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GROUP / customizes, TTS Callsigns
Added function to get customized TTS friendly callsigns from the GROUP
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@ -2767,94 +2767,82 @@ function GROUP:GetHighestThreat()
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return nil, nil
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end
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--do -- Smoke
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--- Get TTS friendly, optionally customized callsign mainly for **player groups**. A customized callsign is taken from the #GROUP name, after an optional '#' sign, e.g. "Aerial 1-1#Ghostrider" resulting in "Ghostrider 9", or,
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-- if that isn't available, from the playername, as set in the mission editor main screen, after an optional '|' sign (actually, more of a personal call sign), e.g. "Apple|Moose" results in "Moose 9 1". Options see below.
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-- @param #GROUP self
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-- @param #boolean ShortCallsign Return a shortened customized callsign, i.e. "Ghostrider 9" and not "Ghostrider 9 1"
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-- @param #boolean (Player only) Keepnumber Return customized callsign, incl optional numbers at the end, e.g. "Aerial 1-1#Ghostrider 109" results in "Ghostrider 109", if you want to e.g. use historical US Navy Callsigns
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-- @param #table CallsignTranslations with DCS callsigns as keys and replacements as values
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-- @return #string Callsign
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-- @usage
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-- -- Set Custom CAP Flight Callsigns for use with TTS
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-- mygroup:GetCustomCallSign(true,false,{
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-- Devil = 'Bengal',
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-- Snake = 'Winder',
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-- Colt = 'Camelot',
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-- Enfield = 'Victory',
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-- Uzi = 'Evil Eye'
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-- })
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--
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----- Signal a flare at the position of the GROUP.
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---- @param #GROUP self
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---- @param Utilities.Utils#FLARECOLOR FlareColor
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--function GROUP:Flare( FlareColor )
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-- self:F2()
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-- trigger.action.signalFlare( self:GetVec3(), FlareColor , 0 )
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--end
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-- results in this outcome if the group has Callsign "Enfield 9 1" on the 1st #UNIT of the group:
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--
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----- Signal a white flare at the position of the GROUP.
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---- @param #GROUP self
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--function GROUP:FlareWhite()
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-- self:F2()
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-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.White , 0 )
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--end
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-- 'Victory 9'
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--
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----- Signal a yellow flare at the position of the GROUP.
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---- @param #GROUP self
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--function GROUP:FlareYellow()
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-- self:F2()
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-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Yellow , 0 )
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--end
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--
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----- Signal a green flare at the position of the GROUP.
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---- @param #GROUP self
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--function GROUP:FlareGreen()
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-- self:F2()
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-- trigger.action.signalFlare( self:GetVec3(), trigger.flareColor.Green , 0 )
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--end
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--
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----- Signal a red flare at the position of the GROUP.
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---- @param #GROUP self
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--function GROUP:FlareRed()
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-- self:F2()
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-- local Vec3 = self:GetVec3()
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-- if Vec3 then
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-- trigger.action.signalFlare( Vec3, trigger.flareColor.Red, 0 )
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-- end
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--end
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--
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----- Smoke the GROUP.
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---- @param #GROUP self
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--function GROUP:Smoke( SmokeColor, Range )
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-- self:F2()
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-- if Range then
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-- trigger.action.smoke( self:GetRandomVec3( Range ), SmokeColor )
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-- else
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-- trigger.action.smoke( self:GetVec3(), SmokeColor )
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-- end
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--
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--end
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--
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----- Smoke the GROUP Green.
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---- @param #GROUP self
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--function GROUP:SmokeGreen()
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-- self:F2()
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-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Green )
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--end
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--
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----- Smoke the GROUP Red.
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---- @param #GROUP self
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--function GROUP:SmokeRed()
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-- self:F2()
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-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Red )
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--end
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--
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----- Smoke the GROUP White.
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---- @param #GROUP self
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--function GROUP:SmokeWhite()
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-- self:F2()
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-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.White )
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--end
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--
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----- Smoke the GROUP Orange.
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---- @param #GROUP self
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--function GROUP:SmokeOrange()
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-- self:F2()
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-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Orange )
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--end
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--
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----- Smoke the GROUP Blue.
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---- @param #GROUP self
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--function GROUP:SmokeBlue()
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-- self:F2()
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-- trigger.action.smoke( self:GetVec3(), trigger.smokeColor.Blue )
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--end
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--
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--
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--
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--end
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--
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function GROUP:GetCustomCallSign(ShortCallsign,Keepnumber,CallsignTranslations)
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self:T("GetCustomCallSign")
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local callsign = "Ghost 1"
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if self:IsAlive() then
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local IsPlayer = self:IsPlayer()
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local shortcallsign = self:GetCallsign() or "unknown91" -- e.g.Uzi91, but we want Uzi 9 1
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local callsignroot = string.match(shortcallsign, '(%a+)') -- Uzi
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self:T("CallSign = " .. callsignroot)
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local groupname = self:GetName()
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local callnumber = string.match(shortcallsign, "(%d+)$" ) or "91" -- 91
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local callnumbermajor = string.char(string.byte(callnumber,1)) -- 9
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local callnumberminor = string.char(string.byte(callnumber,2)) -- 1
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local personalized = false
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if IsPlayer and string.find(groupname,"#") then
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-- personalized flight name in group naming
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if Keepnumber then
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shortcallsign = string.match(groupname,"#(.+)") -- Ghostrider 219
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else
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shortcallsign = string.match(groupname,"#([%a]+)") -- Ghostrider
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end
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personalized = true
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elseif IsPlayer and string.find(self:GetPlayerName(),"|") then
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-- personalized flight name in group naming
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shortcallsign = string.match(Group:GetPlayerName(),"|([%a]+)") -- Ghostrider
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personalized = true
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end
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if (not personalized) and CallsignTranslations and CallsignTranslations[callsignroot] then
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callsignroot = CallsignTranslations[callsignroot]
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end
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if personalized then
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-- player personalized callsign
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if Keepnumber then
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return shortcallsign -- Ghostrider 219
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elseif ShortCallsign then
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callsign = shortcallsign.." "..callnumbermajor -- Ghostrider 9
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else
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callsign = shortcallsign.." "..callnumbermajor.." "..callnumberminor -- Ghostrider 9 1
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end
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return callsign
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end
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-- AI or not personalized
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if ShortCallsign then
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callsign = callsignroot.." "..callnumbermajor -- Uzi/Victory 9
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else
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callsign = callsignroot.." "..callnumbermajor.." "..callnumberminor -- Uzi/Victory 9 1
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end
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self:T("Generated Callsign = " .. callsign)
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end
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return callsign
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end
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