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Fixing limit of cargo to 10
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@ -1192,7 +1192,7 @@ do -- DETECTION_BASE
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-- @return #map<#string,Wrapper.Unit#UNIT> The map of Friendly UNITs.
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-- @return #map<#string,Wrapper.Unit#UNIT> The map of Friendly UNITs.
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function DETECTION_BASE:GetFriendliesNearBy( DetectedItem, Category )
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function DETECTION_BASE:GetFriendliesNearBy( DetectedItem, Category )
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return DetectedItem.FriendliesNearBy[Category]
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return DetectedItem.FriendliesNearBy and DetectedItem.FriendliesNearBy[Category]
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end
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end
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--- Returns if there are friendlies nearby the intercept ...
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--- Returns if there are friendlies nearby the intercept ...
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@ -162,7 +162,7 @@ do -- TASK_CARGO
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self.SmokeColor = SMOKECOLOR.Red
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self.SmokeColor = SMOKECOLOR.Red
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self.CargoItemCount = {} -- Map of Carriers having a cargo item count to check the cargo loading limits.
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self.CargoItemCount = {} -- Map of Carriers having a cargo item count to check the cargo loading limits.
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self.CargoLimit = 6
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self.CargoLimit = 10
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self.DeployZones = {} -- setmetatable( {}, { __mode = "v" } ) -- weak table on value
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self.DeployZones = {} -- setmetatable( {}, { __mode = "v" } ) -- weak table on value
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