mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Release automation preparation
-- Updated .launch files to work from workspace. So everybody can use them from LDT. -- Deleted obscolete .launch files. -- Created new Moose_Create.lua script. Now lua makes the Dynamic and Static Moose.lua stub. -- One single file is the reference for the Moose sources: Moose.files located in Moose Setup -- Removed the l10n directory from Moose Setup\Moose Mission Update. -- Removed the 7z and other outputs to update missions.
This commit is contained in:
@@ -913,9 +913,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
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<p> This table contains the targets detected during patrol.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2112,7 +2112,6 @@ self</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemCount" >
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<strong>DETECTION_BASE.DetectedItemCount</strong>
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</a>
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@@ -2126,7 +2125,6 @@ self</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemMax" >
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<strong>DETECTION_BASE.DetectedItemMax</strong>
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</a>
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@@ -2240,7 +2238,7 @@ self</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<em></em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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@@ -1562,7 +1562,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em>#string</em>
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<em></em>
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<a id="#(FSM)._StartState" >
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<strong>FSM._StartState</strong>
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</a>
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@@ -1861,6 +1861,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(FSM).current" >
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<strong>FSM.current</strong>
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</a>
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@@ -234,6 +234,12 @@
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<td class="name" nowrap="nowrap"><a href="##(GROUP).GetDCSUnits">GROUP:GetDCSUnits()</a></td>
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<td class="summary">
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<p>Returns the DCS Units of the DCS Group.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).GetHeading">GROUP:GetHeading()</a></td>
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<td class="summary">
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<p>Returns the mean heading of every UNIT in the GROUP in degrees</p>
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</td>
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</tr>
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<tr>
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@@ -266,12 +272,24 @@
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<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPlayerNames">GROUP:GetPlayerNames()</a></td>
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<td class="summary">
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<p>Get player names</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPointVec2">GROUP:GetPointVec2()</a></td>
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<td class="summary">
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<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPositionVec3">GROUP:GetPositionVec3()</a></td>
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<td class="summary">
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<p>Returns the <a href="DCSTypes.html##(Position3)">DCSTypes#Position3</a> position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(GROUP).GetRandomVec3">GROUP:GetRandomVec3(Radius)</a></td>
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<td class="summary">
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<p>Returns a random <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.</p>
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</td>
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</tr>
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<tr>
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@@ -871,6 +889,34 @@ The DCS Units.</p>
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<dl class="function">
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<dt>
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<a id="#(GROUP).GetHeading" >
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<strong>GROUP:GetHeading()</strong>
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</a>
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</dt>
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<dd>
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<p>Returns the mean heading of every UNIT in the GROUP in degrees</p>
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<h3>Return values</h3>
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<ol>
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<li>
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<p><em>#number:</em>
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mean heading of the GROUP</p>
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</li>
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<li>
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<p><em>#nil:</em>
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The first UNIT is not existing or alive.</p>
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</li>
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</ol>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(GROUP).GetInitialSize" >
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<strong>GROUP:GetInitialSize()</strong>
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</a>
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@@ -985,6 +1031,34 @@ The group has no players</p>
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<dl class="function">
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<dt>
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<a id="#(GROUP).GetPointVec2" >
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<strong>GROUP:GetPointVec2()</strong>
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</a>
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</dt>
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<dd>
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<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
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<h3>Return values</h3>
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<ol>
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<li>
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<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
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The 2D point vector of the first DCS Unit of the GROUP.</p>
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</li>
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<li>
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<p><em>#nil:</em>
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The first UNIT is not existing or alive. </p>
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</li>
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</ol>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(GROUP).GetPositionVec3" >
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<strong>GROUP:GetPositionVec3()</strong>
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</a>
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@@ -1013,6 +1087,46 @@ The POSITIONABLE is not existing or alive. </p>
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<dl class="function">
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<dt>
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<a id="#(GROUP).GetRandomVec3" >
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<strong>GROUP:GetRandomVec3(Radius)</strong>
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</a>
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</dt>
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<dd>
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<p>Returns a random <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#number Radius </em></code>: </p>
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</li>
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</ul>
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<h3>Return values</h3>
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<ol>
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<li>
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<p><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a>:</em>
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The random 3D point vector around the first UNIT of the GROUP.</p>
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</li>
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<li>
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<p><em>#nil:</em>
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The GROUP is invalid or empty</p>
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</li>
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</ol>
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<h3>Usage:</h3>
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<pre class="example"><code>
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-- If Radius is ignored, returns the Dcs.DCSTypes#Vec3 of first UNIT of the GROUP</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(GROUP).GetSize" >
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<strong>GROUP:GetSize()</strong>
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</a>
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@@ -365,11 +365,21 @@ The POSITIONABLE is not existing or alive. </p>
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<p>Returns the POSITIONABLE heading in degrees.</p>
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<h3>Return value</h3>
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<h3>Return values</h3>
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<ol>
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<li>
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<p><em>#number:</em>
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The POSTIONABLE heading</p>
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</li>
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<li>
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<p><em>#nil:</em>
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The POSITIONABLE is not existing or alive.</p>
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</li>
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</ol>
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</dd>
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</dl>
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<dl class="function">
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@@ -531,7 +541,7 @@ Radio</p>
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<ul>
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<li>
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<p><code><em> Radius </em></code>: </p>
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<p><code><em>#number Radius </em></code>: </p>
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</li>
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</ul>
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@@ -550,6 +560,10 @@ The POSITIONABLE is not existing or alive. </p>
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</li>
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</ol>
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<h3>Usage:</h3>
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<pre class="example"><code>
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-- If Radius is ignored, returns the Dcs.DCSTypes#Vec3 of first UNIT of the GROUP</code></pre>
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</dd>
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</dl>
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<dl class="function">
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@@ -1859,6 +1859,9 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2312,6 +2315,9 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2326,6 +2332,9 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2361,7 +2370,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@@ -2378,7 +2387,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@@ -2696,7 +2705,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -2720,7 +2729,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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</dd>
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</dl>
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