Moved RAT to functional.

This commit is contained in:
funkyfranky
2017-09-09 18:23:57 +02:00
parent e205af75ca
commit 5d627d91d8
90 changed files with 6679 additions and 85 deletions

View File

@@ -73,6 +73,7 @@
<li><a href="Process_JTAC.html">Process_JTAC</a></li>
<li><a href="Process_Pickup.html">Process_Pickup</a></li>
<li><a href="Radio.html">Radio</a></li>
<li><a href="Rat.html">Rat</a></li>
<li><a href="Route.html">Route</a></li>
<li><a href="Scenery.html">Scenery</a></li>
<li><a href="ScheduleDispatcher.html">ScheduleDispatcher</a></li>
@@ -341,13 +342,13 @@ Per one, two, three, four?</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersEngaged">AI_A2A_DISPATCHER:CountDefendersEngaged(Target)</a></td>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersEngaged">AI_A2A_DISPATCHER:CountDefendersEngaged(AttackerDetection)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersToBeEngaged">AI_A2A_DISPATCHER:CountDefendersToBeEngaged(DetectedItem, DefenderCount)</a></td>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).CountDefendersToBeEngaged">AI_A2A_DISPATCHER:CountDefendersToBeEngaged(AttackerDetection, DefenderCount)</a></td>
<td class="summary">
</td>
@@ -719,7 +720,7 @@ Per one, two, three, four?</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTaskTarget">AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, Target)</a></td>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).SetDefenderTaskTarget">AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, AttackerDetection)</a></td>
<td class="summary">
</td>
@@ -905,13 +906,13 @@ Per one, two, three, four?</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterENGAGE">AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, Target, Defenders)</a></td>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterENGAGE">AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, AttackerDetection, Defenders)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterGCI">AI_A2A_DISPATCHER:onafterGCI(From, Event, To, DetectedItem, DefendersMissing, Friendlies)</a></td>
<td class="name" nowrap="nowrap"><a href="##(AI_A2A_DISPATCHER).onafterGCI">AI_A2A_DISPATCHER:onafterGCI(From, Event, To, AttackerDetection, DefendersMissing, DefenderFriendlies)</a></td>
<td class="summary">
</td>
@@ -2104,7 +2105,7 @@ DefenderSquadron</p>
<dt>
<a id="#(AI_A2A_DISPATCHER).CountDefendersEngaged" >
<strong>AI_A2A_DISPATCHER:CountDefendersEngaged(Target)</strong>
<strong>AI_A2A_DISPATCHER:CountDefendersEngaged(AttackerDetection)</strong>
</a>
</dt>
<dd>
@@ -2115,7 +2116,7 @@ DefenderSquadron</p>
<ul>
<li>
<p><code><em> Target </em></code>: </p>
<p><code><em> AttackerDetection </em></code>: </p>
</li>
</ul>
@@ -2125,7 +2126,7 @@ DefenderSquadron</p>
<dt>
<a id="#(AI_A2A_DISPATCHER).CountDefendersToBeEngaged" >
<strong>AI_A2A_DISPATCHER:CountDefendersToBeEngaged(DetectedItem, DefenderCount)</strong>
<strong>AI_A2A_DISPATCHER:CountDefendersToBeEngaged(AttackerDetection, DefenderCount)</strong>
</a>
</dt>
<dd>
@@ -2136,7 +2137,7 @@ DefenderSquadron</p>
<ul>
<li>
<p><code><em> DetectedItem </em></code>: </p>
<p><code><em> AttackerDetection </em></code>: </p>
</li>
<li>
@@ -3936,7 +3937,7 @@ A string defining the group name of the Tanker as defined within the Mission Edi
<dt>
<a id="#(AI_A2A_DISPATCHER).SetDefenderTaskTarget" >
<strong>AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, Target)</strong>
<strong>AI_A2A_DISPATCHER:SetDefenderTaskTarget(AIGroup, Defender, AttackerDetection)</strong>
</a>
</dt>
<dd>
@@ -3957,7 +3958,7 @@ A string defining the group name of the Tanker as defined within the Mission Edi
</li>
<li>
<p><code><em> Target </em></code>: </p>
<p><code><em> AttackerDetection </em></code>: </p>
</li>
</ul>
@@ -5222,7 +5223,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
<dt>
<a id="#(AI_A2A_DISPATCHER).onafterENGAGE" >
<strong>AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, Target, Defenders)</strong>
<strong>AI_A2A_DISPATCHER:onafterENGAGE(From, Event, To, AttackerDetection, Defenders)</strong>
</a>
</dt>
<dd>
@@ -5248,7 +5249,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
</li>
<li>
<p><code><em> Target </em></code>: </p>
<p><code><em> AttackerDetection </em></code>: </p>
</li>
<li>
@@ -5263,7 +5264,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
<dt>
<a id="#(AI_A2A_DISPATCHER).onafterGCI" >
<strong>AI_A2A_DISPATCHER:onafterGCI(From, Event, To, DetectedItem, DefendersMissing, Friendlies)</strong>
<strong>AI_A2A_DISPATCHER:onafterGCI(From, Event, To, AttackerDetection, DefendersMissing, DefenderFriendlies)</strong>
</a>
</dt>
<dd>
@@ -5289,7 +5290,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
</li>
<li>
<p><code><em> DetectedItem </em></code>: </p>
<p><code><em> AttackerDetection </em></code>: </p>
</li>
<li>
@@ -5299,7 +5300,7 @@ Provide a value of <strong>true</strong> to display every 30 seconds a tactical
</li>
<li>
<p><code><em> Friendlies </em></code>: </p>
<p><code><em> DefenderFriendlies </em></code>: </p>
</li>
</ul>