Release automation preparation

-- Updated .launch files to work from workspace. So everybody can use
them from LDT.
-- Deleted obscolete .launch files.
-- Created new Moose_Create.lua script. Now lua makes the Dynamic and
Static Moose.lua stub.
-- One single file is the reference for the Moose sources: Moose.files
located in Moose Setup
-- Removed the l10n directory from Moose Setup\Moose Mission Update.
-- Removed the 7z and other outputs to update missions.
This commit is contained in:
FlightControl
2017-03-29 09:50:39 +02:00
parent 9cb661cf29
commit 581414b259
164 changed files with 1033 additions and 37912 deletions

View File

@@ -913,9 +913,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
<p> This table contains the targets detected during patrol.</p>
</dd>
</dl>
<dl class="function">

View File

@@ -2112,7 +2112,6 @@ self</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemCount" >
<strong>DETECTION_BASE.DetectedItemCount</strong>
</a>
@@ -2126,7 +2125,6 @@ self</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemMax" >
<strong>DETECTION_BASE.DetectedItemMax</strong>
</a>
@@ -2240,7 +2238,7 @@ self</p>
<dl class="function">
<dt>
<em>#number</em>
<em></em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>

View File

@@ -1562,7 +1562,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em>#string</em>
<em></em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@@ -1861,6 +1861,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

View File

@@ -234,6 +234,12 @@
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetDCSUnits">GROUP:GetDCSUnits()</a></td>
<td class="summary">
<p>Returns the DCS Units of the DCS Group.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetHeading">GROUP:GetHeading()</a></td>
<td class="summary">
<p>Returns the mean heading of every UNIT in the GROUP in degrees</p>
</td>
</tr>
<tr>
@@ -266,12 +272,24 @@
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPlayerNames">GROUP:GetPlayerNames()</a></td>
<td class="summary">
<p>Get player names</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPointVec2">GROUP:GetPointVec2()</a></td>
<td class="summary">
<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPositionVec3">GROUP:GetPositionVec3()</a></td>
<td class="summary">
<p>Returns the <a href="DCSTypes.html##(Position3)">DCSTypes#Position3</a> position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetRandomVec3">GROUP:GetRandomVec3(Radius)</a></td>
<td class="summary">
<p>Returns a random <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.</p>
</td>
</tr>
<tr>
@@ -871,6 +889,34 @@ The DCS Units.</p>
<dl class="function">
<dt>
<a id="#(GROUP).GetHeading" >
<strong>GROUP:GetHeading()</strong>
</a>
</dt>
<dd>
<p>Returns the mean heading of every UNIT in the GROUP in degrees</p>
<h3>Return values</h3>
<ol>
<li>
<p><em>#number:</em>
mean heading of the GROUP</p>
</li>
<li>
<p><em>#nil:</em>
The first UNIT is not existing or alive.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(GROUP).GetInitialSize" >
<strong>GROUP:GetInitialSize()</strong>
</a>
@@ -985,6 +1031,34 @@ The group has no players</p>
<dl class="function">
<dt>
<a id="#(GROUP).GetPointVec2" >
<strong>GROUP:GetPointVec2()</strong>
</a>
</dt>
<dd>
<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
The 2D point vector of the first DCS Unit of the GROUP.</p>
</li>
<li>
<p><em>#nil:</em>
The first UNIT is not existing or alive. </p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(GROUP).GetPositionVec3" >
<strong>GROUP:GetPositionVec3()</strong>
</a>
@@ -1013,6 +1087,46 @@ The POSITIONABLE is not existing or alive. </p>
<dl class="function">
<dt>
<a id="#(GROUP).GetRandomVec3" >
<strong>GROUP:GetRandomVec3(Radius)</strong>
</a>
</dt>
<dd>
<p>Returns a random <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Radius </em></code>: </p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a>:</em>
The random 3D point vector around the first UNIT of the GROUP.</p>
</li>
<li>
<p><em>#nil:</em>
The GROUP is invalid or empty</p>
</li>
</ol>
<h3>Usage:</h3>
<pre class="example"><code>
-- If Radius is ignored, returns the Dcs.DCSTypes#Vec3 of first UNIT of the GROUP</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(GROUP).GetSize" >
<strong>GROUP:GetSize()</strong>
</a>

View File

@@ -365,11 +365,21 @@ The POSITIONABLE is not existing or alive. </p>
<p>Returns the POSITIONABLE heading in degrees.</p>
<h3>Return value</h3>
<h3>Return values</h3>
<ol>
<li>
<p><em>#number:</em>
The POSTIONABLE heading</p>
</li>
<li>
<p><em>#nil:</em>
The POSITIONABLE is not existing or alive.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
@@ -531,7 +541,7 @@ Radio</p>
<ul>
<li>
<p><code><em> Radius </em></code>: </p>
<p><code><em>#number Radius </em></code>: </p>
</li>
</ul>
@@ -550,6 +560,10 @@ The POSITIONABLE is not existing or alive. </p>
</li>
</ol>
<h3>Usage:</h3>
<pre class="example"><code>
-- If Radius is ignored, returns the Dcs.DCSTypes#Vec3 of first UNIT of the GROUP</code></pre>
</dd>
</dl>
<dl class="function">

View File

@@ -1859,6 +1859,9 @@ The group that was spawned. You can use this group for further actions.</p>
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</dd>
</dl>
<dl class="function">
@@ -2312,6 +2315,9 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd>
</dl>
<dl class="function">
@@ -2326,6 +2332,9 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@@ -2361,7 +2370,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@@ -2378,7 +2387,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@@ -2696,7 +2705,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<dl class="function">
<dt>
<em></em>
<em>#boolean</em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>
@@ -2720,7 +2729,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</dd>
</dl>

File diff suppressed because it is too large Load Diff