diff --git a/Moose Development/Moose/Core/Event.lua b/Moose Development/Moose/Core/Event.lua index fe620c26a..f22185616 100644 --- a/Moose Development/Moose/Core/Event.lua +++ b/Moose Development/Moose/Core/Event.lua @@ -1375,7 +1375,7 @@ function EVENT:onEvent( Event ) Event.IniDCSUnitName = Event.IniDCSUnit.getName and Event.IniDCSUnit:getName() or "Scenery no name "..math.random(1,20000) Event.IniUnitName = Event.IniDCSUnitName Event.IniUnit = SCENERY:Register( Event.IniDCSUnitName, Event.initiator ) - Event.IniCategory = Event.IniDCSUnit:getDesc().category + Event.IniCategory = Event.IniDCSUnit.getDesc and Event.IniDCSUnit:getDesc().category Event.IniTypeName = Event.initiator:isExist() and Event.IniDCSUnit:getTypeName() or "SCENERY" elseif Event.IniObjectCategory == Object.Category.BASE then diff --git a/Moose Development/Moose/Functional/Shorad.lua b/Moose Development/Moose/Functional/Shorad.lua index 01b90262e..b209f3acd 100644 --- a/Moose Development/Moose/Functional/Shorad.lua +++ b/Moose Development/Moose/Functional/Shorad.lua @@ -543,7 +543,7 @@ do self:__ShootAndScoot(1,_group) end - elseif _group:IsAnyInZone(targetzone) then + elseif _group:IsAnyInZone(targetzone) or groupname == TargetGroup then -- shot at a group we protect local text = string.format("Waking up SHORAD %s", _group:GetName()) self:T(text)