#CTLD #DYNAMICCARGO

This commit is contained in:
Applevangelist
2024-08-13 19:07:57 +02:00
parent ba5743c057
commit 60d68161c4
4 changed files with 277 additions and 97 deletions

View File

@@ -179,16 +179,20 @@ end
-- @param #boolean force -- @param #boolean force
-- @return Wrapper.Unit#UNIT The added unit. -- @return Wrapper.Unit#UNIT The added unit.
function DATABASE:AddUnit( DCSUnitName, force ) function DATABASE:AddUnit( DCSUnitName, force )
if not self.UNITS[DCSUnitName] or force == true then local DCSunitName = DCSUnitName
if type(DCSunitName) == "number" then DCSunitName = string.format("%d",DCSUnitName) end
if not self.UNITS[DCSunitName] or force == true then
-- Debug info. -- Debug info.
self:T( { "Add UNIT:", DCSUnitName } ) self:T( { "Add UNIT:", DCSunitName } )
-- Register unit -- Register unit
self.UNITS[DCSUnitName]=UNIT:Register(DCSUnitName) self.UNITS[DCSunitName]=UNIT:Register(DCSunitName)
end end
return self.UNITS[DCSUnitName] return self.UNITS[DCSunitName]
end end
@@ -1451,7 +1455,7 @@ function DATABASE:_RegisterDynamicGroup(Groupname)
-- Add unit. -- Add unit.
self:I(string.format("Register Unit: %s", tostring(DCSUnitName))) self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
self:AddUnit( DCSUnitName, true ) self:AddUnit( tostring(DCSUnitName), true )
end end
else else

View File

@@ -1530,6 +1530,7 @@ function EVENT:onEvent( Event )
if Event.dynamiccargo then if Event.dynamiccargo then
Event.IniDynamicCargo = Event.dynamiccargo Event.IniDynamicCargo = Event.dynamiccargo
Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName Event.IniDynamicCargoName = Event.IniDynamicCargo.StaticName
Event.IniPlayerName = Event.IniDynamicCargo.Owner or string.match(Event.IniUnitName,"^(.+)|%d%d:%d%d|PKG%d+")
end end
-- Zone object. -- Zone object.

View File

@@ -78,6 +78,7 @@ CTLD_CARGO = {
-- @field #string REPAIR -- @field #string REPAIR
-- @field #string ENGINEERS -- @field #string ENGINEERS
-- @field #string STATIC -- @field #string STATIC
-- @field #string GCLOADABLE
CTLD_CARGO.Enum = { CTLD_CARGO.Enum = {
VEHICLE = "Vehicle", -- #string vehicles VEHICLE = "Vehicle", -- #string vehicles
TROOPS = "Troops", -- #string troops TROOPS = "Troops", -- #string troops
@@ -86,6 +87,7 @@ CTLD_CARGO = {
REPAIR = "Repair", -- #string repair REPAIR = "Repair", -- #string repair
ENGINEERS = "Engineers", -- #string engineers ENGINEERS = "Engineers", -- #string engineers
STATIC = "Static", -- #string statics STATIC = "Static", -- #string statics
GCLOADABLE = "GC_Loadable", -- #string dynamiccargo
} }
--- Function to create new CTLD_CARGO object. --- Function to create new CTLD_CARGO object.
@@ -770,7 +772,7 @@ do
-- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you. -- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you.
-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz. -- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots. -- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinook -- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
-- --
-- ## 2.1 CH-47 Chinook support -- ## 2.1 CH-47 Chinook support
-- --
@@ -1203,6 +1205,7 @@ CTLD = {
wpZones = {}, wpZones = {},
dropOffZones = {}, dropOffZones = {},
pickupZones = {}, pickupZones = {},
DynamicCargo = {},
} }
------------------------------ ------------------------------
@@ -1307,7 +1310,7 @@ CTLD.UnitTypeCapabilities = {
--- CTLD class version. --- CTLD class version.
-- @field #string version -- @field #string version
CTLD.version="1.0.58" CTLD.version="1.1.12"
--- Instantiate a new CTLD. --- Instantiate a new CTLD.
-- @param #CTLD self -- @param #CTLD self
@@ -1909,28 +1912,98 @@ function CTLD:_EventHandler(EventData)
self.CtldUnits[unitname] = nil self.CtldUnits[unitname] = nil
self.Loaded_Cargo[unitname] = nil self.Loaded_Cargo[unitname] = nil
self.MenusDone[unitname] = nil self.MenusDone[unitname] = nil
elseif event.id == EVENTS.Birth and event.IniObjectCategory == 6 and string.match(event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then --elseif event.id == EVENTS.NewDynamicCargo and event.IniObjectCategory == 6 and string.match(event.IniUnitName,".+|%d%d:%d%d|PKG%d+") then
--UTILS.PrintTableToLog(event) elseif event.id == EVENTS.NewDynamicCargo then
self:T(self.lid.."GC New Event "..event.IniDynamicCargoName)
--------------- ---------------
-- New dynamic cargo system Handling -- New dynamic cargo system Handling NEW
-------------- --------------
local function RegisterDynamicCargo() self.DynamicCargo[event.IniDynamicCargoName] = event.IniDynamicCargo
local static = _DATABASE:AddStatic(event.IniUnitName) ---------------
if static then -- End new dynamic cargo system Handling
static.DCSCargoObject = event.IniDCSUnit --------------
local Mass = event.IniDCSUnit:getCargoWeight() elseif event.id == EVENTS.DynamicCargoLoaded then
local country = event.IniDCSUnit:getCountry() self:T(self.lid.."GC Loaded Event "..event.IniDynamicCargoName)
local template = _DATABASE:_GetGenericStaticCargoGroupTemplate(event.IniUnitName,event.IniTypeName,Mass,event.IniCoalition,country) ---------------
_DATABASE:_RegisterStaticTemplate(template,event.IniCoalition,"static",country) -- New dynamic cargo system Handling LOADING
self:I("**** Ground crew created static cargo added: "..event.IniUnitName .." | Weight in kgs: "..Mass) --------------
local cargotype = self:AddStaticsCargo(event.IniUnitName,Mass,1,nil,true) local dcargo = event.IniDynamicCargo -- Wrapper.DynamicCargo#DYNAMICCARGO
self.CrateCounter = self.CrateCounter + 1 -- get client/unit object
self.Spawned_Crates[self.CrateCounter] = static local client = CLIENT:FindByPlayerName(dcargo.Owner)
cargotype.Positionable = static if client and client:IsAlive() then
table.insert(self.Spawned_Cargo, cargotype) -- add to unit load list
local unitname = client:GetName() or "none"
local loaded = {}
if self.Loaded_Cargo[unitname] then
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
else
loaded = {} -- #CTLD.LoadedCargo
loaded.Troopsloaded = 0
loaded.Cratesloaded = 0
loaded.Cargo = {}
end end
loaded.Cratesloaded = loaded.Cratesloaded+1
table.insert(loaded.Cargo,dcargo)
self.Loaded_Cargo[unitname] = nil
self.Loaded_Cargo[unitname] = loaded
local Group = client:GetGroup()
self:_SendMessage(string.format("Crate %s loaded by ground crew!",event.IniDynamicCargoName), 10, false, Group)
self:__CratesPickedUp(1, Group, client, dcargo)
end end
--self:ScheduleOnce(0.5,RegisterDynamicCargo) ---------------
-- End new dynamic cargo system Handling
--------------
elseif event.id == EVENTS.DynamicCargoUnloaded then
self:T(self.lid.."GC Unload Event "..event.IniDynamicCargoName)
---------------
-- New dynamic cargo system Handling UNLOADING
--------------
local dcargo = event.IniDynamicCargo -- Wrapper.DynamicCargo#DYNAMICCARGO
-- get client/unit object
local client = CLIENT:FindByPlayerName(dcargo.Owner)
if client and client:IsAlive() then
-- add to unit load list
local unitname = client:GetName() or "none"
local loaded = {}
if self.Loaded_Cargo[unitname] then
loaded = self.Loaded_Cargo[unitname] -- #CTLD.LoadedCargo
loaded.Cratesloaded = loaded.Cratesloaded - 1
if loaded.Cratesloaded < 0 then loaded.Cratesloaded = 0 end
-- TODO zap cargo from list
local Loaded = {}
for _,_item in pairs (loaded.Cargo or {}) do
self:T(self.lid.."UNLOAD checking: ".._item:GetName())
self:T(self.lid.."UNLOAD state: ".. tostring(_item:WasDropped()))
if _item and _item:GetType() == CTLD_CARGO.Enum.GCLOADABLE and event.IniDynamicCargoName and event.IniDynamicCargoName ~= _item:GetName() and not _item:WasDropped() then
table.insert(Loaded,_item)
else
table.insert(Loaded,_item)
end
end
loaded.Cargo = nil
loaded.Cargo = Loaded
self.Loaded_Cargo[unitname] = nil
self.Loaded_Cargo[unitname] = loaded
else
loaded = {} -- #CTLD.LoadedCargo
loaded.Troopsloaded = 0
loaded.Cratesloaded = 0
loaded.Cargo = {}
self.Loaded_Cargo[unitname] = loaded
end
local Group = client:GetGroup()
self:_SendMessage(string.format("Crate %s unloaded by ground crew!",event.IniDynamicCargoName), 10, false, Group)
self:__CratesDropped(1,Group,client,{dcargo})
end
---------------
-- End new dynamic cargo system Handling
--------------
elseif event.id == EVENTS.DynamicCargoRemoved then
self:T(self.lid.."GC Remove Event "..event.IniDynamicCargoName)
---------------
-- New dynamic cargo system Handling REMOVE
--------------
self.DynamicCargo[event.IniDynamicCargoName] = nil
--------------- ---------------
-- End new dynamic cargo system Handling -- End new dynamic cargo system Handling
-------------- --------------
@@ -2173,7 +2246,7 @@ end
function CTLD:_FindRepairNearby(Group, Unit, Repairtype) function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
self:T(self.lid .. " _FindRepairNearby") self:T(self.lid .. " _FindRepairNearby")
--self:I({Group:GetName(),Unit:GetName(),Repairtype}) --self:T({Group:GetName(),Unit:GetName(),Repairtype})
local unitcoord = Unit:GetCoordinate() local unitcoord = Unit:GetCoordinate()
-- find nearest group of deployed groups -- find nearest group of deployed groups
@@ -2191,7 +2264,7 @@ function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
end end
end end
--self:I("Distance: ".. nearestDistance) --self:T("Distance: ".. nearestDistance)
-- found one and matching distance? -- found one and matching distance?
if nearestGroup == nil or nearestDistance > self.EngineerSearch then if nearestGroup == nil or nearestDistance > self.EngineerSearch then
@@ -2225,7 +2298,7 @@ function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
-- walk through generics and find matching type -- walk through generics and find matching type
local Cargotype = nil local Cargotype = nil
for k,v in pairs(self.Cargo_Crates) do for k,v in pairs(self.Cargo_Crates) do
--self:I({groupname,v.Templates,Repairtype}) --self:T({groupname,v.Templates,Repairtype})
if matchstring(groupname,v.Templates) and matchstring(groupname,Repairtype) then if matchstring(groupname,v.Templates) and matchstring(groupname,Repairtype) then
Cargotype = v -- #CTLD_CARGO Cargotype = v -- #CTLD_CARGO
break break
@@ -2235,7 +2308,7 @@ function CTLD:_FindRepairNearby(Group, Unit, Repairtype)
if Cargotype == nil then if Cargotype == nil then
return nil, nil return nil, nil
else else
--self:I({groupname,Cargotype}) --self:T({groupname,Cargotype})
return nearestGroup, Cargotype return nearestGroup, Cargotype
end end
@@ -2713,7 +2786,7 @@ function CTLD:_ListCratesNearby( _group, _unit)
end end
text:Add("------------------------------------------------------------") text:Add("------------------------------------------------------------")
if indexgc > 0 then if indexgc > 0 then
text:Add("Probably ground crew loaded (F8)") text:Add("Probably ground crew loadable (F8)")
for _,_entry in pairs (loadedbygc) do for _,_entry in pairs (loadedbygc) do
local entry = _entry -- #CTLD_CARGO local entry = _entry -- #CTLD_CARGO
local name = entry:GetName() --#string local name = entry:GetName() --#string
@@ -2817,7 +2890,7 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
local capabilities = {} local capabilities = {}
local maxmass = 2000 local maxmass = 2000
local maxloadable = 2000 local maxloadable = 2000
local IsNoHook = not self:IsHook(_unit) local IsHook = self:IsHook(_unit)
if not _ignoreweight then if not _ignoreweight then
maxloadable = self:_GetMaxLoadableMass(_unit) maxloadable = self:_GetMaxLoadableMass(_unit)
end end
@@ -2828,9 +2901,10 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
local weight = cargo:GetMass() -- weight in kgs of this cargo local weight = cargo:GetMass() -- weight in kgs of this cargo
local staticid = cargo:GetID() local staticid = cargo:GetID()
self:T(self.lid .. " Found cargo mass: " .. weight) self:T(self.lid .. " Found cargo mass: " .. weight)
local cargoalive = false -- TODO dyn cargo spawn workaround --local cargoalive = false -- TODO dyn cargo spawn workaround
local dcsunit = nil --local dcsunit = nil
local dcsunitpos = nil --local dcsunitpos = nil
--[[
if static and static.DCSCargoObject then if static and static.DCSCargoObject then
dcsunit = Unit.getByName(static.StaticName) dcsunit = Unit.getByName(static.StaticName)
if dcsunit then if dcsunit then
@@ -2844,26 +2918,37 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
end end
end end
end end
if static and (static:IsAlive() or cargoalive) then --]]
local staticpos = static:GetCoordinate() or dcsunitpos if static and static:IsAlive() then --or cargoalive) then
local restricthooktononstatics = self.enableChinookGCLoading and IsHook
self:T(self.lid .. " restricthooktononstatics: " .. tostring(restricthooktononstatics))
local cargoisstatic = cargo:GetType() == CTLD_CARGO.Enum.STATIC and true or false
self:T(self.lid .. " Cargo is static: " .. tostring(cargoisstatic))
local restricted = cargoisstatic and restricthooktononstatics
self:T(self.lid .. " Loading restricted: " .. tostring(restricted))
local staticpos = static:GetCoordinate() --or dcsunitpos
--[[
--- Testing --- Testing
local landheight = staticpos:GetLandHeight() local landheight = staticpos:GetLandHeight()
local agl = staticpos.y-landheight local agl = staticpos.y-landheight
agl = UTILS.Round(agl,2) agl = UTILS.Round(agl,2)
local GCloaded = agl > 0 and true or false local GCloaded = agl > 0 and true or false
if IsNoHook == true then GCloaded = false end if IsNoHook == true then GCloaded = false end
--]]
--- Testing --- Testing
local distance = self:_GetDistance(location,staticpos) local distance = self:_GetDistance(location,staticpos)
self:T({name=static:GetName(),IsNoHook=IsNoHook,agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)}) --self:T({name=static:GetName(),IsHook=IsHook,agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
if (not GCloaded) and distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then --if (not restricthooktononstatics) and distance <= finddist and static and (weight <= maxloadable or _ignoreweight) then
self:T(self.lid .. string.format("Dist %dm/%dm | weight %dkg | maxloadable %dkg",distance,finddist,weight,maxloadable))
if distance <= finddist and (weight <= maxloadable or _ignoreweight) and restricted == false then
index = index + 1 index = index + 1
table.insert(found, staticid, cargo) table.insert(found, staticid, cargo)
maxloadable = maxloadable - weight maxloadable = maxloadable - weight
--elseif restricthooktononstatics and distance < 10 and static then
--indexg = indexg + 1
--table.insert(LoadedbyGC,staticid, cargo)
end end
if GCloaded == true and distance < 10 and static then
indexg = indexg + 1
table.insert(LoadedbyGC,staticid, cargo)
end
end end
end end
return found, index, LoadedbyGC, indexg return found, index, LoadedbyGC, indexg
@@ -2929,10 +3014,10 @@ function CTLD:_LoadCratesNearby(Group, Unit)
if number == 0 and self.hoverautoloading then if number == 0 and self.hoverautoloading then
return self -- exit return self -- exit
elseif number == 0 then elseif number == 0 then
self:_SendMessage("Sorry no loadable crates nearby or max cargo weight reached!", 10, false, Group) self:_SendMessage("Sorry, no loadable crates nearby or max cargo weight reached!", 10, false, Group)
return self -- exit return self -- exit
elseif numberonboard == cratelimit then elseif numberonboard == cratelimit then
self:_SendMessage("Sorry no fully loaded!", 10, false, Group) self:_SendMessage("Sorry, we are fully loaded!", 10, false, Group)
return self -- exit return self -- exit
else else
-- go through crates and load -- go through crates and load
@@ -3024,9 +3109,13 @@ function CTLD:_GetUnitCargoMass(Unit)
if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and not cargo:WasDropped() then if (type == CTLD_CARGO.Enum.TROOPS or type == CTLD_CARGO.Enum.ENGINEERS) and not cargo:WasDropped() then
loadedmass = loadedmass + (cargo.PerCrateMass * cargo:GetCratesNeeded()) loadedmass = loadedmass + (cargo.PerCrateMass * cargo:GetCratesNeeded())
end end
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and not cargo:WasDropped() then if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
loadedmass = loadedmass + cargo.PerCrateMass loadedmass = loadedmass + cargo.PerCrateMass
end end
if type == CTLD_CARGO.Enum.GCLOADABLE then
local mass = cargo:GetCargoWeight()
loadedmass = loadedmass+mass
end
end end
end end
return loadedmass return loadedmass
@@ -3073,8 +3162,8 @@ function CTLD:_ListCargo(Group, Unit)
local loadedmass = self:_GetUnitCargoMass(Unit) -- #number local loadedmass = self:_GetUnitCargoMass(Unit) -- #number
local maxloadable = self:_GetMaxLoadableMass(Unit) local maxloadable = self:_GetMaxLoadableMass(Unit)
local finddist = self.CrateDistance or 35 local finddist = self.CrateDistance or 35
local _,_,loadedgc,loadedno = self:_FindCratesNearby(Group,Unit,finddist,true) --local _,_,loadedgc,loadedno = self:_FindCratesNearby(Group,Unit,finddist,true)
if self.Loaded_Cargo[unitname] or loadedno > 0 then if self.Loaded_Cargo[unitname] then
local no_troops = loadedcargo.Troopsloaded or 0 local no_troops = loadedcargo.Troopsloaded or 0
local no_crates = loadedcargo.Cratesloaded or 0 local no_crates = loadedcargo.Cratesloaded or 0
local cargotable = loadedcargo.Cargo or {} -- #table local cargotable = loadedcargo.Cargo or {} -- #table
@@ -3099,17 +3188,22 @@ function CTLD:_ListCargo(Group, Unit)
for _,_cargo in pairs(cargotable or {}) do for _,_cargo in pairs(cargotable or {}) do
local cargo = _cargo -- #CTLD_CARGO local cargo = _cargo -- #CTLD_CARGO
local type = cargo:GetType() -- #CTLD_CARGO.Enum local type = cargo:GetType() -- #CTLD_CARGO.Enum
if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS) and (not cargo:WasDropped() or self.allowcratepickupagain) then if (type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE) and (not cargo:WasDropped() or self.allowcratepickupagain) then
report:Add(string.format("Crate: %s size 1",cargo:GetName())) report:Add(string.format("Crate: %s size 1",cargo:GetName()))
cratecount = cratecount + 1 cratecount = cratecount + 1
end end
if type == CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
report:Add(string.format("GC loaded Crate: %s size 1",cargo:GetName()))
cratecount = cratecount + 1
end
end end
if cratecount == 0 then if cratecount == 0 then
report:Add(" N O N E") report:Add(" N O N E")
end end
--[[
if loadedno > 0 then if loadedno > 0 then
report:Add("------------------------------------------------------------") report:Add("------------------------------------------------------------")
report:Add(" -- CRATES loaded via F8 --") report:Add(" -- CRATES loaded via Ground Crew --")
for _,_cargo in pairs(loadedgc or {}) do for _,_cargo in pairs(loadedgc or {}) do
local cargo = _cargo -- #CTLD_CARGO local cargo = _cargo -- #CTLD_CARGO
local type = cargo:GetType() -- #CTLD_CARGO.Enum local type = cargo:GetType() -- #CTLD_CARGO.Enum
@@ -3119,6 +3213,7 @@ function CTLD:_ListCargo(Group, Unit)
end end
end end
end end
--]]
report:Add("------------------------------------------------------------") report:Add("------------------------------------------------------------")
report:Add("Total Mass: ".. loadedmass .. " kg. Loadable: "..maxloadable.." kg.") report:Add("Total Mass: ".. loadedmass .. " kg. Loadable: "..maxloadable.." kg.")
local text = report:Text() local text = report:Text()
@@ -3453,7 +3548,7 @@ function CTLD:_UnloadCrates(Group, Unit)
for _,_cargo in pairs (cargotable) do for _,_cargo in pairs (cargotable) do
local cargo = _cargo -- #CTLD_CARGO local cargo = _cargo -- #CTLD_CARGO
local type = cargo:GetType() -- #CTLD_CARGO.Enum local type = cargo:GetType() -- #CTLD_CARGO.Enum
if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and (not cargo:WasDropped() or self.allowcratepickupagain) then if type ~= CTLD_CARGO.Enum.TROOPS and type ~= CTLD_CARGO.Enum.ENGINEERS and type ~= CTLD_CARGO.Enum.GCLOADABLE and (not cargo:WasDropped() or self.allowcratepickupagain) then
-- unload crates -- unload crates
self:_GetCrates(Group, Unit, cargo, 1, true) self:_GetCrates(Group, Unit, cargo, 1, true)
cargo:SetWasDropped(true) cargo:SetWasDropped(true)
@@ -3474,6 +3569,10 @@ function CTLD:_UnloadCrates(Group, Unit)
table.insert(loaded.Cargo,_cargo) table.insert(loaded.Cargo,_cargo)
loaded.Troopsloaded = loaded.Troopsloaded + size loaded.Troopsloaded = loaded.Troopsloaded + size
end end
if type == CTLD_CARGO.Enum.GCLOADABLE and not cargo:WasDropped() then
table.insert(loaded.Cargo,_cargo)
loaded.Cratesloaded = loaded.Cratesloaded + size
end
end end
self.Loaded_Cargo[unitname] = nil self.Loaded_Cargo[unitname] = nil
self.Loaded_Cargo[unitname] = loaded self.Loaded_Cargo[unitname] = loaded
@@ -3906,7 +4005,8 @@ function CTLD:_RefreshF10Menus()
local cantroops = capabilities.troops local cantroops = capabilities.troops
local cancrates = capabilities.crates local cancrates = capabilities.crates
local isHook = self:IsHook(_unit) local isHook = self:IsHook(_unit)
local nohookswitch = not (isHook and self.enableChinookGCLoading) --local nohookswitch = not (isHook and self.enableChinookGCLoading)
local nohookswitch = true
-- top menu -- top menu
local topmenu = MENU_GROUP:New(_group,"CTLD",nil) local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
local toptroops = nil local toptroops = nil
@@ -5537,7 +5637,11 @@ end
self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler) self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler) self:HandleEvent(EVENTS.PlayerLeaveUnit, self._EventHandler)
self:HandleEvent(EVENTS.UnitLost, self._EventHandler) self:HandleEvent(EVENTS.UnitLost, self._EventHandler)
self:HandleEvent(EVENTS.Birth, self._EventHandler) --self:HandleEvent(EVENTS.Birth, self._EventHandler)
self:HandleEvent(EVENTS.NewDynamicCargo, self._EventHandler)
self:HandleEvent(EVENTS.DynamicCargoLoaded, self._EventHandler)
self:HandleEvent(EVENTS.DynamicCargoUnloaded, self._EventHandler)
self:HandleEvent(EVENTS.DynamicCargoRemoved, self._EventHandler)
self:__Status(-5) self:__Status(-5)
-- AutoSave -- AutoSave
@@ -5625,9 +5729,11 @@ end
-- @return #CTLD self -- @return #CTLD self
function CTLD:onafterStop(From, Event, To) function CTLD:onafterStop(From, Event, To)
self:T({From, Event, To}) self:T({From, Event, To})
self:UnhandleEvent(EVENTS.PlayerEnterAircraft) self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
self:UnhandleEvent(EVENTS.PlayerEnterUnit) self:UnHandleEvent(EVENTS.PlayerEnterUnit)
self:UnhandleEvent(EVENTS.PlayerLeaveUnit) self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
self:UnHandleEvent(EVENTS.UnitLost)
self:UnHandleEvent(EVENTS.Shot)
return self return self
end end

View File

@@ -30,6 +30,8 @@
-- @field #table DCS#Vec3 LastPosition. -- @field #table DCS#Vec3 LastPosition.
-- @field #number Interval Check Interval. 20 secs default. -- @field #number Interval Check Interval. 20 secs default.
-- @field #boolean testing -- @field #boolean testing
-- @field Core.Timer#TIMER timer Timmer to run intervals
-- @field #string Owner The playername who has created, loaded or unloaded this cargo. Depends on state.
-- @extends Wrapper.Positionable#POSITIONABLE -- @extends Wrapper.Positionable#POSITIONABLE
--- *The capitalist cannot store labour-power in warehouses after he has bought it, as he may do with the raw material.* -- Karl Marx --- *The capitalist cannot store labour-power in warehouses after he has bought it, as he may do with the raw material.* -- Karl Marx
@@ -48,6 +50,8 @@ DYNAMICCARGO = {
ClassName = "DYNAMICCARGO", ClassName = "DYNAMICCARGO",
verbose = 0, verbose = 0,
testing = true, testing = true,
Interval = 10,
} }
--- Liquid types. --- Liquid types.
@@ -109,17 +113,18 @@ DYNAMICCARGO.AircraftTypes = {
--- Helo types possible. --- Helo types possible.
-- @type DYNAMICCARGO.AircraftDimensions -- @type DYNAMICCARGO.AircraftDimensions
DYNAMICCARGO.AircraftDimensions = { DYNAMICCARGO.AircraftDimensions = {
-- CH-47 model start coordinate is quite exactly in the middle of the model, so half values here
["CH-47Fbl1"] = { ["CH-47Fbl1"] = {
["width"] = 8, ["width"] = 4,
["height"] = 6, ["height"] = 6,
["length"] = 22, ["length"] = 11,
["ropelength"] = 30, ["ropelength"] = 30,
}, },
} }
--- DYNAMICCARGO class version. --- DYNAMICCARGO class version.
-- @field #string version -- @field #string version
DYNAMICCARGO.version="0.0.1" DYNAMICCARGO.version="0.0.3"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list -- TODO list
@@ -137,7 +142,7 @@ DYNAMICCARGO.version="0.0.1"
-- @return #DYNAMICCARGO self -- @return #DYNAMICCARGO self
function DYNAMICCARGO:Register(CargoName) function DYNAMICCARGO:Register(CargoName)
-- Inherit everything from BASE class. -- Inherit everything from a BASE class.
local self=BASE:Inherit(self, POSITIONABLE:New(CargoName)) -- #DYNAMICCARGO local self=BASE:Inherit(self, POSITIONABLE:New(CargoName)) -- #DYNAMICCARGO
self.StaticName = CargoName self.StaticName = CargoName
@@ -146,7 +151,7 @@ function DYNAMICCARGO:Register(CargoName)
self.CargoState = DYNAMICCARGO.State.NEW self.CargoState = DYNAMICCARGO.State.NEW
self.Interval = 10 self.Interval = DYNAMICCARGO.Interval or 10
local DCSObject = self:GetDCSObject() local DCSObject = self:GetDCSObject()
@@ -157,7 +162,10 @@ function DYNAMICCARGO:Register(CargoName)
self.lid = string.format("DYNAMICCARGO %s", CargoName) self.lid = string.format("DYNAMICCARGO %s", CargoName)
self:ScheduleOnce(self.Interval,DYNAMICCARGO._UpdatePosition,self) self.Owner = string.match(CargoName,"^(.+)|%d%d:%d%d|PKG%d+") or "None"
self.timer = TIMER:New(DYNAMICCARGO._UpdatePosition,self)
self.timer:Start(self.Interval,self.Interval)
if not _DYNAMICCARGO_HELOS then if not _DYNAMICCARGO_HELOS then
_DYNAMICCARGO_HELOS = SET_CLIENT:New():FilterAlive():FilterFunction(DYNAMICCARGO._FilterHeloTypes):FilterStart() _DYNAMICCARGO_HELOS = SET_CLIENT:New():FilterAlive():FilterFunction(DYNAMICCARGO._FilterHeloTypes):FilterStart()
@@ -181,6 +189,35 @@ end
-- User API Functions -- User API Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Get last know owner (player) name of this DYNAMICCARGO
-- @param #DYNAMICCARGO self
-- @return DCS#Vec3 Position in 3D space
function DYNAMICCARGO:GetLastPosition()
return self.Owner
end
--- [CTLD] Get number of crates this DYNAMICCARGO consists of. Always one.
-- @param #DYNAMICCARGO self
-- @return #number crate number, always one
function DYNAMICCARGO:GetCratesNeeded()
return 1
end
--- [CTLD] Get this DYNAMICCARGO drop state. True if DYNAMICCARGO.State.UNLOADED
-- @param #DYNAMICCARGO self
-- @return #boolean Dropped
function DYNAMICCARGO:WasDropped()
return self.CargoState == DYNAMICCARGO.State.UNLOADED and true or false
end
--- [CTLD] Get CTLD_CARGO.Enum type of this DYNAMICCARGO
-- @param #DYNAMICCARGO self
-- @return #string Type, only one at the moment is CTLD_CARGO.Enum.GCLOADABLE
function DYNAMICCARGO:GetType()
return CTLD_CARGO.Enum.GCLOADABLE
end
--- Find last known position of this DYNAMICCARGO --- Find last known position of this DYNAMICCARGO
-- @param #DYNAMICCARGO self -- @param #DYNAMICCARGO self
-- @return DCS#Vec3 Position in 3D space -- @return DCS#Vec3 Position in 3D space
@@ -290,6 +327,51 @@ end
-- Private Functions -- Private Functions
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- [Internal] _Get Possible Player Helo Nearby
-- @param #DYNAMICCARGO self
-- @param Core.Point#COORDINATE pos
-- @param #boolean loading If true measure distance for loading else for unloading
-- @return #boolean Success
-- @return Wrapper.Client#CLIENT Helo
-- @return #string PlayerName
function DYNAMICCARGO:_GetPossibleHeloNearby(pos,loading)
local set = _DYNAMICCARGO_HELOS:GetAliveSet()
local success = false
local Helo = nil
local Playername = nil
for _,_helo in pairs (set or {}) do
local helo = _helo -- Wrapper.Client#CLIENT
local name = helo:GetPlayerName() or "None"
self:T(self.lid.." Checking: "..name)
local hpos = helo:GetCoordinate()
-- TODO Unloading via sling load?
local inair = hpos.y-hpos:GetLandHeight() > 4 and true or false
local typename = helo:GetTypeName()
if hpos and typename and inair == false then
local dimensions = DYNAMICCARGO.AircraftDimensions[typename]
if dimensions then
local delta2D = hpos:Get2DDistance(pos)
local delta3D = hpos:Get3DDistance(pos)
if self.testing then
self:T(string.format("Cargo relative position: 2D %dm | 3D %dm",delta2D,delta3D))
self:T(string.format("Helo dimension: length %dm | width %dm | rope %dm",dimensions.length,dimensions.width,dimensions.ropelength))
end
if loading~=true and delta2D > dimensions.length or delta2D > dimensions.width or delta3D > dimensions.ropelength then
success = true
Helo = helo
Playername = name
end
if loading == true and delta2D < dimensions.length or delta2D < dimensions.width or delta3D < dimensions.ropelength then
success = true
Helo = helo
Playername = name
end
end
end
end
return success,Helo,Playername
end
--- [Internal] Update internal states. --- [Internal] Update internal states.
-- @param #DYNAMICCARGO self -- @param #DYNAMICCARGO self
-- @return #DYNAMICCARGO self -- @return #DYNAMICCARGO self
@@ -298,15 +380,22 @@ function DYNAMICCARGO:_UpdatePosition()
if self:IsAlive() then if self:IsAlive() then
local pos = self:GetCoordinate() local pos = self:GetCoordinate()
if self.testing then if self.testing then
self:I(string.format("Cargo position: x=%d, y=%d, z=%d",pos.x,pos.y,pos.z)) self:T(string.format("Cargo position: x=%d, y=%d, z=%d",pos.x,pos.y,pos.z))
self:I(string.format("Last position: x=%d, y=%d, z=%d",self.LastPosition.x,self.LastPosition.y,self.LastPosition.z)) self:T(string.format("Last position: x=%d, y=%d, z=%d",self.LastPosition.x,self.LastPosition.y,self.LastPosition.z))
end end
if UTILS.Round(UTILS.VecDist3D(pos,self.LastPosition),2) > 0.5 then if UTILS.Round(UTILS.VecDist3D(pos,self.LastPosition),2) > 0.5 then
-- moved ---------------
-- LOAD Cargo
---------------
if self.CargoState == DYNAMICCARGO.State.NEW then if self.CargoState == DYNAMICCARGO.State.NEW then
self:I(self.lid.." moved! NEW -> LOADED") local isloaded, client, playername = self:_GetPossibleHeloNearby(pos,true)
self:T(self.lid.." moved! NEW -> LOADED by "..playername)
self.CargoState = DYNAMICCARGO.State.LOADED self.CargoState = DYNAMICCARGO.State.LOADED
self.Owner = playername
_DATABASE:CreateEventDynamicCargoLoaded(self) _DATABASE:CreateEventDynamicCargoLoaded(self)
---------------
-- UNLOAD Cargo
---------------
elseif self.CargoState == DYNAMICCARGO.State.LOADED then elseif self.CargoState == DYNAMICCARGO.State.LOADED then
-- TODO add checker if we are in flight somehow -- TODO add checker if we are in flight somehow
-- ensure not just the helo is moving -- ensure not just the helo is moving
@@ -317,49 +406,29 @@ function DYNAMICCARGO:_UpdatePosition()
agl = UTILS.Round(agl,2) agl = UTILS.Round(agl,2)
self:T(self.lid.." AGL: "..agl or -1) self:T(self.lid.." AGL: "..agl or -1)
local isunloaded = true local isunloaded = true
local client
local playername
if count > 0 and (agl > 0 or self.testing) then if count > 0 and (agl > 0 or self.testing) then
self:T(self.lid.." Possible alive helos: "..count or -1) self:T(self.lid.." Possible alive helos: "..count or -1)
if agl ~= 0 or self.testing then if agl ~= 0 or self.testing then
isunloaded = false isunloaded, client, playername = self:_GetPossibleHeloNearby(pos,false)
local set = _DYNAMICCARGO_HELOS:GetAliveSet()
for _,_helo in pairs (set or {}) do
local helo = _helo -- Wrapper.Client#CLIENT
self:I(self.lid.." Checking: "..helo:GetPlayerName())
local hpos = helo:GetCoordinate()
hpos:MarkToAll("Helo position",true,"helo")
pos:MarkToAll("Cargo position",true,"cargo")
local typename = helo:GetTypeName()
if hpos then
local dimensions = DYNAMICCARGO.AircraftDimensions[typename]
if dimensions then
hpos:SmokeOrange()
local delta2D = hpos:Get2DDistance(pos)
local delta3D = hpos:Get3DDistance(pos)
if self.testing then
self:I(string.format("Cargo relative position: 2D %dm | 3D %dm",delta2D,delta3D))
self:I(string.format("Helo dimension: length %dm | width %dm | rope %dm",dimensions.length,dimensions.width,dimensions.ropelength))
end
if delta2D > dimensions.length or delta2D > dimensions.width or delta3D > dimensions.ropelength then
isunloaded = true
end
end
end
end
end end
if isunloaded then if isunloaded then
self:I(self.lid.." moved! LOADED -> UNLOADED") self:T(self.lid.." moved! LOADED -> UNLOADED by "..playername)
self.CargoState = DYNAMICCARGO.State.UNLOADED self.CargoState = DYNAMICCARGO.State.UNLOADED
self.Owner = playername
_DATABASE:CreateEventDynamicCargoUnloaded(self) _DATABASE:CreateEventDynamicCargoUnloaded(self)
end end
end end
end end
self.LastPosition = pos self.LastPosition = pos
end end
-- come back laters
self:ScheduleOnce(self.Interval,DYNAMICCARGO._UpdatePosition,self)
else else
-- we are dead ---------------
self:I(self.lid.." dead! " ..self.CargoState.."-> REMOVED") -- REMOVED Cargo
---------------
if self.timer and self.timer:IsRunning() then self.timer:Stop() end
self:T(self.lid.." dead! " ..self.CargoState.."-> REMOVED")
self.CargoState = DYNAMICCARGO.State.REMOVED self.CargoState = DYNAMICCARGO.State.REMOVED
_DATABASE:CreateEventDynamicCargoRemoved(self) _DATABASE:CreateEventDynamicCargoRemoved(self)
end end