Various Fixes

-- Documentation fixes with links not working.
-- MENU_CLIENT_COMMAND had a small glitch, fixed that one too.
-- Implemented new Event Dispatcher.
--
This commit is contained in:
FlightControl
2017-02-04 15:16:32 +01:00
parent be4d51237b
commit 52f4051901
104 changed files with 65657 additions and 749 deletions

View File

@@ -33,6 +33,7 @@
<li><a href="Controllable.html">Controllable</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
<li><a href="Escort.html">Escort</a></li>
<li><a href="Event.html">Event</a></li>
<li><a href="Fsm.html">Fsm</a></li>
@@ -74,7 +75,7 @@
<h1>1) <a href="##(TASK)">#TASK</a> class, extends <a href="Core.Base.html##(BASE)">Core.Base#BASE</a></h1>
<h1>1) <a href="##(TASK)">#TASK</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<h2>1.1) The <a href="##(TASK)">#TASK</a> class implements the methods for task orchestration within MOOSE. </h2>
<p>The class provides a couple of methods to:</p>
@@ -327,7 +328,7 @@ Use the method <a href="##(TASK).AddScore">TASK.AddScore</a>() to add scores whe
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK).JoinUnit">TASK:JoinUnit(PlayerUnit)</a></td>
<td class="name" nowrap="nowrap"><a href="##(TASK).JoinUnit">TASK:JoinUnit(PlayerUnit, PlayerGroup)</a></td>
<td class="summary">
<p>Add a PlayerUnit to join the Task.</p>
</td>
@@ -1310,7 +1311,7 @@ self</p>
<dt>
<a id="#(TASK).JoinUnit" >
<strong>TASK:JoinUnit(PlayerUnit)</strong>
<strong>TASK:JoinUnit(PlayerUnit, PlayerGroup)</strong>
</a>
</dt>
<dd>
@@ -1322,13 +1323,19 @@ self</p>
If the Unit was not part of the Task, false is returned.
If the Unit is part of the Task, true is returned.</p>
<h3>Parameter</h3>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Unit.html##(UNIT)">Wrapper.Unit#UNIT</a> PlayerUnit </em></code>:
The CLIENT or UNIT of the Player joining the Mission.</p>
</li>
<li>
<p><code><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a> PlayerGroup </em></code>:
The GROUP of the player joining the Mission.</p>
</li>
</ul>
<h3>Return value</h3>