- Fixed a couple of minor bugs.
- FC added _PlayerAbortInbound function
This commit is contained in:
Frank
2021-10-05 23:59:24 +02:00
parent 1790d19809
commit 5dbf743052
8 changed files with 98 additions and 25 deletions

View File

@@ -668,7 +668,7 @@ function COMMANDER:onafterStatus(From, Event, To)
state=asset.flightgroup:GetState()
local mission=legion:GetAssetCurrentMission(asset)
if mission then
state=state..string.format("Mission %s [%s]", mission:GetName(), mission:GetType())
state=state..string.format(", Mission \"%s\" [%s]", mission:GetName(), mission:GetType())
end
else
if asset.spawned then
@@ -1023,7 +1023,7 @@ end
function COMMANDER:RecruitAssetsForMission(Mission)
-- Debug info.
env.info(string.format("FF recruiting assets for mission %s [%s]", Mission:GetName(), Mission:GetType()))
self:T2(self.lid..string.format("Recruiting assets for mission \"%s\" [%s]", Mission:GetName(), Mission:GetType()))
-- Cohorts.
local Cohorts={}
@@ -1102,7 +1102,7 @@ function COMMANDER:RecruitAssetsForEscort(Mission, Assets)
-- Call LEGION function but provide COMMANDER as self.
local assigned=LEGION.AssignAssetsForEscort(self, Cohorts, Assets, Mission.NescortMin, Mission.NescortMin)
local assigned=LEGION.AssignAssetsForEscort(self, Cohorts, Assets, Mission.NescortMin, Mission.NescortMax)
return assigned
end