diff --git a/Moose Development/Moose/Core/Base.lua b/Moose Development/Moose/Core/Base.lua index 381c6859f..319e42064 100644 --- a/Moose Development/Moose/Core/Base.lua +++ b/Moose Development/Moose/Core/Base.lua @@ -771,6 +771,8 @@ end function BASE:onEvent(event) --self:F( { BaseEventCodes[event.id], event } ) + env.info("FF BASE:onEvent id="..event.id) + if self then for EventID, EventObject in pairs( self.Events ) do if EventObject.EventEnabled then diff --git a/Moose Development/Moose/Core/Event.lua b/Moose Development/Moose/Core/Event.lua index eec351941..d86121b7a 100644 --- a/Moose Development/Moose/Core/Event.lua +++ b/Moose Development/Moose/Core/Event.lua @@ -555,6 +555,8 @@ function EVENT:Init( EventID, EventClass ) if not self.Events[EventID][EventPriority][EventClass] then self.Events[EventID][EventPriority][EventClass] = {} end + + return self.Events[EventID][EventPriority][EventClass] end @@ -641,7 +643,7 @@ end -- @param EventID -- @return #EVENT function EVENT:OnEventGeneric( EventFunction, EventClass, EventID ) - self:F2( { EventID } ) + self:F2( { EventID, EventClass, EventFunction } ) local EventData = self:Init( EventID, EventClass ) EventData.EventFunction = EventFunction @@ -960,13 +962,26 @@ function EVENT:onEvent( Event ) end if Event.IniObjectCategory == Object.Category.STATIC then - Event.IniDCSUnit = Event.initiator - Event.IniDCSUnitName = Event.IniDCSUnit:getName() - Event.IniUnitName = Event.IniDCSUnitName - Event.IniUnit = STATIC:FindByName( Event.IniDCSUnitName, false ) - Event.IniCoalition = Event.IniDCSUnit:getCoalition() - Event.IniCategory = Event.IniDCSUnit:getDesc().category - Event.IniTypeName = Event.IniDCSUnit:getTypeName() + if Event.id==31 then + env.info("FF event 31") + -- Event.initiator is a Static object representing the pilot. But getName() error due to DCS bug. + Event.IniDCSUnit = Event.initiator + local ID=Event.initiator.id_ + Event.IniDCSUnitName = string.format("Ejected Pilot ID %s", tostring(ID)) + Event.IniUnitName = Event.IniDCSUnitName + Event.IniCoalition = 0 + Event.IniCategory = 0 + Event.IniUnit=STATIC:Register(Event.IniUnitName) + Event.IniTypeName = "Ejected Pilot" + else + Event.IniDCSUnit = Event.initiator + Event.IniDCSUnitName = Event.IniDCSUnit:getName() + Event.IniUnitName = Event.IniDCSUnitName + Event.IniUnit = STATIC:FindByName( Event.IniDCSUnitName, false ) + Event.IniCoalition = Event.IniDCSUnit:getCoalition() + Event.IniCategory = Event.IniDCSUnit:getDesc().category + Event.IniTypeName = Event.IniDCSUnit:getTypeName() + end end if Event.IniObjectCategory == Object.Category.CARGO then @@ -1048,7 +1063,7 @@ function EVENT:onEvent( Event ) if Event.place then if Event.id==EVENTS.LandingAfterEjection then -- Place is here the UNIT of which the pilot ejected. - Event.Place=UNIT:Find(Event.place) + --Event.Place=UNIT:Find(Event.place) else Event.Place=AIRBASE:Find(Event.place) Event.PlaceName=Event.Place:GetName() @@ -1083,13 +1098,30 @@ function EVENT:onEvent( Event ) self:F( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } ) end + --self:E({Events=self.Events}) + --self:E({Events31=self.Events[31]}) + + env.info(string.format("FF %s all events:", EventMeta.Text)) + for id,data in pairs(self.Events) do + self:E({id=id, data=data}) + end + for EventPriority = PriorityBegin, PriorityEnd, PriorityOrder do + env.info("hallo 100 EventPriority="..EventPriority) + if self.Events[Event.id][EventPriority] then + env.info("hallo 200") + self:E({blub=EventMeta.Text, bla=self.Events[Event.id][EventPriority]}) + -- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called. for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do + env.info("hallo 300") + self:E({eventclass=EventClass}) + self:E({eventdata=EventData}) + --if Event.IniObjectCategory ~= Object.Category.STATIC then -- self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } ) --end @@ -1145,10 +1177,11 @@ function EVENT:onEvent( Event ) else -- The EventClass is not alive anymore, we remove it from the EventHandlers... self:RemoveEvent( EventClass, Event.id ) - end + end + else - -- If the EventData is for a GROUP, the call directly the EventClass EventFunction for the UNIT in that GROUP. + --- If the EventData is for a GROUP, the call directly the EventClass EventFunction for the UNIT in that GROUP. if EventData.EventGroup then -- So now the EventClass must be a GROUP class!!! We check if it is still "Alive".