diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index e2bcae7e2..a9b110ac2 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -2847,6 +2847,7 @@ The range till cargo will board.

+ CARGO_UNIT.CargoCarrier diff --git a/docs/Documentation/Designate.html b/docs/Documentation/Designate.html index 78397dfe5..0b38068a2 100644 --- a/docs/Documentation/Designate.html +++ b/docs/Documentation/Designate.html @@ -890,6 +890,7 @@ function below will use the range 1-7 just in case

+ DESIGNATE.LaserCodes diff --git a/docs/Documentation/Detection.html b/docs/Documentation/Detection.html index 8690dec55..4514b29c5 100644 --- a/docs/Documentation/Detection.html +++ b/docs/Documentation/Detection.html @@ -1330,7 +1330,7 @@ Use the method Detecti
 local SetGroup = SET_GROUP:New():FilterPrefixes( "FAC" ):FilterStart() -- Build a SetGroup of Forward Air Controllers.
 
  -- Build a detect object.
- local Detection = DETECTION_BASE:New( SetGroup )
+ local Detection = DETECTION_UNITS:New( SetGroup )
 
  -- This will accept detected units if the range is below 5000 meters.
  Detection:SetAcceptRange( 5000 ) 
@@ -1352,7 +1352,7 @@ Use the method Detecti
  local ZoneAccept2 = ZONE:New( "AcceptZone2" )
 
  -- Build a detect object.
- local Detection = DETECTION_BASE:New( SetGroup )
+ local Detection = DETECTION_UNITS:New( SetGroup )
 
  -- This will accept detected units by Detection when the unit is within ZoneAccept1 OR ZoneAccept2.
  Detection:SetAcceptZones( { ZoneAccept1, ZoneAccept2 } ) 
@@ -1374,7 +1374,7 @@ An example of how to use the method is shown below.

local ZoneReject2 = ZONE:New( "RejectZone2" ) -- Build a detect object. - local Detection = DETECTION_BASE:New( SetGroup ) + local Detection = DETECTION_UNITS:New( SetGroup ) -- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2. Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } ) @@ -2476,7 +2476,7 @@ The index of the DetectedItem.

- #number + DETECTION_BASE.DetectionInterval @@ -2723,7 +2723,7 @@ DetectedItemID

Return value

#number: -Count

+The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!

diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html index 956b406bb..c2551b2fa 100644 --- a/docs/Documentation/Point.html +++ b/docs/Documentation/Point.html @@ -1971,7 +1971,6 @@ The new calculated POINT_VEC2.

- POINT_VEC2.z diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html index c91670101..05374facf 100644 --- a/docs/Documentation/Spawn.html +++ b/docs/Documentation/Spawn.html @@ -2527,9 +2527,6 @@ when nothing was spawned.

- -

Overwrite unit names by default with group name.

-
@@ -2544,9 +2541,6 @@ when nothing was spawned.

- -

By default, no InitLimit

-
@@ -2582,7 +2576,7 @@ when nothing was spawned.

- #number + SPAWN.SpawnMaxGroups @@ -2599,7 +2593,7 @@ when nothing was spawned.

- #number + SPAWN.SpawnMaxUnitsAlive @@ -2927,7 +2921,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
- + #boolean SPAWN.SpawnUnControlled diff --git a/docs/Documentation/Spot.html b/docs/Documentation/Spot.html index a6b4cf466..8e9ea64bc 100644 --- a/docs/Documentation/Spot.html +++ b/docs/Documentation/Spot.html @@ -761,7 +761,6 @@ true if it is lasing

- SPOT.ScheduleID @@ -775,7 +774,6 @@ true if it is lasing

- SPOT.SpotIR @@ -789,7 +787,6 @@ true if it is lasing

- SPOT.SpotLaser @@ -803,7 +800,6 @@ true if it is lasing

- SPOT.Target