GROUP / customizes, TTS Callsigns

Added function to get customized TTS friendly callsigns from the GROUP
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Thomas 2022-09-12 14:38:44 +02:00 committed by GitHub
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@ -2767,94 +2767,82 @@ function GROUP:GetHighestThreat()
return nil, nil
end
--do -- Smoke
--- Get TTS friendly, optionally customized callsign mainly for **player groups**. A customized callsign is taken from the #GROUP name, after an optional '#' sign, e.g. "Aerial 1-1#Ghostrider" resulting in "Ghostrider 9", or,
-- if that isn't available, from the playername, as set in the mission editor main screen, after an optional '|' sign (actually, more of a personal call sign), e.g. "Apple|Moose" results in "Moose 9 1". Options see below.
-- @param #GROUP self
-- @param #boolean ShortCallsign Return a shortened customized callsign, i.e. "Ghostrider 9" and not "Ghostrider 9 1"
-- @param #boolean (Player only) Keepnumber Return customized callsign, incl optional numbers at the end, e.g. "Aerial 1-1#Ghostrider 109" results in "Ghostrider 109", if you want to e.g. use historical US Navy Callsigns
-- @param #table CallsignTranslations with DCS callsigns as keys and replacements as values
-- @return #string Callsign
-- @usage
-- -- Set Custom CAP Flight Callsigns for use with TTS
-- mygroup:GetCustomCallSign(true,false,{
-- Devil = 'Bengal',
-- Snake = 'Winder',
-- Colt = 'Camelot',
-- Enfield = 'Victory',
-- Uzi = 'Evil Eye'
-- })
--
----- Signal a flare at the position of the GROUP.
---- @param #GROUP self
---- @param Utilities.Utils#FLARECOLOR FlareColor
--function GROUP:Flare( FlareColor )
-- self:F2()
-- trigger.action.signalFlare( self:GetVec3(), FlareColor , 0 )
--end
-- results in this outcome if the group has Callsign "Enfield 9 1" on the 1st #UNIT of the group:
--
----- Signal a white flare at the position of the GROUP.
---- @param #GROUP self
--function GROUP:FlareWhite()
-- self:F2()
-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.White , 0 )
--end
-- 'Victory 9'
--
----- Signal a yellow flare at the position of the GROUP.
---- @param #GROUP self
--function GROUP:FlareYellow()
-- self:F2()
-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Yellow , 0 )
--end
--
----- Signal a green flare at the position of the GROUP.
---- @param #GROUP self
--function GROUP:FlareGreen()
-- self:F2()
-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Green , 0 )
--end
--
----- Signal a red flare at the position of the GROUP.
---- @param #GROUP self
--function GROUP:FlareRed()
-- self:F2()
-- local Vec3 = self:GetVec3()
-- if Vec3 then
-- trigger.action.signalFlare( Vec3, trigger.flareColor.Red, 0 )
-- end
--end
--
----- Smoke the GROUP.
---- @param #GROUP self
--function GROUP:Smoke( SmokeColor, Range )
-- self:F2()
-- if Range then
-- trigger.action.smoke( self:GetRandomVec3( Range ), SmokeColor )
-- else
-- trigger.action.smoke( self:GetVec3(), SmokeColor )
-- end
--
--end
--
----- Smoke the GROUP Green.
---- @param #GROUP self
--function GROUP:SmokeGreen()
-- self:F2()
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Green )
--end
--
----- Smoke the GROUP Red.
---- @param #GROUP self
--function GROUP:SmokeRed()
-- self:F2()
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Red )
--end
--
----- Smoke the GROUP White.
---- @param #GROUP self
--function GROUP:SmokeWhite()
-- self:F2()
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.White )
--end
--
----- Smoke the GROUP Orange.
---- @param #GROUP self
--function GROUP:SmokeOrange()
-- self:F2()
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Orange )
--end
--
----- Smoke the GROUP Blue.
---- @param #GROUP self
--function GROUP:SmokeBlue()
-- self:F2()
-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Blue )
--end
--
--
--
--end
--
function GROUP:GetCustomCallSign(ShortCallsign,Keepnumber,CallsignTranslations)
self:T("GetCustomCallSign")
local callsign = "Ghost 1"
if self:IsAlive() then
local IsPlayer = self:IsPlayer()
local shortcallsign = self:GetCallsign() or "unknown91" -- e.g.Uzi91, but we want Uzi 9 1
local callsignroot = string.match(shortcallsign, '(%a+)') -- Uzi
self:T("CallSign = " .. callsignroot)
local groupname = self:GetName()
local callnumber = string.match(shortcallsign, "(%d+)$" ) or "91" -- 91
local callnumbermajor = string.char(string.byte(callnumber,1)) -- 9
local callnumberminor = string.char(string.byte(callnumber,2)) -- 1
local personalized = false
if IsPlayer and string.find(groupname,"#") then
-- personalized flight name in group naming
if Keepnumber then
shortcallsign = string.match(groupname,"#(.+)") -- Ghostrider 219
else
shortcallsign = string.match(groupname,"#([%a]+)") -- Ghostrider
end
personalized = true
elseif IsPlayer and string.find(self:GetPlayerName(),"|") then
-- personalized flight name in group naming
shortcallsign = string.match(Group:GetPlayerName(),"|([%a]+)") -- Ghostrider
personalized = true
end
if (not personalized) and CallsignTranslations and CallsignTranslations[callsignroot] then
callsignroot = CallsignTranslations[callsignroot]
end
if personalized then
-- player personalized callsign
if Keepnumber then
return shortcallsign -- Ghostrider 219
elseif ShortCallsign then
callsign = shortcallsign.." "..callnumbermajor -- Ghostrider 9
else
callsign = shortcallsign.." "..callnumbermajor.." "..callnumberminor -- Ghostrider 9 1
end
return callsign
end
-- AI or not personalized
if ShortCallsign then
callsign = callsignroot.." "..callnumbermajor -- Uzi/Victory 9
else
callsign = callsignroot.." "..callnumbermajor.." "..callnumberminor -- Uzi/Victory 9 1
end
self:T("Generated Callsign = " .. callsign)
end
return callsign
end