diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index e2bcae7e2..a9b110ac2 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -2847,6 +2847,7 @@ The range till cargo will board.
local SetGroup = SET_GROUP:New():FilterPrefixes( "FAC" ):FilterStart() -- Build a SetGroup of Forward Air Controllers.
-- Build a detect object.
- local Detection = DETECTION_BASE:New( SetGroup )
+ local Detection = DETECTION_UNITS:New( SetGroup )
-- This will accept detected units if the range is below 5000 meters.
Detection:SetAcceptRange( 5000 )
@@ -1352,7 +1352,7 @@ Use the method Detecti
local ZoneAccept2 = ZONE:New( "AcceptZone2" )
-- Build a detect object.
- local Detection = DETECTION_BASE:New( SetGroup )
+ local Detection = DETECTION_UNITS:New( SetGroup )
-- This will accept detected units by Detection when the unit is within ZoneAccept1 OR ZoneAccept2.
Detection:SetAcceptZones( { ZoneAccept1, ZoneAccept2 } )
@@ -1374,7 +1374,7 @@ An example of how to use the method is shown below.
local ZoneReject2 = ZONE:New( "RejectZone2" )
-- Build a detect object.
- local Detection = DETECTION_BASE:New( SetGroup )
+ local Detection = DETECTION_UNITS:New( SetGroup )
-- This will reject detected units by Detection when the unit is within ZoneReject1 OR ZoneReject2.
Detection:SetRejectZones( { ZoneReject1, ZoneReject2 } )
@@ -2476,7 +2476,7 @@ The index of the DetectedItem.
-
- #number
+
DETECTION_BASE.DetectionInterval
@@ -2723,7 +2723,7 @@ DetectedItemID
Return value
#number:
-Count
+The amount of detected items. Note that the amount of detected items can differ with the reality, because detections are not real-time but doen in intervals!
diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html
index 956b406bb..c2551b2fa 100644
--- a/docs/Documentation/Point.html
+++ b/docs/Documentation/Point.html
@@ -1971,7 +1971,6 @@ The new calculated POINT_VEC2.
-
-
POINT_VEC2.z
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index c91670101..05374facf 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -2527,9 +2527,6 @@ when nothing was spawned.
-
-
Overwrite unit names by default with group name.
-
@@ -2544,9 +2541,6 @@ when nothing was spawned.
-
- By default, no InitLimit
-
@@ -2582,7 +2576,7 @@ when nothing was spawned.
-
- #number
+
SPAWN.SpawnMaxGroups
@@ -2599,7 +2593,7 @@ when nothing was spawned.
-
- #number
+
SPAWN.SpawnMaxUnitsAlive
@@ -2927,7 +2921,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
-
+ #boolean
SPAWN.SpawnUnControlled
diff --git a/docs/Documentation/Spot.html b/docs/Documentation/Spot.html
index a6b4cf466..8e9ea64bc 100644
--- a/docs/Documentation/Spot.html
+++ b/docs/Documentation/Spot.html
@@ -761,7 +761,6 @@ true if it is lasing
-
-
SPOT.ScheduleID
@@ -775,7 +774,6 @@ true if it is lasing
-
-
SPOT.SpotIR
@@ -789,7 +787,6 @@ true if it is lasing
-
-
SPOT.SpotLaser
@@ -803,7 +800,6 @@ true if it is lasing
-
-
SPOT.Target