mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
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@@ -17,6 +17,11 @@
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_A2A.html">AI_A2A</a></li>
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<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
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<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
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<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
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<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
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<li><a href="AI_Bai.html">AI_Bai</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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@@ -236,6 +241,12 @@
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetLife">CONTROLLABLE:GetLife()</a></td>
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<td class="summary">
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<p>Returns the health.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetLife0">CONTROLLABLE:GetLife0()</a></td>
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<td class="summary">
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<p>Returns the initial health.</p>
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</td>
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</tr>
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<tr>
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@@ -260,6 +271,12 @@
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).GetWayPoints">CONTROLLABLE:GetWayPoints()</a></td>
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<td class="summary">
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<p>Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).HasTask">CONTROLLABLE:HasTask()</a></td>
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<td class="summary">
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<p>Checking the Task Queue of the controllable.</p>
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</td>
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</tr>
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<tr>
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@@ -374,6 +391,18 @@
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionROTVerticalPossible">CONTROLLABLE:OptionROTVerticalPossible()</a></td>
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<td class="summary">
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<p>Can the CONTROLLABLE evade on fire using vertical manoeuvres?</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionRTBAmmo">CONTROLLABLE:OptionRTBAmmo(WeaponsFlag)</a></td>
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<td class="summary">
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<p>Set RTB on ammo.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).OptionRTBBingoFuel">CONTROLLABLE:OptionRTBBingoFuel(RTB)</a></td>
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<td class="summary">
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<p>Set RTB on bingo fuel.</p>
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</td>
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</tr>
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<tr>
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@@ -560,12 +589,24 @@
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRoute">CONTROLLABLE:TaskRoute(Points)</a></td>
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<td class="summary">
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<p>Return a Misson task to follow a given route defined by Points.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToVec2">CONTROLLABLE:TaskRouteToVec2(Vec2, Speed, Formation)</a></td>
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<td class="summary">
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<p>(GROUND) Route the controllable to a given Vec2.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToZone">CONTROLLABLE:TaskRouteToZone(Zone, Randomize, Speed, Formation)</a></td>
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<td class="summary">
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<p>(AIR + GROUND) Route the controllable to a given zone.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskScheduler">CONTROLLABLE.TaskScheduler</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -602,6 +643,22 @@
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE)._GetController">CONTROLLABLE:_GetController()</a></td>
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<td class="summary">
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<p>Get the controller for the CONTROLLABLE.</p>
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</td>
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</tr>
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</table>
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<h2><a id="#(Vec2)">Type <code>Vec2</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Vec2).x">Vec2.x</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(Vec2).y">Vec2.y</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@@ -1446,6 +1503,34 @@ The controllable is not existing or alive. </p>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).GetLife0" >
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<strong>CONTROLLABLE:GetLife0()</strong>
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</a>
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</dt>
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<dd>
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<p>Returns the initial health.</p>
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<h3>Return values</h3>
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<ol>
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<li>
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<p><em>#number:</em>
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The controllable health value (unit or group average).</p>
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</li>
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<li>
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<p><em>#nil:</em>
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The controllable is not existing or alive. </p>
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</li>
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</ol>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).GetTaskMission" >
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<strong>CONTROLLABLE:GetTaskMission()</strong>
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</a>
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@@ -1519,6 +1604,27 @@ WayPoints If WayPoints is given, then return the WayPoints structure.</p>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).HasTask" >
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<strong>CONTROLLABLE:HasTask()</strong>
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</a>
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</dt>
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<dd>
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<p>Checking the Task Queue of the controllable.</p>
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<p>Returns false if no task is on the queue. true if there is a task.</p>
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<h3>Return value</h3>
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<p><em><a href="Wrapper.Controllable.html##(CONTROLLABLE)">Wrapper.Controllable#CONTROLLABLE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).IsAirPlane" >
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<strong>CONTROLLABLE:IsAirPlane()</strong>
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</a>
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@@ -1898,6 +2004,61 @@ self</p>
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<p><em>#boolean:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).OptionRTBAmmo" >
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<strong>CONTROLLABLE:OptionRTBAmmo(WeaponsFlag)</strong>
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</a>
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</dt>
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<dd>
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<p>Set RTB on ammo.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#boolean WeaponsFlag </em></code>:
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Weapons.flag enumerator.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).OptionRTBBingoFuel" >
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<strong>CONTROLLABLE:OptionRTBBingoFuel(RTB)</strong>
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</a>
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</dt>
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<dd>
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<p>Set RTB on bingo fuel.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#boolean RTB </em></code>:
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true if RTB on bingo fuel (default), false if no RTB on bingo fuel.
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Warning! When you switch this option off, the airborne group will continue to fly until all fuel has been consumed, and will crash.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -3092,6 +3253,44 @@ A table of route points.</p>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).TaskRouteToVec2" >
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<strong>CONTROLLABLE:TaskRouteToVec2(Vec2, Speed, Formation)</strong>
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</a>
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</dt>
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<dd>
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<p>(GROUND) Route the controllable to a given Vec2.</p>
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<p>A speed can be given in km/h.
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A given formation can be given.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="##(Vec2)">#Vec2</a> Vec2 </em></code>:
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The Vec2 where to route to.</p>
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</li>
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<li>
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<p><code><em>#number Speed </em></code>:
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The speed.</p>
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</li>
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<li>
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<p><code><em><a href="Base.html##(FORMATION)">Base#FORMATION</a> Formation </em></code>:
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The formation string.</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).TaskRouteToZone" >
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<strong>CONTROLLABLE:TaskRouteToZone(Zone, Randomize, Speed, Formation)</strong>
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</a>
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@@ -3132,6 +3331,20 @@ The formation string.</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(CONTROLLABLE).TaskScheduler" >
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<strong>CONTROLLABLE.TaskScheduler</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -3315,6 +3528,37 @@ If WayPoints is given, then use the route.</p>
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<h2><a id="#(DCSStopCondition)" >Type <code>DCSStopCondition</code></a></h2>
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<h2><a id="#(Vec2)" >Type <code>Vec2</code></a></h2>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(Vec2).x" >
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<strong>Vec2.x</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(Vec2).y" >
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<strong>Vec2.y</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<h2><a id="#(list)" >Type <code>list</code></a></h2>
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</div>
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