenterVec2()
|
||||||
|
return self.CenterVec2
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the center coordinate of the shape.
|
||||||
|
-- @return #COORDINATE The center coordinate
|
||||||
|
function SHAPE_BASE:GetCenterCoordinate()
|
||||||
|
return COORDINATE:NewFromVec2(self.CenterVec2)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the coordinate of the shape.
|
||||||
|
-- @return #COORDINATE The coordinate
|
||||||
|
function SHAPE_BASE:GetCoordinate()
|
||||||
|
return self:GetCenterCoordinate()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a point is contained within the shape.
|
||||||
|
-- @param #table _ The point to check
|
||||||
|
-- @return #bool True if the point is contained, false otherwise
|
||||||
|
function SHAPE_BASE:ContainsPoint(_)
|
||||||
|
self:E("This needs to be set in the derived class")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a unit is contained within the shape.
|
||||||
|
-- @param #string unit_name The name of the unit to check
|
||||||
|
-- @return #bool True if the unit is contained, false otherwise
|
||||||
|
function SHAPE_BASE:ContainsUnit(unit_name)
|
||||||
|
local unit = UNIT:FindByName(unit_name)
|
||||||
|
|
||||||
|
if unit == nil or not unit:IsAlive() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if self:ContainsPoint(unit:GetVec2()) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if any unit of a group is contained within the shape.
|
||||||
|
-- @param #string group_name The name of the group to check
|
||||||
|
-- @return #bool True if any unit of the group is contained, false otherwise
|
||||||
|
function SHAPE_BASE:ContainsAnyOfGroup(group_name)
|
||||||
|
local group = GROUP:FindByName(group_name)
|
||||||
|
|
||||||
|
if group == nil or not group:IsAlive() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, unit in pairs(group:GetUnits()) do
|
||||||
|
if self:ContainsPoint(unit:GetVec2()) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if all units of a group are contained within the shape.
|
||||||
|
-- @param #string group_name The name of the group to check
|
||||||
|
-- @return #bool True if all units of the group are contained, false otherwise
|
||||||
|
function SHAPE_BASE:ContainsAllOfGroup(group_name)
|
||||||
|
local group = GROUP:FindByName(group_name)
|
||||||
|
|
||||||
|
if group == nil or not group:IsAlive() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, unit in pairs(group:GetUnits()) do
|
||||||
|
if not self:ContainsPoint(unit:GetVec2()) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
101
Moose Development/Moose/Shapes/Triangle.lua
Normal file
101
Moose Development/Moose/Shapes/Triangle.lua
Normal file
@ -0,0 +1,101 @@
|
|||||||
|
--- TRIANGLE class with properties and methods for handling triangles. This class is mostly used by the POLYGON class, but you can use it on its own as well
|
||||||
|
--
|
||||||
|
-- ### Author: **nielsvaes/coconutcockpit**
|
||||||
|
--
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
-- @module Shapes.TRIANGLE
|
||||||
|
-- @image MOOSE.JPG
|
||||||
|
|
||||||
|
--- LINE class.
|
||||||
|
-- @type CUBE
|
||||||
|
-- @field #string ClassName Name of the class.
|
||||||
|
-- @field #number Points points of the line
|
||||||
|
-- @field #number Coords coordinates of the line
|
||||||
|
|
||||||
|
--
|
||||||
|
-- ===
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @field #TRIANGLE
|
||||||
|
TRIANGLE = {
|
||||||
|
ClassName = "TRIANGLE",
|
||||||
|
Points = {},
|
||||||
|
Coords = {},
|
||||||
|
SurfaceArea = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Creates a new triangle from three points. The points need to be given as Vec2s
|
||||||
|
-- @param #table p1 The first point of the triangle
|
||||||
|
-- @param #table p2 The second point of the triangle
|
||||||
|
-- @param #table p3 The third point of the triangle
|
||||||
|
-- @return #TRIANGLE The new triangle
|
||||||
|
function TRIANGLE:New(p1, p2, p3)
|
||||||
|
local self = BASE:Inherit(self, SHAPE_BASE:New())
|
||||||
|
self.Points = {p1, p2, p3}
|
||||||
|
|
||||||
|
local center_x = (p1.x + p2.x + p3.x) / 3
|
||||||
|
local center_y = (p1.y + p2.y + p3.y) / 3
|
||||||
|
self.CenterVec2 = {x=center_x, y=center_y}
|
||||||
|
|
||||||
|
for _, pt in pairs({p1, p2, p3}) do
|
||||||
|
table.add(self.Coords, COORDINATE:NewFromVec2(pt))
|
||||||
|
end
|
||||||
|
|
||||||
|
self.SurfaceArea = math.abs((p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)) * 0.5
|
||||||
|
|
||||||
|
self.MarkIDs = {}
|
||||||
|
return self
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks if a point is contained within the triangle.
|
||||||
|
-- @param #table pt The point to check
|
||||||
|
-- @param #table points (optional) The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||||
|
-- @return #bool True if the point is contained, false otherwise
|
||||||
|
function TRIANGLE:ContainsPoint(pt, points)
|
||||||
|
points = points or self.Points
|
||||||
|
|
||||||
|
local function sign(p1, p2, p3)
|
||||||
|
return (p1.x - p3.x) * (p2.y - p3.y) - (p2.x - p3.x) * (p1.y - p3.y)
|
||||||
|
end
|
||||||
|
|
||||||
|
local d1 = sign(pt, self.Points[1], self.Points[2])
|
||||||
|
local d2 = sign(pt, self.Points[2], self.Points[3])
|
||||||
|
local d3 = sign(pt, self.Points[3], self.Points[1])
|
||||||
|
|
||||||
|
local has_neg = (d1 < 0) or (d2 < 0) or (d3 < 0)
|
||||||
|
local has_pos = (d1 > 0) or (d2 > 0) or (d3 > 0)
|
||||||
|
|
||||||
|
return not (has_neg and has_pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns a random Vec2 within the triangle.
|
||||||
|
-- @param #table points The points of the triangle, or 3 other points if you're just using the TRIANGLE class without an object of it
|
||||||
|
-- @return #table The random Vec2
|
||||||
|
function TRIANGLE:GetRandomVec2(points)
|
||||||
|
points = points or self.Points
|
||||||
|
local pt = {math.random(), math.random()}
|
||||||
|
table.sort(pt)
|
||||||
|
local s = pt[1]
|
||||||
|
local t = pt[2] - pt[1]
|
||||||
|
local u = 1 - pt[2]
|
||||||
|
|
||||||
|
return {x = s * points[1].x + t * points[2].x + u * points[3].x,
|
||||||
|
y = s * points[1].y + t * points[2].y + u * points[3].y}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the triangle on the map, just for debugging
|
||||||
|
function TRIANGLE:Draw()
|
||||||
|
for i=1, #self.Coords do
|
||||||
|
local c1 = self.Coords[i]
|
||||||
|
local c2 = self.Coords[i % #self.Coords + 1]
|
||||||
|
table.add(self.MarkIDs, c1:LineToAll(c2))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Removes the drawing of the triangle from the map.
|
||||||
|
function TRIANGLE:RemoveDraw()
|
||||||
|
for _, mark_id in pairs(self.MarkIDs) do
|
||||||
|
UTILS.RemoveMark(mark_id)
|
||||||
|
end
|
||||||
|
end
|
||||||
@ -3644,6 +3644,25 @@ function string.contains(str, value)
|
|||||||
return string.match(str, value)
|
return string.match(str, value)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- Moves an object from one table to another
|
||||||
|
-- @param #obj object to move
|
||||||
|
-- @param #from_table table to move from
|
||||||
|
-- @param #to_table table to move to
|
||||||
|
function table.move_object(obj, from_table, to_table)
|
||||||
|
local index
|
||||||
|
for i, v in pairs(from_table) do
|
||||||
|
if v == obj then
|
||||||
|
index = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if index then
|
||||||
|
local moved = table.remove(from_table, index)
|
||||||
|
table.insert_unique(to_table, moved)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Given tbl is a indexed table ({"hello", "dcs", "world"}), checks if element exists in the table.
|
--- Given tbl is a indexed table ({"hello", "dcs", "world"}), checks if element exists in the table.
|
||||||
--- The table can be made up out of complex tables or values as well
|
--- The table can be made up out of complex tables or values as well
|
||||||
-- @param #table tbl
|
-- @param #table tbl
|
||||||
@ -3862,6 +3881,25 @@ function UTILS.OctalToDecimal(Number)
|
|||||||
return tonumber(Number,8)
|
return tonumber(Number,8)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--- HexToRGBA
|
||||||
|
-- @param hex_string table
|
||||||
|
-- @return #table R, G, B, A
|
||||||
|
function UTILS.HexToRGBA(hex_string)
|
||||||
|
local hexNumber = tonumber(string.sub(hex_string, 3), 16) -- convert the string to a number
|
||||||
|
-- extract RGBA components
|
||||||
|
local alpha = hexNumber % 256
|
||||||
|
hexNumber = (hexNumber - alpha) / 256
|
||||||
|
local blue = hexNumber % 256
|
||||||
|
hexNumber = (hexNumber - blue) / 256
|
||||||
|
local green = hexNumber % 256
|
||||||
|
hexNumber = (hexNumber - green) / 256
|
||||||
|
local red = hexNumber % 256
|
||||||
|
|
||||||
|
return {R = red, G = green, B = blue, A = alpha}
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Function to save the position of a set of #OPSGROUP (ARMYGROUP) objects.
|
--- Function to save the position of a set of #OPSGROUP (ARMYGROUP) objects.
|
||||||
-- @param Core.Set#SET_OPSGROUP Set of ops objects to save
|
-- @param Core.Set#SET_OPSGROUP Set of ops objects to save
|
||||||
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
-- @param #string Path The path to use. Use double backslashes \\\\ on Windows filesystems.
|
||||||
|
|||||||
@ -762,11 +762,13 @@ AIRBASE.Sinai = {
|
|||||||
-- @field #number OpenMedOrBig 176: Combines OpenMed and OpenBig spots.
|
-- @field #number OpenMedOrBig 176: Combines OpenMed and OpenBig spots.
|
||||||
-- @field #number HelicopterUsable 216: Combines HelicopterOnly, OpenMed and OpenBig.
|
-- @field #number HelicopterUsable 216: Combines HelicopterOnly, OpenMed and OpenBig.
|
||||||
-- @field #number FighterAircraft 244: Combines Shelter. OpenMed and OpenBig spots. So effectively all spots usable by fixed wing aircraft.
|
-- @field #number FighterAircraft 244: Combines Shelter. OpenMed and OpenBig spots. So effectively all spots usable by fixed wing aircraft.
|
||||||
|
-- @field #number SmallSizeFigher 100: Tight spots for smaller type fixed wing aircraft, like the F-16. Example of these spots: 04, 05, 06 on Muwaffaq_Salti. A Viper sized plane can spawn here, but an A-10 or Strike Eagle can't
|
||||||
AIRBASE.TerminalType = {
|
AIRBASE.TerminalType = {
|
||||||
Runway=16,
|
Runway=16,
|
||||||
HelicopterOnly=40,
|
HelicopterOnly=40,
|
||||||
Shelter=68,
|
Shelter=68,
|
||||||
OpenMed=72,
|
OpenMed=72,
|
||||||
|
SmallSizeFighter=100,
|
||||||
OpenBig=104,
|
OpenBig=104,
|
||||||
OpenMedOrBig=176,
|
OpenMedOrBig=176,
|
||||||
HelicopterUsable=216,
|
HelicopterUsable=216,
|
||||||
@ -1678,7 +1680,7 @@ function AIRBASE:GetFreeParkingSpotsTable(termtype, allowTOAC)
|
|||||||
-- Put coordinates of free spots into table.
|
-- Put coordinates of free spots into table.
|
||||||
local freespots={}
|
local freespots={}
|
||||||
for _,_spot in pairs(parkingfree) do
|
for _,_spot in pairs(parkingfree) do
|
||||||
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) and _spot.Term_Index>0 then
|
if AIRBASE._CheckTerminalType(_spot.Term_Type, termtype) then -- and _spot.Term_Index>0 then --Not sure why I had this in. But caused problems now for a Gas platform where a valid spot was not included!
|
||||||
if (allowTOAC and allowTOAC==true) or _spot.TO_AC==false then
|
if (allowTOAC and allowTOAC==true) or _spot.TO_AC==false then
|
||||||
|
|
||||||
local spot=self:_GetParkingSpotByID(_spot.Term_Index)
|
local spot=self:_GetParkingSpotByID(_spot.Term_Index)
|
||||||
@ -2025,7 +2027,7 @@ function AIRBASE._CheckTerminalType(Term_Type, termtype)
|
|||||||
match=true
|
match=true
|
||||||
end
|
end
|
||||||
elseif termtype==AIRBASE.TerminalType.FighterAircraft then
|
elseif termtype==AIRBASE.TerminalType.FighterAircraft then
|
||||||
if Term_Type==AIRBASE.TerminalType.OpenMed or Term_Type==AIRBASE.TerminalType.OpenBig or Term_Type==AIRBASE.TerminalType.Shelter then
|
if Term_Type==AIRBASE.TerminalType.OpenMed or Term_Type==AIRBASE.TerminalType.OpenBig or Term_Type==AIRBASE.TerminalType.Shelter or Term_Type==AIRBASE.TerminalType.SmallSizeFighter then
|
||||||
match=true
|
match=true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@ -359,14 +359,15 @@ end
|
|||||||
-- @param #GROUP self
|
-- @param #GROUP self
|
||||||
-- @return DCS#Group The DCS Group.
|
-- @return DCS#Group The DCS Group.
|
||||||
function GROUP:GetDCSObject()
|
function GROUP:GetDCSObject()
|
||||||
|
|
||||||
|
-- Get DCS group.
|
||||||
local DCSGroup = Group.getByName( self.GroupName )
|
local DCSGroup = Group.getByName( self.GroupName )
|
||||||
|
|
||||||
if DCSGroup then
|
if DCSGroup then
|
||||||
return DCSGroup
|
return DCSGroup
|
||||||
else
|
|
||||||
env.error("ERROR: Could not get DCS group object!")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
self:E(string.format("ERROR: Could not get DCS group object of group %s because DCS object could not be found!", tostring(self.GroupName)))
|
||||||
return nil
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1207,13 +1208,12 @@ end
|
|||||||
-- @return Core.Point#COORDINATE The COORDINATE of the GROUP.
|
-- @return Core.Point#COORDINATE The COORDINATE of the GROUP.
|
||||||
function GROUP:GetCoordinate()
|
function GROUP:GetCoordinate()
|
||||||
|
|
||||||
|
|
||||||
local Units = self:GetUnits() or {}
|
local Units = self:GetUnits() or {}
|
||||||
|
|
||||||
for _,_unit in pairs(Units) do
|
for _,_unit in pairs(Units) do
|
||||||
local FirstUnit = _unit -- Wrapper.Unit#UNIT
|
local FirstUnit = _unit -- Wrapper.Unit#UNIT
|
||||||
|
|
||||||
if FirstUnit then
|
if FirstUnit and FirstUnit:IsAlive() then
|
||||||
|
|
||||||
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
|
local FirstUnitCoordinate = FirstUnit:GetCoordinate()
|
||||||
|
|
||||||
@ -1225,6 +1225,22 @@ function GROUP:GetCoordinate()
|
|||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
-- no luck, try the API way
|
||||||
|
|
||||||
|
local DCSGroup = Group.getByName(self.GroupName)
|
||||||
|
local DCSUnits = DCSGroup:getUnits() or {}
|
||||||
|
for _,_unit in pairs(DCSUnits) do
|
||||||
|
if Object.isExist(_unit) then
|
||||||
|
local position = _unit:getPosition()
|
||||||
|
local point = position.p ~= nil and position.p or _unit:GetPoint()
|
||||||
|
if point then
|
||||||
|
--self:I(point)
|
||||||
|
local coord = COORDINATE:NewFromVec3(point)
|
||||||
|
return coord
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
BASE:E( { "Cannot GetCoordinate", Group = self, Alive = self:IsAlive() } )
|
BASE:E( { "Cannot GetCoordinate", Group = self, Alive = self:IsAlive() } )
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|||||||
@ -723,7 +723,7 @@ end
|
|||||||
--- Converts a JSON string to a lua value.
|
--- Converts a JSON string to a lua value.
|
||||||
-- @param #string Json Anything JSON
|
-- @param #string Json Anything JSON
|
||||||
-- @return #table Lua
|
-- @return #table Lua
|
||||||
function NET.Lua2Json(Json)
|
function NET.Json2Lua(Json)
|
||||||
return net.json2lua(Json)
|
return net.json2lua(Json)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user