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https://github.com/FlightControl-Master/MOOSE.git
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@@ -261,6 +261,18 @@ function AI_A2A:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
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end
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--- Sets the home airbase.
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-- @param #AI_A2A self
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-- @param Wrapper.Airbase#AIRBASE HomeAirbase
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-- @return #AI_A2A self
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function AI_A2A:SetHomeAirbase( HomeAirbase )
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self:F2( { HomeAirbase } )
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self.HomeAirbase = HomeAirbase
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end
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--- Set the status checking off.
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-- @param #AI_A2A self
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-- @return #AI_A2A self
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@@ -374,39 +386,67 @@ function AI_A2A:onafterStatus()
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end
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--- @param #AI_A2A self
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function AI_A2A:onafterRTB()
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self:F2()
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--- @param Wrapper.Group#GROUP AIGroup
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function AI_A2A.RTBRoute( AIGroup )
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if self.Controllable and self.Controllable:IsAlive() then
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AIGroup:E( { "RTBRoute:", AIGroup:GetName() } )
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local _AI_A2A = AIGroup:GetState( AIGroup, "AI_A2A" ) -- #AI_A2A
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_AI_A2A:__Engage( 1 )
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end
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--- @param #AI_A2A self
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-- @param Wrapper.Group#GROUP AIGroup
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function AI_A2A:onafterRTB( AIGroup, From, Event, To )
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self:F( { AIGroup, From, Event, To } )
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if AIGroup and AIGroup:IsAlive() then
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self.CheckStatus = false
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local PatrolRoute = {}
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--- Calculate the current route point.
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local CurrentVec2 = self.Controllable:GetVec2()
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local EngageRoute = {}
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--- Calculate the target route point.
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--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
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local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
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local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
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local ToPatrolZoneSpeed = self.PatrolMaxSpeed
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local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToPatrolZoneSpeed,
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true
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)
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local CurrentCoord = AIGroup:GetCoordinate()
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local ToTargetCoord = self.HomeAirbase:GetCoordinate()
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local ToTargetSpeed = math.random( self.MinSpeed, self.MaxSpeed )
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local ToInterceptAngle = CurrentCoord:GetAngleDegrees( CurrentCoord:GetDirectionVec3( ToTargetCoord ) )
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local Distance = CurrentCoord:Get2DDistance( ToTargetCoord )
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PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
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local ToAirbaseCoord = CurrentCoord:Translate( 5000, ToInterceptAngle )
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if Distance > 10000 then
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ToAirbaseCoord = ToTargetCoord
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end
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--- Create a route point of type air.
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local ToPatrolRoutePoint = ToAirbaseCoord:RoutePointAir(
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self.PatrolAltType,
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POINT_VEC3.RoutePointType.TurningPoint,
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POINT_VEC3.RoutePointAction.TurningPoint,
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ToTargetSpeed,
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true
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)
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self:F( { Angle = ToInterceptAngle, ToTargetSpeed = ToTargetSpeed } )
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self:T2( { self.MinSpeed, self.MaxSpeed, ToTargetSpeed } )
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EngageRoute[#EngageRoute+1] = ToPatrolRoutePoint
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AIGroup:OptionROEHoldFire()
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AIGroup:OptionROTEvadeFire()
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--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
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self.Controllable:WayPointInitialize( PatrolRoute )
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AIGroup:WayPointInitialize( EngageRoute )
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local Tasks = {}
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Tasks[#Tasks+1] = AIGroup:TaskFunction( 1, 1, "AI_A2A.RTBRoute" )
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EngageRoute[1].task = AIGroup:TaskCombo( Tasks )
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AIGroup:SetState( AIGroup, "AI_A2A", self )
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--- NOW ROUTE THE GROUP!
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self.Controllable:WayPointExecute( 1, 1 )
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AIGroup:WayPointExecute( 1, 2 )
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end
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end
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