mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'develop' into FF/Ops
This commit is contained in:
@@ -24,7 +24,7 @@
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update November 2023
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-- Last Update December 2023
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do
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@@ -1228,7 +1228,7 @@ CTLD.UnitTypeCapabilities = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.43"
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CTLD.version="1.0.44"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@@ -2561,6 +2561,40 @@ function CTLD:_ListCratesNearby( _group, _unit)
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return self
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end
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-- (Internal) Function to find and Remove nearby crates.
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group
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-- @param Wrapper.Unit#UNIT Unit
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-- @return #CTLD self
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function CTLD:_RemoveCratesNearby( _group, _unit)
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self:T(self.lid .. " _RemoveCratesNearby")
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local finddist = self.CrateDistance or 35
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local crates,number = self:_FindCratesNearby(_group,_unit, finddist,true) -- #table
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if number > 0 then
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local text = REPORT:New("Removing Crates Found Nearby:")
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text:Add("------------------------------------------------------------")
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for _,_entry in pairs (crates) do
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local entry = _entry -- #CTLD_CARGO
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local name = entry:GetName() --#string
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local dropped = entry:WasDropped()
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if dropped then
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text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
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else
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text:Add(string.format("Crate for %s, %dkg removed",name, entry.PerCrateMass))
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end
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entry:GetPositionable():Destroy(false)
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end
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if text:GetCount() == 1 then
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text:Add(" N O N E")
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end
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text:Add("------------------------------------------------------------")
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self:_SendMessage(text:Text(), 30, true, _group)
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else
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self:_SendMessage(string.format("No (loadable) crates within %d meters!",finddist), 10, false, _group)
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end
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return self
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end
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--- (Internal) Return distance in meters between two coordinates.
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-- @param #CTLD self
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-- @param Core.Point#COORDINATE _point1 Coordinate one
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@@ -2976,6 +3010,35 @@ function CTLD:IsHercules(Unit)
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end
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end
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--- (Internal) Function to set troops positions of a template to a nice circle
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-- @param #CTLD self
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-- @param Core.Point#COORDINATE Coordinate Start coordinate to use
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-- @param #number Radius Radius to be used
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-- @param #number Heading Heading starting with
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-- @param #string Template The group template name
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-- @return #table Positions The positions table
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function CTLD:_GetUnitPositions(Coordinate,Radius,Heading,Template)
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local Positions = {}
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local template = _DATABASE:GetGroupTemplate(Template)
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UTILS.PrintTableToLog(template)
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local numbertroops = #template.units
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local newcenter = Coordinate:Translate(Radius,((Heading+270)%360))
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for i=1,360,math.floor(360/numbertroops) do
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local phead = ((Heading+270+i)%360)
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local post = newcenter:Translate(Radius,phead)
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local pos1 = post:GetVec2()
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local p1t = {
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x = pos1.x,
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y = pos1.y,
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heading = phead,
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}
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table.insert(Positions,p1t)
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end
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UTILS.PrintTableToLog(Positions)
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return Positions
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end
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--- (Internal) Function to unload troops from heli.
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-- @param #CTLD self
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-- @param Wrapper.Group#GROUP Group
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@@ -3027,14 +3090,29 @@ function CTLD:_UnloadTroops(Group, Unit)
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zoneradius = Unit:GetVelocityMPS() or 100
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end
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local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,zoneradius*factor)
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local randomcoord = zone:GetRandomCoordinate(10,30*factor):GetVec2()
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local randomcoord = zone:GetRandomCoordinate(10,30*factor) --:GetVec2()
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local heading = Group:GetHeading() or 0
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-- Spawn troops left from us, closer when hovering, further off when landed
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if hoverunload or grounded then
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randomcoord = Group:GetCoordinate()
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-- slightly left from us
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local Angle = (heading+270)%360
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local offset = hoverunload and 1.5 or 5
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randomcoord:Translate(offset,Angle,nil,true)
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end
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local tempcount = 0
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for _,_template in pairs(temptable) do
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self.TroopCounter = self.TroopCounter + 1
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tempcount = tempcount+1
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local alias = string.format("%s-%d", _template, math.random(1,100000))
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local rad = 2.5+tempcount
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local Positions = self:_GetUnitPositions(randomcoord,rad,heading,_template)
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self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
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:InitRandomizeUnits(true,20,2)
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--:InitRandomizeUnits(true,20,2)
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--:InitHeading(heading)
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:InitDelayOff()
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:SpawnFromVec2(randomcoord)
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:InitSetUnitAbsolutePositions(Positions)
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:SpawnFromVec2(randomcoord:GetVec2())
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self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
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end -- template loop
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cargo:SetWasDropped(true)
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@@ -3637,6 +3715,7 @@ function CTLD:_RefreshF10Menus()
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local loadmenu = MENU_GROUP_COMMAND:New(_group,"Load crates",topcrates, self._LoadCratesNearby, self, _group, _unit)
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local cratesmenu = MENU_GROUP:New(_group,"Get Crates",topcrates)
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local packmenu = MENU_GROUP_COMMAND:New(_group, "Pack crates", topcrates, self._PackCratesNearby, self, _group, _unit)
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local removecratesmenu = MENU_GROUP:New(_group, "Remove crates", topcrates)
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if self.usesubcats then
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local subcatmenus = {}
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@@ -3672,6 +3751,7 @@ function CTLD:_RefreshF10Menus()
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end
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end
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listmenu = MENU_GROUP_COMMAND:New(_group,"List crates nearby",topcrates, self._ListCratesNearby, self, _group, _unit)
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removecrates = MENU_GROUP_COMMAND:New(_group,"Remove crates nearby",removecratesmenu, self._RemoveCratesNearby, self, _group, _unit)
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local unloadmenu = MENU_GROUP_COMMAND:New(_group,"Drop crates",topcrates, self._UnloadCrates, self, _group, _unit)
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if not self.nobuildmenu then
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local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
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@@ -26,6 +26,7 @@
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-- @field #table filterCategoryGroup Filter for group categories.
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-- @field Core.Set#SET_ZONE acceptzoneset Set of accept zones. If defined, only contacts in these zones are considered.
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-- @field Core.Set#SET_ZONE rejectzoneset Set of reject zones. Contacts in these zones are not considered, even if they are in accept zones.
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-- @field Core.Set#SET_ZONE conflictzoneset Set of conflict zones. Contacts in these zones are considered, even if they are not in accept zones or if they are in reject zones.
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-- @field #table Contacts Table of detected items.
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-- @field #table ContactsLost Table of lost detected items.
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-- @field #table ContactsUnknown Table of new detected items.
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@@ -159,13 +160,12 @@ INTEL.Ctype={
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--- INTEL class version.
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-- @field #string version
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INTEL.version="0.3.5"
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INTEL.version="0.3.6"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Make forget times user input. Currently these are hard coded.
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-- TODO: Add min cluster size. Only create new clusters if they have a certain group size.
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-- TODO: process detected set asynchroniously for better performance.
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-- DONE: Add statics.
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@@ -266,6 +266,7 @@ function INTEL:New(DetectionSet, Coalition, Alias)
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self:SetForgetTime()
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self:SetAcceptZones()
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self:SetRejectZones()
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self:SetConflictZones()
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------------------------
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--- Pseudo Functions ---
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@@ -416,7 +417,7 @@ function INTEL:RemoveAcceptZone(AcceptZone)
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end
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--- Set reject zones. Contacts detected in this/these zone(s) are rejected and not reported by the detection.
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-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
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-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
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-- @param #INTEL self
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-- @param Core.Set#SET_ZONE RejectZoneSet Set of reject zone(s).
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-- @return #INTEL self
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@@ -426,7 +427,7 @@ function INTEL:SetRejectZones(RejectZoneSet)
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end
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--- Add a reject zone. Contacts detected in this zone are rejected and not reported by the detection.
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-- Note that reject zones overrule accept zones, i.e. if a unit is inside and accept zone and inside a reject zone, it is rejected.
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-- Note that reject zones overrule accept zones, i.e. if a unit is inside an accept zone and inside a reject zone, it is rejected.
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-- @param #INTEL self
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-- @param Core.Zone#ZONE RejectZone Add a zone to the reject zone set.
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-- @return #INTEL self
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@@ -444,6 +445,36 @@ function INTEL:RemoveRejectZone(RejectZone)
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return self
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end
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--- Set conflict zones. Contacts detected in this/these zone(s) are reported by the detection.
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-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
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-- @param #INTEL self
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-- @param Core.Set#SET_ZONE ConflictZoneSet Set of conflict zone(s).
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-- @return #INTEL self
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function INTEL:SetConflictZones(ConflictZoneSet)
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self.conflictzoneset=ConflictZoneSet or SET_ZONE:New()
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return self
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end
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--- Add a conflict zone. Contacts detected in this zone are conflicted and not reported by the detection.
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-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
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-- @param #INTEL self
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-- @param Core.Zone#ZONE ConflictZone Add a zone to the conflict zone set.
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-- @return #INTEL self
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function INTEL:AddConflictZone(ConflictZone)
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self.conflictzoneset:AddZone(ConflictZone)
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return self
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end
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--- Remove a conflict zone from the conflict zone set.
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-- Note that conflict zones overrule all other zones, i.e. if a unit is outside of an accept zone and inside a reject zone, it is still reported if inside a conflict zone.
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-- @param #INTEL self
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-- @param Core.Zone#ZONE ConflictZone Remove a zone from the conflict zone set.
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-- @return #INTEL self
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function INTEL:RemoveConflictZone(ConflictZone)
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self.conflictzoneset:Remove(ConflictZone:GetName(), true)
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return self
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end
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--- **OBSOLETE, will be removed in next version!** Set forget contacts time interval.
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-- Previously known contacts that are not detected any more, are "lost" after this time.
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-- This avoids fast oscillations between a contact being detected and undetected.
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@@ -481,6 +512,33 @@ function INTEL:SetFilterCategory(Categories)
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return self
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end
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--- Method to make the radar detection less accurate, e.g. for WWII scenarios.
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-- @param #INTEL self
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-- @param #number minheight Minimum flight height to be detected, in meters AGL (above ground)
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-- @param #number thresheight Threshold to escape the radar if flying below minheight, defaults to 90 (90% escape chance)
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-- @param #number thresblur Threshold to be detected by the radar overall, defaults to 85 (85% chance to be found)
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-- @param #number closing Closing-in in km - the limit of km from which on it becomes increasingly difficult to escape radar detection if flying towards the radar position. Should be about 1/3 of the radar detection radius in kilometers, defaults to 20.
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-- @return #INTEL self
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function INTEL:SetRadarBlur(minheight,thresheight,thresblur,closing)
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self.RadarBlur = true
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self.RadarBlurMinHeight = minheight or 250 -- meters
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self.RadarBlurThresHeight = thresheight or 90 -- 10% chance to find a low flying group
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self.RadarBlurThresBlur = thresblur or 85 -- 25% chance to escape the radar overall
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self.RadarBlurClosing = closing or 20 -- 20km
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self.RadarBlurClosingSquare = self.RadarBlurClosing * self.RadarBlurClosing
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return self
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end
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--- Set the accept range in kilometers from each of the recce. Only object closer than this range will be detected.
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-- @param #INTEL self
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-- @param #number Range Range in kilometers
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-- @return #INTEL self
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function INTEL:SetAcceptRange(Range)
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self.RadarAcceptRange = true
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self.RadarAcceptRangeKilometers = Range or 75
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return self
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end
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--- Filter group categories. Valid categories are:
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--
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-- * Group.Category.AIRPLANE
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@@ -780,7 +838,19 @@ function INTEL:UpdateIntel()
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local remove={}
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for unitname,_unit in pairs(DetectedUnits) do
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local unit=_unit --Wrapper.Unit#UNIT
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local inconflictzone=false
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-- Check if unit is in any of the conflict zones.
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if self.conflictzoneset:Count()>0 then
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for _,_zone in pairs(self.conflictzoneset.Set) do
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local zone=_zone --Core.Zone#ZONE
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if unit:IsInZone(zone) then
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inconflictzone=true
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break
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end
|
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end
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end
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-- Check if unit is in any of the accept zones.
|
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if self.acceptzoneset:Count()>0 then
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local inzone=false
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@@ -793,7 +863,7 @@ function INTEL:UpdateIntel()
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end
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-- Unit is not in accept zone ==> remove!
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if not inzone then
|
||||
if (not inzone) and (not inconflictzone) then
|
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table.insert(remove, unitname)
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end
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end
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@@ -810,7 +880,7 @@ function INTEL:UpdateIntel()
|
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end
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-- Unit is inside a reject zone ==> remove!
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if inzone then
|
||||
if inzone and (not inconflictzone) then
|
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table.insert(remove, unitname)
|
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end
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end
|
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@@ -1037,7 +1107,7 @@ function INTEL:CreateDetectedItems(DetectedGroups, DetectedStatics, RecceDetecti
|
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end
|
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|
||||
--- (Internal) Return the detected target groups of the controllable as a @{SET_GROUP}.
|
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-- The optional parametes specify the detection methods that can be applied.
|
||||
-- The optional parameters specify the detection methods that can be applied.
|
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-- If no detection method is given, the detection will use all the available methods by default.
|
||||
-- @param #INTEL self
|
||||
-- @param Wrapper.Unit#UNIT Unit The unit detecting.
|
||||
@@ -1053,6 +1123,7 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
|
||||
-- Get detected DCS units.
|
||||
local reccename = Unit:GetName()
|
||||
|
||||
local detectedtargets=Unit:GetDetectedTargets(DetectVisual, DetectOptical, DetectRadar, DetectIRST, DetectRWR, DetectDLINK)
|
||||
|
||||
for DetectionObjectID, Detection in pairs(detectedtargets or {}) do
|
||||
@@ -1071,11 +1142,47 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
if status then
|
||||
|
||||
local unit=UNIT:FindByName(name)
|
||||
|
||||
|
||||
if unit and unit:IsAlive() then
|
||||
DetectedUnits[name]=unit
|
||||
RecceDetecting[name]=reccename
|
||||
self:T(string.format("Unit %s detect by %s", name, reccename))
|
||||
local DetectionAccepted = true
|
||||
|
||||
if self.RadarAcceptRange then
|
||||
local reccecoord = Unit:GetCoordinate()
|
||||
local coord = unit:GetCoordinate()
|
||||
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
|
||||
if dist > self.RadarAcceptRangeKilometers then DetectionAccepted = false end
|
||||
end
|
||||
|
||||
if self.RadarBlur then
|
||||
local reccecoord = Unit:GetCoordinate()
|
||||
local coord = unit:GetCoordinate()
|
||||
local dist = math.floor(coord:Get2DDistance(reccecoord)/1000) -- km
|
||||
local AGL = unit:GetAltitude(true)
|
||||
local minheight = self.RadarBlurMinHeight or 250 -- meters
|
||||
local thresheight = self.RadarBlurThresHeight or 90 -- 10% chance to find a low flying group
|
||||
local thresblur = self.RadarBlurThresBlur or 85 -- 25% chance to escape the radar overall
|
||||
--local dist = math.floor(Distance)
|
||||
if dist <= self.RadarBlurClosing then
|
||||
thresheight = (((dist*dist)/self.RadarBlurClosingSquare)*thresheight)
|
||||
thresblur = (((dist*dist)/self.RadarBlurClosingSquare)*thresblur)
|
||||
end
|
||||
local fheight = math.floor(math.random(1,10000)/100)
|
||||
local fblur = math.floor(math.random(1,10000)/100)
|
||||
if fblur > thresblur then DetectionAccepted = false end
|
||||
if AGL <= minheight and fheight < thresheight then DetectionAccepted = false end
|
||||
if self.debug or self.verbose > 1 then
|
||||
MESSAGE:New("Radar Blur",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New("Unit "..name.." is at "..math.floor(AGL).."m. Distance "..math.floor(dist).."km.",10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New(string.format("fheight = %d/%d | fblur = %d/%d",fheight,thresheight,fblur,thresblur),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
MESSAGE:New("Detection Accepted = "..tostring(DetectionAccepted),10):ToLogIf(self.debug):ToAllIf(self.verbose>1)
|
||||
end
|
||||
end
|
||||
|
||||
if DetectionAccepted then
|
||||
DetectedUnits[name]=unit
|
||||
RecceDetecting[name]=reccename
|
||||
self:T(string.format("Unit %s detect by %s", name, reccename))
|
||||
end
|
||||
else
|
||||
if self.detectStatics then
|
||||
local static=STATIC:FindByName(name, false)
|
||||
@@ -1093,7 +1200,6 @@ function INTEL:GetDetectedUnits(Unit, DetectedUnits, RecceDetecting, DetectVisua
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -3474,10 +3474,9 @@ function OPSGROUP:RemoveWaypoint(wpindex)
|
||||
|
||||
-- Could be that the waypoint we are currently moving to was the LAST waypoint. Then we now passed the final waypoint.
|
||||
if (self.adinfinitum or istemp) then
|
||||
self:_PassedFinalWaypoint(false, "Removed PASSED temporary waypoint ")
|
||||
end
|
||||
|
||||
|
||||
self:_PassedFinalWaypoint(false, "Removed PASSED temporary waypoint")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -5805,6 +5804,27 @@ function OPSGROUP:onafterMissionDone(From, Event, To, Mission)
|
||||
end
|
||||
end
|
||||
|
||||
if self.legion and self.legionReturn==false and self.waypoints and #self.waypoints==1 then
|
||||
---
|
||||
-- This is the case where a group was send on a mission (which is over now), has no addional
|
||||
-- waypoints or tasks and should NOT return to its legion.
|
||||
-- We create a new waypoint at the current position and let it hold here.
|
||||
---
|
||||
|
||||
local Coordinate=self:GetCoordinate()
|
||||
|
||||
if self.isArmygroup then
|
||||
ARMYGROUP.AddWaypoint(self, Coordinate, 0, nil, nil, false)
|
||||
elseif self.isNavygroup then
|
||||
NAVYGROUP.AddWaypoint(self,Coordinate, 0, nil, nil, false)
|
||||
end
|
||||
|
||||
-- Remove original waypoint.
|
||||
self:RemoveWaypoint(1)
|
||||
|
||||
self:_PassedFinalWaypoint(true, "Passed final waypoint as group is done with mission but should NOT return to its legion")
|
||||
end
|
||||
|
||||
-- Check if group is done.
|
||||
self:_CheckGroupDone(delay)
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ OPSZONE.ZoneType={
|
||||
|
||||
--- OPSZONE class version.
|
||||
-- @field #string version
|
||||
OPSZONE.version="0.6.0"
|
||||
OPSZONE.version="0.6.1"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -1277,7 +1277,7 @@ function OPSZONE:EvaluateZone()
|
||||
|
||||
if Nblu>0 then
|
||||
|
||||
if not self:IsAttacked() then
|
||||
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
|
||||
self:Attacked(coalition.side.BLUE)
|
||||
end
|
||||
|
||||
@@ -1329,7 +1329,7 @@ function OPSZONE:EvaluateZone()
|
||||
|
||||
if Nred>0 then
|
||||
|
||||
if not self:IsAttacked() then
|
||||
if not self:IsAttacked() and self.Tnut>=self.threatlevelCapture then
|
||||
-- Red is attacking blue zone.
|
||||
self:Attacked(coalition.side.RED)
|
||||
end
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
-- @field Utilities.FiFo#FIFO TargetCache
|
||||
-- @field #boolean smokeownposition
|
||||
-- @field #table SmokeOwn
|
||||
-- @field #boolean smokeaveragetargetpos
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
---
|
||||
@@ -104,7 +105,7 @@ PLAYERRECCE = {
|
||||
ClassName = "PLAYERRECCE",
|
||||
verbose = true,
|
||||
lid = nil,
|
||||
version = "0.0.22",
|
||||
version = "0.1.23",
|
||||
ViewZone = {},
|
||||
ViewZoneVisual = {},
|
||||
ViewZoneLaser = {},
|
||||
@@ -130,8 +131,9 @@ PLAYERRECCE = {
|
||||
ReferencePoint = nil,
|
||||
TForget = 600,
|
||||
TargetCache = nil,
|
||||
smokeownposition = true,
|
||||
smokeownposition = false,
|
||||
SmokeOwn = {},
|
||||
smokeaveragetargetpos = false,
|
||||
}
|
||||
|
||||
---
|
||||
@@ -1109,9 +1111,8 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
|
||||
self:T(self.lid.."_SmokeTargets")
|
||||
local cameraset = self:_GetTargetSet(client,true) -- Core.Set#SET_UNIT
|
||||
local visualset = self:_GetTargetSet(client,false) -- Core.Set#SET_UNIT
|
||||
cameraset:AddSet(visualset)
|
||||
|
||||
if cameraset:CountAlive() > 0 then
|
||||
if cameraset:CountAlive() > 0 or visualset:CountAlive() > 0 then
|
||||
self:__TargetsSmoked(-1,client,playername,cameraset)
|
||||
else
|
||||
return self
|
||||
@@ -1126,29 +1127,31 @@ function PLAYERRECCE:_SmokeTargets(client,group,playername)
|
||||
-- laser targer gets extra smoke
|
||||
if laser and laser.Target and laser.Target:IsAlive() then
|
||||
laser.Target:GetCoordinate():Smoke(lasersmoke)
|
||||
if cameraset:IsInSet(laser.Target) then
|
||||
cameraset:Remove(laser.Target:GetName(),true)
|
||||
end
|
||||
|
||||
local coord = visualset:GetCoordinate()
|
||||
if coord and self.smokeaveragetargetpos then
|
||||
coord:SetAtLandheight()
|
||||
coord:Smoke(medsmoke)
|
||||
else
|
||||
-- smoke everything
|
||||
for _,_unit in pairs(visualset.Set) do
|
||||
local unit = _unit --Wrapper.Unit#UNIT
|
||||
if unit and unit:IsAlive() then
|
||||
local coord = unit:GetCoordinate()
|
||||
local threat = unit:GetThreatLevel()
|
||||
if coord then
|
||||
local color = lowsmoke
|
||||
if threat > 7 then
|
||||
color = highsmoke
|
||||
elseif threat > 2 then
|
||||
color = medsmoke
|
||||
end
|
||||
coord:Smoke(color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local coordinate = nil
|
||||
local setthreat = 0
|
||||
-- smoke everything else
|
||||
if cameraset:CountAlive() > 1 then
|
||||
local coordinate = cameraset:GetCoordinate()
|
||||
local setthreat = cameraset:CalculateThreatLevelA2G()
|
||||
end
|
||||
|
||||
if coordinate then
|
||||
local color = lowsmoke
|
||||
if setthreat > 7 then
|
||||
color = medsmoke
|
||||
elseif setthreat > 2 then
|
||||
color = lowsmoke
|
||||
end
|
||||
coordinate:Smoke(color)
|
||||
end
|
||||
|
||||
if self.SmokeOwn[playername] then
|
||||
local cc = client:GetVec2()
|
||||
-- don't smoke mid-air
|
||||
@@ -1189,15 +1192,15 @@ function PLAYERRECCE:_FlareTargets(client,group,playername)
|
||||
-- smoke everything else
|
||||
for _,_unit in pairs(cameraset.Set) do
|
||||
local unit = _unit --Wrapper.Unit#UNIT
|
||||
if unit then
|
||||
if unit and unit:IsAlive() then
|
||||
local coord = unit:GetCoordinate()
|
||||
local threat = unit:GetThreatLevel()
|
||||
if coord then
|
||||
local color = lowsmoke
|
||||
if threat > 7 then
|
||||
color = medsmoke
|
||||
color = highsmoke
|
||||
elseif threat > 2 then
|
||||
color = lowsmoke
|
||||
color = medsmoke
|
||||
end
|
||||
coord:Flare(color)
|
||||
end
|
||||
@@ -1546,7 +1549,7 @@ end
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:EnableSmokeOwnPosition()
|
||||
self:T(self.lid.."ENableSmokeOwnPosition")
|
||||
self:T(self.lid.."EnableSmokeOwnPosition")
|
||||
self.smokeownposition = true
|
||||
return self
|
||||
end
|
||||
@@ -1560,6 +1563,24 @@ function PLAYERRECCE:DisableSmokeOwnPosition()
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Enable smoking of average target positions, instead of all targets visible. Loses smoke per threatlevel -- each is med threat. Default is - smoke all positions.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE self
|
||||
function PLAYERRECCE:EnableSmokeAverageTargetPosition()
|
||||
self:T(self.lid.."ENableSmokeOwnPosition")
|
||||
self.smokeaveragetargetpos = true
|
||||
return self
|
||||
end
|
||||
|
||||
--- [User] Disable smoking of average target positions, instead of all targets visible. Default is - smoke all positions.
|
||||
-- @param #PLAYERRECCE self
|
||||
-- @return #PLAYERRECCE
|
||||
function PLAYERRECCE:DisableSmokeAverageTargetPosition()
|
||||
self:T(self.lid.."DisableSmokeAverageTargetPosition")
|
||||
self.smokeaveragetargetpos = false
|
||||
return self
|
||||
end
|
||||
|
||||
--- [Internal] Get text for text-to-speech.
|
||||
-- Numbers are spaced out, e.g. "Heading 180" becomes "Heading 1 8 0 ".
|
||||
-- @param #PLAYERRECCE self
|
||||
|
||||
Reference in New Issue
Block a user