This commit is contained in:
FlightControl
2017-06-13 13:17:17 +02:00
parent 94c208cbc9
commit 5a7551d312
92 changed files with 11076 additions and 118 deletions

View File

@@ -17,6 +17,11 @@
<a href="index.html">index</a>
</li></ul>
<ul>
<li><a href="AI_A2A.html">AI_A2A</a></li>
<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
<li><a href="AI_Bai.html">AI_Bai</a></li>
<li><a href="AI_Balancer.html">AI_Balancer</a></li>
<li><a href="AI_Cap.html">AI_Cap</a></li>
@@ -236,6 +241,12 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetLife">CONTROLLABLE:GetLife()</a></td>
<td class="summary">
<p>Returns the health.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetLife0">CONTROLLABLE:GetLife0()</a></td>
<td class="summary">
<p>Returns the initial health.</p>
</td>
</tr>
<tr>
@@ -260,6 +271,12 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetWayPoints">CONTROLLABLE:GetWayPoints()</a></td>
<td class="summary">
<p>Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).HasTask">CONTROLLABLE:HasTask()</a></td>
<td class="summary">
<p>Checking the Task Queue of the controllable.</p>
</td>
</tr>
<tr>
@@ -374,6 +391,18 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionROTVerticalPossible">CONTROLLABLE:OptionROTVerticalPossible()</a></td>
<td class="summary">
<p>Can the CONTROLLABLE evade on fire using vertical manoeuvres?</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionRTBAmmo">CONTROLLABLE:OptionRTBAmmo(WeaponsFlag)</a></td>
<td class="summary">
<p>Set RTB on ammo.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionRTBBingoFuel">CONTROLLABLE:OptionRTBBingoFuel(RTB)</a></td>
<td class="summary">
<p>Set RTB on bingo fuel.</p>
</td>
</tr>
<tr>
@@ -560,12 +589,24 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRoute">CONTROLLABLE:TaskRoute(Points)</a></td>
<td class="summary">
<p>Return a Misson task to follow a given route defined by Points.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToVec2">CONTROLLABLE:TaskRouteToVec2(Vec2, Speed, Formation)</a></td>
<td class="summary">
<p>(GROUND) Route the controllable to a given Vec2.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToZone">CONTROLLABLE:TaskRouteToZone(Zone, Randomize, Speed, Formation)</a></td>
<td class="summary">
<p>(AIR + GROUND) Route the controllable to a given zone.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskScheduler">CONTROLLABLE.TaskScheduler</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -602,6 +643,22 @@
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE)._GetController">CONTROLLABLE:_GetController()</a></td>
<td class="summary">
<p>Get the controller for the CONTROLLABLE.</p>
</td>
</tr>
</table>
<h2><a id="#(Vec2)">Type <code>Vec2</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(Vec2).x">Vec2.x</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(Vec2).y">Vec2.y</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -1446,6 +1503,34 @@ The controllable is not existing or alive. </p>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).GetLife0" >
<strong>CONTROLLABLE:GetLife0()</strong>
</a>
</dt>
<dd>
<p>Returns the initial health.</p>
<h3>Return values</h3>
<ol>
<li>
<p><em>#number:</em>
The controllable health value (unit or group average).</p>
</li>
<li>
<p><em>#nil:</em>
The controllable is not existing or alive. </p>
</li>
</ol>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).GetTaskMission" >
<strong>CONTROLLABLE:GetTaskMission()</strong>
</a>
@@ -1519,6 +1604,27 @@ WayPoints If WayPoints is given, then return the WayPoints structure.</p>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).HasTask" >
<strong>CONTROLLABLE:HasTask()</strong>
</a>
</dt>
<dd>
<p>Checking the Task Queue of the controllable.</p>
<p>Returns false if no task is on the queue. true if there is a task.</p>
<h3>Return value</h3>
<p><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).IsAirPlane" >
<strong>CONTROLLABLE:IsAirPlane()</strong>
</a>
@@ -1898,6 +2004,61 @@ self</p>
<p><em>#boolean:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).OptionRTBAmmo" >
<strong>CONTROLLABLE:OptionRTBAmmo(WeaponsFlag)</strong>
</a>
</dt>
<dd>
<p>Set RTB on ammo.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#boolean WeaponsFlag </em></code>:
Weapons.flag enumerator.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).OptionRTBBingoFuel" >
<strong>CONTROLLABLE:OptionRTBBingoFuel(RTB)</strong>
</a>
</dt>
<dd>
<p>Set RTB on bingo fuel.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em>#boolean RTB </em></code>:
true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
@@ -3092,6 +3253,44 @@ A table of route points.</p>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).TaskRouteToVec2" >
<strong>CONTROLLABLE:TaskRouteToVec2(Vec2, Speed, Formation)</strong>
</a>
</dt>
<dd>
<p>(GROUND) Route the controllable to a given Vec2.</p>
<p>A speed can be given in km/h.
A given formation can be given.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="##(Vec2)">#Vec2</a> Vec2 </em></code>:
The Vec2 where to route to.</p>
</li>
<li>
<p><code><em>#number Speed </em></code>:
The speed.</p>
</li>
<li>
<p><code><em><a href="Base.html##(FORMATION)">Base#FORMATION</a> Formation </em></code>:
The formation string.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(CONTROLLABLE).TaskRouteToZone" >
<strong>CONTROLLABLE:TaskRouteToZone(Zone, Randomize, Speed, Formation)</strong>
</a>
@@ -3132,6 +3331,20 @@ The formation string.</p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(CONTROLLABLE).TaskScheduler" >
<strong>CONTROLLABLE.TaskScheduler</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -3315,6 +3528,37 @@ If WayPoints is given, then use the route.</p>
<h2><a id="#(DCSStopCondition)" >Type <code>DCSStopCondition</code></a></h2>
<h2><a id="#(Vec2)" >Type <code>Vec2</code></a></h2>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em></em>
<a id="#(Vec2).x" >
<strong>Vec2.x</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(Vec2).y" >
<strong>Vec2.y</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<h2><a id="#(list)" >Type <code>list</code></a></h2>
</div>