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Updated SPAWNSTATIC documentation
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@@ -1124,28 +1124,6 @@ You can specify to apply multiple detection methods.</p>
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<li><a href="##(DETECTION_BASE).InitDetectDLINK">DETECTION_BASE.InitDetectDLINK</a>(): Detected using DLINK.</li>
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</ul>
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<h2><strong>DETECTION_ derived classes</strong> group the detected units into a <strong>DetectedItems[]</strong> list</h2>
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<p>DETECTION<em>BASE derived classes build a list called DetectedItems[], which is essentially a first later
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of grouping of detected units. Each DetectedItem within the DetectedItems[] list contains
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a SET</em>UNIT object that contains the detected units that belong to that group.</p>
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<p>Derived classes will apply different methods to group the detected units.
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Examples are per area, per quadrant, per distance, per type.
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See further the derived DETECTION classes on which grouping methods are currently supported. </p>
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<p>Various methods exist how to retrieve the grouped items from a DETECTION_BASE derived class:</p>
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<ul>
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<li>The method <a href="Detection.html##(DETECTION_BASE).GetDetectedItems">Detection#DETECTION_BASE.GetDetectedItems</a>() retrieves the DetectedItems[] list.</li>
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<li>A DetectedItem from the DetectedItems[] list can be retrieved using the method <a href="Detection.html##(DETECTION_BASE).GetDetectedItem">Detection#DETECTION_BASE.GetDetectedItem</a>( DetectedItemIndex ).
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Note that this method returns a DetectedItem element from the list, that contains a Set variable and further information
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about the DetectedItem that is set by the DETECTION_BASE derived classes, used to group the DetectedItem.</li>
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<li>A DetectedSet from the DetectedItems[] list can be retrieved using the method <a href="Detection.html##(DETECTION_BASE).GetDetectedSet">Detection#DETECTION_BASE.GetDetectedSet</a>( DetectedItemIndex ).
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This method retrieves the Set from a DetectedItem element from the DetectedItem list (DetectedItems[ DetectedItemIndex ].Set ).</li>
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</ul>
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<h2><strong>Filter</strong> detected units based on <strong>category of the unit</strong></h2>
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<p>Filter the detected units based on Unit.Category using the method <a href="##(DETECTION_BASE).FilterCategories">DETECTION_BASE.FilterCategories</a>(). <br/>
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@@ -1171,6 +1149,28 @@ The different values of Unit.Category can be:</p>
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<pre><code>DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
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</code></pre>
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<h2><strong>DETECTION_ derived classes</strong> group the detected units into a <strong>DetectedItems[]</strong> list</h2>
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<p>DETECTION<em>BASE derived classes build a list called DetectedItems[], which is essentially a first later
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of grouping of detected units. Each DetectedItem within the DetectedItems[] list contains
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a SET</em>UNIT object that contains the detected units that belong to that group.</p>
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<p>Derived classes will apply different methods to group the detected units.
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Examples are per area, per quadrant, per distance, per type.
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See further the derived DETECTION classes on which grouping methods are currently supported. </p>
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<p>Various methods exist how to retrieve the grouped items from a DETECTION_BASE derived class:</p>
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<ul>
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<li>The method <a href="Detection.html##(DETECTION_BASE).GetDetectedItems">Detection#DETECTION_BASE.GetDetectedItems</a>() retrieves the DetectedItems[] list.</li>
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<li>A DetectedItem from the DetectedItems[] list can be retrieved using the method <a href="Detection.html##(DETECTION_BASE).GetDetectedItem">Detection#DETECTION_BASE.GetDetectedItem</a>( DetectedItemIndex ).
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Note that this method returns a DetectedItem element from the list, that contains a Set variable and further information
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about the DetectedItem that is set by the DETECTION_BASE derived classes, used to group the DetectedItem.</li>
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<li>A DetectedSet from the DetectedItems[] list can be retrieved using the method <a href="Detection.html##(DETECTION_BASE).GetDetectedSet">Detection#DETECTION_BASE.GetDetectedSet</a>( DetectedItemIndex ).
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This method retrieves the Set from a DetectedItem element from the DetectedItem list (DetectedItems[ DetectedItemIndex ].Set ).</li>
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</ul>
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<h2><strong>Visual filters</strong> to fine-tune the probability of the detected objects</h2>
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<p>By default, DCS World will return any object that is in LOS and within "visual reach", or detectable through one of the electronic detection means.
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@@ -2297,7 +2297,7 @@ self</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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