Restructuring

This commit is contained in:
FlightControl
2016-12-06 10:41:41 +01:00
parent e46d7be91b
commit 5486a12c77
18 changed files with 54 additions and 54 deletions

View File

@@ -79,7 +79,7 @@ end
--- Set the default @{Process} template with key ProcessName providing the ProcessClass and the process object when it is assigned to a @{Controllable} by the task.
-- @return Process#PROCESS
-- @return Fsm.Fsm#FSM_PROCESS
function FSM:AddProcess( From, Event, Process, ReturnEvents )
local sub = {}
@@ -349,7 +349,7 @@ end
--- STATEMACHINE_CONTROLLABLE class
-- @type STATEMACHINE_CONTROLLABLE
-- @field Wrapper.Controllable#CONTROLLABLE Controllable
-- @extends Core.StateMachine#FSM
-- @extends Fsm.Fsm#FSM
STATEMACHINE_CONTROLLABLE = {
ClassName = "STATEMACHINE_CONTROLLABLE",
}
@@ -408,9 +408,8 @@ end
--- FSM_PROCESS class
-- @type FSM_PROCESS
-- @field Process#PROCESS Process
-- @field Tasking.Task#TASK_BASE Task
-- @extends Core.StateMachine#STATEMACHINE_CONTROLLABLE
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE
FSM_PROCESS = {
ClassName = "FSM_PROCESS",
}
@@ -554,7 +553,7 @@ end
--- FSM_TASK class
-- @type FSM_TASK
-- @field Tasking.Task#TASK_BASE Task
-- @extends Core.StateMachine#FSM
-- @extends Fsm.Fsm#FSM
FSM_TASK = {
ClassName = "FSM_TASK",
}
@@ -567,7 +566,7 @@ FSM_TASK = {
-- @return #FSM_TASK
function FSM_TASK:New( FSMT )
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FSMT ) ) -- Core.StateMachine#FSM_TASK
local self = BASE:Inherit( self, STATEMACHINE_CONTROLLABLE:New( FSMT ) ) -- Fsm.Fsm#FSM_TASK
self["onstatechange"] = self.OnStateChange
@@ -675,7 +674,7 @@ function FSM_TEMPLATE:GetTransitions()
end
--- Set the default @{Process} template with key ProcessName providing the ProcessClass and the process object when it is assigned to a @{Controllable} by the task.
-- @return Process#PROCESS
-- @return Fsm.Fsm#FSM_TEMPLATE The FSM Process Template.
function FSM_TEMPLATE:AddProcess( From, Event, ProcessTemplate, ReturnEvents )
self:E( { ProcessTemplate = ProcessTemplate } )

View File

@@ -2,7 +2,7 @@
--
-- ===
--
-- # @{#FSMT_ACCOUNT} FSM class, extends @{Process#PROCESS}
-- # @{#FSMT_ACCOUNT} FSM class, extends @{Fsm.Fsm#FSM_TEMPLATE}
--
-- ## FSMT_ACCOUNT state machine:
--
@@ -77,7 +77,7 @@ do -- FSMT_ACCOUNT
--- FSMT_ACCOUNT class
-- @type FSMT_ACCOUNT
-- @field Set#SET_UNIT TargetSetUnit
-- @extends Core.StateMachine#FSM_TEMPLATE
-- @extends Fsm.Fsm#FSM_TEMPLATE
FSMT_ACCOUNT = {
ClassName = "FSMT_ACCOUNT",
TargetSetUnit = nil,
@@ -89,7 +89,7 @@ do -- FSMT_ACCOUNT
function FSMT_ACCOUNT:New()
-- Inherits from BASE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_ACCOUNT" ) ) -- Core.StateMachine#FSM_TEMPLATE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_ACCOUNT" ) ) -- Fsm.Fsm#FSM_TEMPLATE
self:AddTransition( "Assigned", "Start", "Waiting")
self:AddTransition( "*", "Wait", "Waiting")

View File

@@ -2,7 +2,7 @@
--
-- ===
--
-- # @{#FSMT_ASSIGN} FSM class, extends @{Process#PROCESS}
-- # @{#FSMT_ASSIGN} FSM template class, extends @{Fsm.Fsm#FSM_TEMPLATE}
--
-- ## FSMT_ASSIGN state machine:
--
@@ -86,8 +86,8 @@ do -- FSMT_ASSIGN
-- @type FSMT_ASSIGN
-- @field Tasking.Task#TASK_BASE Task
-- @field Wrapper.Unit#UNIT ProcessUnit
-- @field Zone#ZONE_BASE TargetZone
-- @extends Core.StateMachine#FSM_TEMPLATE
-- @field Core.Zone#ZONE_BASE TargetZone
-- @extends Fsm.Fsm#FSM_TEMPLATE
FSMT_ASSIGN = {
ClassName = "FSMT_ASSIGN",
}
@@ -99,7 +99,7 @@ do -- FSMT_ASSIGN
function FSMT_ASSIGN:New()
-- Inherits from BASE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_ASSIGN" ) ) -- Core.StateMachine#FSM_TEMPLATE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_ASSIGN" ) ) -- Fsm.Fsm#FSM_TEMPLATE
self:AddTransition( "UnAssigned", "Start", "Waiting" )
self:AddTransition( "Waiting", "Assign", "Assigned" )
@@ -125,8 +125,8 @@ do -- FSMT_ASSIGN_ACCEPT
-- @type FSMT_ASSIGN_ACCEPT
-- @field Tasking.Task#TASK_BASE Task
-- @field Wrapper.Unit#UNIT ProcessUnit
-- @field Zone#ZONE_BASE TargetZone
-- @extends Fsm.Process#PROCESS
-- @field Core.Zone#ZONE_BASE TargetZone
-- @extends #FSMT_ASSIGN
FSMT_ASSIGN_ACCEPT = {
ClassName = "FSMT_ASSIGN_ACCEPT",
}
@@ -185,7 +185,7 @@ do -- FSMT_ASSIGN_MENU_ACCEPT
-- @type FSMT_ASSIGN_MENU_ACCEPT
-- @field Tasking.Task#TASK_BASE Task
-- @field Wrapper.Unit#UNIT ProcessUnit
-- @field Zone#ZONE_BASE TargetZone
-- @field Core.Zone#ZONE_BASE TargetZone
-- @extends #FSMT_ASSIGN
FSMT_ASSIGN_MENU_ACCEPT = {
ClassName = "FSMT_ASSIGN_MENU_ACCEPT",

View File

@@ -2,7 +2,7 @@
--
-- ===
--
-- # @{#FSMT_ROUTE} FSM class, extends @{Process#PROCESS}
-- # @{#FSMT_ROUTE} FSM class, extends @{Fsm.Fsm#FSM_TEMPLATE}
--
-- ## FSMT_ROUTE state machine:
--
@@ -81,8 +81,8 @@ do -- FSMT_ROUTE
-- @type FSMT_ROUTE
-- @field Tasking.Task#TASK TASK
-- @field Wrapper.Unit#UNIT ProcessUnit
-- @field Zone#ZONE_BASE TargetZone
-- @extends Core.StateMachine#FSM_TEMPLATE
-- @field Core.Zone#ZONE_BASE TargetZone
-- @extends Fsm.Fsm#FSM_TEMPLATE
FSMT_ROUTE = {
ClassName = "FSMT_ROUTE",
}
@@ -94,7 +94,7 @@ do -- FSMT_ROUTE
function FSMT_ROUTE:New()
-- Inherits from BASE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_ROUTE" ) ) -- Core.StateMachine#FSM_TEMPLATE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_ROUTE" ) ) -- Fsm.Fsm#FSM_TEMPLATE
self:AddTransition( "None", "Start", "Routing" )
self:AddTransition( "*", "Report", "Reporting" )
@@ -182,7 +182,7 @@ do -- FSMT_ROUTE_ZONE
-- @type FSMT_ROUTE_ZONE
-- @field Tasking.Task#TASK TASK
-- @field Wrapper.Unit#UNIT ProcessUnit
-- @field Zone#ZONE_BASE TargetZone
-- @field Core.Zone#ZONE_BASE TargetZone
-- @extends #FSMT_ROUTE
FSMT_ROUTE_ZONE = {
ClassName = "FSMT_ROUTE_ZONE",
@@ -191,7 +191,7 @@ do -- FSMT_ROUTE_ZONE
--- Creates a new routing state machine. The task will route a controllable to a ZONE until the controllable is within that ZONE.
-- @param #FSMT_ROUTE_ZONE self
-- @param Zone#ZONE_BASE TargetZone
-- @param Core.Zone#ZONE_BASE TargetZone
function FSMT_ROUTE_ZONE:New( TargetZone )
local self = BASE:Inherit( self, FSMT_ROUTE:New() ) -- #FSMT_ROUTE_ZONE

View File

@@ -2,7 +2,7 @@
--
-- ===
--
-- # @{#FSMT_SMOKE} FSM class, extends @{Process#PROCESS}
-- # @{#FSMT_SMOKE} FSM class, extends @{Fsm.Fsm#FSM_TEMPLATE}
--
-- ## FSMT_SMOKE state machine:
--
@@ -70,7 +70,7 @@ do -- FSMT_SMOKE
--- FSMT_SMOKE class
-- @type FSMT_SMOKE
-- @extends Core.StateMachine#FSM_TEMPLATE
-- @extends Fsm.Fsm#FSM_TEMPLATE
FSMT_SMOKE = {
ClassName = "FSMT_SMOKE",
}
@@ -81,7 +81,7 @@ do -- FSMT_SMOKE
function FSMT_SMOKE:New()
-- Inherits from BASE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_SMOKE" ) ) -- Core.StateMachine#FSM_TEMPLATE
local self = BASE:Inherit( self, FSM_TEMPLATE:New( "FSMT_SMOKE" ) ) -- Fsm.Fsm#FSM_TEMPLATE
self:AddTransition( "None", "Start", "AwaitSmoke" )
self:AddTransition( "AwaitSmoke", "Next", "Smoking" )
@@ -133,7 +133,7 @@ do -- FSMT_SMOKE_TARGETS_ZONE
--- FSMT_SMOKE_TARGETS_ZONE class
-- @type FSMT_SMOKE_TARGETS_ZONE
-- @field Set#SET_UNIT TargetSetUnit
-- @field Zone#ZONE_BASE TargetZone
-- @field Core.Zone#ZONE_BASE TargetZone
-- @extends #FSMT_SMOKE
FSMT_SMOKE_TARGETS_ZONE = {
ClassName = "FSMT_SMOKE_TARGETS_ZONE",
@@ -149,7 +149,7 @@ do -- FSMT_SMOKE_TARGETS_ZONE
--- Creates a new target smoking state machine. The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.
-- @param #FSMT_SMOKE_TARGETS_ZONE self
-- @param Set#SET_UNIT TargetSetUnit
-- @param Zone#ZONE_BASE TargetZone
-- @param Core.Zone#ZONE_BASE TargetZone
function FSMT_SMOKE_TARGETS_ZONE:New( TargetSetUnit, TargetZone )
local self = BASE:Inherit( self, FSMT_SMOKE:New() ) -- #FSMT_SMOKE
@@ -161,7 +161,7 @@ do -- FSMT_SMOKE_TARGETS_ZONE
--- Creates a new target smoking state machine. The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.
-- @param #FSMT_SMOKE_TARGETS_ZONE self
-- @param Set#SET_UNIT TargetSetUnit
-- @param Zone#ZONE_BASE TargetZone
-- @param Core.Zone#ZONE_BASE TargetZone
-- @return #FSMT_SMOKE_TARGETS_ZONE self
function FSMT_SMOKE_TARGETS_ZONE:Init( TargetSetUnit, TargetZone )

View File

@@ -236,7 +236,7 @@ end
function _NewPatrolRoute( AIControllable )
AIControllable:T( "NewPatrolRoute" )
local PatrolZone = AIControllable:GetState( AIControllable, "PatrolZone" ) -- PatrolZone#PATROLZONE
local PatrolZone = AIControllable:GetState( AIControllable, "PatrolZone" ) -- PatrolCore.Zone#PATROLZONE
PatrolZone:__Route( 1 )
end

View File

@@ -6,7 +6,7 @@
-- @field Wrapper.Group#GROUP ProcessGroup
-- @field Core.Menu#MENU_GROUP MissionMenu
-- @field #string ProcessName
-- @extends Core.StateMachine#STATEMACHINE_CONTROLLABLE
-- @extends Fsm.Fsm#STATEMACHINE_CONTROLLABLE
PROCESS = {
ClassName = "PROCESS",
NextEvent = nil,

View File

@@ -4,7 +4,7 @@
-- @type PROCESS_JTAC
-- @field Wrapper.Unit#UNIT ProcessUnit
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Process#PROCESS
-- @extends Fsm.Fsm#FSM_TEMPLATE
PROCESS_JTAC = {
ClassName = "PROCESS_JTAC",
Fsm = {},

View File

@@ -4,7 +4,7 @@
-- @type PROCESS_PICKUP
-- @field Wrapper.Unit#UNIT ProcessUnit
-- @field Core.Set#SET_UNIT TargetSetUnit
-- @extends Process#PROCESS
-- @extends Fsm.Fsm#FSM_TEMPLATE
PROCESS_PICKUP = {
ClassName = "PROCESS_PICKUP",
Fsm = {},