mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/develop' into develop
This commit is contained in:
commit
5329da32eb
@ -2033,12 +2033,10 @@ end
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--
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-- Spawn_Plane:SpawnAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Krymsk ), SPAWN.Takeoff.Cold, nil, AIRBASE.TerminalType.OpenBig )
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--
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function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalType, EmergencyAirSpawn, Parkingdata ) -- R2.2, R2.4
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--self:F( { self.SpawnTemplatePrefix, SpawnAirbase, Takeoff, TakeoffAltitude, TerminalType } )
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function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalType, EmergencyAirSpawn, Parkingdata )
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-- Get position of airbase.
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local PointVec3 = SpawnAirbase:GetCoordinate()
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--self:T2( PointVec3 )
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-- Set take off type. Default is hot.
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Takeoff = Takeoff or SPAWN.Takeoff.Hot
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@ -2048,39 +2046,24 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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EmergencyAirSpawn = true
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end
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--self:F( { SpawnIndex = self.SpawnIndex } )
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if self:_GetSpawnIndex( self.SpawnIndex + 1 ) then
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-- Get group template.
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local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
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--self:F( { SpawnTemplate = SpawnTemplate } )
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if SpawnTemplate then
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-- Check if the aircraft with the specified SpawnIndex is already spawned.
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-- If yes, ensure that the aircraft is spawned at the same aircraft spot.
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local GroupAlive = self:GetGroupFromIndex( self.SpawnIndex )
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--self:F( { GroupAlive = GroupAlive } )
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-- Debug output
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--self:T2( { "Current point of ", self.SpawnTemplatePrefix, SpawnAirbase } )
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-- Template group, unit and its attributes.
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local TemplateGroup = GROUP:FindByName( self.SpawnTemplatePrefix )
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local TemplateUnit = TemplateGroup:GetUnit( 1 )
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local group = GROUP:FindByName( self.SpawnTemplatePrefix )
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local unit = group:GetUnit( 1 )
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-- General category of spawned group.
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local group = TemplateGroup
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local istransport = group:HasAttribute( "Transports" ) and group:HasAttribute( "Planes" )
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local isawacs = group:HasAttribute( "AWACS" )
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local isfighter = group:HasAttribute( "Fighters" ) or group:HasAttribute( "Interceptors" ) or group:HasAttribute( "Multirole fighters" ) or (group:HasAttribute( "Bombers" ) and not group:HasAttribute( "Strategic bombers" ))
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local isbomber = group:HasAttribute( "Strategic bombers" )
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local istanker = group:HasAttribute( "Tankers" )
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local ishelo = TemplateUnit:HasAttribute( "Helicopters" )
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local ishelo = unit:HasAttribute( "Helicopters" )
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-- Number of units in the group. With grouping this can actually differ from the template group size!
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local nunits = #SpawnTemplate.units
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@ -2098,40 +2081,30 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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local AirbaseCategory = SpawnAirbase:GetAirbaseCategory()
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--self:F( { AirbaseCategory = AirbaseCategory } )
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-- Set airdromeId.
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-- Set airdrome ID. For helipads and ships we need to add the helipad ID and linked unit.
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SpawnPoint.airdromeId = AirbaseID
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if AirbaseCategory == Airbase.Category.SHIP then
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SpawnPoint.linkUnit = AirbaseID
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SpawnPoint.helipadId = AirbaseID
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elseif AirbaseCategory == Airbase.Category.HELIPAD then
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SpawnPoint.linkUnit = AirbaseID
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SpawnPoint.helipadId = AirbaseID
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elseif AirbaseCategory == Airbase.Category.AIRDROME then
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SpawnPoint.airdromeId = AirbaseID
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end
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-- Set waypoint type/action.
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SpawnPoint.alt = 0
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SpawnPoint.type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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SpawnPoint.alt = 0
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SpawnPoint.type = GROUPTEMPLATE.Takeoff[Takeoff][1] -- type
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SpawnPoint.action = GROUPTEMPLATE.Takeoff[Takeoff][2] -- action
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-- Check if we spawn on ground.
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local spawnonground = not (Takeoff == SPAWN.Takeoff.Air)
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--self:T2( { spawnonground = spawnonground, TOtype = Takeoff, TOair = Takeoff == SPAWN.Takeoff.Air } )
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-- Check where we actually spawn if we spawn on ground.
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local spawnonship = false
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local spawnonfarp = false
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local spawnonrunway = false
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local spawnonairport = false
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if spawnonground then
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if AirbaseCategory == Airbase.Category.SHIP then
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spawnonship = true
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elseif AirbaseCategory == Airbase.Category.HELIPAD then
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spawnonfarp = true
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elseif AirbaseCategory == Airbase.Category.AIRDROME then
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spawnonairport = true
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end
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spawnonrunway = Takeoff == SPAWN.Takeoff.Runway
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local autoparking=false
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if SpawnAirbase.isAirdrome then
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autoparking=false
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else
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autoparking=true
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end
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-- Array with parking spots coordinates.
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@ -2147,8 +2120,8 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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-- Set terminal type.
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local termtype = TerminalType
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if spawnonrunway then
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if spawnonship then
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if Takeoff==SPAWN.Takeoff.Runway then
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if SpawnAirbase.isShip then
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-- Looks like there are no runway spawn spots on the stennis!
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if ishelo then
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termtype = AIRBASE.TerminalType.HelicopterUsable
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@ -2168,9 +2141,8 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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local verysafe = false
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-- Number of free parking spots at the airbase.
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if spawnonship or spawnonfarp or spawnonrunway then
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if autoparking then
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-- These places work procedural and have some kind of build in queue ==> Less effort.
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--self:T2( string.format( "Group %s is spawned on farp/ship/runway %s.", self.SpawnTemplatePrefix, SpawnAirbase:GetName() ) )
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nfree = SpawnAirbase:GetFreeParkingSpotsNumber( termtype, true )
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spots = SpawnAirbase:GetFreeParkingSpotsTable( termtype, true )
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elseif Parkingdata~=nil then
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@ -2182,18 +2154,18 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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if termtype == nil then
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-- Helo is spawned. Try exclusive helo spots first.
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--self:T2( string.format( "Helo group %s is at %s using terminal type %d.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), AIRBASE.TerminalType.HelicopterOnly ) )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( TemplateGroup, AIRBASE.TerminalType.HelicopterOnly, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( group, AIRBASE.TerminalType.HelicopterOnly, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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nfree = #spots
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if nfree < nunits then
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-- Not enough helo ports. Let's try also other terminal types.
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--self:T2( string.format( "Helo group %s is at %s using terminal type %d.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), AIRBASE.TerminalType.HelicopterUsable ) )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( TemplateGroup, AIRBASE.TerminalType.HelicopterUsable, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( group, AIRBASE.TerminalType.HelicopterUsable, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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nfree = #spots
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end
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else
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-- No terminal type specified. We try all spots except shelters.
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--self:T2( string.format( "Helo group %s is at %s using terminal type %d.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), termtype ) )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( TemplateGroup, termtype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( group, termtype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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nfree = #spots
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end
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else
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@ -2202,44 +2174,33 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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if isbomber or istransport or istanker or isawacs then
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-- First we fill the potentially bigger spots.
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--self:T2( string.format( "Transport/bomber group %s is at %s using terminal type %d.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), AIRBASE.TerminalType.OpenBig ) )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( TemplateGroup, AIRBASE.TerminalType.OpenBig, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( group, AIRBASE.TerminalType.OpenBig, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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nfree = #spots
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if nfree < nunits then
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-- Now we try the smaller ones.
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--self:T2( string.format( "Transport/bomber group %s is at %s using terminal type %d.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), AIRBASE.TerminalType.OpenMedOrBig ) )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( TemplateGroup, AIRBASE.TerminalType.OpenMedOrBig, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( group, AIRBASE.TerminalType.OpenMedOrBig, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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nfree = #spots
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end
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else
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--self:T2( string.format( "Fighter group %s is at %s using terminal type %d.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), AIRBASE.TerminalType.FighterAircraft ) )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( TemplateGroup, AIRBASE.TerminalType.FighterAircraft, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( group, AIRBASE.TerminalType.FighterAircraft, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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nfree = #spots
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end
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else
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-- Terminal type explicitly given.
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--self:T2( string.format( "Plane group %s is at %s using terminal type %s.", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), tostring( termtype ) ) )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( TemplateGroup, termtype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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spots = SpawnAirbase:FindFreeParkingSpotForAircraft( group, termtype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nunits, Parkingdata )
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nfree = #spots
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end
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end
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end
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-- Debug: Get parking data.
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--[[
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local parkingdata=SpawnAirbase:GetParkingSpotsTable(termtype)
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--self:T2(string.format("Parking at %s, terminal type %s:", SpawnAirbase:GetName(), tostring(termtype)))
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for _,_spot in pairs(parkingdata) do
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--self:T2(string.format("%s, Termin Index = %3d, Term Type = %03d, Free = %5s, TOAC = %5s, Term ID0 = %3d, Dist2Rwy = %4d",
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SpawnAirbase:GetName(), _spot.TerminalID, _spot.TerminalType,tostring(_spot.Free),tostring(_spot.TOAC),_spot.TerminalID0,_spot.DistToRwy))
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end
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--self:T2(string.format("%s at %s: free parking spots = %d - number of units = %d", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), nfree, nunits))
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]]
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-- Set this to true if not enough spots are available for emergency air start.
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local _notenough = false
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-- Need to differentiate some cases again.
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if spawnonship or spawnonfarp or spawnonrunway then
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if autoparking then
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-- On free spot required in these cases.
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if nfree >= 1 then
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@ -2257,7 +2218,7 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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_notenough = true
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end
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elseif spawnonairport then
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else
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if nfree >= nunits then
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@ -2279,13 +2240,10 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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self:E( string.format( "WARNING: Group %s has no parking spots at %s ==> air start!", self.SpawnTemplatePrefix, SpawnAirbase:GetName() ) )
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-- Not enough parking spots at the airport ==> Spawn in air.
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spawnonground = false
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spawnonship = false
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spawnonfarp = false
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spawnonrunway = false
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autoparking=false
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-- Set waypoint type/action to turning point.
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SpawnPoint.type = GROUPTEMPLATE.Takeoff[GROUP.Takeoff.Air][1] -- type = Turning Point
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SpawnPoint.type = GROUPTEMPLATE.Takeoff[GROUP.Takeoff.Air][1] -- type = Turning Point
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SpawnPoint.action = GROUPTEMPLATE.Takeoff[GROUP.Takeoff.Air][2] -- action = Turning Point
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-- Adjust altitude to be 500-1000 m above the airbase.
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@ -2327,7 +2285,6 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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SpawnTemplate.parked = true
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for UnitID = 1, nunits do
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--self:T2( 'Before Translation SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
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-- Template of the current unit.
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local UnitTemplate = SpawnTemplate.units[UnitID]
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@ -2343,9 +2300,7 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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if spawnonground then
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-- Ships and FARPS seem to have a build in queue.
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if spawnonship or spawnonfarp or spawnonrunway then
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--self:T2( string.format( "Group %s spawning at farp, ship or runway %s.", self.SpawnTemplatePrefix, SpawnAirbase:GetName() ) )
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if autoparking then
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-- Spawn on ship. We take only the position of the ship.
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SpawnTemplate.units[UnitID].x = PointVec3.x -- TX
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@ -2354,20 +2309,15 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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else
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--self:T2( string.format( "Group %s spawning at airbase %s on parking spot id %d", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), parkingindex[UnitID] ) )
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-- Get coordinates of parking spot.
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SpawnTemplate.units[UnitID].x = parkingspots[UnitID].x
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SpawnTemplate.units[UnitID].y = parkingspots[UnitID].z
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SpawnTemplate.units[UnitID].alt = parkingspots[UnitID].y
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-- parkingspots[UnitID]:MarkToAll(string.format("Group %s spawning at airbase %s on parking spot id %d", self.SpawnTemplatePrefix, SpawnAirbase:GetName(), parkingindex[UnitID]))
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end
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else
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--self:T2( string.format( "Group %s spawning in air at %s.", self.SpawnTemplatePrefix, SpawnAirbase:GetName() ) )
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-- Spawn in air as requested initially. Original template orientation is perserved, altitude is already correctly set.
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SpawnTemplate.units[UnitID].x = TX
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SpawnTemplate.units[UnitID].y = TY
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@ -2381,11 +2331,6 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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if parkingindex[UnitID] then
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UnitTemplate.parking = parkingindex[UnitID]
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end
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-- Debug output.
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--self:T2( string.format( "Group %s unit number %d: Parking = %s", self.SpawnTemplatePrefix, UnitID, tostring( UnitTemplate.parking ) ) )
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--self:T2( string.format( "Group %s unit number %d: Parking ID = %s", self.SpawnTemplatePrefix, UnitID, tostring( UnitTemplate.parking_id ) ) )
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--self:T2( 'After Translation SpawnTemplate.units[' .. UnitID .. '].x = ' .. SpawnTemplate.units[UnitID].x .. ', SpawnTemplate.units[' .. UnitID .. '].y = ' .. SpawnTemplate.units[UnitID].y )
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end
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end
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@ -2405,14 +2350,15 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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-- When spawned in the air, we need to generate a Takeoff Event.
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if Takeoff == GROUP.Takeoff.Air then
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for UnitID, UnitSpawned in pairs( GroupSpawned:GetUnits() ) do
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SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() }, 5 )
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--SCHEDULER:New( nil, BASE.CreateEventTakeoff, { GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject() }, 5 ) --No need to create a new SCHEDULER instance every time!
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self:ScheduleOnce(5, BASE.CreateEventTakeoff, {GroupSpawned, timer.getTime(), UnitSpawned:GetDCSObject()})
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end
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end
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-- Check if we accidentally spawned on the runway. Needs to be schedules, because group is not immidiately alive.
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if Takeoff ~= SPAWN.Takeoff.Runway and Takeoff ~= SPAWN.Takeoff.Air and spawnonairport then
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SCHEDULER:New( nil, AIRBASE.CheckOnRunWay, { SpawnAirbase, GroupSpawned, 75, true }, 1.0 )
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end
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--if Takeoff ~= SPAWN.Takeoff.Runway and Takeoff ~= SPAWN.Takeoff.Air and spawnonairport then
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-- SCHEDULER:New( nil, AIRBASE.CheckOnRunWay, { SpawnAirbase, GroupSpawned, 75, true }, 1.0 )
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--end
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return GroupSpawned
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end
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@ -1038,12 +1038,14 @@ end
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self:_InitParkingSpots()
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-- Some heliports identify as airdromes in the airbase category. This is buggy in the descriptors category but also in the getCategory() and getCategoryEx() functions.
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-- Well, thinking about it, this is actually not that "buggy" since these are really helicopter airdromes, which do not have an automatic parking spot routine.
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-- I am still changing the category but marking it as airdrome and heliport at the same time via isAirdrome=true and isHelipad=true (important in SPAWN.SpawnAtAirbase).
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-- The main reason for changing the category is to be able to filter airdromes from helipads, e.g. in SET_AIRBASE.
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if self.category==Airbase.Category.AIRDROME and (Nrunways==0 or self.NparkingTotal==self.NparkingTerminal[AIRBASE.TerminalType.HelicopterOnly]) then
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self:E(string.format("WARNING: %s identifies as airdrome (category=0) but has no runways or just helo parking ==> will change to helipad (category=1)", self.AirbaseName))
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--self:E(string.format("WARNING: %s identifies as airdrome (category=0) but has no runways or just helo parking ==> will change to helipad (category=1)", self.AirbaseName))
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self.category=Airbase.Category.HELIPAD
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self.isAirdrome=false
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self.isAirdrome=true
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self.isHelipad=true
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--self:GetCoordinate():MarkToAll("Helipad not airdrome")
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end
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-- Get 2D position vector.
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@ -1052,7 +1054,6 @@ end
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-- Init coordinate.
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self:GetCoordinate()
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-- Storage.
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self.storage=_DATABASE:AddStorage(AirbaseName)
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||||
|
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