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WAREHOUSE
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parent
d4449f7913
commit
52e69cb697
@ -81,11 +81,11 @@ do -- world
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--- Searches a defined volume of 3d space for the specified objects within it and then can run function on each returned object. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_searchObjects).
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-- @function [parent=#world] searchObjects
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-- @param #DCS.Object.Category objectcategory Category (can be a table) of objects to search.
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-- @param #DCS word.VolumeType volume Shape of the search area/volume.
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-- @param #ObjectSeachHandler handler A function that handles the search.
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-- @param DCS#Object.Category objectcategory Category (can be a table) of objects to search.
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-- @param DCS#word.VolumeType volume Shape of the search area/volume.
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-- @param ObjectSeachHandler handler A function that handles the search.
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-- @param #table any Additional data.
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-- @return #DCS.unit
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-- @return DCS#Unit
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--- Returns a table of mark panels indexed numerically that are present within the mission. See [hoggit](https://wiki.hoggitworld.com/view/DCS_func_getMarkPanels)
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-- @function [parent=#world] getMarkPanels
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@ -1,4 +1,4 @@
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--- **Functional** - (R2.4) - Manages assets of an airbase and transportation to other airbases.
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--- **Functional** - (R2.4) - Manages assets of an airbase and transportation to other airbases upon request.
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--
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--
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-- Features:
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@ -19,7 +19,7 @@
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-- @field #string ClassName Name of the class.
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-- @field DCS#Coalition coalition Coalition the warehouse belongs to.
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-- @field Core.Point#COORDINATE coordinate Coordinate of the warehouse.
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-- @field Wrapper.Airbase#AIRBASE airbase Airbase the warehouse belongs to.
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-- @field Wrapper.Airbase#AIRBASE homebase Airbase the warehouse belongs to.
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-- @field #table stock Table holding all assets in stock. Table entries are of type @{#WAREHOUSE.Stock}.
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-- @extends Core.Fsm#FSM
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@ -58,50 +58,50 @@ WAREHOUSE = {
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stock = {},
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}
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--- Type Warehouse stock table. table.insert(self.stock, {templatename=templategroupname, category=DCScategory, type=DCStype, transport=transport, fighther=fighter, tanker=tanker, awacs=awacs, artillery=artillery})
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-- @type WAREHOUSE.Stock
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--- Item of the warehouse stock table.
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-- @type WAREHOUSE.Stockitem
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-- @field #string templatename Name of the template group.
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-- @field DCS#Category category Category of the group. Airplane, helicopter, ...
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-- @field #string type Type of the group
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-- @field #boolean fighter If true, group is a fighter airplane.
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-- @field #boolean attackhelo If true, group is an attack helicopter.
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-- @field #boolean transport If truie, group can transport other units either by air or ground.
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-- @field #boolean tanker If true, group is a tanker and can refuel other air units.
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-- @field #boolean awacs If true, group has AWACS capabilities.
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-- @field #boolean artillery If true, group is an artillery unit.
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-- @field DCS#Group.Category category Category of the group.
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-- @field #string unittype Type of the first unit of the group as obtained by the Object.getTypeName() DCS API function.
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-- @field #WAREHOUSE.Attribute attribute Generalized attribute of the group.
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--- Asset descriptor.
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-- @field Warehouse.AssetDescriptor Assetdescriptor
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--- Descriptors enumerator describing the type of the asset in stock.
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-- @type WAREHOUSE.Descriptor
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WAREHOUSE.Descriptor = {
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TEMPLATENAME="templatename",
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CATEGORY="category",
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UNITTYPE="unittype",
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ATTRIBUTE="attribute",
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}
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--- Warehouse classes.
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-- @field Warehouse.Class Class
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WAREHOUSE.Class = {
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TRANSPORT=1,
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FIGHTER=2,
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TANKER=3,
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AWACS=4,
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ARTY=5,
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ATTACKHELO=6,
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--- Warehouse unit categories. These are used for
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-- @type WAREHOUSE.Attribute
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WAREHOUSE.Attribute = {
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TRANSPORT="transport",
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FIGHTER="fighter",
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TANKER="tanker",
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AWACS="awacs",
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ARTILLERY="artillery",
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ATTACKHELICOPTER="attackhelicopter",
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INFANTRY="infantry",
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BOMBER="bomber",
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TANK="tank",
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}
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--- Warehouse categories
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-- @field Category
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WAREHOUSE.Category = {
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--- Cargo transport type.
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-- @type WAREHOUSE.TransportType
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-- @field #string AIRPLANE plane blabla
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WAREHOUSE.TransportType = {
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AIRPLANE = "plane",
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HELICOPTER = "helo",
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GROUND = "apc",
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GROUND = "ground",
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SHIP = "ship",
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TRAIN = "train",
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SELF = "self",
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SELFPROPELLED = "selfporpelled",
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}
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--- Warehouse class version.
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-- @field #number version
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-- @field #string version
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WAREHOUSE.version="0.1.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -164,9 +164,13 @@ function WAREHOUSE:NewAirbase(airbase)
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-- @function [parent=#WAREHOUSE] Request
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-- @param #WAREHOUSE self
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #string Asset Asset that is requested.
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-- @param #number nAsset Number of assets requested. Default 1.
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-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param #depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #WAREHOUSE.TransportType TransportType Type of transport.
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-- @return boolean If true, request is granted.
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--
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-- @usage mywarehouse:Request(AIRBASE:)...
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--- Triggers the FSM event "Request" after a delay.
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-- @function [parent=#WAREHOUSE] __Request
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@ -221,22 +225,24 @@ end
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function WAREHOUSE:onafterStatus(From, Event, To)
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env.info("FF checking warehouse status of airbase "..self.homebase:GetName())
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env.info(string.format("FF warehouse at %s: number of stock = %d", self.homebase:GetName(), #self.stock))
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--env.info(string.format("FF warehouse at %s: number of stock = %d", self.homebase:GetName(), #self.stock))
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self:_DisplayStockItems(self.stock)
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self:__Status(30)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- On before "Request" event. Checks if the request can be fullfilled.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #string AssetDescriptor Asset that is requested. Can be "templatename", ...
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-- @param depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string,
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-- @param #number nAssed Number of groups of that asset requested.
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-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #WAREHOUSE.TransportType TransportType Type of transport.
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-- @return boolean If true, request is granted.
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--
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-- @usage mywarehouse:Request(AIRBASE:)...
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@ -245,77 +251,82 @@ function WAREHOUSE:onbeforeRequest(From, Event, To, Airbase, AssetDescriptor, As
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-- Distance from warehouse to
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local distance=self.coordinate:Get2DDistance(Airbase:GetCoordinate())
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--
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local _stockrequest=self._FilterStock(self.stock, AssetDescriptor, AssetDescriptorValue)
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-- Filter the requested assets.
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local _stockrequest=self:_FilterStock(self.stock, AssetDescriptor, AssetDescriptorValue)
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-- Asset is not in stock ==> request denied.
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if #_stockrequest==0 then
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self:E(self.wid..string.format("Request denied! Asset is currently not in stock."))
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if #_stockrequest < nAsset then
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self:E(self.wid..string.format("Request denied! Not enought assets currently in stock. Requested %d < %d in stock.", nAsset, #_stockrequest))
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return false
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end
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-- Shortcut
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local _TT=TransportType:lower()
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if _TT==nil then
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if AssetDescriptor=="" then
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end
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end
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if TransportType:lower() == "plane" then
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if _TT == WAREHOUSE.TransportType.AIRPLANE then
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-- here check the availability of transport units!
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elseif _TT == WAREHOUSE.TransportType.HELICOPTER then
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elseif TransportType:lower() == "helicopter" then
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elseif _TT == WAREHOUSE.TransportType.GROUND then
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elseif TransportType:lower() == "apc" then
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elseif _TT == WAREHOUSE.TransportType.SHIP then
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elseif TransportType:lower() == "train" then
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elseif _TT == WAREHOUSE.TransportType.TRAIN then
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elseif TransportType:lower() == "ship" then
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elseif TransportType:lower() == "self" then
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elseif _TT == WAREHOUSE.TransportType.SELFPROPELLED then
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else
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self:E(self.wid..string.format("ERROR: unknown transport type requested! type = %s", tostring(TransportType)))
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end
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return true
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end
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--- On after "Request" event.
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--- On before "Request" event. Checks if the request can be fullfilled.
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-- @param #WAREHOUSE self
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-- @param #string From From state.
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-- @param #string Event Event.
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-- @param #string To To state.
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-- @param Wrapper.Airbase#AIRBASE Airbase Airbase requesting supply.
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-- @param #string Asset Asset that is requested.
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-- @param #number nAssed Number of groups of that asset requested.
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-- @param #string TransportType Type of transport: "Plane", "Helicopter", "APC"
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function WAREHOUSE:onafterRequest(From, Event, To, Airbase, Asset, nAsset, TransportType)
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env.info(string.format("FF airbase %s is requesting asset %s from warehouse %s", Airbase:GetName(), Asset, self.homebase:GetName()))
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-- @param #WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param depends AssetDescriptorvalue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #WAREHOUSE.TransportType TransportType Type of transport.
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-- @return boolean If true, request is granted.
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--
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-- @usage mywarehouse:Request(AIRBASE:)...
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function WAREHOUSE:onafterRequest(From, Event, To, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
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env.info(self.wid..string.format("Airbase %s requesting asset %s = %s.", Airbase:GetName(), tostring(AssetDescriptor), tostring(AssetDescriptorValue)))
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local nAsset=nAsset or 1
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if TransportType=="Air" then
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-- Filter the requested assets.
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local _stock=self:_FilterStock(self.stock, AssetDescriptor, AssetDescriptorValue)
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-- Get a random template from the stock list.
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local _chosenone=math.random(#self.stock) --#WAREHOUSE.Stock
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local _chosenone=math.random(#_stock)
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-- Select template group name.
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--TODO: FILTER HERE!
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local template=self.stock[_chosenone].templatename
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local template=_stock[_chosenone].templatename
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if TransportType==WAREHOUSE.TransportType.AIRPLANE then
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if template then
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-- Spawn plane at warehouse homebase.
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--TODO: this is wrong. we need to filter the transports and get the right template!
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local Plane=SPAWN:New(template):SpawnAtAirbase(Airbase, nil, nil, nil, false)
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if Plane==nil then
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-- Plane was not spawned correctly. Try again in 60 seconds.
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self:__Request( 60, Airbase, Asset, nAsset, TransportType)
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self:__Request(60, Airbase, AssetDescriptor, AssetDescriptorValue, nAsset, TransportType)
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return
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else
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-- Remove chosen plane from list.
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table.remove(self.stock,_chosenone)
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-- Remove chosen asset from list.
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table.remove(self.stock,_stock.pos)
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end
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-- New empty cargo set.
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@ -355,7 +366,12 @@ function WAREHOUSE:onafterRequest(From, Event, To, Airbase, Asset, nAsset, Trans
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warehouse:__Delivered(1, group)
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end
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else
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self:E(self.wid.."ERROR: template does not exist!")
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end
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else
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self:E(self.wid.."ERROR: unknown transport type!")
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end
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end
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@ -406,25 +422,60 @@ function WAREHOUSE:AddAsset(templategroupname, ngroups, istransport)
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env.info(string.format("display name = %s", DCSdisplay))
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env.info(string.format("category = %s", DCScategory))
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env.info(string.format("type = %s", DCStype))
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env.info(string.format("attribute infantry = %s", tostring(group:HasAttribute("Infantry"))))
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self:E({desc=DCSdesc})
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-- Get generalized attributes.
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local transport=group:HasAttribute("Transport helicopters") or group:HasAttribute("Transports") or group:HasAttribute("Infantry carriers")
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local fighter=group:HasAttribute("Fighters") or group:HasAttribute("Interceptors") or group:HasAttribute("Multirole fighters")
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local tanker=group:HasAttribute("Tankers")
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local awacs=group:HasAttribute("AWACS")
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local apc=group:HasAttribute("Infantry carriers")
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local artillery=group:HasAttribute("Artillery")
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local infantry=group:HasAttribute("Infantry")
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local attackhelicopter=group:HasAttribute("Attack helicopters")
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local bomber=group:HasAttribute("Bombers")
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local tank=group:HasAttribute("Old Tanks") or group:HasAttribute("Modern Tanks")
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-- Debug output.
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env.info(string.format("attribute transport = %s", tostring(transport)))
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env.info(string.format("attribute apc = %s", tostring(apc)))
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env.info(string.format("attribute figther = %s", tostring(fighter)))
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env.info(string.format("attribute tanker = %s", tostring(tanker)))
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env.info(string.format("attribute awacs = %s", tostring(awacs)))
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env.info(string.format("attribute artillery = %s", tostring(artillery)))
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env.info(string.format("attribute infantry = %s", tostring(infantry)))
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env.info(string.format("attribute attackhelo = %s", tostring(attackhelicopter)))
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env.info(string.format("attribute bomber = %s", tostring(bomber)))
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env.info(string.format("attribute tank = %s", tostring(tank)))
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local attribute="unknown" --#WAREHOUSE.Attribute
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if transport then
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attribute=WAREHOUSE.Attribute.TRANSPORT
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elseif fighter then
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attribute=WAREHOUSE.Attribute.FIGHTER
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elseif tanker then
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attribute=WAREHOUSE.Attribute.TANKER
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elseif awacs then
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attribute=WAREHOUSE.Attribute.AWACS
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elseif artillery then
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attribute=WAREHOUSE.Attribute.ARTILLERY
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elseif infantry then
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attribute=WAREHOUSE.Attribute.INFANTRY
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elseif attackhelicopter then
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attribute=WAREHOUSE.Attribute.ATTACKHELICOPTER
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elseif bomber then
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attribute=WAREHOUSE.Attribute.BOMBER
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elseif tank then
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attribute=WAREHOUSE.Attribute.TANK
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end
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-- Add this n times to the table.
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for i=1,n do
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table.insert(self.stock, {templatename=templategroupname, category=DCScategory, type=DCStype, transport=transport, fighther=fighter, tanker=tanker, awacs=awacs, artillery=artillery})
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local stockitem={} --#WAREHOUSE.Stockitem
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stockitem.templatename=templategroupname
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stockitem.category=DCScategory
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stockitem.attribute=attribute
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stockitem.unittype=DCStype
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table.insert(self.stock, stockitem)
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end
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else
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@ -441,15 +492,19 @@ end
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--- Filter stock assets by table entry.
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-- @param #WAREHOUSE self
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-- @param #WAREHOUSE.Stock stock
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-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
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-- @param #string item Descriptor
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-- @param depends value
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-- @param depends value Value of the descriptor.
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-- @return #table Filtered stock items table.
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function WAREHOUSE:_FilterStock(stock, item, value)
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-- Filtered array.
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local filtered={}
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for _,_stock in pairs(stock) do
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-- Loop over stock items.
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for _i,_stock in ipairs(stock) do
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if _stock[item]==value then
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_stock.pos=_i
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table.insert(filtered, _stock)
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end
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end
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@ -457,6 +512,21 @@ function WAREHOUSE:_FilterStock(stock, item, value)
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return filtered
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end
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--- Filter stock assets by table entry.
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-- @param #WAREHOUSE self
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-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
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function WAREHOUSE:_DisplayStockItems(stock)
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local text=self.wid..string.format("Warehouse %s stock assets:\n", self.homebase:GetName())
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for _,_stock in pairs(stock) do
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local mystock=_stock --#WAREHOUSE.Stockitem
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text=text..string.format("template = %s, category = %d, unittype = %s, attribute = %s\n", mystock.templatename, mystock.category, mystock.unittype, mystock.attribute)
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end
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env.info(text)
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MESSAGE:New(text,30):ToAll()
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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