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OPS
- Fixed a couple of minor bugs. - FC added _PlayerAbortInbound function
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@@ -1446,9 +1446,17 @@ function CHIEF:CheckTargetQueue()
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-- * number of enemy units
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-- * target threatlevel
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-- * how many assets are still in stock
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-- * is it inside of our border
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-- * is it inside of our border
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local NassetsMin=1
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local NassetsMax=3
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local NassetsMax=1
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if target.threatlevel0>=8 then
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NassetsMax=3
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elseif target.threatlevel0>=5 then
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NassetsMax=2
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else
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NassetsMax=1
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end
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for _,_mp in pairs(MissionPerformances) do
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local mp=_mp --#CHIEF.MissionPerformance
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