- Documentation

- Added the methods Added and Removed to the SET
- Cleanup of code.
This commit is contained in:
FlightControl_Master
2018-05-17 08:51:59 +02:00
parent b82e85997f
commit 533b5d035e
6 changed files with 456 additions and 92 deletions

View File

@@ -82,11 +82,11 @@ AI_CARGO_APC = {
--- Creates a new AI_CARGO_APC object.
-- @param #AI_CARGO_APC self
-- @param Wrapper.Group#GROUP CargoCarrier
-- @param Wrapper.Group#GROUP APC
-- @param Core.Set#SET_CARGO CargoSet
-- @param #number CombatRadius
-- @return #AI_CARGO_APC
function AI_CARGO_APC:New( CargoCarrier, CargoSet, CombatRadius )
function AI_CARGO_APC:New( APC, CargoSet, CombatRadius )
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_CARGO_APC
@@ -189,7 +189,8 @@ function AI_CARGO_APC:New( CargoCarrier, CargoSet, CombatRadius )
self:__Monitor( 1 )
self:SetCarrier( CargoCarrier )
self:SetCarrier( APC )
self.Transporting = false
self.Relocating = false

View File

@@ -9,66 +9,115 @@
-- @module AI_Cargo_Dispatcher
--- @type AI_CARGO_DISPATCHER
-- @extends Core.Fsm#FSM_CONTROLLABLE
-- @extends Core.Fsm#FSM
--- # AI\_CARGO\_DISPATCHER class, extends @{Core.Base#BASE}
--- # AI\_CARGO\_DISPATCHER class, extends @{Core.Fsm#FSM}
--
-- ===
--
-- AI\_CARGO\_DISPATCHER brings a dynamic cargo handling capability for AI groups.
--
-- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
-- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework.
-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
-- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework, to enable Carrier GROUP objects
-- to transport @{Cargo} towards several deploy zones.
-- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER object recognize the cargo.
-- Please consult the @{Cargo} module for more information.
--
-- ## 1. AI\_CARGO\_DISPATCHER constructor
--
-- * @{#AI_CARGO_DISPATCHER.New}(): Creates a new AI\_CARGO\_DISPATCHER object.
--
-- ## 2. AI\_CARGO\_DISPATCHER is a FSM
--
-- ![Process](..\Presentations\AI_PATROL\Dia2.JPG)
--
-- ### 2.1. AI\_CARGO\_DISPATCHER States
--
-- * **Monitoring**: The process is dispatching.
-- * **Idle**: The process is idle.
--
-- ### 2.2. AI\_CARGO\_DISPATCHER Events
--
-- * **Monitor**: Monitor and take action.
-- * **Start**: Start the transport process.
-- * **Stop**: Stop the transport process.
-- * **Pickup**: Pickup cargo.
-- * **Load**: Load the cargo.
-- * **Loaded**: Flag that the cargo is loaded.
-- * **Deploy**: Deploy cargo to a location.
-- * **Unload**: Unload the cargo.
-- * **Unloaded**: Flag that the cargo is unloaded.
-- * **Home**: A Carrier is going home.
--
-- ## 3. Set the pickup parameters.
--
-- Several parameters can be set to pickup cargo:
--
-- * @{#AI_CARGO_DISPATCHER.SetPickupRadius}(): Sets or randomizes the pickup location for the carrier around the cargo coordinate in a radius defined an outer and optional inner radius.
-- * @{#AI_CARGO_DISPATCHER.SetPickupSpeed}(): Set the speed or randomizes the speed in km/h to pickup the cargo.
--
-- ## 4. Set the deploy parameters.
--
-- Several parameters can be set to deploy cargo:
--
-- * @{#AI_CARGO_DISPATCHER.SetDeployRadius}(): Sets or randomizes the deploy location for the carrier around the cargo coordinate in a radius defined an outer and an optional inner radius.
-- * @{#AI_CARGO_DISPATCHER.SetDeploySpeed}(): Set the speed or randomizes the speed in km/h to deploy the cargo.
--
-- ## 5. Set the home zone when there isn't any more cargo to pickup.
--
-- A home zone can be specified to where the Carriers will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the carriers will wait near the deploy zone for a new pickup command.
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER
AI_CARGO_DISPATCHER = {
ClassName = "AI_CARGO_DISPATCHER",
SetAPC = nil,
SetCarrier = nil,
SetDeployZones = nil,
AI_CARGO_APC = {}
AI_Cargo = {},
PickupCargo = {}
}
--- @type AI_CARGO_DISPATCHER.AI_CARGO_APC
-- @map <Wrapper.Group#GROUP, AI.AI_Cargo_APC#AI_CARGO_APC>
--- @field #AI_CARGO_DISPATCHER.AI_CARGO_APC
--- @field #AI_CARGO_DISPATCHER.AI_Cargo
AI_CARGO_DISPATCHER.AI_Cargo = {}
--- @field #AI_CARGO_DISPATCHER.PickupCargo
AI_CARGO_DISPATCHER.PickupCargo = {}
--- Creates a new AI_CARGO_DISPATCHER object.
-- @param #AI_CARGO_DISPATCHER self
-- @param Core.Set#SET_GROUP SetAPC
-- @param Core.Set#SET_GROUP SetCarrier
-- @param Core.Set#SET_CARGO SetCargo
-- @param Core.Set#SET_ZONE SetDeployZone
-- @return #AI_CARGO_DISPATCHER
-- @usage
--
-- -- Create a new cargo dispatcher
-- SetAPC = SET_GROUP:New():FilterPrefixes( "APC" ):FilterStart()
-- SetCarrier = SET_GROUP:New():FilterPrefixes( "APC" ):FilterStart()
-- SetCargo = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
-- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
--
function AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones )
function AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZones )
local self = BASE:Inherit( self, FSM:New() ) -- #AI_CARGO_DISPATCHER
self.SetAPC = SetAPC -- Core.Set#SET_GROUP
self.SetCarrier = SetCarrier -- Core.Set#SET_GROUP
self.SetCargo = SetCargo -- Core.Set#SET_CARGO
self.SetDeployZones = SetDeployZones -- Core.Set#SET_ZONE
self:SetStartState( "Dispatch" )
self:SetStartState( "Idle" )
self:AddTransition( "Monitoring", "Monitor", "Monitoring" )
self:AddTransition( "Idle", "Start", "Monitoring" )
self:AddTransition( "Monitoring", "Stop", "Idle" )
self:AddTransition( "*", "Monitor", "*" )
self:AddTransition( "*", "Pickup", "*" )
self:AddTransition( "*", "Loading", "*" )
@@ -84,8 +133,16 @@ function AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones )
self.DeployRadiusInner = 200
self.DeployRadiusOuter = 500
self.PickupCargo = {}
self.CarrierHome = {}
-- Put a Dead event handler on SetCarrier, to ensure that when a carrier is destroyed, that all internal parameters are reset.
function SetCarrier.OnAfterRemoved( SetCarrier, From, Event, To, CarrierName, Carrier )
self:F( { Carrier = Carrier:GetName() } )
self.PickupCargo[Carrier] = nil
self.CarrierHome[Carrier] = nil
end
return self
end
@@ -99,7 +156,7 @@ end
-- @usage
--
-- -- Create a new cargo dispatcher
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
--
-- -- Set the home coordinate
-- local HomeZone = ZONE:New( "Home" )
@@ -132,7 +189,7 @@ end
-- @usage
--
-- -- Create a new cargo dispatcher
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
--
-- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
-- AICargoDispatcher:SetPickupRadius( 500, 300 )
@@ -157,7 +214,7 @@ end
-- @usage
--
-- -- Create a new cargo dispatcher
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
--
-- -- Set the minimum pickup speed to be 100 km/h and the maximum speed to be 200 km/h.
-- AICargoDispatcher:SetPickupSpeed( 200, 100 )
@@ -190,7 +247,7 @@ end
-- @usage
--
-- -- Create a new cargo dispatcher
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
--
-- -- Set the carrier to land within a band around the cargo coordinate between 500 and 300 meters!
-- AICargoDispatcher:SetDeployRadius( 500, 300 )
@@ -215,7 +272,7 @@ end
-- @usage
--
-- -- Create a new cargo dispatcher
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZone )
-- AICargoDispatcher = AI_CARGO_DISPATCHER:New( SetCarrier, SetCargo, SetDeployZone )
--
-- -- Set the minimum deploy speed to be 100 km/h and the maximum speed to be 200 km/h.
-- AICargoDispatcher:SetDeploySpeed( 200, 100 )
@@ -235,64 +292,66 @@ end
--- The Start trigger event, which actually takes action at the specified time interval.
-- @param #AI_CARGO_DISPATCHER self
-- @param Wrapper.Group#GROUP APC
-- @return #AI_CARGO_DISPATCHER
function AI_CARGO_DISPATCHER:onafterMonitor()
for APCGroupName, Carrier in pairs( self.SetAPC:GetSet() ) do
for CarrierGroupName, Carrier in pairs( self.SetCarrier:GetSet() ) do
local Carrier = Carrier -- Wrapper.Group#GROUP
local AI_Cargo = self.AI_Cargo[Carrier]
if not AI_Cargo then
-- ok, so this APC does not have yet an AI_CARGO_APC object...
-- ok, so this Carrier does not have yet an AI_CARGO handling object...
-- let's create one and also declare the Loaded and UnLoaded handlers.
self.AI_Cargo[Carrier] = self:AICargo( Carrier, self.SetCargo, self.CombatRadius )
AI_Cargo = self.AI_Cargo[Carrier]
function AI_Cargo.OnAfterPickup( AI_Cargo, APC, From, Event, To, Cargo )
self:Pickup( APC, Cargo )
function AI_Cargo.OnAfterPickup( AI_Cargo, Carrier, From, Event, To, Cargo )
self:Pickup( Carrier, Cargo )
end
function AI_Cargo.OnAfterLoad( AI_Cargo, APC )
self:Loading( APC )
function AI_Cargo.OnAfterLoad( AI_Cargo, Carrier )
self:Loading( Carrier )
end
function AI_Cargo.OnAfterLoaded( AI_Cargo, APC, From, Event, To, Cargo )
self:Loaded( APC, Cargo )
function AI_Cargo.OnAfterLoaded( AI_Cargo, Carrier, From, Event, To, Cargo )
self:Loaded( Carrier, Cargo )
end
function AI_Cargo.OnAfterDeploy( AI_Cargo, APC )
self:Deploy( APC )
function AI_Cargo.OnAfterDeploy( AI_Cargo, Carrier )
self:Deploy( Carrier )
end
function AI_Cargo.OnAfterUnload( AI_Cargo, APC )
self:Unloading( APC )
function AI_Cargo.OnAfterUnload( AI_Cargo, Carrier )
self:Unloading( Carrier )
end
function AI_Cargo.OnAfterUnloaded( AI_Cargo, APC )
self:Unloaded( APC )
function AI_Cargo.OnAfterUnloaded( AI_Cargo, Carrier )
self:Unloaded( Carrier )
end
end
-- The Pickup sequence ...
-- Check if this APC need to go and Pickup something...
-- Check if this Carrier need to go and Pickup something...
self:I( { IsTransporting = AI_Cargo:IsTransporting() } )
if AI_Cargo:IsTransporting() == false then
-- ok, so there is a free APC
-- ok, so there is a free Carrier
-- now find the first cargo that is Unloaded
local PickupCargo = nil
for CargoName, Cargo in pairs( self.SetCargo:GetSet() ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Cargo] ~= nil } )
self:F( { Cargo = Cargo:GetName(), UnLoaded = Cargo:IsUnLoaded(), Deployed = Cargo:IsDeployed(), PickupCargo = self.PickupCargo[Carrier] ~= nil } )
if Cargo:IsUnLoaded() and not Cargo:IsDeployed() then
local CargoCoordinate = Cargo:GetCoordinate()
local CoordinateFree = true
for APC, Coordinate in pairs( self.PickupCargo ) do
if CargoCoordinate:Get2DDistance( Coordinate ) <= 25 then
CoordinateFree = false
break
for CarrierPickup, Coordinate in pairs( self.PickupCargo ) do
if CarrierPickup:IsAlive() == true then
if CargoCoordinate:Get2DDistance( Coordinate ) <= 25 then
CoordinateFree = false
break
end
else
self.PickupCargo[CarrierPickup] = nil
end
end
if CoordinateFree == true then
@@ -319,36 +378,90 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
end
self:__Monitor( self.MonitorTimeInterval )
end
return self
--- Start Handler OnBefore for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStart
-- @param #AI_CARGO_DISPATCHER self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Start Handler OnAfter for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStart
-- @param #AI_CARGO_DISPATCHER self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Start Trigger for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] Start
-- @param #AI_CARGO_DISPATCHER self
--- Start Asynchronous Trigger for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] __Start
-- @param #AI_CARGO_DISPATCHER self
-- @param #number Delay
function AI_CARGO_DISPATCHER:onafterStart( From, Event, To )
self:Monitor()
end
--- Stop Handler OnBefore for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] OnBeforeStop
-- @param #AI_CARGO_DISPATCHER self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @return #boolean
--- Stop Handler OnAfter for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterStop
-- @param #AI_CARGO_DISPATCHER self
-- @param #string From
-- @param #string Event
-- @param #string To
--- Stop Trigger for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] Stop
-- @param #AI_CARGO_DISPATCHER self
--- Stop Asynchronous Trigger for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] __Stop
-- @param #AI_CARGO_DISPATCHER self
-- @param #number Delay
--- Make a Carrier run for a cargo deploy action after the cargo Pickup trigger has been initiated, by default.
-- @param #AI_CARGO_DISPATCHER self
-- @param From
-- @param Event
-- @param To
-- @param Wrapper.Group#GROUP Carrier
-- @param Cargo.Cargo#CARGO Cargo
-- @return #AI_CARGO_DISPATCHER
function AI_CARGO_DISPATCHER:OnAfterPickup( From, Event, To, Carrier, Cargo )
end
--- Make a APC run for a cargo deploy action after the cargo Pickup trigger has been initiated, by default.
--- Make a Carrier run for a cargo deploy action after the cargo has been loaded, by default.
-- @param #AI_CARGO_DISPATCHER self
-- @param Wrapper.Group#GROUP APC
-- @param From
-- @param Event
-- @param To
-- @param Wrapper.Group#GROUP Carrier
-- @param Cargo.Cargo#CARGO Cargo
-- @return #AI_CARGO_DISPATCHER
function AI_CARGO_DISPATCHER:onafterPickup( From, Event, To, APC, Cargo )
return self
end
function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, Carrier, Cargo )
--- Make a APC run for a cargo deploy action after the cargo has been loaded, by default.
-- @param #AI_CARGO_DISPATCHER self
-- @param Wrapper.Group#GROUP APC
-- @return #AI_CARGO_DISPATCHER
function AI_CARGO_DISPATCHER:OnAfterLoaded( From, Event, To, APC, Cargo )
self:I( { "Loaded Dispatcher", APC } )
local DeployZone = self.SetDeployZones:GetRandomZone()
self:I( { RandomZone = DeployZone } )
local DeployCoordinate = DeployZone:GetCoordinate():GetRandomCoordinateInRadius( self.DeployOuterRadius, self.DeployInnerRadius )
self.AI_Cargo[APC]:Deploy( DeployCoordinate, math.random( self.DeployMinSpeed, self.DeployMaxSpeed ) )
self.AI_Cargo[Carrier]:Deploy( DeployCoordinate, math.random( self.DeployMinSpeed, self.DeployMaxSpeed ) )
self.PickupCargo[APC] = nil
return self
self.PickupCargo[Carrier] = nil
end

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@@ -14,6 +14,8 @@
--- # AI\_CARGO\_DISPATCHER\_APC class, extends @{Core.Base#BASE}
--
-- ![Banner Image](..\Presentations\AI_CARGO_DISPATCHER_APC\Dia1.JPG)
--
-- ===
--
-- AI\_CARGO\_DISPATCHER\_APC brings a dynamic cargo handling capability for AI groups.
@@ -23,7 +25,54 @@
-- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER\_APC object recognize the cargo.
-- Please consult the @{Cargo} module for more information.
--
-- ## 1. AI\_CARGO\_DISPATCHER\_APC constructor
--
-- * @{#AI_CARGO_DISPATCHER\_APC.New}(): Creates a new AI\_CARGO\_DISPATCHER\_APC object.
--
-- ## 2. AI\_CARGO\_DISPATCHER\_APC is a FSM
--
-- ![Process](..\Presentations\AI_CARGO_DISPATCHER_APC\Dia3.JPG)
--
-- ### 2.1. AI\_CARGO\_DISPATCHER\_APC States
--
-- * **Monitoring**: The process is dispatching.
-- * **Idle**: The process is idle.
--
-- ### 2.2. AI\_CARGO\_DISPATCHER\_APC Events
--
-- * **Monitor**: Monitor and take action.
-- * **Start**: Start the transport process.
-- * **Stop**: Stop the transport process.
-- * **Pickup**: Pickup cargo.
-- * **Load**: Load the cargo.
-- * **Loaded**: Flag that the cargo is loaded.
-- * **Deploy**: Deploy cargo to a location.
-- * **Unload**: Unload the cargo.
-- * **Unloaded**: Flag that the cargo is unloaded.
-- * **Home**: A APC is going home.
--
-- ## 3. Set the pickup parameters.
--
-- Several parameters can be set to pickup cargo:
--
-- * @{#AI_CARGO_DISPATCHER\_APC.SetPickupRadius}(): Sets or randomizes the pickup location for the APC around the cargo coordinate in a radius defined an outer and optional inner radius.
-- * @{#AI_CARGO_DISPATCHER\_APC.SetPickupSpeed}(): Set the speed or randomizes the speed in km/h to pickup the cargo.
--
-- ## 4. Set the deploy parameters.
--
-- Several parameters can be set to deploy cargo:
--
-- * @{#AI_CARGO_DISPATCHER\_APC.SetDeployRadius}(): Sets or randomizes the deploy location for the APC around the cargo coordinate in a radius defined an outer and an optional inner radius.
-- * @{#AI_CARGO_DISPATCHER\_APC.SetDeploySpeed}(): Set the speed or randomizes the speed in km/h to deploy the cargo.
--
-- ## 5. Set the home zone when there isn't any more cargo to pickup.
--
-- A home zone can be specified to where the APCs will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER\_APC.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the APCs will wait near the deploy zone for a new pickup command.
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_APC
AI_CARGO_DISPATCHER_APC = {
@@ -32,31 +81,30 @@ AI_CARGO_DISPATCHER_APC = {
--- Creates a new AI_CARGO_DISPATCHER_APC object.
-- @param #AI_CARGO_DISPATCHER_APC self
-- @param Core.Set#SET_GROUP SetAPC
-- @param Core.Set#SET_CARGO SetCargo
-- @param Core.Set#SET_ZONE SetDeployZone
-- @param Core.Set#SET_GROUP SetAPC The collection of APC @{Group}s.
-- @param Core.Set#SET_CARGO SetCargo The collection of @{Cargo} derived objects.
-- @param Core.Set#SET_ZONE SetDeployZone The collection of deploy @{Zone}s, which are used to where the cargo will be deployed by the APCs.
-- @param #number CombatRadius The cargo will be unloaded from the APC and engage the enemy if the enemy is within CombatRadius range. The radius is in meters, the default value is 500 meters.
-- @return #AI_CARGO_DISPATCHER_APC
-- @usage
--
-- -- Create a new cargo dispatcher
-- -- Create a new cargo dispatcher for the set of APCs, with a combatradius of 500.
-- SetAPC = SET_GROUP:New():FilterPrefixes( "APC" ):FilterStart()
-- SetCargo = SET_CARGO:New():FilterTypes( "Infantry" ):FilterStart()
-- SetDeployZone = SET_ZONE:New():FilterPrefixes( "Deploy" ):FilterStart()
-- AICargoDispatcher = AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo )
-- AICargoDispatcher = AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZone, 500 )
--
function AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZones )
function AI_CARGO_DISPATCHER_APC:New( SetAPC, SetCargo, SetDeployZones, CombatRadius )
local self = BASE:Inherit( self, AI_CARGO_DISPATCHER:New( SetAPC, SetCargo, SetDeployZones ) ) -- #AI_CARGO_DISPATCHER_APC
self.CombatRadius = 500
self.CombatRadius = CombatRadius or 500
self:SetDeploySpeed( 70, 120 )
self:SetPickupSpeed( 70, 120 )
self:SetPickupRadius( 0, 0 )
self:SetDeployRadius( 0, 0 )
self:Monitor( 1 )
return self
end

View File

@@ -1,5 +1,7 @@
--- **AI** -- (R2.4) - Models the intelligent transportation of infantry and other cargo using Helicopters.
--
-- The @{#AI_CARGO_DISPATCHER_HELICOPTER} classes implements the dynamic dispatching of cargo transportation tasks for helicopters.
--
-- ===
--
-- ### Author: **FlightControl**
@@ -12,18 +14,77 @@
-- @extends AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
--- # AI\_CARGO\_DISPATCHER\_HELICOPTER class, extends @{Core.Base#BASE}
--- # AI\_CARGO\_DISPATCHER\_HELICOPTER class, extends @{AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER}
--
-- ![Banner Image](..\Presentations\AI_CARGO_DISPATCHER_HELICOPTER\Dia1.JPG)
--
-- ===
--
-- AI\_CARGO\_DISPATCHER\_HELICOPTER brings a dynamic cargo handling capability for AI groups.
-- AI\_CARGO\_DISPATCHER\_HELICOPTER brings a dynamic cargo handling capability for AI helicopter groups.
--
-- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation.
-- The AI\_CARGO\_DISPATCHER\_HELICOPTER module uses the @{Cargo} capabilities within the MOOSE framework.
-- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER\_HELICOPTER object recognize the cargo.
-- Please consult the @{Cargo} module for more information.
--
-- ---
--
-- ## 1. AI\_CARGO\_DISPATCHER\_HELICOPTER constructor
--
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.New}(): Creates a new AI\_CARGO\_DISPATCHER\_HELICOPTER object.
--
-- ---
--
-- ## 2. AI\_CARGO\_DISPATCHER\_HELICOPTER is a FSM
--
-- ![Process](..\Presentations\AI_CARGO_DISPATCHER_HELICOPTER\Dia3.JPG)
--
-- ### 2.1. AI\_CARGO\_DISPATCHER\_HELICOPTER States
--
-- * **Monitoring**: The process is dispatching.
-- * **Idle**: The process is idle.
--
-- ### 2.2. AI\_CARGO\_DISPATCHER\_HELICOPTER Events
--
-- * **Monitor**: Monitor and take action.
-- * **Start**: Start the transport process.
-- * **Stop**: Stop the transport process.
-- * **Pickup**: Pickup cargo.
-- * **Load**: Load the cargo.
-- * **Loaded**: Flag that the cargo is loaded.
-- * **Deploy**: Deploy cargo to a location.
-- * **Unload**: Unload the cargo.
-- * **Unloaded**: Flag that the cargo is unloaded.
-- * **Home**: A Helicopter is going home.
--
-- ---
--
-- ## 3. Set the pickup parameters.
--
-- Several parameters can be set to pickup cargo:
--
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetPickupRadius}(): Sets or randomizes the pickup location for the helicopter around the cargo coordinate in a radius defined an outer and optional inner radius.
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetPickupSpeed}(): Set the speed or randomizes the speed in km/h to pickup the cargo.
--
-- ---
--
-- ## 4. Set the deploy parameters.
--
-- Several parameters can be set to deploy cargo:
--
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetDeployRadius}(): Sets or randomizes the deploy location for the helicopter around the cargo coordinate in a radius defined an outer and an optional inner radius.
-- * @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetDeploySpeed}(): Set the speed or randomizes the speed in km/h to deploy the cargo.
--
-- ---
--
-- ## 5. Set the home zone when there isn't any more cargo to pickup.
--
-- A home zone can be specified to where the Helicopters will move when there isn't any cargo left for pickup.
-- Use @{#AI_CARGO_DISPATCHER\_HELICOPTER.SetHomeZone}() to specify the home zone.
--
-- If no home zone is specified, the helicopters will wait near the deploy zone for a new pickup command.
--
-- ===
--
-- @field #AI_CARGO_DISPATCHER_HELICOPTER
AI_CARGO_DISPATCHER_HELICOPTER = {
@@ -32,9 +93,9 @@ AI_CARGO_DISPATCHER_HELICOPTER = {
--- Creates a new AI_CARGO_DISPATCHER_HELICOPTER object.
-- @param #AI_CARGO_DISPATCHER_HELICOPTER self
-- @param Core.Set#SET_GROUP SetHelicopter
-- @param Core.Set#SET_CARGO SetCargo
-- @param Core.Set#SET_ZONE SetDeployZone
-- @param Core.Set#SET_GROUP SetHelicopter The collection of Helicopter @{Group}s.
-- @param Core.Set#SET_CARGO SetCargo The collection of @{Cargo} derived objects.
-- @param Core.Set#SET_ZONE SetDeployZone The collection of deploy @{Zone}s, which are used to where the cargo will be deployed by the Helicopters.
-- @return #AI_CARGO_DISPATCHER_HELICOPTER
-- @usage
--
@@ -52,8 +113,8 @@ function AI_CARGO_DISPATCHER_HELICOPTER:New( SetHelicopter, SetCargo, SetDeployZ
self:SetPickupSpeed( 200, 150 )
self:SetPickupRadius( 0, 0 )
self:SetDeployRadius( 0, 0 )
self:Monitor( 1 )
self:__Start( 1 )
return self
end

View File

@@ -114,6 +114,14 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
-- @param #number Delay
-- We need to capture the Crash events for the helicopters.
-- The helicopter reference is used in the semaphore AI_CARGO_QUEUEU.
-- So, we need to unlock this when the helo is not anymore ...
Helicopter:HandleEvent( EVENTS.Crash,
function( Helicopter, EventData )
AI_CARGO_QUEUE[Helicopter] = nil
end
)
self:SetCarrier( Helicopter )
@@ -225,7 +233,7 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
local HelicopterInZone = false
if Helicopter and Helicopter:IsAlive() then
if Helicopter and Helicopter:IsAlive() == true then
local Distance = Coordinate:DistanceFromPointVec2( Helicopter:GetCoordinate() )
@@ -283,6 +291,8 @@ function AI_CARGO_HELICOPTER:onafterQueue( Helicopter, From, Event, To, Coordina
self:__Queue( -10, Coordinate )
end
end
else
AI_CARGO_QUEUE[Helicopter] = nil
end
end