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Various Fixes
-- Documentation fixes with links not working. -- MENU_CLIENT_COMMAND had a small glitch, fixed that one too. -- Implemented new Event Dispatcher. --
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@@ -33,6 +33,7 @@
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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@@ -74,10 +75,10 @@
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<h1>1) <a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a> class, extends <a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a></h1>
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<h1>1) <a href="Client.html##(CLIENT)">Client#CLIENT</a> class, extends <a href="Unit.html##(UNIT)">Unit#UNIT</a></h1>
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<p>Clients are those <strong>Units</strong> defined within the Mission Editor that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>.
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Note that clients are NOT the same as Units, they are NOT necessarily alive.
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The <a href="Wrapper.Client.html##(CLIENT)">Wrapper.Client#CLIENT</a> class is a wrapper class to handle the DCS Unit objects that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>:</p>
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The <a href="Client.html##(CLIENT)">Client#CLIENT</a> class is a wrapper class to handle the DCS Unit objects that have the skillset defined as <strong>Client</strong> or <strong>Player</strong>:</p>
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<ul>
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<li>Wraps the DCS Unit objects with skill level set to Player or Client.</li>
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@@ -129,7 +130,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Alive">CLIENT:Alive(CallBack, CallBackFunction, ...)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).Alive">CLIENT:Alive(CallBackFunction, ...)</a></td>
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<td class="summary">
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<p>Checks for a client alive event and calls a function on a continuous basis.</p>
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</td>
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@@ -299,7 +300,7 @@ If the DCS Unit object does not exist or is nil, the CLIENT methods will return
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLIENT).ShowCargo">CLIENT:ShowCargo()</a></td>
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<td class="summary">
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<p>Shows the <a href="AI.AI_Cargo.html##(CARGO)">AI.AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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<p>Shows the <a href="AI_Cargo.html##(CARGO)">AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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</td>
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</tr>
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<tr>
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@@ -393,7 +394,7 @@ self</p>
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<dt>
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<a id="#(CLIENT).Alive" >
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<strong>CLIENT:Alive(CallBack, CallBackFunction, ...)</strong>
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<strong>CLIENT:Alive(CallBackFunction, ...)</strong>
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</a>
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</dt>
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<dd>
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@@ -404,13 +405,8 @@ self</p>
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<ul>
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<li>
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<p><code><em>#function CallBack </em></code>:
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Function.</p>
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</li>
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<li>
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<p><code><em> CallBackFunction </em></code>: </p>
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<p><code><em>#function CallBackFunction </em></code>:
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Create a function that will be called when a player joins the slot.</p>
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</li>
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<li>
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@@ -859,7 +855,7 @@ is the category of the message (the title).</p>
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<li>
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<p><code><em>#number MessageInterval </em></code>:
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is the interval in seconds between the display of the <a href="Core.Message.html##(MESSAGE)">Core.Message#MESSAGE</a> when the CLIENT is in the air.</p>
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is the interval in seconds between the display of the <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> when the CLIENT is in the air.</p>
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</li>
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<li>
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@@ -969,10 +965,10 @@ self</p>
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</dt>
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<dd>
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<p>Shows the <a href="AI.AI_Cargo.html##(CARGO)">AI.AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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<p>Shows the <a href="AI_Cargo.html##(CARGO)">AI_Cargo#CARGO</a> contained within the CLIENT to the player as a message.</p>
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<p>The <a href="AI.AI_Cargo.html##(CARGO)">AI.AI_Cargo#CARGO</a> is shown using the <a href="Core.Message.html##(MESSAGE)">Core.Message#MESSAGE</a> distribution system.</p>
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<p>The <a href="AI_Cargo.html##(CARGO)">AI_Cargo#CARGO</a> is shown using the <a href="Message.html##(MESSAGE)">Message#MESSAGE</a> distribution system.</p>
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</dd>
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</dl>
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