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Various Fixes
-- Documentation fixes with links not working. -- MENU_CLIENT_COMMAND had a small glitch, fixed that one too. -- Implemented new Event Dispatcher. --
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@@ -3,6 +3,8 @@
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-- ===
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--
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-- A FSM can only be in one of a finite number of states.
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-- The machine is in only one state at a time; the state it is in at any given time is called the **current state**.
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-- It can change from one state to another when initiated by an **__internal__ or __external__ triggering event**, which is called a **transition**.
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@@ -46,7 +48,7 @@
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-- ===
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-- # 1) @{Core.Fsm#FSM} class, extends @{Core.Base#BASE}
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-- # 1) @{#FSM} class, extends @{Base#BASE}
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--
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-- 
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--
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