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Fixed broken links of restructure
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@@ -23,7 +23,7 @@
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--
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-- ## Missions:
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--
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-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching)
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-- [AID-A2A - AI A2A Dispatching](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher)
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--
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-- ===
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--
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@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
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-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
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-- **The Engage Radius is defined for ALL squadrons which are operational.**
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--
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-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
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-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-019%20-%20Engage%20Range%20Test)
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--
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-- In this example an Engage Radius is set to various values.
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--
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@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
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-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
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-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
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--
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-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
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-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-013%20-%20Intercept%20Test)
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--
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-- In these examples, the Gci Radius is set to various values:
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--
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@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
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-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
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-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
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--
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-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
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-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AI/AI_A2A_Dispatcher/AID-A2A-009%20-%20Border%20Test)
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--
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-- In this example a border is set for the CCCP A2A dispatcher:
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--
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@@ -3257,7 +3257,8 @@ do -- AI_A2A_DISPATCHER
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end
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end
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--- @param #AI_A2A_DISPATCHER self
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--- AI_A2A_Fsm:onafterHome
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-- @param #AI_A2A_DISPATCHER self
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function AI_A2A_Fsm:onafterHome( Defender, From, Event, To, Action )
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if Defender and Defender:IsAlive() then
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self:F( { "CAP Home", Defender:GetName() } )
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@@ -3505,7 +3506,8 @@ do -- AI_A2A_DISPATCHER
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Dispatcher:ClearDefenderTaskTarget( DefenderGroup )
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end
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--- @param #AI_A2A_DISPATCHER self
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--- function Fsm:onafterLostControl
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-- @param #AI_A2A_DISPATCHER self
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function Fsm:onafterLostControl( Defender, From, Event, To )
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self:F( { "GCI LostControl", Defender:GetName() } )
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self:GetParent( self ).onafterHome( self, Defender, From, Event, To )
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@@ -3518,7 +3520,8 @@ do -- AI_A2A_DISPATCHER
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end
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end
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--- @param #AI_A2A_DISPATCHER self
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--- function Fsm:onafterHome
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-- @param #AI_A2A_DISPATCHER self
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function Fsm:onafterHome( DefenderGroup, From, Event, To, Action )
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self:F( { "GCI Home", DefenderGroup:GetName() } )
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self:GetParent( self ).onafterHome( self, DefenderGroup, From, Event, To )
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