From d7defe6f7fa5b9732ae3c37575c7f33b1d4f9a05 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 15 May 2025 11:42:05 +0200 Subject: [PATCH 1/3] xx --- Moose Development/Moose/Functional/Mantis.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Moose Development/Moose/Functional/Mantis.lua b/Moose Development/Moose/Functional/Mantis.lua index 81f2c3d63..989b400e0 100644 --- a/Moose Development/Moose/Functional/Mantis.lua +++ b/Moose Development/Moose/Functional/Mantis.lua @@ -133,8 +133,7 @@ -- -- # 0.1 Set-up in the mission editor -- --- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above. --- Set up your EWR system in the mission editor. Name the groups using a systematic approach like above. Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc. +-- Set up your SAM sites in the mission editor. Name the groups using a systematic approach like above.Can be e.g. AWACS or a combination of AWACS and Search Radars like e.g. EWR 1L13 etc. -- Search Radars usually have "SR" or "STR" in their names. Use the encyclopedia in the mission editor to inform yourself. -- Set up your SHORAD systems. They need to be **close** to (i.e. around) the SAM sites to be effective. Use **one unit ** per group (multiple groups) for the SAM location. -- Else, evasive manoevers might club up all defenders in one place. Red SA-15 TOR systems offer a good missile defense. @@ -1032,10 +1031,11 @@ do --- Function to set how long INTEL DLINK remembers contacts. -- @param #MANTIS self - -- @param #number seconds Remember this many seconds + -- @param #number seconds Remember this many seconds, at least 5 seconds. -- @return #MANTIS self function MANTIS:SetDLinkCacheTime(seconds) self.DLinkCacheTime = math.abs(seconds or 120) + if self.DLinkCacheTime < 5 then self.DLinkCacheTime = 5 end return self end From 4bab2ee1deb41274a143a17253b56b88f2a59098 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 15 May 2025 13:19:42 +0200 Subject: [PATCH 2/3] Add deprecated banner --- Moose Development/Moose/AI/AI_A2A_Cap.lua | 4 +++- Moose Development/Moose/AI/AI_A2A_Dispatcher.lua | 4 +++- Moose Development/Moose/AI/AI_A2A_Gci.lua | 2 ++ Moose Development/Moose/AI/AI_A2A_Patrol.lua | 2 ++ Moose Development/Moose/AI/AI_A2G_BAI.lua | 4 +++- Moose Development/Moose/AI/AI_A2G_CAS.lua | 2 ++ Moose Development/Moose/AI/AI_A2G_Dispatcher.lua | 2 ++ Moose Development/Moose/AI/AI_A2G_SEAD.lua | 2 ++ Moose Development/Moose/AI/AI_Air.lua | 1 + Moose Development/Moose/AI/AI_Air_Dispatcher.lua | 2 ++ Moose Development/Moose/AI/AI_Air_Engage.lua | 4 +++- Moose Development/Moose/AI/AI_Air_Patrol.lua | 2 ++ Moose Development/Moose/AI/AI_Air_Squadron.lua | 4 +++- Moose Development/Moose/AI/AI_BAI.lua | 2 ++ Moose Development/Moose/AI/AI_Balancer.lua | 5 +++-- Moose Development/Moose/AI/AI_CAP.lua | 2 ++ Moose Development/Moose/AI/AI_CAS.lua | 3 +++ Moose Development/Moose/AI/AI_Cargo.lua | 4 +++- Moose Development/Moose/AI/AI_Cargo_APC.lua | 2 ++ Moose Development/Moose/AI/AI_Cargo_Airplane.lua | 2 ++ Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua | 2 ++ Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua | 2 ++ .../Moose/AI/AI_Cargo_Dispatcher_Airplane.lua | 2 ++ .../Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua | 2 ++ Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua | 2 ++ Moose Development/Moose/AI/AI_Cargo_Helicopter.lua | 2 ++ Moose Development/Moose/AI/AI_Cargo_Ship.lua | 2 ++ Moose Development/Moose/AI/AI_Escort.lua | 2 ++ Moose Development/Moose/AI/AI_Escort_Dispatcher.lua | 2 ++ .../Moose/AI/AI_Escort_Dispatcher_Request.lua | 2 ++ Moose Development/Moose/AI/AI_Escort_Request.lua | 2 ++ Moose Development/Moose/AI/AI_Formation.lua | 2 ++ Moose Development/Moose/AI/AI_Patrol.lua | 2 ++ Moose Development/Moose/Actions/Act_Account.lua | 8 +++++--- Moose Development/Moose/Actions/Act_Assign.lua | 2 ++ Moose Development/Moose/Actions/Act_Assist.lua | 1 + Moose Development/Moose/Actions/Act_Route.lua | 2 ++ Moose Development/Moose/Cargo/Cargo.lua | 2 ++ Moose Development/Moose/Cargo/CargoCrate.lua | 3 +++ Moose Development/Moose/Cargo/CargoGroup.lua | 2 ++ Moose Development/Moose/Cargo/CargoSlingload.lua | 2 ++ Moose Development/Moose/Cargo/CargoUnit.lua | 2 ++ Moose Development/Moose/Functional/MissileTrainer.lua | 2 ++ Moose Development/Moose/Functional/ZoneGoalCargo.lua | 2 ++ Moose Development/Moose/Tasking/CommandCenter.lua | 2 ++ Moose Development/Moose/Tasking/DetectionManager.lua | 2 ++ Moose Development/Moose/Tasking/Mission.lua | 2 ++ Moose Development/Moose/Tasking/Task.lua | 2 ++ Moose Development/Moose/Tasking/TaskInfo.lua | 2 ++ Moose Development/Moose/Tasking/Task_A2A.lua | 3 +++ Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua | 2 ++ Moose Development/Moose/Tasking/Task_A2G.lua | 3 +++ Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua | 2 ++ Moose Development/Moose/Tasking/Task_CARGO.lua | 2 ++ .../Moose/Tasking/Task_Capture_Dispatcher.lua | 2 ++ Moose Development/Moose/Tasking/Task_Capture_Zone.lua | 2 ++ Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua | 2 ++ Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua | 2 ++ Moose Development/Moose/Tasking/Task_Cargo_Transport.lua | 2 ++ Moose Development/Moose/Tasking/Task_Manager.lua | 2 ++ 60 files changed, 132 insertions(+), 11 deletions(-) diff --git a/Moose Development/Moose/AI/AI_A2A_Cap.lua b/Moose Development/Moose/AI/AI_A2A_Cap.lua index 0c8aff8fa..693895d6d 100644 --- a/Moose Development/Moose/AI/AI_A2A_Cap.lua +++ b/Moose Development/Moose/AI/AI_A2A_Cap.lua @@ -17,7 +17,9 @@ --- The AI_A2A_CAP class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group} -- and automatically engage any airborne enemies that are within a certain range or within a certain zone. --- +-- +-- ![Banner Image](..\Images\deprecated.png) +-- -- ![Process](..\Presentations\AI_CAP\Dia3.JPG) -- -- The AI_A2A_CAP is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_CAP process can be started using the **Start** event. diff --git a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua index bbfaa868b..8e8e3df05 100644 --- a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua @@ -32,7 +32,9 @@ -- [DCS WORLD - MOOSE - A2A GCICAP - Build an automatic A2A Defense System](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl0S4KMNUUJpaUs6zZHjLKNx) -- -- === --- +-- +-- ![Banner Image](..\Images\deprecated.png) +-- -- # QUICK START GUIDE -- -- There are basically two classes available to model an A2A defense system. diff --git a/Moose Development/Moose/AI/AI_A2A_Gci.lua b/Moose Development/Moose/AI/AI_A2A_Gci.lua index 626e36d60..807fa9b78 100644 --- a/Moose Development/Moose/AI/AI_A2A_Gci.lua +++ b/Moose Development/Moose/AI/AI_A2A_Gci.lua @@ -19,6 +19,8 @@ --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- The AI_A2A_GCI is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_GCI process can be started using the **Start** event. -- -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. diff --git a/Moose Development/Moose/AI/AI_A2A_Patrol.lua b/Moose Development/Moose/AI/AI_A2A_Patrol.lua index 1e66eb167..d858fb9e2 100644 --- a/Moose Development/Moose/AI/AI_A2A_Patrol.lua +++ b/Moose Development/Moose/AI/AI_A2A_Patrol.lua @@ -15,6 +15,8 @@ --- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} or @{Wrapper.Group}. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- ![Process](..\Presentations\AI_PATROL\Dia3.JPG) -- -- The AI_A2A_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_A2A_PATROL process can be started using the **Start** event. diff --git a/Moose Development/Moose/AI/AI_A2G_BAI.lua b/Moose Development/Moose/AI/AI_A2G_BAI.lua index 28acea07f..729dbf5c2 100644 --- a/Moose Development/Moose/AI/AI_A2G_BAI.lua +++ b/Moose Development/Moose/AI/AI_A2G_BAI.lua @@ -16,7 +16,9 @@ -- @extends AI.AI_Air_Engage#AI_AIR_ENGAGE --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. --- +-- +-- ![Banner Image](..\Images\deprecated.png) +-- -- # Developer Note -- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE diff --git a/Moose Development/Moose/AI/AI_A2G_CAS.lua b/Moose Development/Moose/AI/AI_A2G_CAS.lua index 7bae80ea3..830eb8b66 100644 --- a/Moose Development/Moose/AI/AI_A2G_CAS.lua +++ b/Moose Development/Moose/AI/AI_A2G_CAS.lua @@ -19,6 +19,8 @@ -- -- # Developer Note -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Therefore, this class is considered to be deprecated -- diff --git a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua index 0396e4e9f..5aff7ad4f 100644 --- a/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2G_Dispatcher.lua @@ -36,6 +36,8 @@ -- -- # QUICK START GUIDE -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- The following class is available to model an A2G defense system. -- -- AI_A2G_DISPATCHER is the main A2G defense class that models the A2G defense system. diff --git a/Moose Development/Moose/AI/AI_A2G_SEAD.lua b/Moose Development/Moose/AI/AI_A2G_SEAD.lua index 42662862c..bf876db35 100644 --- a/Moose Development/Moose/AI/AI_A2G_SEAD.lua +++ b/Moose Development/Moose/AI/AI_A2G_SEAD.lua @@ -20,6 +20,8 @@ --- Implements the core functions to SEAD intruders. Use the Engage trigger to intercept intruders. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- The AI_A2G_SEAD is assigned a @{Wrapper.Group} and this must be done before the AI_A2G_SEAD process can be started using the **Start** event. -- -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. diff --git a/Moose Development/Moose/AI/AI_Air.lua b/Moose Development/Moose/AI/AI_Air.lua index d3d11cf16..1b0bf8cac 100644 --- a/Moose Development/Moose/AI/AI_Air.lua +++ b/Moose Development/Moose/AI/AI_Air.lua @@ -15,6 +15,7 @@ --- The AI_AIR class implements the core functions to operate an AI @{Wrapper.Group}. -- +-- ![Banner Image](..\Images\deprecated.png) -- -- # 1) AI_AIR constructor -- diff --git a/Moose Development/Moose/AI/AI_Air_Dispatcher.lua b/Moose Development/Moose/AI/AI_Air_Dispatcher.lua index 9e5939aa0..ad309f0c2 100644 --- a/Moose Development/Moose/AI/AI_Air_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_Air_Dispatcher.lua @@ -36,6 +36,8 @@ -- -- # QUICK START GUIDE -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- The following class is available to model an AIR defense system. -- -- AI_AIR_DISPATCHER is the main AIR defense class that models the AIR defense system. diff --git a/Moose Development/Moose/AI/AI_Air_Engage.lua b/Moose Development/Moose/AI/AI_Air_Engage.lua index ff3327421..772f10b2e 100644 --- a/Moose Development/Moose/AI/AI_Air_Engage.lua +++ b/Moose Development/Moose/AI/AI_Air_Engage.lua @@ -13,12 +13,14 @@ --- @type AI_AIR_ENGAGE +--- @type AI_AIR_ENGAGE -- @extends AI.AI_AIR#AI_AIR --- Implements the core functions to intercept intruders. Use the Engage trigger to intercept intruders. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- The AI_AIR_ENGAGE is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_ENGAGE process can be started using the **Start** event. -- -- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits. diff --git a/Moose Development/Moose/AI/AI_Air_Patrol.lua b/Moose Development/Moose/AI/AI_Air_Patrol.lua index 5b0abe72e..3e57476c5 100644 --- a/Moose Development/Moose/AI/AI_Air_Patrol.lua +++ b/Moose Development/Moose/AI/AI_Air_Patrol.lua @@ -15,6 +15,8 @@ --- The AI_AIR_PATROL class implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Group} -- and automatically engage any airborne enemies that are within a certain range or within a certain zone. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- ![Process](..\Presentations\AI_CAP\Dia3.JPG) -- -- The AI_AIR_PATROL is assigned a @{Wrapper.Group} and this must be done before the AI_AIR_PATROL process can be started using the **Start** event. diff --git a/Moose Development/Moose/AI/AI_Air_Squadron.lua b/Moose Development/Moose/AI/AI_Air_Squadron.lua index 6651a92a5..7356c1baa 100644 --- a/Moose Development/Moose/AI/AI_Air_Squadron.lua +++ b/Moose Development/Moose/AI/AI_Air_Squadron.lua @@ -13,7 +13,7 @@ --- @type AI_AIR_SQUADRON +--- @type AI_AIR_SQUADRON -- @extends Core.Base#BASE @@ -21,6 +21,8 @@ -- -- # Developer Note -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Therefore, this class is considered to be deprecated -- diff --git a/Moose Development/Moose/AI/AI_BAI.lua b/Moose Development/Moose/AI/AI_BAI.lua index 6b2a1dfe3..3037feb18 100644 --- a/Moose Development/Moose/AI/AI_BAI.lua +++ b/Moose Development/Moose/AI/AI_BAI.lua @@ -38,6 +38,8 @@ --- Implements the core functions to provide BattleGround Air Interdiction in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- The AI_BAI_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone. -- -- ![HoldAndEngage](..\Presentations\AI_BAI\Dia3.JPG) diff --git a/Moose Development/Moose/AI/AI_Balancer.lua b/Moose Development/Moose/AI/AI_Balancer.lua index 34afc35d0..b3c7fe1d1 100644 --- a/Moose Development/Moose/AI/AI_Balancer.lua +++ b/Moose Development/Moose/AI/AI_Balancer.lua @@ -33,8 +33,9 @@ -- @field Wrapper.Group#GROUP Test -- @extends Core.Fsm#FSM_SET - ---- Monitors and manages as many replacement AI groups as there are +--- ![Banner Image](..\Images\deprecated.png) +-- +-- Monitors and manages as many replacement AI groups as there are -- CLIENTS in a SET\_CLIENT collection, which are not occupied by human players. -- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions. -- diff --git a/Moose Development/Moose/AI/AI_CAP.lua b/Moose Development/Moose/AI/AI_CAP.lua index dc0a843a8..70f6fb438 100644 --- a/Moose Development/Moose/AI/AI_CAP.lua +++ b/Moose Development/Moose/AI/AI_CAP.lua @@ -39,6 +39,8 @@ --- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group} -- and automatically engage any airborne enemies that are within a certain range or within a certain zone. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- ![Process](..\Presentations\AI_CAP\Dia3.JPG) -- -- The AI_CAP_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_CAP_ZONE process can be started using the **Start** event. diff --git a/Moose Development/Moose/AI/AI_CAS.lua b/Moose Development/Moose/AI/AI_CAS.lua index 832cc6bd5..1c99401a8 100644 --- a/Moose Development/Moose/AI/AI_CAS.lua +++ b/Moose Development/Moose/AI/AI_CAS.lua @@ -38,6 +38,9 @@ -- @extends AI.AI_Patrol#AI_PATROL_ZONE --- Implements the core functions to provide Close Air Support in an Engage @{Core.Zone} by an AIR @{Wrapper.Controllable} or @{Wrapper.Group}. +-- +-- ![Banner Image](..\Images\deprecated.png) +-- -- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone. -- -- ![HoldAndEngage](..\Presentations\AI_CAS\Dia3.JPG) diff --git a/Moose Development/Moose/AI/AI_Cargo.lua b/Moose Development/Moose/AI/AI_Cargo.lua index 0bd6ab9ea..eac91c668 100644 --- a/Moose Development/Moose/AI/AI_Cargo.lua +++ b/Moose Development/Moose/AI/AI_Cargo.lua @@ -9,12 +9,14 @@ -- @module AI.AI_Cargo -- @image Cargo.JPG --- @type AI_CARGO +--- @type AI_CARGO -- @extends Core.Fsm#FSM_CONTROLLABLE --- Base class for the dynamic cargo handling capability for AI groups. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Carriers can be mobilized to intelligently transport infantry and other cargo within the simulation. -- The AI_CARGO module uses the @{Cargo.Cargo} capabilities within the MOOSE framework. -- CARGO derived objects must be declared within the mission to make the AI_CARGO object recognize the cargo. diff --git a/Moose Development/Moose/AI/AI_Cargo_APC.lua b/Moose Development/Moose/AI/AI_Cargo_APC.lua index 6088ea865..ee026c599 100644 --- a/Moose Development/Moose/AI/AI_Cargo_APC.lua +++ b/Moose Development/Moose/AI/AI_Cargo_APC.lua @@ -15,6 +15,8 @@ --- Brings a dynamic cargo handling capability for an AI vehicle group. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Armoured Personnel Carriers (APC), Trucks, Jeeps and other ground based carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation. -- -- The AI_CARGO_APC class uses the @{Cargo.Cargo} capabilities within the MOOSE framework. diff --git a/Moose Development/Moose/AI/AI_Cargo_Airplane.lua b/Moose Development/Moose/AI/AI_Cargo_Airplane.lua index 79d1b6307..4db63ee86 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Airplane.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Airplane.lua @@ -14,6 +14,8 @@ --- Brings a dynamic cargo handling capability for an AI airplane group. +-- +-- ![Banner Image](..\Images\deprecated.png) -- -- Airplane carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation between airbases. -- diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua index 71b7f9f43..b63c76192 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher.lua @@ -22,6 +22,8 @@ -- -- === -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- # The dispatcher concept. -- -- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation. diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua index ab25a8e60..73d27da45 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_APC.lua @@ -36,6 +36,8 @@ --- A dynamic cargo transportation capability for AI groups. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Armoured Personnel APCs (APC), Trucks, Jeeps and other carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation. -- -- The AI_CARGO_DISPATCHER_APC module is derived from the AI_CARGO_DISPATCHER module. diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua index a971936f6..cc4835576 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Airplane.lua @@ -30,6 +30,8 @@ --- Brings a dynamic cargo handling capability for AI groups. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Airplanes can be mobilized to intelligently transport infantry and other cargo within the simulation. -- -- The AI_CARGO_DISPATCHER_AIRPLANE module is derived from the AI_CARGO_DISPATCHER module. diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua index c391324e4..182987d70 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Helicopter.lua @@ -31,6 +31,8 @@ --- A dynamic cargo handling capability for AI helicopter groups. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Helicopters can be mobilized to intelligently transport infantry and other cargo within the simulation. -- -- diff --git a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua index 152ea7881..906d0801d 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Dispatcher_Ship.lua @@ -29,6 +29,8 @@ --- A dynamic cargo transportation capability for AI groups. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Naval vessels can be mobilized to semi-intelligently transport cargo within the simulation. -- -- The AI_CARGO_DISPATCHER_SHIP module is derived from the AI_CARGO_DISPATCHER module. diff --git a/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua b/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua index b91c0db38..c0c0c1403 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Helicopter.lua @@ -15,6 +15,8 @@ --- Brings a dynamic cargo handling capability for an AI helicopter group. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Helicopter carriers can be mobilized to intelligently transport infantry and other cargo within the simulation. -- -- The AI_CARGO_HELICOPTER class uses the @{Cargo.Cargo} capabilities within the MOOSE framework. diff --git a/Moose Development/Moose/AI/AI_Cargo_Ship.lua b/Moose Development/Moose/AI/AI_Cargo_Ship.lua index 669da09b5..2073c7a27 100644 --- a/Moose Development/Moose/AI/AI_Cargo_Ship.lua +++ b/Moose Development/Moose/AI/AI_Cargo_Ship.lua @@ -14,6 +14,8 @@ --- Brings a dynamic cargo handling capability for an AI naval group. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Naval ships can be utilized to transport cargo around the map following naval shipping lanes. -- The AI_CARGO_SHIP class uses the @{Cargo.Cargo} capabilities within the MOOSE framework. -- @{Cargo.Cargo} must be declared within the mission or warehouse to make the AI_CARGO_SHIP recognize the cargo. diff --git a/Moose Development/Moose/AI/AI_Escort.lua b/Moose Development/Moose/AI/AI_Escort.lua index ad325ed94..c32312f27 100644 --- a/Moose Development/Moose/AI/AI_Escort.lua +++ b/Moose Development/Moose/AI/AI_Escort.lua @@ -25,6 +25,8 @@ -- -- Allows you to interact with escorting AI on your flight and take the lead. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10). -- -- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes. diff --git a/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua b/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua index ff4c0ddfe..d2366568f 100644 --- a/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_Escort_Dispatcher.lua @@ -23,6 +23,8 @@ -- -- # Developer Note -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Therefore, this class is considered to be deprecated -- diff --git a/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua b/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua index 0b3180910..14e8661a6 100644 --- a/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua +++ b/Moose Development/Moose/AI/AI_Escort_Dispatcher_Request.lua @@ -21,6 +21,8 @@ --- Models the assignment of AI escorts to player flights upon request using the radio menu. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- # Developer Note -- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE diff --git a/Moose Development/Moose/AI/AI_Escort_Request.lua b/Moose Development/Moose/AI/AI_Escort_Request.lua index 08bee2f64..511e7ec2c 100644 --- a/Moose Development/Moose/AI/AI_Escort_Request.lua +++ b/Moose Development/Moose/AI/AI_Escort_Request.lua @@ -25,6 +25,8 @@ -- -- Allows you to interact with escorting AI on your flight and take the lead. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Each escorting group can be commanded with a complete set of radio commands (radio menu in your flight, and then F10). -- -- The radio commands will vary according the category of the group. The richest set of commands are with helicopters and airPlanes. diff --git a/Moose Development/Moose/AI/AI_Formation.lua b/Moose Development/Moose/AI/AI_Formation.lua index 4d5257eb1..4496ab65b 100644 --- a/Moose Development/Moose/AI/AI_Formation.lua +++ b/Moose Development/Moose/AI/AI_Formation.lua @@ -40,6 +40,8 @@ --- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader. +-- +-- ![Banner Image](..\Images\deprecated.png) -- -- AI_FORMATION makes AI @{Wrapper.Group#GROUP}s fly in formation of various compositions. -- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!! diff --git a/Moose Development/Moose/AI/AI_Patrol.lua b/Moose Development/Moose/AI/AI_Patrol.lua index 408e3b1a6..e8d21ed44 100644 --- a/Moose Development/Moose/AI/AI_Patrol.lua +++ b/Moose Development/Moose/AI/AI_Patrol.lua @@ -48,6 +48,8 @@ --- Implements the core functions to patrol a @{Core.Zone} by an AI @{Wrapper.Controllable} or @{Wrapper.Group}. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- ![Process](..\Presentations\AI_PATROL\Dia3.JPG) -- -- The AI_PATROL_ZONE is assigned a @{Wrapper.Group} and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event. diff --git a/Moose Development/Moose/Actions/Act_Account.lua b/Moose Development/Moose/Actions/Act_Account.lua index 04b59fa9f..9a26f437c 100644 --- a/Moose Development/Moose/Actions/Act_Account.lua +++ b/Moose Development/Moose/Actions/Act_Account.lua @@ -1,6 +1,6 @@ --- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on UNITs. -- --- ![Banner Image](..\Presentations\ACT_ACCOUNT\Dia1.JPG) +-- ![Banner Image](..\Images\deprecated.png) -- -- === -- @@ -8,9 +8,11 @@ -- @image MOOSE.JPG do -- ACT_ACCOUNT - + --- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS} - -- + -- + -- ![Banner Image](..\Images\deprecated.png) + -- -- ## ACT_ACCOUNT state machine: -- -- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur. diff --git a/Moose Development/Moose/Actions/Act_Assign.lua b/Moose Development/Moose/Actions/Act_Assign.lua index 3b261cfb1..1f99b86e7 100644 --- a/Moose Development/Moose/Actions/Act_Assign.lua +++ b/Moose Development/Moose/Actions/Act_Assign.lua @@ -1,6 +1,8 @@ --- (SP) (MP) (FSM) Accept or reject process for player (task) assignments. -- -- === +-- +-- ![Banner Image](..\Images\deprecated.png) -- -- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS} -- diff --git a/Moose Development/Moose/Actions/Act_Assist.lua b/Moose Development/Moose/Actions/Act_Assist.lua index 9b4744561..badc69965 100644 --- a/Moose Development/Moose/Actions/Act_Assist.lua +++ b/Moose Development/Moose/Actions/Act_Assist.lua @@ -1,5 +1,6 @@ --- (SP) (MP) (FSM) Route AI or players through waypoints or to zones. -- +-- ![Banner Image](..\Images\deprecated.png) -- ## ACT_ASSIST state machine: -- -- This class is a state machine: it manages a process that is triggered by events causing state transitions to occur. diff --git a/Moose Development/Moose/Actions/Act_Route.lua b/Moose Development/Moose/Actions/Act_Route.lua index b387b6584..548c6a846 100644 --- a/Moose Development/Moose/Actions/Act_Route.lua +++ b/Moose Development/Moose/Actions/Act_Route.lua @@ -2,6 +2,8 @@ -- -- === -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS} -- -- ## ACT_ROUTE state machine: diff --git a/Moose Development/Moose/Cargo/Cargo.lua b/Moose Development/Moose/Cargo/Cargo.lua index 413beb514..76307dd78 100644 --- a/Moose Development/Moose/Cargo/Cargo.lua +++ b/Moose Development/Moose/Cargo/Cargo.lua @@ -2,6 +2,8 @@ -- -- === -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- # 1) MOOSE Cargo System. -- -- #### Those who have used the mission editor, know that the DCS mission editor provides cargo facilities. diff --git a/Moose Development/Moose/Cargo/CargoCrate.lua b/Moose Development/Moose/Cargo/CargoCrate.lua index 2dc94cd5a..7048e503f 100644 --- a/Moose Development/Moose/Cargo/CargoCrate.lua +++ b/Moose Development/Moose/Cargo/CargoCrate.lua @@ -22,6 +22,9 @@ do -- CARGO_CRATE -- @type CARGO_CRATE -- @extends Cargo.Cargo#CARGO_REPRESENTABLE + --- + -- ![Banner Image](..\Images\deprecated.png) + -- --- Defines a cargo that is represented by a UNIT object within the simulator, and can be transported by a carrier. -- Use the event functions as described above to Load, UnLoad, Board, UnBoard the CARGO\_CRATE objects to and from carriers. -- diff --git a/Moose Development/Moose/Cargo/CargoGroup.lua b/Moose Development/Moose/Cargo/CargoGroup.lua index c2d9b26a2..4532a21fa 100644 --- a/Moose Development/Moose/Cargo/CargoGroup.lua +++ b/Moose Development/Moose/Cargo/CargoGroup.lua @@ -26,6 +26,8 @@ do -- CARGO_GROUP -- @extends Cargo.Cargo#CARGO_REPORTABLE --- Defines a cargo that is represented by a @{Wrapper.Group} object within the simulator. + -- + -- ![Banner Image](..\Images\deprecated.png) -- The cargo can be Loaded, UnLoaded, Boarded, UnBoarded to and from Carriers. -- -- The above cargo classes are used by the following AI_CARGO_ classes to allow AI groups to transport cargo: diff --git a/Moose Development/Moose/Cargo/CargoSlingload.lua b/Moose Development/Moose/Cargo/CargoSlingload.lua index ad26e8868..a8cb5022a 100644 --- a/Moose Development/Moose/Cargo/CargoSlingload.lua +++ b/Moose Development/Moose/Cargo/CargoSlingload.lua @@ -32,6 +32,8 @@ do -- CARGO_SLINGLOAD -- -- # Developer Note -- + -- ![Banner Image](..\Images\deprecated.png) + -- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Therefore, this class is considered to be deprecated -- diff --git a/Moose Development/Moose/Cargo/CargoUnit.lua b/Moose Development/Moose/Cargo/CargoUnit.lua index a76469870..bc504d003 100644 --- a/Moose Development/Moose/Cargo/CargoUnit.lua +++ b/Moose Development/Moose/Cargo/CargoUnit.lua @@ -30,6 +30,8 @@ do -- CARGO_UNIT -- -- # Developer Note -- + -- ![Banner Image](..\Images\deprecated.png) + -- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Therefore, this class is considered to be deprecated -- diff --git a/Moose Development/Moose/Functional/MissileTrainer.lua b/Moose Development/Moose/Functional/MissileTrainer.lua index f52363ba2..42626071c 100644 --- a/Moose Development/Moose/Functional/MissileTrainer.lua +++ b/Moose Development/Moose/Functional/MissileTrainer.lua @@ -53,6 +53,8 @@ -- -- # Developer Note -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE. -- Therefore, this class is considered to be deprecated and superseded by the [Functional.Fox](https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Fox.html) class, which provides the same functionality. -- diff --git a/Moose Development/Moose/Functional/ZoneGoalCargo.lua b/Moose Development/Moose/Functional/ZoneGoalCargo.lua index 7a19ed02a..2e803b2a3 100644 --- a/Moose Development/Moose/Functional/ZoneGoalCargo.lua +++ b/Moose Development/Moose/Functional/ZoneGoalCargo.lua @@ -7,6 +7,8 @@ -- -- # Developer Note -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Note while this class still works, it is no longer supported as the original author stopped active development of MOOSE -- Therefore, this class is considered to be deprecated -- diff --git a/Moose Development/Moose/Tasking/CommandCenter.lua b/Moose Development/Moose/Tasking/CommandCenter.lua index 873279e4a..30d285682 100644 --- a/Moose Development/Moose/Tasking/CommandCenter.lua +++ b/Moose Development/Moose/Tasking/CommandCenter.lua @@ -29,6 +29,8 @@ --- Governs multiple missions, the tasking and the reporting. +-- +-- ![Banner Image](..\Images\deprecated.png) -- -- Command centers govern missions, communicates the task assignments between human players of the coalition, and manages the menu flow. -- It can assign a random task to a player when requested. diff --git a/Moose Development/Moose/Tasking/DetectionManager.lua b/Moose Development/Moose/Tasking/DetectionManager.lua index da560e5d0..a1c4505d5 100644 --- a/Moose Development/Moose/Tasking/DetectionManager.lua +++ b/Moose Development/Moose/Tasking/DetectionManager.lua @@ -5,6 +5,8 @@ -- The @{#DETECTION_MANAGER} class defines the core functions to report detected objects to groups. -- Reportings can be done in several manners, and it is up to the derived classes if DETECTION_MANAGER to model the reporting behaviour. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- 1.1) DETECTION_MANAGER constructor: -- ----------------------------------- -- * @{#DETECTION_MANAGER.New}(): Create a new DETECTION_MANAGER instance. diff --git a/Moose Development/Moose/Tasking/Mission.lua b/Moose Development/Moose/Tasking/Mission.lua index 1c65725d2..0c5b76ac3 100644 --- a/Moose Development/Moose/Tasking/Mission.lua +++ b/Moose Development/Moose/Tasking/Mission.lua @@ -27,6 +27,8 @@ --- Models goals to be achieved and can contain multiple tasks to be executed to achieve the goals. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- A mission contains multiple tasks and can be of different task types. -- These tasks need to be assigned to human players to be executed. -- diff --git a/Moose Development/Moose/Tasking/Task.lua b/Moose Development/Moose/Tasking/Task.lua index 21be7dfd8..be3e86f2d 100644 --- a/Moose Development/Moose/Tasking/Task.lua +++ b/Moose Development/Moose/Tasking/Task.lua @@ -12,6 +12,8 @@ -- -- === -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- # 1) Tasking from a player perspective. -- -- Tasking can be controlled by using the "other" menu in the radio menu of the player group. diff --git a/Moose Development/Moose/Tasking/TaskInfo.lua b/Moose Development/Moose/Tasking/TaskInfo.lua index 4007230dc..effcdf698 100644 --- a/Moose Development/Moose/Tasking/TaskInfo.lua +++ b/Moose Development/Moose/Tasking/TaskInfo.lua @@ -17,6 +17,8 @@ --- -- # TASKINFO class, extends @{Core.Base#BASE} -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- ## The TASKINFO class implements the methods to contain information and display information of a task. -- -- # Developer Note diff --git a/Moose Development/Moose/Tasking/Task_A2A.lua b/Moose Development/Moose/Tasking/Task_A2A.lua index a43c79c9f..6ba36b054 100644 --- a/Moose Development/Moose/Tasking/Task_A2A.lua +++ b/Moose Development/Moose/Tasking/Task_A2A.lua @@ -20,6 +20,9 @@ do -- TASK_A2A --- Defines Air To Air tasks for a @{Core.Set} of Target Units, -- based on the tasking capabilities defined in @{Tasking.Task#TASK}. + -- + -- ![Banner Image](..\Images\deprecated.png) + -- -- The TASK_A2A is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses: -- -- * **None**: Start of the process diff --git a/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua index 9b0f8f5b5..69c29d731 100644 --- a/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua @@ -30,6 +30,8 @@ do -- TASK_A2A_DISPATCHER -- @extends Tasking.DetectionManager#DETECTION_MANAGER --- Orchestrates the dynamic dispatching of tasks upon groups of detected units determined a @{Core.Set} of EWR installation groups. + -- + -- ![Banner Image](..\Images\deprecated.png) -- -- ![Banner Image](..\Presentations\TASK_A2A_DISPATCHER\Dia3.JPG) -- diff --git a/Moose Development/Moose/Tasking/Task_A2G.lua b/Moose Development/Moose/Tasking/Task_A2G.lua index 84bdcf360..f39c4968c 100644 --- a/Moose Development/Moose/Tasking/Task_A2G.lua +++ b/Moose Development/Moose/Tasking/Task_A2G.lua @@ -20,6 +20,9 @@ do -- TASK_A2G --- The TASK_A2G class defines Air To Ground tasks for a @{Core.Set} of Target Units, -- based on the tasking capabilities defined in @{Tasking.Task#TASK}. + -- + -- ![Banner Image](..\Images\deprecated.png) + -- -- The TASK_A2G is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses: -- -- * **None**: Start of the process diff --git a/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua index a98477d86..9fc410de1 100644 --- a/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_A2G_Dispatcher.lua @@ -33,6 +33,8 @@ do -- TASK_A2G_DISPATCHER -- @extends Tasking.DetectionManager#DETECTION_MANAGER --- Orchestrates dynamic **A2G Task Dispatching** based on the detection results of a linked @{Functional.Detection} object. + -- + -- ![Banner Image](..\Images\deprecated.png) -- -- It uses the Tasking System within the MOOSE framework, which is a multi-player Tasking Orchestration system. -- It provides a truly dynamic battle environment for pilots and ground commanders to engage upon, diff --git a/Moose Development/Moose/Tasking/Task_CARGO.lua b/Moose Development/Moose/Tasking/Task_CARGO.lua index 76a3b9e9a..526a508d4 100644 --- a/Moose Development/Moose/Tasking/Task_CARGO.lua +++ b/Moose Development/Moose/Tasking/Task_CARGO.lua @@ -10,6 +10,8 @@ -- -- === -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- ## Test Missions: -- -- Test missions can be located on the main GITHUB site. diff --git a/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua index be2086a2f..5ede27694 100644 --- a/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_Capture_Dispatcher.lua @@ -76,6 +76,8 @@ do -- TASK_CAPTURE_DISPATCHER --- Implements the dynamic dispatching of capture zone tasks. -- + -- ![Banner Image](..\Images\deprecated.png) + -- -- The **TASK_CAPTURE_DISPATCHER** allows you to setup various tasks for let human -- players capture zones in a co-operation effort. -- diff --git a/Moose Development/Moose/Tasking/Task_Capture_Zone.lua b/Moose Development/Moose/Tasking/Task_Capture_Zone.lua index bd0637a9d..82265c8ae 100644 --- a/Moose Development/Moose/Tasking/Task_Capture_Zone.lua +++ b/Moose Development/Moose/Tasking/Task_Capture_Zone.lua @@ -20,6 +20,8 @@ do -- TASK_ZONE_GOAL --- # TASK_ZONE_GOAL class, extends @{Tasking.Task#TASK} -- + -- ![Banner Image](..\Images\deprecated.png) + -- -- The TASK_ZONE_GOAL class defines the task to protect or capture a protection zone. -- The TASK_ZONE_GOAL is implemented using a @{Core.Fsm#FSM_TASK}, and has the following statuses: -- diff --git a/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua b/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua index f0c14b227..e216c6ea2 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua @@ -44,6 +44,8 @@ -- -- === -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- Please read through the @{Tasking.Task_CARGO} process to understand the mechanisms of tasking and cargo tasking and handling. -- -- The cargo will be a downed pilot, which is located somwhere on the battlefield. Use the menus system and facilities to diff --git a/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua index d60318573..e50dbbfeb 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_Dispatcher.lua @@ -2,6 +2,8 @@ -- -- The **TASK_CARGO_DISPATCHER** allows you to setup various tasks for let human -- players transport cargo as part of a task. +-- +-- ![Banner Image](..\Images\deprecated.png) -- -- The cargo dispatcher will implement for you mechanisms to create cargo transportation tasks: -- diff --git a/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua b/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua index 6f8137c6a..5f6fb6e51 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua @@ -1,5 +1,7 @@ --- **Tasking** - Models tasks for players to transport cargo. -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- **Specific features:** -- -- * Creates a task to transport #Cargo.Cargo to and between deployment zones. diff --git a/Moose Development/Moose/Tasking/Task_Manager.lua b/Moose Development/Moose/Tasking/Task_Manager.lua index 127b455ad..7cd71c485 100644 --- a/Moose Development/Moose/Tasking/Task_Manager.lua +++ b/Moose Development/Moose/Tasking/Task_Manager.lua @@ -2,6 +2,8 @@ -- -- === -- +-- ![Banner Image](..\Images\deprecated.png) +-- -- 1) @{Tasking.Task_Manager#TASK_MANAGER} class, extends @{Core.Fsm#FSM} -- === -- The @{Tasking.Task_Manager#TASK_MANAGER} class defines the core functions to report tasks to groups. From 7a5b9a75f30f7f16fece6f62eab2e74fd6033d2d Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 15 May 2025 17:07:55 +0200 Subject: [PATCH 3/3] #AIRBASE - added Syria Marka AFB --- Moose Development/Moose/Wrapper/Airbase.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Moose Development/Moose/Wrapper/Airbase.lua b/Moose Development/Moose/Wrapper/Airbase.lua index c7d576e38..aaab918bd 100644 --- a/Moose Development/Moose/Wrapper/Airbase.lua +++ b/Moose Development/Moose/Wrapper/Airbase.lua @@ -513,6 +513,7 @@ AIRBASE.TheChannel = { -- * AIRBASE.Syria.Hatzor -- * AIRBASE.Syria.Palmashim -- * AIRBASE.Syria.Tel_Nof +-- * AIRBASE.Syria.Marka -- --@field Syria AIRBASE.Syria={ @@ -586,6 +587,7 @@ AIRBASE.Syria={ ["Hatzor"] = "Hatzor", ["Palmashim"] = "Palmashim", ["Tel_Nof"] = "Tel Nof", + ["Marka"] = "Marka", } --- Airbases of the Mariana Islands map: