mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Release automation preparation
-- Updated .launch files to work from workspace. So everybody can use them from LDT. -- Deleted obscolete .launch files. -- Created new Moose_Create.lua script. Now lua makes the Dynamic and Static Moose.lua stub. -- One single file is the reference for the Moose sources: Moose.files located in Moose Setup -- Removed the l10n directory from Moose Setup\Moose Mission Update. -- Removed the 7z and other outputs to update missions.
This commit is contained in:
@@ -1,69 +1,3 @@
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--- The main include file for the MOOSE system.
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-- Test of permissions
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--- Core Routines
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Include.File( "Utilities/Routines" )
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Include.File( "Utilities/Utils" )
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--- Core Classes
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Include.File( "Core/Base" )
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Include.File( "Core/Scheduler" )
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Include.File( "Core/ScheduleDispatcher")
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Include.File( "Core/Event" )
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Include.File( "Core/Menu" )
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Include.File( "Core/Zone" )
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Include.File( "Core/Database" )
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Include.File( "Core/Set" )
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Include.File( "Core/Point" )
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Include.File( "Core/Message" )
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Include.File( "Core/Fsm" )
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Include.File( "Core/Radio" )
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--- Wrapper Classes
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Include.File( "Wrapper/Object" )
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Include.File( "Wrapper/Identifiable" )
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Include.File( "Wrapper/Positionable" )
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Include.File( "Wrapper/Controllable" )
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Include.File( "Wrapper/Group" )
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Include.File( "Wrapper/Unit" )
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Include.File( "Wrapper/Client" )
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Include.File( "Wrapper/Static" )
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Include.File( "Wrapper/Airbase" )
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Include.File( "Wrapper/Scenery" )
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--- Functional Classes
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Include.File( "Functional/Scoring" )
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Include.File( "Functional/CleanUp" )
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Include.File( "Functional/Spawn" )
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Include.File( "Functional/Movement" )
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Include.File( "Functional/Sead" )
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Include.File( "Functional/Escort" )
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Include.File( "Functional/MissileTrainer" )
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Include.File( "Functional/AirbasePolice" )
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Include.File( "Functional/Detection" )
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--- AI Classes
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Include.File( "AI/AI_Balancer" )
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Include.File( "AI/AI_Patrol" )
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Include.File( "AI/AI_Cap" )
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Include.File( "AI/AI_Cas" )
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Include.File( "AI/AI_Cargo" )
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--- Actions
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Include.File( "Actions/Act_Assign" )
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Include.File( "Actions/Act_Route" )
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Include.File( "Actions/Act_Account" )
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Include.File( "Actions/Act_Assist" )
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--- Task Handling Classes
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Include.File( "Tasking/CommandCenter" )
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Include.File( "Tasking/Mission" )
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Include.File( "Tasking/Task" )
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Include.File( "Tasking/DetectionManager" )
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Include.File( "Tasking/Task_A2G_Dispatcher")
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Include.File( "Tasking/Task_A2G" )
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-- The order of the declarations is important here. Don't touch it.
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--- Declare the event dispatcher based on the EVENT class
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@@ -1,246 +0,0 @@
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--- Provides a logging of statistics in a running DCS Mission.
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-- @script eStatHandler
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--Handler table
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local eStatHandler = {}
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local _StatRunID
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--Neccessary tables for string instead of integers
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SETCoalition =
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{
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[1] = "red",
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[2] = "blue",
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}
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SETGroupCat =
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{
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[1] = "AIRPLANE",
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[2] = "HELICOPTER",
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[3] = "GROUND",
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[4] = "SHIP",
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[5] = "STRUCTURE",
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}
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SETWeaponCatName =
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{
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[0] = "SHELL",
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[1] = "MISSILE",
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[2] = "ROCKET",
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[3] = "BOMB",
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}
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wEvent = {
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"S_EVENT_SHOT",
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"S_EVENT_HIT",
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"S_EVENT_TAKEOFF",
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"S_EVENT_LAND",
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"S_EVENT_CRASH",
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"S_EVENT_EJECTION",
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"S_EVENT_REFUELING",
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"S_EVENT_DEAD",
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"S_EVENT_PILOT_DEAD",
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"S_EVENT_BASE_CAPTURED",
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"S_EVENT_MISSION_START",
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"S_EVENT_MISSION_END",
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"S_EVENT_TOOK_CONTROL",
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"S_EVENT_REFUELING_STOP",
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"S_EVENT_BIRTH",
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"S_EVENT_HUMAN_FAILURE",
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"S_EVENT_ENGINE_STARTUP",
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"S_EVENT_ENGINE_SHUTDOWN",
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"S_EVENT_PLAYER_ENTER_UNIT",
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"S_EVENT_PLAYER_LEAVE_UNIT",
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"S_EVENT_PLAYER_COMMENT",
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"S_EVENT_SHOOTING_START",
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"S_EVENT_SHOOTING_END",
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"S_EVENT_MAX",
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}
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statEventsTable = {}
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function SecondsToClock(sSeconds)
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local nSeconds = sSeconds
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if nSeconds == 0 then
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--return nil;
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return "00:00:00";
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else
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nHours = string.format("%02.f", math.floor(nSeconds/3600));
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nMins = string.format("%02.f", math.floor(nSeconds/60 - (nHours*60)));
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nSecs = string.format("%02.f", math.floor(nSeconds - nHours*3600 - nMins *60));
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return nHours..":"..nMins..":"..nSecs
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end
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end
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function eStatHandler:onEvent(e)
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local InitID_ = ""
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local InitName = ""
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local WorldEvent = wEvent[e.id]
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local InitCoa = ""
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local InitGroupCat = ""
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local InitType = ""
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local InitPlayer = ""
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local eWeaponCat = ""
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local eWeaponName = ""
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local TargID_ = ""
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local TargName = ""
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local TargType = ""
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local TargPlayer = ""
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local TargCoa = ""
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local TargGroupCat = ""
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if e.initiator and Object.getCategory(e.initiator) == Object.Category.UNIT then
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--Initiator variables
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local InitGroup = e.initiator:getGroup()
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InitID_ = e.initiator.id_
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if e.initiator:getName() then
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InitName = e.initiator:getName()
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end
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if InitGroup:getCoalition() then
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InitCoa = SETCoalition[InitGroup:getCoalition()]
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end
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if InitGroup:getCategory() then
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InitGroupCat = SETGroupCat[InitGroup:getCategory() + 1]
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end
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InitType = e.initiator:getTypeName()
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--Get initiator player name or AI if NIL
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if e.initiator:getPlayerName() == nil then
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InitPlayer = "AI"
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else
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InitPlayer = e.initiator:getPlayerName()
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end
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else
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if e.initiator then
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local InitGroup = e.initiator:getGroup()
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InitID_ = e.initiator.id_
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if e.initiator:getName() then
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InitName = e.initiator:getName()
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end
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InitCoa = SETCoalition[InitGroup:getCoalition()]
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InitGroupCat = SETGroupCat[InitGroup:getCategory() + 1]
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InitType = e.initiator:getTypeName()
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--Get initiator player name or AI if NIL
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if e.initiator:getPlayerName() == nil then
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InitPlayer = "AI"
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else
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InitPlayer = e.initiator:getPlayerName()
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end
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end
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end
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--Weapon variables
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if e.weapon == nil then
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eWeaponCat = ""
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eWeaponName = ""
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else
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local eWeaponDesc = e.weapon:getDesc()
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eWeaponCat = SETWeaponCatName[eWeaponDesc.category]
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eWeaponName = eWeaponDesc.displayName
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end
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--Target variables
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if e.target == nil then
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TargID_ = ""
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TargName = ""
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TargType = ""
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TargPlayer = ""
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TargCoa = ""
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TargGroupCat = ""
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elseif Object.getCategory(e.target) == Object.Category.UNIT then
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local TargGroup = e.target:getGroup()
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TargID_ = e.target.id_
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if e.target:getName() then
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TargName = e.target:getName()
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end
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TargType = e.target:getTypeName()
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TargCoa = SETCoalition[TargGroup:getCoalition()]
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TargGroupCat = SETGroupCat[TargGroup:getCategory() + 1]
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--Get target player name or AI if NIL
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if not e.target:getPlayerName() then
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TargPlayer = "AI"
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else
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TargPlayer = e.target:getPlayerName()
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end
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else
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TargType = e.target:getTypeName()
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TargID_ = ""
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TargName = ""
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TargPlayer = ""
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TargCoa = ""
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TargGroupCat = ""
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end
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--write events to table
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statEventsTable[#statEventsTable + 1] =
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{
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[1] = _StatRunID,
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[2] = SecondsToClock(timer.getTime()),
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[3] = WorldEvent,
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[4] = InitID_,
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[5] = InitName,
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[6] = InitCoa,
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[7] = InitGroupCat,
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[8] = InitType,
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[9] = InitPlayer,
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[10] = eWeaponCat,
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[11] = eWeaponName,
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[12] = TargID_,
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[13] = TargName,
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[14] = TargCoa,
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[15] = TargGroupCat,
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[16] = TargType,
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[17] = TargPlayer,
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}
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env.info( 'Event: ' .. _StatRunID .. '~ ' .. SecondsToClock(timer.getTime()) .. '~ ' .. WorldEvent .. '~ ' .. InitID_ .. '~ ' .. InitName .. '~ ' .. InitCoa .. '~ ' .. InitGroupCat .. '~ ' .. InitType .. '~ ' .. InitPlayer ..
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'~ ' .. eWeaponCat .. '~ ' .. eWeaponName .. '~ ' .. TargID_ .. '~ ' .. TargName .. '~ ' .. TargCoa .. '~ ' .. TargGroupCat .. '~ ' .. TargType .. '~ ' .. TargPlayer )
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end
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do
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local StatFile,err
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function StatOpen()
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local fdir = lfs.writedir() .. [[Logs\]] .. "Events_" .. os.date( "%Y-%m-%d_%H-%M-%S" ) .. ".csv"
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StatFile,err = io.open(fdir,"w+")
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if not StatFile then
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local errmsg = 'Error: No Logs folder found in the User\\Saved Games\\DCS\\Logs directory...' .. 'Save_stat . sample: C:\\Users\\youname\\Saved Games\\DCS\\Logs'
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trigger.action.outText(errmsg, 10)
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return print(err)
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end
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StatFile:write("RunID~Time~Event~Initiator ID~Initiator Name~Initiator Coalition~Initiator Group Category~Initiator Type~Initiator Player~Weapon Category~Weapon Name~Target ID~Target Name~Target Coalition~Target Group Category~Target Type~Target Player\n")
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_StatRunID = os.date("%y-%m-%d_%H-%M-%S")
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routines.scheduleFunction( StatSave, { }, timer.getTime() + 1, 1)
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end
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function StatSave()
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--write statistic information to file
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for Index, eDetails in ipairs(statEventsTable) do
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for eInfoName, eInfoData in ipairs(eDetails) do
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StatFile:write(eInfoData.."~")
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end
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StatFile:write("\n")
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end
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statEventsTable = {}
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end
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function StatClose()
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StatFile:close()
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end
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end
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world.addEventHandler(eStatHandler)
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StatOpen()
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