#NET - further ado

This commit is contained in:
Applevangelist 2023-02-18 15:03:07 +01:00
parent 9b62710d64
commit 55a055a047

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@ -31,7 +31,7 @@ do
-- @field #NET
NET = {
ClassName = "NET",
Version = "0.0.5",
Version = "0.0.6",
BlockTime = 600,
BlockedPilots = {},
BlockedUCIDs = {},
@ -153,45 +153,56 @@ function NET:_EventHandler(EventData)
-- Get PlayerName
local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
local ucid = self:GetPlayerUCID(nil,name)
self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
local PlayerID = self:GetPlayerIDByName(name) or "none"
local TNow = timer.getTime()
self:I(self.lid.."Event for: "..name.." | UCID: "..ucid)
if self.BlockedPilots[name] then
self:I(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedPilots[name]-timer.getTime().." seconds!")
end
if self.BlockedUCIDs[ucid] then
self:I(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedUCIDs[ucid]-timer.getTime().." seconds!")
end
-- Joining
if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
self:I(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
-- Check for known pilots
local TNow = timer.getTime()
if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then
-- block pilot by name
local PlayerID = self:GetPlayerIDByName(name)
if PlayerID and tonumber(PlayerID) ~= 1 then
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
end
elseif self.BlockedUCIDs[ucid] and TNow < self.BlockedUCIDs[ucid] then
-- block pilot by ucid
local PlayerID = self:GetPlayerIDByName(name)
if PlayerID and tonumber(PlayerID) ~= 1 then
local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
end
else
self.KnownPilots[name] = true
if (self.BlockedUCIDs[ucid] and TNow >= self.BlockedUCIDs[ucid]) or (self.BlockedPilots[name] and TNow >= self.BlockedPilots[name]) then
self.BlockedPilots[name] = nil
self.BlockedUCIDs[ucid] = nil
end
self:__PlayerJoined(1,data.IniUnit,name)
return self
end
end
-- Leaving
if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then
self:I(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
self:__PlayerLeft(1,data.IniUnit,name)
self.KnownPilots[name] = false
return self
end
-- Ejected
if data.id == EVENTS.Ejection and self.KnownPilots[name] then
self:I(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
self:__PlayerEjected(1,data.IniUnit,name)
self.KnownPilots[name] = false
return self
end
-- Dead, Crash, Suicide
if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then
self:I(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
self:__PlayerDied(1,data.IniUnit,name)
self.KnownPilots[name] = false
return self
@ -208,8 +219,9 @@ end
-- @param #string Message (optional) Message to be sent via chat.
-- @return #NET self
function NET:BlockPlayer(Client,PlayerName,Seconds,Message)
self:I({PlayerName,Seconds,Message})
local name = PlayerName
if Client then
if Client and (not PlayerName) then
name = Client:GetPlayerName()
elseif PlayerName then
name = PlayerName
@ -310,8 +322,10 @@ end
function NET:GetPlayerIDByName(Name)
if not Name then return nil end
local playerList = self:GetPlayerList()
self:I({playerList})
for i=1,#playerList do
local playerName = net.get_name(i)
self:I({playerName})
if playerName == Name then
return playerList[i]
end