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Polygon and line drawings
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@@ -416,10 +416,14 @@ do -- Zones and Pathlines
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for objectID, objectData in pairs(layerData.objects or {}) do
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-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
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if objectData.polygonMode and objectData.polygonMode=="free" and objectData.points and #objectData.points>=4 then
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if objectData.polygonMode and (objectData.polygonMode=="free") and objectData.points and #objectData.points>=4 then
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---
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-- Drawing: Polygon free
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---
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-- Name of the zone.
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local ZoneName=objectData.name or "Unknown Drawing"
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local ZoneName=objectData.name or "Unknown free Polygon Drawing"
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-- Reference point. All other points need to be translated by this.
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local vec2={x=objectData.mapX, y=objectData.mapY}
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@@ -442,7 +446,7 @@ do -- Zones and Pathlines
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table.remove(points, #points)
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-- Debug output
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self:I(string.format("Register ZONE: %s (Polygon drawing with %d vertices)", ZoneName, #points))
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self:I(string.format("Register ZONE: %s (Polygon (free) drawing with %d vertices)", ZoneName, #points))
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-- Create new polygon zone.
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local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
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@@ -455,8 +459,53 @@ do -- Zones and Pathlines
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-- Add zone.
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self:AddZone(ZoneName, Zone)
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-- Check for polygon which has at least 4 points (we would need 3 but the origin seems to be there twice)
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elseif objectData.polygonMode and objectData.polygonMode=="rect" then
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---
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-- Drawing: Polygon rect
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---
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-- Name of the zone.
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local ZoneName=objectData.name or "Unknown rect Polygon Drawing"
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-- Reference point (center of the rectangle).
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local vec2={x=objectData.mapX, y=objectData.mapY}
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-- For a rectangular polygon drawing, we have the width (y) and height (x).
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local w=objectData.width
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local h=objectData.height
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-- Create points from center using with and height (width for y and height for x is a bit confusing, but this is how ED implemented it).
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local points={}
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points[1]={x=vec2.x-h/2, y=vec2.y+w/2} --Upper left
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points[2]={x=vec2.x+h/2, y=vec2.y+w/2} --Upper right
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points[3]={x=vec2.x+h/2, y=vec2.y-w/2} --Lower right
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points[4]={x=vec2.x-h/2, y=vec2.y-w/2} --Lower left
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--local coord=COORDINATE:NewFromVec2(vec2):MarkToAll("MapX, MapY")
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-- Debug output
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self:I(string.format("Register ZONE: %s (Polygon (rect) drawing with %d vertices)", ZoneName, #points))
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-- Create new polygon zone.
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local Zone=ZONE_POLYGON:NewFromPointsArray(ZoneName, points)
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-- Set color.
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Zone:SetColor({1, 0, 0}, 0.15)
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-- Store in DB.
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self.ZONENAMES[ZoneName] = ZoneName
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-- Add zone.
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self:AddZone(ZoneName, Zone)
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elseif objectData.lineMode and (objectData.lineMode=="segments" or objectData.lineMode=="segment" or objectData.lineMode=="free") and objectData.points and #objectData.points>=2 then
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---
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-- Drawing: Line (segments, segment or free)
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---
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-- Name of the zone.
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local Name=objectData.name or "Unknown Line Drawing"
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@@ -472,7 +521,6 @@ do -- Zones and Pathlines
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local point=_point --DCS#Vec2
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points[i]=UTILS.Vec2Add(point, vec2)
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end
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-- Debug output
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self:I(string.format("Register PATHLINE: %s (Line drawing with %d points)", Name, #points))
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