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Restructuring
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@@ -1290,7 +1290,7 @@ function SPAWN:_RandomizeZones( SpawnIndex )
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self:F( { self.SpawnTemplatePrefix, SpawnIndex, self.SpawnRandomizeZones } )
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if self.SpawnRandomizeZones then
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local SpawnZone = nil -- Zone#ZONE_BASE
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local SpawnZone = nil -- Core.Zone#ZONE_BASE
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while not SpawnZone do
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self:T( { SpawnZoneTableCount = #self.SpawnZoneTable, self.SpawnZoneTable } )
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local ZoneID = math.random( #self.SpawnZoneTable )
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