diff --git a/Moose Development/Moose/Ops/Airboss.lua b/Moose Development/Moose/Ops/Airboss.lua index 8b8644165..0bdeadb80 100644 --- a/Moose Development/Moose/Ops/Airboss.lua +++ b/Moose Development/Moose/Ops/Airboss.lua @@ -12229,8 +12229,8 @@ function AIRBOSS:GetHeadingIntoWind_new( vdeck, magnetic, coord ) local magvar= magnetic and self.magvar or 0 -- Ship heading so cross wind is min for the given wind. - -- local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360 -- VNAO Edit: Using old heading into wind algorithm - local intowind = self:GetHeadingIntoWind_old(vdeck,magnetic) -- VNAO Edit: Using old heading into wind algorithm + local intowind = (540 + (windto - magvar + math.deg(theta) )) % 360 + return intowind, v end @@ -12682,7 +12682,8 @@ function AIRBOSS:_LSOgrade( playerData ) local nL=count(G, '_')/2 local nS=count(G, '%(') local nN=N-nS-nL - + + if TIG=="_OK_" then nL = nL -1 end --Circuit added to prevent grade deduction for perfect groove -- Groove time 15-18.99 sec for a unicorn. Or 60-65 for V/STOL unicorn. local Tgroove=playerData.Tgroove @@ -12712,7 +12713,6 @@ function AIRBOSS:_LSOgrade( playerData ) else if vtol then - -- Add AV-8B Harrier devation allowances due to lower groundspeed and 3x conventional groove time, this allows to maintain LSO tolerances while respecting the deviations are not unsafe.--Pene testing -- Large devaitions still result in a No Grade, A Unicorn still requires a clean pass with no deviation.