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Tasking and Functional
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@@ -7,7 +7,7 @@
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-- Performance: If in a DCSRTE there are a lot of moving GROUND units, then in a multi player mission, this WILL create lag if
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-- the main DCS execution core of your CPU is fully utilized. So, this class will limit the amount of simultaneous moving GROUND units
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-- on defined intervals (currently every minute).
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-- @module Movement
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-- @module Functional.Movement
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--- the MOVEMENT class
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-- @type MOVEMENT
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