From 6028c91f81052ad4cc256f0edbcf1268b337ce74 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Fri, 14 Mar 2025 10:40:49 +0100 Subject: [PATCH] #NET small fix if PlayerSlot remains nil --- Moose Development/Moose/Wrapper/Net.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Moose Development/Moose/Wrapper/Net.lua b/Moose Development/Moose/Wrapper/Net.lua index 7316075fd..716954717 100644 --- a/Moose Development/Moose/Wrapper/Net.lua +++ b/Moose Development/Moose/Wrapper/Net.lua @@ -207,10 +207,10 @@ function NET:_EventHandler(EventData) local PlayerID = self:GetPlayerIDByName(name) or "none" local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit) if not PlayerSide then PlayerSide = EventData.IniCoalition end - if not PlayerSlot then PlayerSlot = EventData.IniUnit:GetID() end + if not PlayerSlot then PlayerSlot = EventData.IniUnit:GetID() or -1 end local TNow = timer.getTime() - self:T(self.lid.."Event for: "..name.." | UCID: "..ucid .. " | ID/SIDE/SLOT "..PlayerID.."/"..PlayerSide.."/"..PlayerSlot) + --self:T(self.lid.."Event for: "..name.." | UCID: "..ucid .. " | ID/SIDE/SLOT "..PlayerID.."/"..PlayerSide.."/"..PlayerSlot) -- Joining if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then