Release automation preparation

-- Updated .launch files to work from workspace. So everybody can use
them from LDT.
-- Deleted obscolete .launch files.
-- Created new Moose_Create.lua script. Now lua makes the Dynamic and
Static Moose.lua stub.
-- One single file is the reference for the Moose sources: Moose.files
located in Moose Setup
-- Removed the l10n directory from Moose Setup\Moose Mission Update.
-- Removed the 7z and other outputs to update missions.
This commit is contained in:
FlightControl
2017-03-29 09:50:39 +02:00
parent 9cb661cf29
commit 581414b259
164 changed files with 1033 additions and 37912 deletions

View File

@@ -234,6 +234,12 @@
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetDCSUnits">GROUP:GetDCSUnits()</a></td>
<td class="summary">
<p>Returns the DCS Units of the DCS Group.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetHeading">GROUP:GetHeading()</a></td>
<td class="summary">
<p>Returns the mean heading of every UNIT in the GROUP in degrees</p>
</td>
</tr>
<tr>
@@ -266,12 +272,24 @@
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPlayerNames">GROUP:GetPlayerNames()</a></td>
<td class="summary">
<p>Get player names</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPointVec2">GROUP:GetPointVec2()</a></td>
<td class="summary">
<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetPositionVec3">GROUP:GetPositionVec3()</a></td>
<td class="summary">
<p>Returns the <a href="DCSTypes.html##(Position3)">DCSTypes#Position3</a> position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).GetRandomVec3">GROUP:GetRandomVec3(Radius)</a></td>
<td class="summary">
<p>Returns a random <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.</p>
</td>
</tr>
<tr>
@@ -871,6 +889,34 @@ The DCS Units.</p>
<dl class="function">
<dt>
<a id="#(GROUP).GetHeading" >
<strong>GROUP:GetHeading()</strong>
</a>
</dt>
<dd>
<p>Returns the mean heading of every UNIT in the GROUP in degrees</p>
<h3>Return values</h3>
<ol>
<li>
<p><em>#number:</em>
mean heading of the GROUP</p>
</li>
<li>
<p><em>#nil:</em>
The first UNIT is not existing or alive.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(GROUP).GetInitialSize" >
<strong>GROUP:GetInitialSize()</strong>
</a>
@@ -985,6 +1031,34 @@ The group has no players</p>
<dl class="function">
<dt>
<a id="#(GROUP).GetPointVec2" >
<strong>GROUP:GetPointVec2()</strong>
</a>
</dt>
<dd>
<p>Returns a POINT_VEC2 object indicating the point in 2D of the first UNIT of the GROUP within the mission.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
The 2D point vector of the first DCS Unit of the GROUP.</p>
</li>
<li>
<p><em>#nil:</em>
The first UNIT is not existing or alive. </p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(GROUP).GetPositionVec3" >
<strong>GROUP:GetPositionVec3()</strong>
</a>
@@ -1013,6 +1087,46 @@ The POSITIONABLE is not existing or alive. </p>
<dl class="function">
<dt>
<a id="#(GROUP).GetRandomVec3" >
<strong>GROUP:GetRandomVec3(Radius)</strong>
</a>
</dt>
<dd>
<p>Returns a random <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a> vector (point in 3D of the UNIT within the mission) within a range around the first UNIT of the GROUP.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Radius </em></code>: </p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a>:</em>
The random 3D point vector around the first UNIT of the GROUP.</p>
</li>
<li>
<p><em>#nil:</em>
The GROUP is invalid or empty</p>
</li>
</ol>
<h3>Usage:</h3>
<pre class="example"><code>
-- If Radius is ignored, returns the Dcs.DCSTypes#Vec3 of first UNIT of the GROUP</code></pre>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(GROUP).GetSize" >
<strong>GROUP:GetSize()</strong>
</a>