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https://github.com/FlightControl-Master/MOOSE.git
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#CTLD #DYNAMICCARGO
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@@ -30,6 +30,8 @@
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-- @field #table DCS#Vec3 LastPosition.
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-- @field #number Interval Check Interval. 20 secs default.
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-- @field #boolean testing
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-- @field Core.Timer#TIMER timer Timmer to run intervals
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-- @field #string Owner The playername who has created, loaded or unloaded this cargo. Depends on state.
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-- @extends Wrapper.Positionable#POSITIONABLE
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--- *The capitalist cannot store labour-power in warehouses after he has bought it, as he may do with the raw material.* -- Karl Marx
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@@ -48,6 +50,8 @@ DYNAMICCARGO = {
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ClassName = "DYNAMICCARGO",
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verbose = 0,
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testing = true,
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Interval = 10,
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}
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--- Liquid types.
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@@ -109,17 +113,18 @@ DYNAMICCARGO.AircraftTypes = {
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--- Helo types possible.
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-- @type DYNAMICCARGO.AircraftDimensions
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DYNAMICCARGO.AircraftDimensions = {
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-- CH-47 model start coordinate is quite exactly in the middle of the model, so half values here
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["CH-47Fbl1"] = {
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["width"] = 8,
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["width"] = 4,
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["height"] = 6,
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["length"] = 22,
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["length"] = 11,
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["ropelength"] = 30,
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},
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}
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--- DYNAMICCARGO class version.
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-- @field #string version
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DYNAMICCARGO.version="0.0.1"
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DYNAMICCARGO.version="0.0.3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -137,7 +142,7 @@ DYNAMICCARGO.version="0.0.1"
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-- @return #DYNAMICCARGO self
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function DYNAMICCARGO:Register(CargoName)
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-- Inherit everything from BASE class.
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-- Inherit everything from a BASE class.
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local self=BASE:Inherit(self, POSITIONABLE:New(CargoName)) -- #DYNAMICCARGO
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self.StaticName = CargoName
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@@ -146,7 +151,7 @@ function DYNAMICCARGO:Register(CargoName)
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self.CargoState = DYNAMICCARGO.State.NEW
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self.Interval = 10
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self.Interval = DYNAMICCARGO.Interval or 10
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local DCSObject = self:GetDCSObject()
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@@ -157,7 +162,10 @@ function DYNAMICCARGO:Register(CargoName)
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self.lid = string.format("DYNAMICCARGO %s", CargoName)
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self:ScheduleOnce(self.Interval,DYNAMICCARGO._UpdatePosition,self)
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self.Owner = string.match(CargoName,"^(.+)|%d%d:%d%d|PKG%d+") or "None"
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self.timer = TIMER:New(DYNAMICCARGO._UpdatePosition,self)
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self.timer:Start(self.Interval,self.Interval)
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if not _DYNAMICCARGO_HELOS then
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_DYNAMICCARGO_HELOS = SET_CLIENT:New():FilterAlive():FilterFunction(DYNAMICCARGO._FilterHeloTypes):FilterStart()
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@@ -181,6 +189,35 @@ end
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-- User API Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- Get last know owner (player) name of this DYNAMICCARGO
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-- @param #DYNAMICCARGO self
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-- @return DCS#Vec3 Position in 3D space
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function DYNAMICCARGO:GetLastPosition()
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return self.Owner
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end
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--- [CTLD] Get number of crates this DYNAMICCARGO consists of. Always one.
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-- @param #DYNAMICCARGO self
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-- @return #number crate number, always one
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function DYNAMICCARGO:GetCratesNeeded()
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return 1
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end
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--- [CTLD] Get this DYNAMICCARGO drop state. True if DYNAMICCARGO.State.UNLOADED
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-- @param #DYNAMICCARGO self
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-- @return #boolean Dropped
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function DYNAMICCARGO:WasDropped()
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return self.CargoState == DYNAMICCARGO.State.UNLOADED and true or false
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end
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--- [CTLD] Get CTLD_CARGO.Enum type of this DYNAMICCARGO
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-- @param #DYNAMICCARGO self
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-- @return #string Type, only one at the moment is CTLD_CARGO.Enum.GCLOADABLE
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function DYNAMICCARGO:GetType()
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return CTLD_CARGO.Enum.GCLOADABLE
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end
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--- Find last known position of this DYNAMICCARGO
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-- @param #DYNAMICCARGO self
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-- @return DCS#Vec3 Position in 3D space
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@@ -290,6 +327,51 @@ end
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-- Private Functions
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--- [Internal] _Get Possible Player Helo Nearby
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-- @param #DYNAMICCARGO self
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-- @param Core.Point#COORDINATE pos
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-- @param #boolean loading If true measure distance for loading else for unloading
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-- @return #boolean Success
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-- @return Wrapper.Client#CLIENT Helo
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-- @return #string PlayerName
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function DYNAMICCARGO:_GetPossibleHeloNearby(pos,loading)
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local set = _DYNAMICCARGO_HELOS:GetAliveSet()
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local success = false
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local Helo = nil
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local Playername = nil
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for _,_helo in pairs (set or {}) do
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local helo = _helo -- Wrapper.Client#CLIENT
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local name = helo:GetPlayerName() or "None"
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self:T(self.lid.." Checking: "..name)
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local hpos = helo:GetCoordinate()
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-- TODO Unloading via sling load?
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local inair = hpos.y-hpos:GetLandHeight() > 4 and true or false
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local typename = helo:GetTypeName()
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if hpos and typename and inair == false then
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local dimensions = DYNAMICCARGO.AircraftDimensions[typename]
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if dimensions then
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local delta2D = hpos:Get2DDistance(pos)
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local delta3D = hpos:Get3DDistance(pos)
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if self.testing then
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self:T(string.format("Cargo relative position: 2D %dm | 3D %dm",delta2D,delta3D))
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self:T(string.format("Helo dimension: length %dm | width %dm | rope %dm",dimensions.length,dimensions.width,dimensions.ropelength))
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end
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if loading~=true and delta2D > dimensions.length or delta2D > dimensions.width or delta3D > dimensions.ropelength then
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success = true
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Helo = helo
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Playername = name
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end
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if loading == true and delta2D < dimensions.length or delta2D < dimensions.width or delta3D < dimensions.ropelength then
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success = true
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Helo = helo
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Playername = name
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end
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end
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end
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end
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return success,Helo,Playername
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end
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--- [Internal] Update internal states.
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-- @param #DYNAMICCARGO self
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-- @return #DYNAMICCARGO self
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@@ -298,15 +380,22 @@ function DYNAMICCARGO:_UpdatePosition()
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if self:IsAlive() then
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local pos = self:GetCoordinate()
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if self.testing then
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self:I(string.format("Cargo position: x=%d, y=%d, z=%d",pos.x,pos.y,pos.z))
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self:I(string.format("Last position: x=%d, y=%d, z=%d",self.LastPosition.x,self.LastPosition.y,self.LastPosition.z))
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self:T(string.format("Cargo position: x=%d, y=%d, z=%d",pos.x,pos.y,pos.z))
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self:T(string.format("Last position: x=%d, y=%d, z=%d",self.LastPosition.x,self.LastPosition.y,self.LastPosition.z))
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end
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if UTILS.Round(UTILS.VecDist3D(pos,self.LastPosition),2) > 0.5 then
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-- moved
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---------------
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-- LOAD Cargo
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---------------
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if self.CargoState == DYNAMICCARGO.State.NEW then
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self:I(self.lid.." moved! NEW -> LOADED")
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local isloaded, client, playername = self:_GetPossibleHeloNearby(pos,true)
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self:T(self.lid.." moved! NEW -> LOADED by "..playername)
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self.CargoState = DYNAMICCARGO.State.LOADED
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self.Owner = playername
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_DATABASE:CreateEventDynamicCargoLoaded(self)
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---------------
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-- UNLOAD Cargo
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---------------
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elseif self.CargoState == DYNAMICCARGO.State.LOADED then
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-- TODO add checker if we are in flight somehow
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-- ensure not just the helo is moving
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@@ -317,49 +406,29 @@ function DYNAMICCARGO:_UpdatePosition()
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agl = UTILS.Round(agl,2)
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self:T(self.lid.." AGL: "..agl or -1)
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local isunloaded = true
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local client
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local playername
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if count > 0 and (agl > 0 or self.testing) then
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self:T(self.lid.." Possible alive helos: "..count or -1)
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if agl ~= 0 or self.testing then
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isunloaded = false
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local set = _DYNAMICCARGO_HELOS:GetAliveSet()
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for _,_helo in pairs (set or {}) do
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local helo = _helo -- Wrapper.Client#CLIENT
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self:I(self.lid.." Checking: "..helo:GetPlayerName())
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local hpos = helo:GetCoordinate()
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hpos:MarkToAll("Helo position",true,"helo")
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pos:MarkToAll("Cargo position",true,"cargo")
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local typename = helo:GetTypeName()
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if hpos then
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local dimensions = DYNAMICCARGO.AircraftDimensions[typename]
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if dimensions then
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hpos:SmokeOrange()
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local delta2D = hpos:Get2DDistance(pos)
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local delta3D = hpos:Get3DDistance(pos)
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if self.testing then
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self:I(string.format("Cargo relative position: 2D %dm | 3D %dm",delta2D,delta3D))
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self:I(string.format("Helo dimension: length %dm | width %dm | rope %dm",dimensions.length,dimensions.width,dimensions.ropelength))
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end
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if delta2D > dimensions.length or delta2D > dimensions.width or delta3D > dimensions.ropelength then
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isunloaded = true
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end
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end
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end
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end
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isunloaded, client, playername = self:_GetPossibleHeloNearby(pos,false)
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end
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if isunloaded then
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self:I(self.lid.." moved! LOADED -> UNLOADED")
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self:T(self.lid.." moved! LOADED -> UNLOADED by "..playername)
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self.CargoState = DYNAMICCARGO.State.UNLOADED
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self.Owner = playername
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_DATABASE:CreateEventDynamicCargoUnloaded(self)
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end
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end
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end
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self.LastPosition = pos
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end
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-- come back laters
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self:ScheduleOnce(self.Interval,DYNAMICCARGO._UpdatePosition,self)
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else
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-- we are dead
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self:I(self.lid.." dead! " ..self.CargoState.."-> REMOVED")
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---------------
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-- REMOVED Cargo
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---------------
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if self.timer and self.timer:IsRunning() then self.timer:Stop() end
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self:T(self.lid.." dead! " ..self.CargoState.."-> REMOVED")
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self.CargoState = DYNAMICCARGO.State.REMOVED
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_DATABASE:CreateEventDynamicCargoRemoved(self)
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end
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