diff --git a/Moose/Cargo.lua b/Moose/Cargo.lua index 3d843e7a8..e9d815870 100644 --- a/Moose/Cargo.lua +++ b/Moose/Cargo.lua @@ -649,7 +649,7 @@ function CARGO_GROUP:UnLoad( Client, TargetZoneName ) self.CargoGroupName = CargoGroup:GetName() self:T( 'self.CargoGroupName = ' .. self.CargoGroupName ) - CargoGroup:RouteToZone( ZONE:New( TargetZoneName ), true ) + CargoGroup:TaskRouteToZone( ZONE:New( TargetZoneName ), true ) self:StatusUnLoaded() diff --git a/Test Missions/lua/MOOSE_Spawn_Test.lua b/Test Missions/lua/MOOSE_Spawn_Test.lua index 074aa5a9c..6b2c96c5e 100644 --- a/Test Missions/lua/MOOSE_Spawn_Test.lua +++ b/Test Missions/lua/MOOSE_Spawn_Test.lua @@ -23,7 +23,7 @@ Group_Vehicle4 = Spawn_Vehicle:Spawn() Group_Vehicle5 = Spawn_Vehicle:Spawn() Group_Vehicle6 = Spawn_Vehicle:Spawn() -Group_Vehicle1:RouteToZone( ZONE:New( "Landing Zone" ), true, 40, "Cone" ) +Group_Vehicle1:TaskRouteToZone( ZONE:New( "Landing Zone" ), true, 40, "Cone" ) -- Now land the spawned plane on to the Vinson, by copying the route of another object. Route_Plane = GROUP:NewFromName( "Spawn Helicopter Route Copy" ):CopyRoute( 1, 0 ) @@ -85,7 +85,7 @@ Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ) -- Creates arrays of groups ready to be spawned and dynamic spawning of groups from another group. -- SpawnTestVisible creates an array of 200 groups, every 20 groups with 20 meters space in between, and will activate a group of the array every 10 seconds with a 0.2 time randomization. -SpawnTestVisible = SPAWN:New( "Spawn Vehicle Visible Scheduled" ):Limit( 200, 200 ):SpawnArray( 59, 20, 20, 10 ):SpawnScheduled( 10, 0.2 ) +SpawnTestVisible = SPAWN:New( "Spawn Vehicle Visible Scheduled" ):Limit( 200, 200 ):Array( 59, 20, 20, 10 ):SpawnScheduled( 10, 0.2 ) -- Spawn_Templates_Visible contains different templates... Spawn_Templates_Visible = { "Spawn Vehicle Visible Template A", @@ -104,10 +104,10 @@ Spawn_Templates_Visible = { "Spawn Vehicle Visible Template A", -- and chooses for each group from the templates specified in Spawn_Templates_Visible. Spawn_Vehicle_Visible_RandomizeTemplate_Scheduled = SPAWN:New( "Spawn Vehicle Visible RandomizeTemplate Scheduled" ) - :Limit( 80, 80 ) - :RandomizeTemplate( Spawn_Templates_Visible ) - :SpawnArray( 49, 20, 8, 8 ) - :SpawnScheduled( 10, 0.2 ) + :Limit( 80, 80 ) + :RandomizeTemplate( Spawn_Templates_Visible ) + :Array( 49, 20, 8, 8 ) + :SpawnScheduled( 10, 0.2 ) -- Spawn_Infantry allows to spawn 10 Infantry groups. Spawn_Infantry = SPAWN:New( "Spawn Infantry" ) @@ -116,12 +116,12 @@ Spawn_Infantry = SPAWN:New( "Spawn Infantry" ) -- Spawn_Vehicle_Host reserves 10 vehicle groups, shown within an array arranged by 5 vehicles in a row with a distance of 8 meters, and schedules a vehicle each 10 seconds with a 20% variation. Spawn_Vehicle_Host = SPAWN:New( "Spawn Vehicle Host" ) :Limit( 10, 10 ) - :SpawnArray( 0, 5, 8, 8 ) - :SpawnScheduled( 10, 0.2 ) + :Array( 0, 5, 8, 8 ) + :SpawnScheduled( 10, 0.2 ) -- Spawn_Vehicle_SpawnToZone allows to spawn 10 vehicle groups. Spawn_Vehicle_SpawnToZone = SPAWN:New( "Spawn Vehicle SpawnToZone" ) - :Limit( 10, 10 ) + :Limit( 10, 10 ) -- Spawn_Helicopter_SpawnToZone will fly to a location, hover, and spawn one vehicle on the ground, the helicopter will land -- and the vehicle will drive to a random location within the defined zone. @@ -134,6 +134,6 @@ Spawn_Vehicle_SpawnToZone = SPAWN:New( "Spawn Vehicle SpawnToZone" ) Spawn_Helicopter_SpawnToZone = SPAWN:New( "Spawn Helicopter SpawnToZone" ) :Limit( 10, 10 ) - :SpawnScheduled( 60, 0.2 ) + :SpawnScheduled( 60, 0.2 ) diff --git a/Test Missions/miz/MOOSE_Spawn_Test.miz b/Test Missions/miz/MOOSE_Spawn_Test.miz index 16b0a391d..f0a5bdd61 100644 Binary files a/Test Missions/miz/MOOSE_Spawn_Test.miz and b/Test Missions/miz/MOOSE_Spawn_Test.miz differ