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Various Fixes
-- Documentation fixes with links not working. -- MENU_CLIENT_COMMAND had a small glitch, fixed that one too. -- Implemented new Event Dispatcher. --
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@@ -33,6 +33,7 @@
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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@@ -74,10 +75,9 @@
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<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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<h1>1) <a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a> class, extends <a href="AI.AI_CAP.html##(AI_PATROL_ZONE)">AI.AI<em>CAP#AI</em>PATROL_ZONE</a></h1>
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<h1>1) <a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a> class, extends <a href="AI_CAP.html##(AI_PATROL_ZONE)">AI<em>CAP#AI</em>PATROL_ZONE</a></h1>
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<p>The <a href="##(AI_CAP_ZONE)">#AI<em>CAP</em>ZONE</a> class implements the core functions to patrol a <a href="Zone.html">Zone</a> by an AI <a href="Controllable.html">Controllable</a> or <a href="Group.html">Group</a>
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and automatically engage any airborne enemies that are within a certain range or within a certain zone.</p>
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@@ -151,7 +151,7 @@ When the fuel treshold has been reached, the airplane will fly towards the neare
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that will define when the AI will engage with the detected airborne enemy targets.
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The range can be beyond or smaller than the range of the Patrol Zone.
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The range is applied at the position of the AI.
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Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageRange">AI.AI<em>CAP#AI</em>CAP_ZONE.SetEngageRange</a>() to define that range.</p>
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Use the method <a href="AI_CAP.html##(AI_CAP_ZONE).SetEngageRange">AI<em>CAP#AI</em>CAP_ZONE.SetEngageRange</a>() to define that range.</p>
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<h2>1.4) Set the Zone of Engagement</h2>
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@@ -159,7 +159,7 @@ Use the method <a href="AI.AI_CAP.html##(AI_CAP_ZONE).SetEngageRange">AI.AI<em>C
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<p>An optional <a href="Zone.html">Zone</a> can be set,
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that will define when the AI will engage with the detected airborne enemy targets.
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Use the method <a href="AI.AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI.AI<em>Cap#AI</em>CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
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Use the method <a href="AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI<em>Cap#AI</em>CAP_ZONE.SetEngageZone</a>() to define that Zone.</p>
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<hr/>
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@@ -281,7 +281,7 @@ Use the method <a href="AI.AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI.AI<em>Ca
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).New">AI_CAP_ZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_CAP_ZONE).New">AI_CAP_ZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</a></td>
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<td class="summary">
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<p>Creates a new AI<em>CAP</em>ZONE object</p>
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</td>
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@@ -640,7 +640,7 @@ Use the method <a href="AI.AI_Cap.html##(AI_CAP_ZONE).SetEngageZone">AI.AI<em>Ca
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<dt>
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<a id="#(AI_CAP_ZONE).New" >
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<strong>AI_CAP_ZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed)</strong>
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<strong>AI_CAP_ZONE:New(PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType)</strong>
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</a>
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</dt>
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<dd>
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@@ -678,6 +678,12 @@ The minimum speed of the <a href="Controllable.html">Controllable</a> in km/h.</
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<p><code><em><a href="Dcs.DCSTypes.html##(Speed)">Dcs.DCSTypes#Speed</a> PatrolMaxSpeed </em></code>:
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The maximum speed of the <a href="Controllable.html">Controllable</a> in km/h.</p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(AltitudeType)">Dcs.DCSTypes#AltitudeType</a> PatrolAltType </em></code>:
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The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to RADIO</p>
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</li>
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</ul>
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<h3>Return value</h3>
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