This commit is contained in:
FlightControl
2017-06-13 13:17:17 +02:00
parent 94c208cbc9
commit 5a7551d312
92 changed files with 11076 additions and 118 deletions

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li>AI_Bai</li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li>AI_Balancer</li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li>AI_Cap</li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -921,9 +926,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
<p> This table contains the targets detected during patrol.</p>
</dd>
</dl>
<dl class="function">

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -131,6 +136,12 @@
<h2><a id="#(AIRBASE)">Type <code>AIRBASE</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(AIRBASE).Caucasus">AIRBASE.Caucasus</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AIRBASE).Find">AIRBASE:Find(DCSAirbase)</a></td>
<td class="summary">
<p>Finds a AIRBASE from the _DATABASE using a DCSAirbase object.</p>
@@ -218,6 +229,20 @@ is implemented in the AIRBASE class as <a href="##(AIRBASE).GetName">AIRBASE.Get
<dl class="function">
<dt>
<em></em>
<a id="#(AIRBASE).Caucasus" >
<strong>AIRBASE.Caucasus</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(AIRBASE).Find" >
<strong>AIRBASE:Find(DCSAirbase)</strong>
</a>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -3054,6 +3059,7 @@ The range till cargo will board.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(CARGO_UNIT).RunCount" >
<strong>CARGO_UNIT.RunCount</strong>
</a>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -236,6 +241,12 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetLife">CONTROLLABLE:GetLife()</a></td>
<td class="summary">
<p>Returns the health.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetLife0">CONTROLLABLE:GetLife0()</a></td>
<td class="summary">
<p>Returns the initial health.</p>
</td>
</tr>
<tr>
@@ -260,6 +271,12 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetWayPoints">CONTROLLABLE:GetWayPoints()</a></td>
<td class="summary">
<p>Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).HasTask">CONTROLLABLE:HasTask()</a></td>
<td class="summary">
<p>Checking the Task Queue of the controllable.</p>
</td>
</tr>
<tr>
@@ -374,6 +391,18 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionROTVerticalPossible">CONTROLLABLE:OptionROTVerticalPossible()</a></td>
<td class="summary">
<p>Can the CONTROLLABLE evade on fire using vertical manoeuvres?</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionRTBAmmo">CONTROLLABLE:OptionRTBAmmo(WeaponsFlag)</a></td>
<td class="summary">
<p>Set RTB on ammo.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionRTBBingoFuel">CONTROLLABLE:OptionRTBBingoFuel(RTB)</a></td>
<td class="summary">
<p>Set RTB on bingo fuel.</p>
</td>
</tr>
<tr>
@@ -560,12 +589,24 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRoute">CONTROLLABLE:TaskRoute(Points)</a></td>
<td class="summary">
<p>Return a Misson task to follow a given route defined by Points.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToVec2">CONTROLLABLE:TaskRouteToVec2(Vec2, Speed, Formation)</a></td>
<td class="summary">
<p>(GROUND) Route the controllable to a given Vec2.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToZone">CONTROLLABLE:TaskRouteToZone(Zone, Randomize, Speed, Formation)</a></td>
<td class="summary">
<p>(AIR + GROUND) Route the controllable to a given zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskScheduler">CONTROLLABLE.TaskScheduler</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -602,6 +643,22 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE)._GetController">CONTROLLABLE:_GetController()</a></td>
<td class="summary">
<p>Get the controller for the CONTROLLABLE.</p>
</td>
</tr>
</table>
<h2><a id="#(Vec2)">Type <code>Vec2</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(Vec2).x">Vec2.x</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Vec2).y">Vec2.y</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -1446,6 +1503,34 @@ The controllable is not existing or alive. </p>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).GetLife0" >
<strong>CONTROLLABLE:GetLife0()</strong>
</a>
</dt>
<dd>
<p>Returns the initial health.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em>#number:</em>
The controllable health value (unit or group average).</p>
</li>
<li>
<p><em>#nil:</em>
The controllable is not existing or alive. </p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).GetTaskMission" >
<strong>CONTROLLABLE:GetTaskMission()</strong>
</a>
@@ -1519,6 +1604,27 @@ WayPoints If WayPoints is given, then return the WayPoints structure.</p>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).HasTask" >
<strong>CONTROLLABLE:HasTask()</strong>
</a>
</dt>
<dd>
<p>Checking the Task Queue of the controllable.</p>
<p>Returns false if no task is on the queue. true if there is a task.</p>
<h3>Return value</h3>
<p><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).IsAirPlane" >
<strong>CONTROLLABLE:IsAirPlane()</strong>
</a>
@@ -1898,6 +2004,61 @@ self</p>
<p><em>#boolean:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).OptionRTBAmmo" >
<strong>CONTROLLABLE:OptionRTBAmmo(WeaponsFlag)</strong>
</a>
</dt>
<dd>
<p>Set RTB on ammo.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#boolean WeaponsFlag </em></code>:
Weapons.flag enumerator.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).OptionRTBBingoFuel" >
<strong>CONTROLLABLE:OptionRTBBingoFuel(RTB)</strong>
</a>
</dt>
<dd>
<p>Set RTB on bingo fuel.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#boolean RTB </em></code>:
true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
@@ -3092,6 +3253,44 @@ A table of route points.</p>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).TaskRouteToVec2" >
<strong>CONTROLLABLE:TaskRouteToVec2(Vec2, Speed, Formation)</strong>
</a>
</dt>
<dd>
<p>(GROUND) Route the controllable to a given Vec2.</p>
<p>A speed can be given in km/h.
A given formation can be given.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="##(Vec2)">#Vec2</a> Vec2 </em></code>:
The Vec2 where to route to.</p>
</li>
<li>
<p><code><em>#number Speed </em></code>:
The speed.</p>
</li>
<li>
<p><code><em><a href="Base.html##(FORMATION)">Base#FORMATION</a> Formation </em></code>:
The formation string.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).TaskRouteToZone" >
<strong>CONTROLLABLE:TaskRouteToZone(Zone, Randomize, Speed, Formation)</strong>
</a>
@@ -3132,6 +3331,20 @@ The formation string.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(CONTROLLABLE).TaskScheduler" >
<strong>CONTROLLABLE.TaskScheduler</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -3315,6 +3528,37 @@ If WayPoints is given, then use the route.</p>
<h2><a id="#(DCSStopCondition)" >Type <code>DCSStopCondition</code></a></h2>
<h2><a id="#(Vec2)" >Type <code>Vec2</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em></em>
<a id="#(Vec2).x" >
<strong>Vec2.x</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(Vec2).y" >
<strong>Vec2.y</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(list)" >Type <code>list</code></a></h2>
</div>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -895,6 +900,7 @@ function below will use the range 1-7 just in case</p>
<dl class="function">
<dt>
<em></em>
<a id="#(DESIGNATE).LaserCodes" >
<strong>DESIGNATE.LaserCodes</strong>
</a>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -530,6 +535,12 @@ The different values of Unit.Category can be:</p>
</ul>
<p>Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_BASE).ForgetDetectedUnit">DETECTION_BASE:ForgetDetectedUnit(UnitName)</a></td>
<td class="summary">
<p>Forget a Unit from a DetectionItem</p>
</td>
</tr>
<tr>
@@ -2389,7 +2400,6 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemMax" >
<strong>DETECTION_BASE.DetectedItemMax</strong>
</a>
@@ -2547,7 +2557,7 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>
@@ -2682,6 +2692,33 @@ cs.DCSUnit#Unit> FilterCategories The Categories entries</p>
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_BASE).ForgetDetectedUnit" >
<strong>DETECTION_BASE:ForgetDetectedUnit(UnitName)</strong>
</a>
</dt>
<dd>
<p>Forget a Unit from a DetectionItem</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#string UnitName </em></code>:
The UnitName that needs to be forgotten from the DetectionItem Sets.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(DETECTION_BASE)">#DETECTION_BASE</a>:</em></p>
</dd>
</dl>
<dl class="function">

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -179,6 +184,30 @@ If an ad-hoc report is requested, use the method <a href="DetectionManager.html#
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).New">DETECTION_MANAGER:New(SetGroup, Detection)</a></td>
<td class="summary">
<p>FAC constructor.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).OnAfterStart">DETECTION_MANAGER:OnAfterStart(From, Event, To)</a></td>
<td class="summary">
<p>Start Handler OnAfter for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).OnAfterStop">DETECTION_MANAGER:OnAfterStop(From, Event, To)</a></td>
<td class="summary">
<p>Stop Handler OnAfter for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).OnBeforeStart">DETECTION_MANAGER:OnBeforeStart(From, Event, To)</a></td>
<td class="summary">
<p>Start Handler OnBefore for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).OnBeforeStop">DETECTION_MANAGER:OnBeforeStop(From, Event, To)</a></td>
<td class="summary">
<p>Stop Handler OnBefore for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
@@ -203,6 +232,18 @@ If an ad-hoc report is requested, use the method <a href="DetectionManager.html#
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).SetReportInterval">DETECTION_MANAGER:SetReportInterval(ReportInterval)</a></td>
<td class="summary">
<p>Set the reporting time interval.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).Start">DETECTION_MANAGER:Start()</a></td>
<td class="summary">
<p>Start Trigger for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).Stop">DETECTION_MANAGER:Stop()</a></td>
<td class="summary">
<p>Stop Trigger for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
@@ -215,6 +256,18 @@ If an ad-hoc report is requested, use the method <a href="DetectionManager.html#
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER)._ReportInterval">DETECTION_MANAGER._ReportInterval</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).__Start">DETECTION_MANAGER:__Start(Delay)</a></td>
<td class="summary">
<p>Start Asynchronous Trigger for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(DETECTION_MANAGER).__Stop">DETECTION_MANAGER:__Stop(Delay)</a></td>
<td class="summary">
<p>Stop Asynchronous Trigger for DETECTION_MANAGER</p>
</td>
</tr>
<tr>
@@ -382,6 +435,140 @@ ReportDisplayTime The display time in seconds when a report needs to be done.</p
<p><em><a href="##(DETECTION_MANAGER)">#DETECTION_MANAGER</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).OnAfterStart" >
<strong>DETECTION_MANAGER:OnAfterStart(From, Event, To)</strong>
</a>
</dt>
<dd>
<p>Start Handler OnAfter for DETECTION_MANAGER</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).OnAfterStop" >
<strong>DETECTION_MANAGER:OnAfterStop(From, Event, To)</strong>
</a>
</dt>
<dd>
<p>Stop Handler OnAfter for DETECTION_MANAGER</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).OnBeforeStart" >
<strong>DETECTION_MANAGER:OnBeforeStart(From, Event, To)</strong>
</a>
</dt>
<dd>
<p>Start Handler OnBefore for DETECTION_MANAGER</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#boolean:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).OnBeforeStop" >
<strong>DETECTION_MANAGER:OnBeforeStop(From, Event, To)</strong>
</a>
</dt>
<dd>
<p>Stop Handler OnBefore for DETECTION_MANAGER</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string From </em></code>: </p>
</li>
<li>
<p><code><em>#string Event </em></code>: </p>
</li>
<li>
<p><code><em>#string To </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em>#boolean:</em></p>
</dd>
</dl>
<dl class="function">
@@ -476,6 +663,32 @@ The interval in seconds when a report needs to be done.</p>
<p><em><a href="##(DETECTION_MANAGER)">#DETECTION_MANAGER</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).Start" >
<strong>DETECTION_MANAGER:Start()</strong>
</a>
</dt>
<dd>
<p>Start Trigger for DETECTION_MANAGER</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).Stop" >
<strong>DETECTION_MANAGER:Stop()</strong>
</a>
</dt>
<dd>
<p>Stop Trigger for DETECTION_MANAGER</p>
</dd>
</dl>
<dl class="function">
@@ -504,6 +717,48 @@ self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).__Start" >
<strong>DETECTION_MANAGER:__Start(Delay)</strong>
</a>
</dt>
<dd>
<p>Start Asynchronous Trigger for DETECTION_MANAGER</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Delay </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(DETECTION_MANAGER).__Stop" >
<strong>DETECTION_MANAGER:__Stop(Delay)</strong>
</a>
</dt>
<dd>
<p>Stop Asynchronous Trigger for DETECTION_MANAGER</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Delay </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -1599,7 +1604,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<em>#string</em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@@ -1898,7 +1903,6 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -140,6 +145,12 @@
<h1>GROUP class, extends <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a></h1>
<p>For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _<a href="DATABASE.html">DATABASE</a> object.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#GROUPTEMPLATE">GROUPTEMPLATE</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -493,12 +504,46 @@
<td class="name" nowrap="nowrap"><a href="##(GROUP).SetTemplateCountry">GROUP:SetTemplateCountry(CountryID, Template)</a></td>
<td class="summary">
<p>Sets the CountryID of the group in a Template.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).Takeoff">GROUP.Takeoff</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP).UnHandleEvent">GROUP:UnHandleEvent(Event)</a></td>
<td class="summary">
<p>UnSubscribe to a DCS event.</p>
</td>
</tr>
</table>
<h2><a id="#(GROUP.Takeoff)">Type <code>GROUP.Takeoff</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP.Takeoff).Air">GROUP.Takeoff.Air</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP.Takeoff).Cold">GROUP.Takeoff.Cold</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP.Takeoff).Hot">GROUP.Takeoff.Hot</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(GROUP.Takeoff).Runway">GROUP.Takeoff.Runway</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -579,6 +624,20 @@ Use the following Zone validation methods on the group:</p>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="GROUPTEMPLATE" >
<strong>GROUPTEMPLATE</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(Group)" >Type <code>Group</code></a></h2>
@@ -1985,6 +2044,20 @@ The country ID.</p>
<p><em>#table:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(GROUP.Takeoff)">#GROUP.Takeoff</a></em>
<a id="#(GROUP).Takeoff" >
<strong>GROUP.Takeoff</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -2011,6 +2084,68 @@ The country ID.</p>
<p><em><a href="##(GROUP)">#GROUP</a>:</em></p>
</dd>
</dl>
<h2><a id="#(GROUP.Takeoff)" >Type <code>GROUP.Takeoff</code></a></h2>
<p>Enumerator for location at airbases</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(GROUP.Takeoff).Air" >
<strong>GROUP.Takeoff.Air</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(GROUP.Takeoff).Cold" >
<strong>GROUP.Takeoff.Cold</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(GROUP.Takeoff).Hot" >
<strong>GROUP.Takeoff.Hot</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em>#number</em>
<a id="#(GROUP.Takeoff).Runway" >
<strong>GROUP.Takeoff.Runway</strong>
</a>
</dt>
<dd>
</dd>
</dl>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -1684,7 +1689,7 @@ The z coordinate of the Vec3 point, pointing to the Right.</p>
</ul>
<h3>Return value</h3>
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em></p>
<p><em><a href="##(COORDINATE)">#COORDINATE</a>:</em></p>
</dd>
@@ -1744,7 +1749,7 @@ The Vec3 point.</p>
</ul>
<h3>Return value</h3>
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em></p>
<p><em><a href="##(COORDINATE)">#COORDINATE</a>:</em></p>
</dd>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -252,6 +257,12 @@
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetVelocityKMH">POSITIONABLE:GetVelocityKMH()</a></td>
<td class="summary">
<p>Returns the POSITIONABLE velocity in km/h.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POSITIONABLE).GetVelocityMPS">POSITIONABLE:GetVelocityMPS()</a></td>
<td class="summary">
<p>Returns the POSITIONABLE velocity in meters per second.</p>
</td>
</tr>
<tr>
@@ -388,9 +399,20 @@
<p>The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance:</p>
<ul>
<li><a href="Positionable.html##(POSITIONABLE).New">Positionable#POSITIONABLE.New</a>(): Create a POSITIONABLE instance.</li>
<li><a href="##(POSITIONABLE).New">POSITIONABLE.New</a>(): Create a POSITIONABLE instance.</li>
</ul>
<h2>Get the current speed</h2>
<p>There are 3 methods that can be used to determine the speed.
Use <a href="##(POSITIONABLE).GetVelocityKMH">POSITIONABLE.GetVelocityKMH</a>() to retrieve the current speed in km/h. Use <a href="##(POSITIONABLE).GetVelocityMPS">POSITIONABLE.GetVelocityMPS</a>() to retrieve the speed in meters per second.
The method <a href="##(POSITIONABLE).GetVelocity">POSITIONABLE.GetVelocity</a>() returns the speed vector (a Vec3).</p>
<h2>Get the current altitude</h2>
<p>Altitude can be retrieved using the method <a href="##(POSITIONABLE).GetHeight">POSITIONABLE.GetHeight</a>() and returns the current altitude in meters from the orthonormal plane.</p>
</dd>
</dl>
@@ -946,6 +968,34 @@ The POSITIONABLE is not existing or alive. </p>
<dl class="function">
<dt>
<a id="#(POSITIONABLE).GetVelocityMPS" >
<strong>POSITIONABLE:GetVelocityMPS()</strong>
</a>
</dt>
<dd>
<p>Returns the POSITIONABLE velocity in meters per second.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em>#number:</em>
The velocity in meters per second.</p>
</li>
<li>
<p><em>#nil:</em>
The POSITIONABLE is not existing or alive. </p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POSITIONABLE).InAir" >
<strong>POSITIONABLE:InAir()</strong>
</a>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -368,7 +373,8 @@ Nothing of this code should be modified without testing it thoroughly.</p>
<p> or {}</p>
<p> Initialize the ObjectSchedulers array, which is a weakly coupled table.
If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.</p>
</dd>
</dl>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -412,6 +417,12 @@
<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetLast">SET_BASE:GetLast()</a></td>
<td class="summary">
<p>Gets the last object from the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SET_BASE).GetObjectNames">SET_BASE:GetObjectNames()</a></td>
<td class="summary">
<p>Gets a string with all the object names.</p>
</td>
</tr>
<tr>
@@ -2159,6 +2170,24 @@ self</p>
<p><em><a href="Core.Base.html##(BASE)">Core.Base#BASE</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SET_BASE).GetObjectNames" >
<strong>SET_BASE:GetObjectNames()</strong>
</a>
</dt>
<dd>
<p>Gets a string with all the object names.</p>
<h3>Return value</h3>
<p><em>#string:</em>
A string with the names of the objects.</p>
</dd>
</dl>
<dl class="function">

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -185,6 +190,12 @@
<td class="name" nowrap="nowrap"><a href="##(SPAWN).DelayOnOff">SPAWN.DelayOnOff</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetCoordinate">SPAWN:GetCoordinate()</a></td>
<td class="summary">
<p>Get the Coordinate of the Group that is Late Activated as the template for the SPAWN object.</p>
</td>
</tr>
<tr>
@@ -215,6 +226,12 @@
<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetSpawnIndexFromGroup">SPAWN:GetSpawnIndexFromGroup(SpawnGroup)</a></td>
<td class="summary">
<p>Get the index from a given group.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Grouping">SPAWN.Grouping</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -263,6 +280,12 @@
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitDelayOnOff">SPAWN:InitDelayOnOff(DelayOnOff)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitGrouping">SPAWN:InitGrouping(Grouping)</a></td>
<td class="summary">
<p>When spawning a new group, make the grouping of the units according the InitGrouping setting.</p>
</td>
</tr>
<tr>
@@ -397,6 +420,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnAliasPrefix">SPAWN.SpawnAliasPrefix</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnAtAirbase">SPAWN:SpawnAtAirbase(Airbase, Takeoff)</a></td>
<td class="summary">
<p>Will spawn a group at an airbase.</p>
</td>
</tr>
<tr>
@@ -457,6 +486,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGroupName">SPAWN:SpawnGroupName(SpawnIndex)</a></td>
<td class="summary">
<p>Will return the SpawnGroupName either with with a specific count number or without any count.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGrouping">SPAWN.SpawnGrouping</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -655,6 +690,12 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnZoneTable">SPAWN.SpawnZoneTable</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).Takeoff">SPAWN.Takeoff</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -781,6 +822,16 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary">
</td>
</tr>
</table>
<h2><a id="#(SPAWN.Takeoff)">Type <code>SPAWN.Takeoff</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN.Takeoff).type">SPAWN.Takeoff.type</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -1128,6 +1179,24 @@ can be used to switch off the initial delay. Because there is no delay by defaul
<dl class="function">
<dt>
<a id="#(SPAWN).GetCoordinate" >
<strong>SPAWN:GetCoordinate()</strong>
</a>
</dt>
<dd>
<p>Get the Coordinate of the Group that is Late Activated as the template for the SPAWN object.</p>
<h3>Return value</h3>
<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
The Coordinate</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN).GetFirstAliveGroup" >
<strong>SPAWN:GetFirstAliveGroup()</strong>
</a>
@@ -1299,6 +1368,22 @@ end</code></pre>
<dl class="function">
<dt>
<a id="#(SPAWN).Grouping" >
<strong>SPAWN.Grouping</strong>
</a>
</dt>
<dd>
<p> No grouping</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN).InitAIOff" >
<strong>SPAWN:InitAIOff()</strong>
</a>
@@ -1502,6 +1587,33 @@ The SPAWN object</p>
<dl class="function">
<dt>
<a id="#(SPAWN).InitGrouping" >
<strong>SPAWN:InitGrouping(Grouping)</strong>
</a>
</dt>
<dd>
<p>When spawning a new group, make the grouping of the units according the InitGrouping setting.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#number Grouping </em></code>:
Indicates the maximum amount of units in the group. </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN).InitKeepUnitNames" >
<strong>SPAWN:InitKeepUnitNames()</strong>
</a>
@@ -2082,6 +2194,9 @@ The group that was spawned. You can use this group for further actions.</p>
<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
</dd>
</dl>
<dl class="function">
@@ -2145,6 +2260,54 @@ The group that was spawned. You can use this group for further actions.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(SPAWN).SpawnAtAirbase" >
<strong>SPAWN:SpawnAtAirbase(Airbase, Takeoff)</strong>
</a>
</dt>
<dd>
<p>Will spawn a group at an airbase.</p>
<p>This method is mostly advisable to be used if you want to simulate spawning units at an airbase.
Note that each point in the route assigned to the spawning group is reset to the point of the spawn.
You can use the returned group to further define the route to be followed.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> Airbase </em></code>:
The <a href="Airbase.html">Airbase</a> where to spawn the group.</p>
</li>
<li>
<p><code><em><a href="##(SPAWN.Takeoff)">#SPAWN.Takeoff</a> Takeoff </em></code>:
(optional) The location and takeoff method. Default is Hot.</p>
</li>
</ul>
<h3>Return values</h3>
<ol>
<li>
<p><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>:</em>
that was spawned.</p>
</li>
<li>
<p><em>#nil:</em>
Nothing was spawned.</p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
@@ -2436,6 +2599,20 @@ Is the number of the Group that is to be spawned.</p>
<p><em>#string:</em>
SpawnGroupName</p>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).SpawnGrouping" >
<strong>SPAWN.SpawnGrouping</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -2552,6 +2729,9 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd>
</dl>
<dl class="function">
@@ -2566,6 +2746,9 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd>
</dl>
<dl class="function">
@@ -2601,7 +2784,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong>
</a>
@@ -2618,7 +2801,7 @@ when nothing was spawned.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a>
@@ -2946,7 +3129,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<dl class="function">
<dt>
<em></em>
<em>#boolean</em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>
@@ -2970,7 +3153,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</dd>
</dl>
@@ -3016,6 +3199,20 @@ The group that was spawned. You can use this group for further actions.</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(SPAWN.Takeoff)">#SPAWN.Takeoff</a></em>
<a id="#(SPAWN).Takeoff" >
<strong>SPAWN.Takeoff</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -3541,6 +3738,25 @@ True = Continue Scheduler</p>
<h2><a id="#(SPAWN.SpawnZoneTable)" >Type <code>SPAWN.SpawnZoneTable</code></a></h2>
<h2><a id="#(SPAWN.Takeoff)" >Type <code>SPAWN.Takeoff</code></a></h2>
<p>Enumerator for spawns at airbases</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<a id="#(SPAWN.Takeoff).type" >
<strong>SPAWN.Takeoff.type</strong>
</a>
</dt>
<dd>
</dd>
</dl>
</div>
</div>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -760,7 +765,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).ScheduleID" >
<strong>SPOT.ScheduleID</strong>
</a>
@@ -774,7 +778,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotIR" >
<strong>SPOT.SpotIR</strong>
</a>
@@ -788,7 +791,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).SpotLaser" >
<strong>SPOT.SpotLaser</strong>
</a>
@@ -802,7 +804,6 @@ true if it is lasing</p>
<dl class="function">
<dt>
<em></em>
<a id="#(SPOT).Target" >
<strong>SPOT.Target</strong>
</a>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -505,7 +510,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em>
<a id="#(FSM_PROCESS).Cargo" >
<strong>FSM_PROCESS.Cargo</strong>
</a>
@@ -519,6 +524,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<a id="#(FSM_PROCESS).DeployZone" >
<strong>FSM_PROCESS.DeployZone</strong>
</a>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -298,6 +303,12 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<td class="name" nowrap="nowrap"><a href="##(UTILS).ToRadian">UTILS.ToRadian(angle)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(UTILS).spairs">UTILS.spairs(t, order)</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -837,6 +848,35 @@ use negative idp for rounding ahead of decimal place, positive for rounding afte
<dl class="function">
<dt>
<a id="#(UTILS).spairs" >
<strong>UTILS.spairs(t, order)</strong>
</a>
</dt>
<dd>
<p> Here is a customized version of pairs, which I called spairs because it iterates over the table in a sorted order.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em> t </em></code>: </p>
</li>
<li>
<p><code><em> order </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(UTILS).tostringLL" >
<strong>UTILS.tostringLL(lat, lon, acc, DMS)</strong>
</a>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

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@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
index
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -100,6 +105,63 @@
<div id="content">
<h2>Module</h2>
<table class="module_list">
<tr>
<td class="name" nowrap="nowrap"><a href="AI_A2A.html">AI_A2A</a></td>
<td class="summary">
<p><strong>AI</strong> -- <strong>AI A2A Air Patrolling or Staging.</strong></p>
<hr/>
<h3>Author: <strong>Sven Van de Velde (FlightControl)</strong></h3>
<h3>Contributions:</h3>
<ul>
<li><strong><a href="https://forums.eagle.ru/member.php?u=112075">Dutch_Baron</a></strong>: Working together with James has resulted in the creation of the AI_BALANCER class.</li>
</ul>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></td>
<td class="summary">
<p><strong>AI</strong> -- <strong>Execute Combat Air Patrol (CAP).</strong></p>
<p><img src="..\Presentations\AI_CAP\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<p>AI CAP classes makes AI Controllables execute a Combat Air Patrol.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></td>
<td class="summary">
<p><strong>AI</strong> - The AI<em>A2A</em>DISPATCHER creates an automatic A2A defense system based on an EWR network targets and coordinating CAP and GCI.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></td>
<td class="summary">
<p><strong>AI</strong> -- <strong>Execute Ground Controlled Interception (GCI).</strong></p>
<p><img src="..\Presentations\AI_GCI\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<p>AI A2A_INTEREPT class makes AI Groups execute an Intercept.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></td>
<td class="summary">
<p><strong>AI</strong> -- <strong>Air Patrolling or Staging.</strong></p>
<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
<p>AI PATROL classes makes AI Controllables execute an Patrol.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="AI_Bai.html">AI_Bai</a></td>
<td class="summary">

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>