This commit is contained in:
Applevangelist 2022-08-31 17:32:41 +02:00
parent c99a7b6666
commit 5f5749ac8f
2 changed files with 8 additions and 7 deletions

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@ -147,7 +147,7 @@
-- * overestimation how far units can "see" and
-- * not taking into account that a SAM site will take (e.g for a SA-6) 30-40 seconds between switching on, acquiring the target and firing.
--
-- An attacker doing 350knots will cover ca 180meters/second or thus more than 6km until the SA-6 fires. Use triggers zones and the ruler in the missione editor to understand distances and zones. Take into account that the ranges given by the circles
-- An attacker doing 350knots will cover ca 180meters/second or thus more than 6km until the SA-6 fires. Use triggers zones and the ruler in the mission editor to understand distances and zones. Take into account that the ranges given by the circles
-- in the mission editor are absolute maximum ranges; in-game this is rather 50-75% of that depending on the system. Fiddle with placement and options to see what works best for your scenario, and remember **everything in here is in meters**.
--
-- # 2. Start up your MANTIS with a basic setting
@ -1515,7 +1515,7 @@ do
-- @param #table samset Table of SAM data
-- @param #table detset Table of COORDINATES
-- @param #boolean dlink Using DLINK
-- @param #limit limit of SAM sites to go active on a contact
-- @param #number limit of SAM sites to go active on a contact
-- @return #MANTIS self
function MANTIS:_CheckLoop(samset,detset,dlink,limit)
self:T(self.lid .. "CheckLoop " .. #detset .. " Coordinates")

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@ -1913,6 +1913,7 @@ function PLAYERTASKCONTROLLER:_AddTask(Target)
--ttstype = "suppress air defense"
ttstype = self.gettext:GetEntry("SEADTTS",self.locale)
end
end
)
elseif targetobject:IsInstanceOf("SET_UNIT") then
self:T("SEAD Check SET_UNIT")