mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Various Fixes
-- Documentation fixes with links not working. -- MENU_CLIENT_COMMAND had a small glitch, fixed that one too. -- Implemented new Event Dispatcher. --
This commit is contained in:
@@ -33,6 +33,7 @@
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fsm.html">Fsm</a></li>
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@@ -76,24 +77,24 @@
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<hr/>
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<h1>1) <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> class, extends <a href="Core.Base.html##(BASE)">Core.Base#BASE</a></h1>
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<p>The <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> class defines the core functions that define a collection of objects.
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<h1>1) <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
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<p>The <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> class defines the core functions that define a collection of objects.
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A SET provides iterators to iterate the SET, but will <strong>temporarily</strong> yield the ForEach interator loop at defined <strong>"intervals"</strong> to the mail simulator loop.
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In this way, large loops can be done while not blocking the simulator main processing loop.
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The default <strong>"yield interval"</strong> is after 10 objects processed.
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The default <strong>"time interval"</strong> is after 0.001 seconds.</p>
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<h2>1.1) Add or remove objects from the SET</h2>
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<p>Some key core functions are <a href="Core.Set.html##(SET_BASE).Add">Core.Set#SET_BASE.Add</a> and <a href="Core.Set.html##(SET_BASE).Remove">Core.Set#SET_BASE.Remove</a> to add or remove objects from the SET in your logic.</p>
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<p>Some key core functions are <a href="Set.html##(SET_BASE).Add">Set#SET_BASE.Add</a> and <a href="Set.html##(SET_BASE).Remove">Set#SET_BASE.Remove</a> to add or remove objects from the SET in your logic.</p>
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<h2>1.2) Define the SET iterator <strong>"yield interval"</strong> and the <strong>"time interval"</strong></h2>
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<p>Modify the iterator intervals with the <a href="Core.Set.html##(SET_BASE).SetInteratorIntervals">Core.Set#SET_BASE.SetInteratorIntervals</a> method.
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<p>Modify the iterator intervals with the <a href="Set.html##(SET_BASE).SetInteratorIntervals">Set#SET_BASE.SetInteratorIntervals</a> method.
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You can set the <strong>"yield interval"</strong>, and the <strong>"time interval"</strong>. (See above).</p>
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<hr/>
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<h1>2) <a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> class, extends <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Core.Set.html##(SET_GROUP)">Core.Set#SET_GROUP</a> class to build sets of groups belonging to certain:</p>
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<h1>2) <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> class to build sets of groups belonging to certain:</p>
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<ul>
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<li>Coalitions</li>
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@@ -110,7 +111,7 @@ You can set the <strong>"yield interval"</strong>, and the <strong>"time interva
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</ul>
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<h2>2.2) Add or Remove GROUP(s) from SET_GROUP: </h2>
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<p>GROUPS can be added and removed using the <a href="Core.Set.html##(SET_GROUP).AddGroupsByName">Core.Set#SET_GROUP.AddGroupsByName</a> and <a href="Core.Set.html##(SET_GROUP).RemoveGroupsByName">Core.Set#SET_GROUP.RemoveGroupsByName</a> respectively.
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<p>GROUPS can be added and removed using the <a href="Set.html##(SET_GROUP).AddGroupsByName">Set#SET_GROUP.AddGroupsByName</a> and <a href="Set.html##(SET_GROUP).RemoveGroupsByName">Set#SET_GROUP.RemoveGroupsByName</a> respectively.
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These methods take a single GROUP name or an array of GROUP names to be added or removed from SET_GROUP.</p>
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<h2>2.3) SET_GROUP filter criteria: </h2>
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@@ -133,7 +134,7 @@ Filter criteria are defined by:</p>
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<p>Planned filter criteria within development are (so these are not yet available):</p>
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<ul>
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<li><a href="##(SET_GROUP).FilterZones">SET_GROUP.FilterZones</a>: Builds the SET_GROUP with the groups within a <a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>.</li>
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<li><a href="##(SET_GROUP).FilterZones">SET_GROUP.FilterZones</a>: Builds the SET_GROUP with the groups within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
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</ul>
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<h2>2.4) SET_GROUP iterators:</h2>
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@@ -150,8 +151,8 @@ The following iterator methods are currently available within the SET</em>GROUP:
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<hr/>
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<h1>3) <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> class, extends <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Core.Set.html##(SET_UNIT)">Core.Set#SET_UNIT</a> class to build sets of units belonging to certain:</p>
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<h1>3) <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Set.html##(SET_UNIT)">Set#SET_UNIT</a> class to build sets of units belonging to certain:</p>
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<ul>
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<li>Coalitions</li>
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@@ -169,7 +170,7 @@ The following iterator methods are currently available within the SET</em>GROUP:
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</ul>
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<h2>3.2) Add or Remove UNIT(s) from SET_UNIT: </h2>
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<p>UNITs can be added and removed using the <a href="Core.Set.html##(SET_UNIT).AddUnitsByName">Core.Set#SET_UNIT.AddUnitsByName</a> and <a href="Core.Set.html##(SET_UNIT).RemoveUnitsByName">Core.Set#SET_UNIT.RemoveUnitsByName</a> respectively.
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<p>UNITs can be added and removed using the <a href="Set.html##(SET_UNIT).AddUnitsByName">Set#SET_UNIT.AddUnitsByName</a> and <a href="Set.html##(SET_UNIT).RemoveUnitsByName">Set#SET_UNIT.RemoveUnitsByName</a> respectively.
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These methods take a single UNIT name or an array of UNIT names to be added or removed from SET_UNIT.</p>
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<h2>3.3) SET_UNIT filter criteria: </h2>
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@@ -193,7 +194,7 @@ Filter criteria are defined by:</p>
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<p>Planned filter criteria within development are (so these are not yet available):</p>
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<ul>
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<li><a href="##(SET_UNIT).FilterZones">SET_UNIT.FilterZones</a>: Builds the SET_UNIT with the units within a <a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>.</li>
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<li><a href="##(SET_UNIT).FilterZones">SET_UNIT.FilterZones</a>: Builds the SET_UNIT with the units within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
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</ul>
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<h2>3.4) SET_UNIT iterators:</h2>
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@@ -217,8 +218,8 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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<hr/>
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<h1>4) <a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> class, extends <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Core.Set.html##(SET_CLIENT)">Core.Set#SET_CLIENT</a> class to build sets of units belonging to certain:</p>
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<h1>4) <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Set.html##(SET_CLIENT)">Set#SET_CLIENT</a> class to build sets of units belonging to certain:</p>
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<ul>
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<li>Coalitions</li>
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@@ -236,7 +237,7 @@ The following iterator methods are currently available within the SET</em>UNIT:<
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</ul>
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<h2>4.2) Add or Remove CLIENT(s) from SET_CLIENT: </h2>
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<p>CLIENTs can be added and removed using the <a href="Core.Set.html##(SET_CLIENT).AddClientsByName">Core.Set#SET_CLIENT.AddClientsByName</a> and <a href="Core.Set.html##(SET_CLIENT).RemoveClientsByName">Core.Set#SET_CLIENT.RemoveClientsByName</a> respectively.
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<p>CLIENTs can be added and removed using the <a href="Set.html##(SET_CLIENT).AddClientsByName">Set#SET_CLIENT.AddClientsByName</a> and <a href="Set.html##(SET_CLIENT).RemoveClientsByName">Set#SET_CLIENT.RemoveClientsByName</a> respectively.
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These methods take a single CLIENT name or an array of CLIENT names to be added or removed from SET_CLIENT.</p>
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<h2>4.3) SET_CLIENT filter criteria: </h2>
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@@ -260,7 +261,7 @@ Filter criteria are defined by:</p>
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<p>Planned filter criteria within development are (so these are not yet available):</p>
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<ul>
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<li><a href="##(SET_CLIENT).FilterZones">SET_CLIENT.FilterZones</a>: Builds the SET_CLIENT with the clients within a <a href="Core.Zone.html##(ZONE)">Core.Zone#ZONE</a>.</li>
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<li><a href="##(SET_CLIENT).FilterZones">SET_CLIENT.FilterZones</a>: Builds the SET_CLIENT with the clients within a <a href="Zone.html##(ZONE)">Zone#ZONE</a>.</li>
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</ul>
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<h2>4.4) SET_CLIENT iterators:</h2>
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@@ -274,8 +275,8 @@ The following iterator methods are currently available within the SET</em>CLIENT
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<hr/>
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<h1>5) <a href="Core.Set.html##(SET_AIRBASE)">Core.Set#SET_AIRBASE</a> class, extends <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Core.Set.html##(SET_AIRBASE)">Core.Set#SET_AIRBASE</a> class to build sets of airbases optionally belonging to certain:</p>
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<h1>5) <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a> class, extends <a href="Set.html##(SET_BASE)">Set#SET_BASE</a></h1>
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<p>Mission designers can use the <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a> class to build sets of airbases optionally belonging to certain:</p>
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<ul>
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<li>Coalitions</li>
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@@ -289,7 +290,7 @@ The following iterator methods are currently available within the SET</em>CLIENT
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</ul>
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<h2>5.2) Add or Remove AIRBASEs from SET_AIRBASE </h2>
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<p>AIRBASEs can be added and removed using the <a href="Core.Set.html##(SET_AIRBASE).AddAirbasesByName">Core.Set#SET_AIRBASE.AddAirbasesByName</a> and <a href="Core.Set.html##(SET_AIRBASE).RemoveAirbasesByName">Core.Set#SET_AIRBASE.RemoveAirbasesByName</a> respectively.
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<p>AIRBASEs can be added and removed using the <a href="Set.html##(SET_AIRBASE).AddAirbasesByName">Set#SET_AIRBASE.AddAirbasesByName</a> and <a href="Set.html##(SET_AIRBASE).RemoveAirbasesByName">Set#SET_AIRBASE.RemoveAirbasesByName</a> respectively.
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These methods take a single AIRBASE name or an array of AIRBASE names to be added or removed from SET_AIRBASE.</p>
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<h2>5.3) SET_AIRBASE filter criteria </h2>
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@@ -431,7 +432,7 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_AIRBASE).FindNearestAirbaseFromPointVec2">SET_AIRBASE:FindNearestAirbaseFromPointVec2(PointVec2)</a></td>
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<td class="summary">
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<p>Iterate the SET_AIRBASE while identifying the nearest <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
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<p>Iterate the SET_AIRBASE while identifying the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
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</td>
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</tr>
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<tr>
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@@ -465,13 +466,13 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Add">SET_BASE:Add(ObjectName, Object)</a></td>
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<td class="summary">
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<p>Adds a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object in the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a>, using a given ObjectName as the index.</p>
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<p>Adds a <a href="Base.html##(BASE)">Base#BASE</a> object in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a>, using a given ObjectName as the index.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).AddObject">SET_BASE:AddObject(Object)</a></td>
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<td class="summary">
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<p>Adds a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object in the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a>, using the Object Name as the index.</p>
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<p>Adds a <a href="Base.html##(BASE)">Base#BASE</a> object in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a>, using the Object Name as the index.</p>
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</td>
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</tr>
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<tr>
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@@ -489,7 +490,7 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Count">SET_BASE:Count()</a></td>
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<td class="summary">
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<p>Retrieves the amount of objects in the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> and derived classes.</p>
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<p>Retrieves the amount of objects in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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</td>
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</tr>
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<tr>
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@@ -519,7 +520,7 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).FindNearestObjectFromPointVec2">SET_BASE:FindNearestObjectFromPointVec2(PointVec2)</a></td>
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<td class="summary">
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<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
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<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
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</td>
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</tr>
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<tr>
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@@ -537,7 +538,7 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Get">SET_BASE:Get(ObjectName)</a></td>
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<td class="summary">
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<p>Gets a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object from the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
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<p>Gets a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
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</td>
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</tr>
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<tr>
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@@ -567,7 +568,7 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Remove">SET_BASE:Remove(ObjectName)</a></td>
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<td class="summary">
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<p>Removes a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object from the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
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<p>Removes a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
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</td>
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</tr>
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<tr>
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@@ -633,7 +634,7 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE)._Find">SET_BASE:_Find(ObjectName)</a></td>
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<td class="summary">
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<p>Finds an <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object based on the object Name.</p>
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<p>Finds an <a href="Base.html##(BASE)">Base#BASE</a> object based on the object Name.</p>
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</td>
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</tr>
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</table>
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@@ -1422,21 +1423,21 @@ The AIRBASE</p>
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</dt>
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<dd>
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<p>Iterate the SET_AIRBASE while identifying the nearest <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
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<p>Iterate the SET_AIRBASE while identifying the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a> from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> PointVec2 </em></code>:
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A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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A <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> object from where to evaluate the closest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>:</em>
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The closest <a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a>.</p>
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The closest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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</dd>
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</dl>
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@@ -1562,7 +1563,7 @@ A single name or an array of AIRBASE names.</p>
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</dt>
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<dd>
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<p>Adds a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object in the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a>, using a given ObjectName as the index.</p>
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<p>Adds a <a href="Base.html##(BASE)">Base#BASE</a> object in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a>, using a given ObjectName as the index.</p>
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<h3>Parameters</h3>
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<ul>
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@@ -1593,7 +1594,7 @@ The added BASE Object.</p>
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</dt>
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<dd>
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<p>Adds a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object in the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a>, using the Object Name as the index.</p>
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<p>Adds a <a href="Base.html##(BASE)">Base#BASE</a> object in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a>, using the Object Name as the index.</p>
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<h3>Parameter</h3>
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<ul>
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@@ -1647,7 +1648,7 @@ The added BASE Object.</p>
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</dt>
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||||
<dd>
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<p>Retrieves the amount of objects in the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> and derived classes.</p>
|
||||
<p>Retrieves the amount of objects in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
|
||||
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<h3>Return value</h3>
|
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|
||||
@@ -1732,14 +1733,14 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>.</p>
|
||||
<p>Iterate the SET_BASE while identifying the nearest object from a <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a>.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> PointVec2 </em></code>:
|
||||
A <a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
|
||||
A <a href="Point.html##(POINT_VEC2)">Point#POINT_VEC2</a> object from where to evaluate the closest object in the set.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
@@ -1827,7 +1828,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Gets a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object from the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
|
||||
<p>Gets a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@@ -1941,7 +1942,7 @@ DBObject = SET_BASE:New()</code></pre>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Removes a <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object from the <a href="Core.Set.html##(SET_BASE)">Core.Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
|
||||
<p>Removes a <a href="Base.html##(BASE)">Base#BASE</a> object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes, based on the Object Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
@@ -2165,7 +2166,7 @@ self</p>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Finds an <a href="Core.Base.html##(BASE)">Core.Base#BASE</a> object based on the object Name.</p>
|
||||
<p>Finds an <a href="Base.html##(BASE)">Base#BASE</a> object based on the object Name.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
|
||||
Reference in New Issue
Block a user