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docu changes
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@ -9,7 +9,7 @@
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-- * Create polygon zones.
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-- * Create moving zones around a unit.
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-- * Create moving zones around a group.
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-- * Provide the zone behaviour. Some zones are static, while others are moveable.
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-- * Provide the zone behavior. Some zones are static, while others are moveable.
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-- * Enquiry if a coordinate is within a zone.
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-- * Smoke zones.
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-- * Set a zone probability to control zone selection.
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@ -20,10 +20,10 @@
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-- * Draw zones (circular and polygon) on the F10 map.
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--
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--
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-- There are essentially two core functions that zones accomodate:
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-- There are essentially two core functions that zones accommodate:
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--
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-- * Test if an object is within the zone boundaries.
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-- * Provide the zone behaviour. Some zones are static, while others are moveable.
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-- * Provide the zone behavior. Some zones are static, while others are moveable.
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--
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-- The object classes are using the zone classes to test the zone boundaries, which can take various forms:
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--
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@ -2126,12 +2126,12 @@ end
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--
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-- ## Declare a ZONE_POLYGON directly in the DCS mission editor!
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--
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-- You can declare a ZONE_POLYGON using the DCS mission editor by adding the ~ZONE_POLYGON tag in the group name.
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-- You can declare a ZONE_POLYGON using the DCS mission editor by adding the #ZONE_POLYGON tag in the group name.
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--
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-- So, imagine you have a group declared in the mission editor, with group name `DefenseZone~ZONE_POLYGON`.
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-- So, imagine you have a group declared in the mission editor, with group name `DefenseZone#ZONE_POLYGON`.
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-- Then during mission startup, when loading Moose.lua, this group will be detected as a ZONE_POLYGON declaration.
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-- Within the background, a ZONE_POLYGON object will be created within the @{Core.Database} using the properties of the group.
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-- The ZONE_POLYGON name will be the group name without the ~ZONE_POLYGON tag.
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-- The ZONE_POLYGON name will be the group name without the #ZONE_POLYGON tag.
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--
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-- So, you can search yourself for the ZONE_POLYGON by using the @{#ZONE_POLYGON.FindByName}() method.
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-- In this example, `local PolygonZone = ZONE_POLYGON:FindByName( "DefenseZone" )` would return the ZONE_POLYGON object
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