mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge pull request #484 from FlightControl-Master/TASKING
Improvements... Fixes
This commit is contained in:
@@ -780,7 +780,9 @@ do
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self = MenuGroup._Menus[Path]
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self = MenuGroup._Menus[Path]
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else
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else
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self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
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self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
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if MenuGroup:IsAlive() then
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MenuGroup._Menus[Path] = self
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MenuGroup._Menus[Path] = self
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end
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self.MenuGroup = MenuGroup
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self.MenuGroup = MenuGroup
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self.Path = Path
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self.Path = Path
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@@ -883,7 +885,10 @@ do
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self:T( { "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } )
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self:T( { "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } )
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else
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else
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self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
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self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
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if MenuGroup:IsAlive() then
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MenuGroup._Menus[Path] = self
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MenuGroup._Menus[Path] = self
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end
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self.Path = Path
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self.Path = Path
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self.MenuGroup = MenuGroup
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self.MenuGroup = MenuGroup
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@@ -283,7 +283,6 @@ function TASK:AbortUnit( PlayerUnit )
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if #PlayerGroup:GetUnits() == 1 then
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if #PlayerGroup:GetUnits() == 1 then
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self:UnAssignFromGroup( PlayerGroup )
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self:UnAssignFromGroup( PlayerGroup )
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PlayerGroup:SetState( PlayerGroup, "Assigned", nil )
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PlayerGroup:SetState( PlayerGroup, "Assigned", nil )
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self:RemoveMenuForGroup( PlayerGroup )
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end
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end
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self:Abort()
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self:Abort()
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self:PlayerAborted( PlayerUnit )
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self:PlayerAborted( PlayerUnit )
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@@ -322,7 +321,6 @@ function TASK:CrashUnit( PlayerUnit )
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self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
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self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
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if #PlayerGroup:GetUnits() == 1 then
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if #PlayerGroup:GetUnits() == 1 then
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PlayerGroup:SetState( PlayerGroup, "Assigned", nil )
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PlayerGroup:SetState( PlayerGroup, "Assigned", nil )
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self:RemoveMenuForGroup( PlayerGroup )
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end
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end
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self:PlayerCrashed( PlayerUnit )
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self:PlayerCrashed( PlayerUnit )
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end
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end
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@@ -357,17 +355,18 @@ end
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-- @param Wrapper.Group#GROUP TaskGroup
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-- @param Wrapper.Group#GROUP TaskGroup
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-- @return #TASK
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-- @return #TASK
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function TASK:AssignToGroup( TaskGroup )
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function TASK:AssignToGroup( TaskGroup )
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self:F2( TaskGroup:GetName() )
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self:F( TaskGroup:GetName() )
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local TaskGroupName = TaskGroup:GetName()
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local TaskGroupName = TaskGroup:GetName()
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TaskGroup:SetState( TaskGroup, "Assigned", self )
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TaskGroup:SetState( TaskGroup, "Assigned", self )
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self:E("Task is assigned to " .. TaskGroup:GetName() )
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local Mission = self:GetMission()
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local Mission = self:GetMission()
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local MissionMenu = Mission:GetMenu( TaskGroup )
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local MissionMenu = Mission:GetMenu( TaskGroup )
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MissionMenu:RemoveSubMenus()
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MissionMenu:RemoveSubMenus()
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--self:RemoveMenuForGroup( TaskGroup )
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self:SetAssignedMenuForGroup( TaskGroup )
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self:SetAssignedMenuForGroup( TaskGroup )
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local TaskUnits = TaskGroup:GetUnits()
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local TaskUnits = TaskGroup:GetUnits()
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@@ -482,6 +481,8 @@ function TASK:UnAssignFromGroup( TaskGroup )
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TaskGroup:SetState( TaskGroup, "Assigned", nil )
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TaskGroup:SetState( TaskGroup, "Assigned", nil )
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self:E("Task is unassigned from " .. TaskGroup:GetName() )
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self:RemoveAssignedMenuForGroup( TaskGroup )
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self:RemoveAssignedMenuForGroup( TaskGroup )
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local TaskUnits = TaskGroup:GetUnits()
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local TaskUnits = TaskGroup:GetUnits()
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@@ -93,8 +93,6 @@ do -- TASK_A2G
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self.TargetSetUnit = TargetSetUnit
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self.TargetSetUnit = TargetSetUnit
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self.TaskType = TaskType
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self.TaskType = TaskType
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Mission:AddTask( self )
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local Fsm = self:GetUnitProcess()
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local Fsm = self:GetUnitProcess()
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@@ -374,6 +372,8 @@ do -- TASK_SEAD
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local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "SEAD" ) ) -- #TASK_SEAD
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local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "SEAD" ) ) -- #TASK_SEAD
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self:F()
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self:F()
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Mission:AddTask( self )
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return self
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return self
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end
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end
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@@ -403,6 +403,8 @@ do -- TASK_BAI
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local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "BAI" ) ) -- #TASK_BAI
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local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "BAI" ) ) -- #TASK_BAI
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self:F()
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self:F()
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Mission:AddTask( self )
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return self
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return self
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end
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end
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@@ -432,6 +434,8 @@ do -- TASK_CAS
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local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "CAS" ) ) -- #TASK_CAS
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local self = BASE:Inherit( self, TASK_A2G:New( Mission, SetGroup, TaskName, TargetSetUnit, "CAS" ) ) -- #TASK_CAS
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self:F()
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self:F()
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Mission:AddTask( self )
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return self
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return self
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end
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end
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