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Moose Development/Moose/Core/Goal.lua
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269
Moose Development/Moose/Core/Goal.lua
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--- **Core** -- Base class that models processes to achieve goals.
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--
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-- ====
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--
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-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ====
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--
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-- @module Goal
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do -- Goal
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--- @type GOAL
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-- @extends Core.Fsm#FSM
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--- # GOAL class, extends @{Fsm#FSM}
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--
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-- GOAL models processes that have an objective with a defined achievement. Derived classes implement the ways how the achievements can be realized.
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--
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-- ## 1. GOAL constructor
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--
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-- * @{#GOAL.New}(): Creates a new GOAL object.
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--
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-- ## 2. GOAL is a finite state machine (FSM).
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--
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-- ### 2.1 GOAL States
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--
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-- * **Off**: The goal is not timely measured.
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-- * **On**: The goal is timely being measured.
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-- * **Achieved**: The objective is achieved.
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--
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-- ### 2.2 GOAL Events
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--
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-- * **@{#GOAL.Start}()**: Start Measuring the Goal.
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-- * **@{#GOAL.Stop}()**: Stop Measuring the Goal.
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-- * **@{#GOAL.IsAchieved}()**: Check if the Goal is Achieved.
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--
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-- @field #GOAL
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GOAL = {
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ClassName = "GOAL",
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}
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--- @field #table GOAL.States
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GOAL.States = {}
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--- GOAL Constructor.
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-- @param #GOAL self
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-- @return #GOAL
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function GOAL:New()
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local self = BASE:Inherit( self, FSM:New() ) -- #GOAL
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self:F( {} )
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do
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--- On State for GOAL
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-- @field GOAL.On
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--- On State Handler OnLeave for GOAL
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-- @function [parent=#GOAL] OnLeaveOn
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- On State Handler OnEnter for GOAL
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-- @function [parent=#GOAL] OnEnterOn
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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GOAL.States.On = "On"
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end
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do
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--- Off State for GOAL
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-- @field GOAL.Off
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--- Off State Handler OnLeave for GOAL
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-- @function [parent=#GOAL] OnLeaveOff
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Off State Handler OnEnter for GOAL
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-- @function [parent=#GOAL] OnEnterOff
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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GOAL.States.Off = "Off"
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end
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--- Achieved State for GOAL
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-- @field GOAL.Achieved
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GOAL.States.Achieved = "Achieved"
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--- Achieved State Handler OnLeave for GOAL
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-- @function [parent=#GOAL] OnLeaveAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Achieved State Handler OnEnter for GOAL
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-- @function [parent=#GOAL] OnEnterAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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self:SetStartState( GOAL.States.Off )
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self:AddTransition( GOAL.States.Off, "Start", GOAL.States.On )
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--- Start Handler OnBefore for GOAL
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-- @function [parent=#GOAL] OnBeforeStart
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Start Handler OnAfter for GOAL
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-- @function [parent=#GOAL] OnAfterStart
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Start Trigger for GOAL
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-- @function [parent=#GOAL] Start
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-- @param #GOAL self
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--- Start Asynchronous Trigger for GOAL
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-- @function [parent=#GOAL] __Start
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-- @param #GOAL self
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-- @param #number Delay
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self:AddTransition( GOAL.States.On, "Stop", GOAL.States.Off )
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--- Stop Handler OnBefore for GOAL
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-- @function [parent=#GOAL] OnBeforeStop
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Stop Handler OnAfter for GOAL
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-- @function [parent=#GOAL] OnAfterStop
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Stop Trigger for GOAL
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-- @function [parent=#GOAL] Stop
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-- @param #GOAL self
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--- Stop Asynchronous Trigger for GOAL
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-- @function [parent=#GOAL] __Stop
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-- @param #GOAL self
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-- @param #number Delay
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self:AddTransition( GOAL.States.On, "IsAchieved", GOAL.States.On )
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--- IsAchieved Handler OnBefore for GOAL
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-- @function [parent=#GOAL] OnBeforeIsAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- IsAchieved Handler OnAfter for GOAL
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-- @function [parent=#GOAL] OnAfterIsAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- IsAchieved Trigger for GOAL
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-- @function [parent=#GOAL] IsAchieved
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-- @param #GOAL self
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--- IsAchieved Asynchronous Trigger for GOAL
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-- @function [parent=#GOAL] __IsAchieved
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-- @param #GOAL self
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-- @param #number Delay
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self:AddTransition( GOAL.States.On, "Achieved", GOAL.States.Achieved )
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--- Achieved Handler OnBefore for GOAL
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-- @function [parent=#GOAL] OnBeforeAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #boolean
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--- Achieved Handler OnAfter for GOAL
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-- @function [parent=#GOAL] OnAfterAchieved
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-- @param #GOAL self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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--- Achieved Trigger for GOAL
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-- @function [parent=#GOAL] Achieved
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-- @param #GOAL self
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--- Achieved Asynchronous Trigger for GOAL
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-- @function [parent=#GOAL] __Achieved
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-- @param #GOAL self
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-- @param #number Delay
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self.AchievedScheduler = nil
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self:SetEventPriority( 5 )
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return self
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end
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--- @param #GOAL self
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-- @param From
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-- @param Event
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-- @param To
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function GOAL:onafterOn( From, Event, To )
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if not self.AchievedScheduler then
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self.AchievedScheduler = self:ScheduleRepeat( 15, 15, 0, nil, self.CheckAchieved, self )
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end
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end
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--- @param #GOAL self
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-- @param From
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-- @param Event
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-- @param To
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function GOAL:onafterOff( From, Event, To )
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self:ScheduleStop( self.CheckAchieved )
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self.ArchievedScheduler = nil
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end
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--- @param #GOAL self
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-- @param From
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-- @param Event
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-- @param To
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function GOAL:CheckAchieved( From, Event, To )
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self:IsAchieved()
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end
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end
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