Warehouse v0.4.4

- Fixed little bug in warehouse.
- Added home event function to cargo airplane. Planes are now going home after job is done.
- Added false option for :Destroy() to generate no event.
- Added false parameter to respawn function.
This commit is contained in:
funkyfranky
2018-09-12 23:04:39 +02:00
parent a6ea157b4f
commit 54ae3ed62b
3 changed files with 40 additions and 12 deletions

View File

@@ -288,6 +288,8 @@ function GROUP:Destroy( GenerateEvent )
else
self:CreateEventDead( timer.getTime(), UnitData )
end
elseif GenerateEvent==false then
-- Do nothing!
else
self:CreateEventRemoveUnit( timer.getTime(), UnitData )
end
@@ -1524,7 +1526,7 @@ function GROUP:RespawnAtCurrentAirbase(SpawnTemplate, Takeoff, Uncontrolled) --
SpawnTemplate.uncontrolled=Uncontrolled
-- Destroy old group.
self:Destroy()
self:Destroy(false)
--SCHEDULER:New(nil, DATABASE.Spawn, {_DATABASE, SpawnTemplate}, 0.00001)