This commit is contained in:
Frank
2023-01-02 11:54:05 +01:00
parent b194985827
commit 58dc353bcd
5 changed files with 224 additions and 87 deletions

View File

@@ -5,6 +5,7 @@
-- * Monitor if a zone is captured
-- * Monitor if an airbase is captured
-- * Define conditions under which zones are captured/held
-- * Supports circular and polygon zone shapes
--
-- ===
--
@@ -20,6 +21,7 @@
-- @field #string lid DCS log ID string.
-- @field #number verbose Verbosity of output.
-- @field Core.Zone#ZONE zone The zone.
-- @field Core.Zone#ZONE_RADIUS zoneCircular The circular zone.
-- @field Wrapper.Airbase#AIRBASE airbase The airbase that is monitored.
-- @field #string airbaseName Name of the airbase that is monitored.
-- @field #string zoneName Name of the zone.
@@ -60,9 +62,6 @@
--
-- An OPSZONE is a strategically important area.
--
-- **Restrictions**
--
-- * Since we are using a DCS routine that scans a zone for units or other objects present in the zone and this DCS routine is limited to cicular zones, only those can be used.
--
-- @field #OPSZONE
OPSZONE = {
@@ -84,9 +83,19 @@ OPSZONE = {
-- @field #string Type Type of mission
-- @field Ops.Auftrag#AUFTRAG Mission The actual attached mission
--- Type of zone we are dealing with.
-- @type OPSZONE.ZoneType
-- @field #string Circular Zone is circular.
-- @field #string Polygon Zone is a polygon.
OPSZONE.ZoneType={
Circular="Circular",
Polygon="Polygon",
}
--- OPSZONE class version.
-- @field #string version
OPSZONE.version="0.4.0"
OPSZONE.version="0.5.0"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- ToDo list
@@ -94,6 +103,7 @@ OPSZONE.version="0.4.0"
-- TODO: Pause/unpause evaluations.
-- TODO: Differentiate between ground attack and boming by air or arty.
-- DONE: Polygon zones.
-- DONE: Capture time, i.e. time how long a single coalition has to be inside the zone to capture it.
-- DONE: Capturing based on (total) threat level threshold. Unarmed units do not pose a threat and should not be able to hold a zone.
-- DONE: Can neutrals capture? No, since they are _neutral_!
@@ -125,7 +135,7 @@ function OPSZONE:New(Zone, CoalitionOwner)
if type(Zone)=="string" then
-- Convert string into a ZONE or ZONE_AIRBASE
local Name=Zone
Zone=ZONE:New(Name)
Zone=ZONE:FindByName(Name)
if not Zone then
local airbase=AIRBASE:FindByName(Name)
if airbase then
@@ -146,8 +156,17 @@ function OPSZONE:New(Zone, CoalitionOwner)
if Zone:IsInstanceOf("ZONE_AIRBASE") then
self.airbase=Zone._.ZoneAirbase
self.airbaseName=self.airbase:GetName()
self.zoneType=OPSZONE.ZoneType.Circular
self.zoneCircular=Zone
elseif Zone:IsInstanceOf("ZONE_RADIUS") then
-- Nothing to do.
self.zoneType=OPSZONE.ZoneType.Circular
self.zoneCircular=Zone
elseif Zone:IsInstanceOf("ZONE_POLYGON_BASE") then
-- Nothing to do.
self.zoneType=OPSZONE.ZoneType.Polygon
local zone=Zone --Core.Zone#ZONE_POLYGON
self.zoneCircular=zone:GetZoneRadius(nil, true)
else
self:E("ERROR: OPSZONE must be a SPHERICAL zone due to DCS restrictions!")
return nil
@@ -156,10 +175,10 @@ function OPSZONE:New(Zone, CoalitionOwner)
-- Set some string id for output to DCS.log file.
self.lid=string.format("OPSZONE %s | ", Zone:GetName())
-- Set some values.
-- Set some values.
self.zone=Zone
self.zoneName=Zone:GetName()
self.zoneRadius=Zone:GetRadius()
self.zoneRadius=self.zoneCircular:GetRadius()
self.Missions = {}
self.ScanUnitSet=SET_UNIT:New():FilterZones({Zone})
self.ScanGroupSet=SET_GROUP:New():FilterZones({Zone})
@@ -820,8 +839,6 @@ function OPSZONE:onafterEmpty(From, Event, To)
-- Debug info.
self:T(self.lid..string.format("Zone is empty EVENT"))
end
--- On after "Attacked" event.
@@ -1034,42 +1051,55 @@ function OPSZONE:Scan()
local tl=0
local unit=UNIT:Find(DCSUnit)
if unit then
-- Threat level of unit.
tl=unit:GetThreatLevel()
-- Inside zone.
local inzone=true
if self.zoneType==OPSZONE.ZoneType.Polygon then
-- Add unit to set.
self.ScanUnitSet:AddUnit(unit)
-- Check if unit is really inside the zone.
inzone=unit:IsInZone(self.zone)
-- Debug marker.
-- Debug: Had cases where a (red) unit was clearly not inside the zone but the scan did find it!
unit:GetCoordinate():MarkToAll(string.format("Unit %s inzone=%s", unit:GetName(), tostring(inzone)))
end
-- Debug: Had cases where a (red) unit was clearly not inside the zone but the scan did find it!
--local inzone=unit:IsInZone(self.zone)
--unit:GetCoordinate():MarkToAll(string.format("Unit %s inzone=%s", unit:GetName(), tostring(inzone)))
if inzone then
-- Threat level of unit.
tl=unit:GetThreatLevel()
-- Add unit to set.
self.ScanUnitSet:AddUnit(unit)
-- Get group of unit.
local group=unit:GetGroup()
-- Get group of unit.
local group=unit:GetGroup()
-- Add group to scanned set.
if group then
self.ScanGroupSet:AddGroup(group, true)
end
-- Increase counter.
if Coalition==coalition.side.RED then
Nred=Nred+1
Tred=Tred+tl
elseif Coalition==coalition.side.BLUE then
Nblu=Nblu+1
Tblu=Tblu+tl
elseif Coalition==coalition.side.NEUTRAL then
Nnut=Nnut+1
Tnut=Tnut+tl
end
-- Debug info.
if self.verbose>=4 then
self:I(self.lid..string.format("Found unit %s (coalition=%d)", DCSUnit:getName(), Coalition))
end
if group then
self.ScanGroupSet:AddGroup(group, true)
end
end
-- Increase counter.
if Coalition==coalition.side.RED then
Nred=Nred+1
Tred=Tred+tl
elseif Coalition==coalition.side.BLUE then
Nblu=Nblu+1
Tblu=Tblu+tl
elseif Coalition==coalition.side.NEUTRAL then
Nnut=Nnut+1
Tnut=Tnut+tl
end
-- Debug info.
if self.verbose>=4 then
self:I(self.lid..string.format("Found unit %s (coalition=%d)", DCSUnit:getName(), Coalition))
end
end
elseif ObjectCategory==Object.Category.STATIC and ZoneObject:isExist() then
@@ -1079,26 +1109,40 @@ function OPSZONE:Scan()
---
-- This is a DCS static object.
local DCSStatic=ZoneObject --DCS#Static
local DCSStatic=ZoneObject --DCS#StaticObject
-- Get coalition.
local Coalition=DCSStatic:getCoalition()
-- CAREFUL! Downed pilots break routine here without any error thrown.
--local unit=STATIC:Find(DCSStatic)
-- Increase counter.
if Coalition==coalition.side.RED then
Nred=Nred+1
elseif Coalition==coalition.side.BLUE then
Nblu=Nblu+1
elseif Coalition==coalition.side.NEUTRAL then
Nnut=Nnut+1
-- Inside zone.
local inzone=true
if self.zoneType==OPSZONE.ZoneType.Polygon then
local Vec3=DCSStatic:getPoint()
inzone=self.zone:IsVec3InZone(Vec3)
end
-- Debug info
if self.verbose>=4 then
self:I(self.lid..string.format("Found static %s (coalition=%d)", DCSStatic:getName(), Coalition))
if inzone then
-- Increase counter.
if Coalition==coalition.side.RED then
Nred=Nred+1
elseif Coalition==coalition.side.BLUE then
Nblu=Nblu+1
elseif Coalition==coalition.side.NEUTRAL then
Nnut=Nnut+1
end
-- Debug info
if self.verbose>=4 then
self:I(self.lid..string.format("Found static %s (coalition=%d)", DCSStatic:getName(), Coalition))
end
end
elseif ObjectCategory==Object.Category.SCENERY then