mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Progress
This commit is contained in:
@@ -17,6 +17,11 @@
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AI_A2A.html">AI_A2A</a></li>
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<li><a href="AI_A2A_Cap.html">AI_A2A_Cap</a></li>
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<li><a href="AI_A2A_Dispatcher.html">AI_A2A_Dispatcher</a></li>
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<li><a href="AI_A2A_GCI.html">AI_A2A_GCI</a></li>
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<li><a href="AI_A2A_Patrol.html">AI_A2A_Patrol</a></li>
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<li><a href="AI_Bai.html">AI_Bai</a></li>
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<li><a href="AI_Balancer.html">AI_Balancer</a></li>
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<li><a href="AI_Cap.html">AI_Cap</a></li>
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@@ -185,6 +190,12 @@
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).DelayOnOff">SPAWN.DelayOnOff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetCoordinate">SPAWN:GetCoordinate()</a></td>
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<td class="summary">
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<p>Get the Coordinate of the Group that is Late Activated as the template for the SPAWN object.</p>
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</td>
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</tr>
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<tr>
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@@ -215,6 +226,12 @@
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).GetSpawnIndexFromGroup">SPAWN:GetSpawnIndexFromGroup(SpawnGroup)</a></td>
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<td class="summary">
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<p>Get the index from a given group.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).Grouping">SPAWN.Grouping</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -263,6 +280,12 @@
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitDelayOnOff">SPAWN:InitDelayOnOff(DelayOnOff)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).InitGrouping">SPAWN:InitGrouping(Grouping)</a></td>
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<td class="summary">
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<p>When spawning a new group, make the grouping of the units according the InitGrouping setting.</p>
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</td>
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</tr>
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<tr>
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@@ -397,6 +420,12 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnAliasPrefix">SPAWN.SpawnAliasPrefix</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnAtAirbase">SPAWN:SpawnAtAirbase(Airbase, Takeoff)</a></td>
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<td class="summary">
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<p>Will spawn a group at an airbase.</p>
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</td>
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</tr>
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<tr>
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@@ -457,6 +486,12 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGroupName">SPAWN:SpawnGroupName(SpawnIndex)</a></td>
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<td class="summary">
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<p>Will return the SpawnGroupName either with with a specific count number or without any count.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnGrouping">SPAWN.SpawnGrouping</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -655,6 +690,12 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).SpawnZoneTable">SPAWN.SpawnZoneTable</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).Takeoff">SPAWN.Takeoff</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -781,6 +822,16 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(SPAWN.Takeoff)">Type <code>SPAWN.Takeoff</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN.Takeoff).type">SPAWN.Takeoff.type</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@@ -1128,6 +1179,24 @@ can be used to switch off the initial delay. Because there is no delay by defaul
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<dl class="function">
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<dt>
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<a id="#(SPAWN).GetCoordinate" >
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<strong>SPAWN:GetCoordinate()</strong>
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</a>
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</dt>
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<dd>
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<p>Get the Coordinate of the Group that is Late Activated as the template for the SPAWN object.</p>
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<h3>Return value</h3>
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<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
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The Coordinate</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).GetFirstAliveGroup" >
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<strong>SPAWN:GetFirstAliveGroup()</strong>
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</a>
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@@ -1299,6 +1368,22 @@ end</code></pre>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).Grouping" >
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<strong>SPAWN.Grouping</strong>
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</a>
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</dt>
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<dd>
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<p> No grouping</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).InitAIOff" >
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<strong>SPAWN:InitAIOff()</strong>
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</a>
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@@ -1502,6 +1587,33 @@ The SPAWN object</p>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).InitGrouping" >
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<strong>SPAWN:InitGrouping(Grouping)</strong>
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</a>
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</dt>
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<dd>
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<p>When spawning a new group, make the grouping of the units according the InitGrouping setting.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#number Grouping </em></code>:
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Indicates the maximum amount of units in the group. </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(SPAWN)">#SPAWN</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).InitKeepUnitNames" >
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<strong>SPAWN:InitKeepUnitNames()</strong>
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</a>
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@@ -2082,6 +2194,9 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2145,6 +2260,54 @@ The group that was spawned. You can use this group for further actions.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SPAWN).SpawnAtAirbase" >
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<strong>SPAWN:SpawnAtAirbase(Airbase, Takeoff)</strong>
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</a>
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</dt>
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<dd>
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<p>Will spawn a group at an airbase.</p>
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<p>This method is mostly advisable to be used if you want to simulate spawning units at an airbase.
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Note that each point in the route assigned to the spawning group is reset to the point of the spawn.
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You can use the returned group to further define the route to be followed.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Wrapper.Airbase.html##(AIRBASE)">Wrapper.Airbase#AIRBASE</a> Airbase </em></code>:
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The <a href="Airbase.html">Airbase</a> where to spawn the group.</p>
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</li>
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<li>
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<p><code><em><a href="##(SPAWN.Takeoff)">#SPAWN.Takeoff</a> Takeoff </em></code>:
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(optional) The location and takeoff method. Default is Hot.</p>
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</li>
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</ul>
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<h3>Return values</h3>
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<ol>
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<li>
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<p><em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a>:</em>
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that was spawned.</p>
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</li>
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<li>
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<p><em>#nil:</em>
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Nothing was spawned.</p>
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</li>
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</ol>
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</dd>
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</dl>
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<dl class="function">
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@@ -2436,6 +2599,20 @@ Is the number of the Group that is to be spawned.</p>
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<p><em>#string:</em>
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SpawnGroupName</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPAWN).SpawnGrouping" >
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<strong>SPAWN.SpawnGrouping</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -2552,6 +2729,9 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2566,6 +2746,9 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2601,7 +2784,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@@ -2618,7 +2801,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@@ -2946,7 +3129,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -2970,7 +3153,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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</dd>
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</dl>
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@@ -3016,6 +3199,20 @@ The group that was spawned. You can use this group for further actions.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="##(SPAWN.Takeoff)">#SPAWN.Takeoff</a></em>
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<a id="#(SPAWN).Takeoff" >
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<strong>SPAWN.Takeoff</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -3541,6 +3738,25 @@ True = Continue Scheduler</p>
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<h2><a id="#(SPAWN.SpawnZoneTable)" >Type <code>SPAWN.SpawnZoneTable</code></a></h2>
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<h2><a id="#(SPAWN.Takeoff)" >Type <code>SPAWN.Takeoff</code></a></h2>
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<p>Enumerator for spawns at airbases</p>
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<h3>Field(s)</h3>
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<dl class="function">
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<dt>
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<a id="#(SPAWN.Takeoff).type" >
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<strong>SPAWN.Takeoff.type</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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</div>
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</div>
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Reference in New Issue
Block a user