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Further updating of Demonstration Missions
This commit is contained in:
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-- Tests Anapa: Spawn Basics
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-- -------------------------
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-- Spawning groups using Spawn function.
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Spawn_Plane = SPAWN:New( "Spawn Plane" )
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Group_Plane = Spawn_Plane:Spawn()
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Spawn_Helicopter = SPAWN:New( "Spawn Helicopter" ):InitRandomizeRoute( 1, 1, 1000 )
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Group_Helicopter = Spawn_Helicopter:Spawn()
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Group_Helicopter2 = Spawn_Helicopter:Spawn()
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Spawn_Ship = SPAWN:New( "Spawn Ship" ):InitRandomizeRoute( 0, 0, 2000 )
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Group_Ship1 = Spawn_Ship:Spawn()
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Group_Ship2 = Spawn_Ship:Spawn()
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Spawn_Vehicle = SPAWN:New( "Spawn Vehicle" ):InitRandomizeRoute( 1, 0, 50 )
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Group_Vehicle1 = Spawn_Vehicle:Spawn()
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Group_Vehicle2 = Spawn_Vehicle:Spawn()
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Group_Vehicle3 = Spawn_Vehicle:Spawn()
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Group_Vehicle4 = Spawn_Vehicle:Spawn()
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Group_Vehicle5 = Spawn_Vehicle:Spawn()
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Group_Vehicle6 = Spawn_Vehicle:Spawn()
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Group_Vehicle1:TaskRouteToZone( ZONE:New( "Landing Zone" ), true, 40, "Cone" )
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-- Now land the spawned plane on to the Vinson, by copying the route of another object.
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Route_Plane = GROUP:FindByName( "Spawn Helicopter Route Copy" ):CopyRoute( 1, 0 )
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Group_Plane:Route( Route_Plane )
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--Route_Helicopter[#Route_Helicopter].linkUnit = Group_Ship1:GetDCSUnit(1)
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--Route_Helicopter[#Route_Helicopter].helipadId = Group_Ship1:GetDCSUnit(1)
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--Route_Helicopter[#Route_Helicopter].x = Group_Ship1:GetUnit(1):GetPointVec2().x
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--Route_Helicopter[#Route_Helicopter].y = Group_Ship1:GetUnit(1):GetPointVec2().y
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--env.info( Route_Helicopter[#Route_Helicopter].type .. " on " .. Group_Ship1:GetUnit(1):GetID() )
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--Group_Helicopter:Route( Route_Helicopter )
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-- Tests Batumi: Scheduled Spawning
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-- --------------------------------
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-- Unlimited spawning of groups, scheduled every 30 seconds ...
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Spawn_Plane_Scheduled = SPAWN:New( "Spawn Plane Scheduled" ):SpawnScheduled( 30, 0.4 )
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Spawn_Helicopter_Scheduled = SPAWN:New( "Spawn Helicopter Scheduled" ):SpawnScheduled( 30, 1 )
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Spawn_Ship_Scheduled = SPAWN:New( "Spawn Ship Scheduled" ):SpawnScheduled( 30, 0.5 )
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Spawn_Vehicle_Scheduled = SPAWN:New( "Spawn Vehicle Scheduled" ):SpawnScheduled( 30, 0.5 )
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-- Tests Tbilisi: Limited Spawning and repeat
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-- ------------------------------------------
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-- Spawing one group, and respawning the same group when it lands ...
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Spawn_Plane_Limited_Repeat = SPAWN:New( "Spawn Plane Limited Repeat" ):InitLimit( 1, 1 ):InitRepeat():Spawn()
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Spawn_Plane_Limited_RepeatOnLanding = SPAWN:New( "Spawn Plane Limited RepeatOnLanding" ):InitLimit( 1, 1 ):InitRepeatOnLanding():Spawn()
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Spawn_Plane_Limited_RepeatOnEngineShutDown = SPAWN:New( "Spawn Plane Limited RepeatOnEngineShutDown" ):InitLimit( 1, 1 ):InitRepeatOnEngineShutDown():Spawn()
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Spawn_Helicopter_Limited_Repeat = SPAWN:New( "Spawn Helicopter Limited Repeat" ):InitLimit( 1, 1 ):InitRepeat():Spawn()
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Spawn_Helicopter_Limited_RepeatOnLanding = SPAWN:New( "Spawn Helicopter Limited RepeatOnLanding" ):InitLimit( 1, 1 ):InitRepeatOnLanding():Spawn()
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Spawn_Helicopter_Limited_RepeatOnEngineShutDown = SPAWN:New( "Spawn Helicopter Limited RepeatOnEngineShutDown" ):InitLimit( 1, 1 ):InitRepeatOnEngineShutDown():Spawn()
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-- Tests Soganlug
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-- --------------
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-- Limited spawning of groups, scheduled every 30 seconds ...
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Spawn_Plane_Limited_Scheduled = SPAWN:New( "Spawn Plane Limited Scheduled" ):InitLimit( 2, 10 ):SpawnScheduled( 30, 0 )
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Spawn_Helicopter_Limited_Scheduled = SPAWN:New( "Spawn Helicopter Limited Scheduled" ):InitLimit( 2, 10 ):SpawnScheduled( 30, 0 )
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Spawn_Ground_Limited_Scheduled = SPAWN:New( "Spawn Vehicle Limited Scheduled" ):InitLimit( 1, 20 ):SpawnScheduled( 90, 0 )
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-- Tests Sukhumi
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-- -------------
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-- Limited spawning of groups, scheduled every seconds with route randomization.
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Spawn_Plane_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Plane Limited Scheduled RandomizeRoute" ):InitLimit( 5, 10 ):InitRandomizeRoute( 1, 1, 4000 ):SpawnScheduled( 2, 0 )
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Spawn_Helicopter_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Helicopter Limited Scheduled RandomizeRoute" ):InitLimit( 5, 10 ):InitRandomizeRoute( 1, 1, 4000 ):SpawnScheduled( 2, 0 )
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Spawn_Vehicle_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Vehicle Limited Scheduled RandomizeRoute" ):InitLimit( 10, 10 ):InitRandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 1, 0 )
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-- Tests Kutaisi
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-- -------------
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-- Tests the CleanUp functionality.
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-- Limited spawning of groups, scheduled every 10 seconds, who are engaging into combat. Some helicopters may crash land on the ground.
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-- Observe when helicopters land but are not dead and are out of the danger zone, that they get removed after a while (+/- 180 seconds) and ReSpawn.
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Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):CleanUp( 60 ):SpawnScheduled( 10, 0 )
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Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 10, 0 )
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-- Maykop
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-- ------
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-- Creates arrays of groups ready to be spawned and dynamic spawning of groups from another group.
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-- SpawnTestVisible creates an array of 200 groups, every 20 groups with 20 meters space in between, and will activate a group of the array every 10 seconds with a 0.2 time randomization.
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SpawnTestVisible = SPAWN:New( "Spawn Vehicle Visible Scheduled" ):InitLimit( 200, 200 ):InitArray( 59, 20, 30, 30 ):SpawnScheduled( 10, 0.2 )
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-- Spawn_Templates_Visible contains different templates...
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Spawn_Templates_Visible = { "Spawn Vehicle Visible Template A",
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"Spawn Vehicle Visible Template B",
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"Spawn Vehicle Visible Template C",
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"Spawn Vehicle Visible Template D",
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"Spawn Vehicle Visible Template E",
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"Spawn Vehicle Visible Template F",
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"Spawn Vehicle Visible Template G",
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"Spawn Vehicle Visible Template H",
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"Spawn Vehicle Visible Template I",
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"Spawn Vehicle Visible Template J"
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}
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-- Spawn_Vehicle_Visible_RandomizeTemplate_Scheduled creates an array of 40 vehicle groups, spread out by 20 groups each, with an 8 meter distance,
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-- and chooses for each group from the templates specified in Spawn_Templates_Visible.
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Spawn_Vehicle_Visible_RandomizeTemplate_Scheduled = SPAWN:New( "Spawn Vehicle Visible RandomizeTemplate Scheduled" )
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:InitLimit( 80, 80 )
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:InitRandomizeTemplate( Spawn_Templates_Visible )
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:InitRandomizeRoute( 1, 1, 300 )
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:InitArray( 49, 20, 8, 8 )
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:SpawnScheduled( 1, 0.2 )
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-- Spawn_Infantry allows to spawn 10 Infantry groups.
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Spawn_Infantry = SPAWN:New( "Spawn Infantry" )
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:InitLimit( 10, 10 )
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-- Spawn_Vehicle_Host reserves 10 vehicle groups, shown within an array arranged by 5 vehicles in a row with a distance of 8 meters, and schedules a vehicle each 10 seconds with a 20% variation.
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Spawn_Vehicle_Host = SPAWN:New( "Spawn Vehicle Host" )
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:InitLimit( 10, 10 )
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:InitArray( 0, 5, 8, 8 )
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:SpawnScheduled( 10, 0.2 )
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-- Spawn_Vehicle_SpawnToZone allows to spawn 10 vehicle groups.
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-- The vehicles will drive to waypoint 1, where it will spawn infantry that will walk to a certain point.
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-- ---------------------------------------------------------------------------------------------
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-- local InfantryGroup = Spawn_Infantry:SpawnFromUnit( GROUP:Find(...):GetUnit(1), 100, 5 )
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-- local InfantryRoute = InfantryGroup:CopyRoute( 1, 0, true, 1000 )
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-- InfantryGroup:Route( InfantryRoute )
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-- ---------------------------------------------------------------------------------------------
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Spawn_Vehicle_SpawnToZone = SPAWN:New( "Spawn Vehicle SpawnToZone" )
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:InitLimit( 10, 10 )
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-- Spawn_Helicopter_SpawnToZone will fly to a location, hover, and spawn one vehicle on the ground, the helicopter will land
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-- and the vehicle will drive to a random location within the defined zone.
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-- For this, the following code is activated within the mission on waypoint 3:
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-- ------------------------------------------------------------------------------------------------------
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-- local InfantryDropGroup = Spawn_Vehicle_SpawnToZone:SpawnFromUnit( GROUP:Find( ... ):GetUnit(1) )
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-- local InfantryDropRoute = InfantryDropGroup:CopyRoute( 1, 0 )
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-- InfantryDropGroup:TaskRouteToZone( ZONE:New( "Target Zone" ), true, 80 )
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-- ------------------------------------------------------------------------------------------------------
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Spawn_Helicopter_SpawnToZone = SPAWN:New( "Spawn Helicopter SpawnToZone" )
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:InitLimit( 10, 10 )
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:SpawnScheduled( 60, 0.2 )
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-- Tests Kutaisi
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-- -------------
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-- Tests the CleanUp functionality.
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-- Limited spawning of groups, scheduled every 10 seconds, who are engaging into combat. Some helicopters may crash land on the ground.
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-- Observe when helicopters land but are not dead and are out of the danger zone, that they get removed after a while (+/- 180 seconds) and ReSpawn.
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Spawn_Helicopter_Scheduled_CleanUp = SPAWN:New( "Spawn Helicopter Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):CleanUp( 60 ):SpawnScheduled( 10, 0 )
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Spawn_Vehicle_Scheduled_CleanUp = SPAWN:New( "Spawn Vehicle Scheduled CleanUp" ):InitLimit( 3, 100 ):InitRandomizeRoute( 1, 1, 1000 ):SpawnScheduled( 10, 0 )
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---
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-- Tests Gudauta
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-- -------------
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-- Limited scheduled spawning of groups...
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Spawn_Plane_Limited_Scheduled = SPAWN:New( "Spawn Plane Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
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Spawn_Helicopter_Limited_Scheduled = SPAWN:New( "Spawn Helicopter Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 30, 0 )
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Spawn_Ground_Limited_Scheduled = SPAWN:New( "Spawn Vehicle Limited Scheduled" ):InitLimit( 4, 20 ):SpawnScheduled( 90, 0 )
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---
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-- Tests Sukhumi
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-- -------------
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-- Limited scheduled spawning of groups with destruction...
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Spawn_Plane_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Plane Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
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Spawn_Helicopter_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Helicopter Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
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Spawn_Vehicle_Limited_Scheduled_RandomizeRoute = SPAWN:New( "Spawn Vehicle Limited Scheduled Destroy" ):InitLimit( 4, 20 ):SpawnScheduled( 10, 0 )
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---
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-- MOOSE SPAWN repeat test scenario
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-- -------------------------------
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-- There are 8 GROUPs Spawned.
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-- They fly around Kutaisi and will land.
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-- Upon landing:
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-- 1. The KA-50 and the C-101EB should respawn itself directly when landed.
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-- 2. the MI-8MTV2 and the A-10C should respawn itself when the air unit has parked at the ramp.
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--
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do
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-- Declare SPAWN objects
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local Spawn_KA_50 = SPAWN:New("KA-50")
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local Spawn_MI_8MTV2 = SPAWN:New("MI-8MTV2")
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local Spawn_C_101EB = SPAWN:New("C-101EB")
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local Spawn_A_10C = SPAWN:New("A-10C")
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-- Choose repeat functionality
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-- Repeat on landing
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Spawn_KA_50:InitRepeatOnLanding()
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Spawn_C_101EB:InitRepeatOnLanding()
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-- Repeat on enging shutdown (when landed on the airport)
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Spawn_MI_8MTV2:InitRepeatOnEngineShutDown()
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Spawn_A_10C:InitRepeatOnEngineShutDown()
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-- Now SPAWN the GROUPs
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Spawn_KA_50:Spawn()
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Spawn_C_101EB:Spawn()
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Spawn_MI_8MTV2:Spawn()
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Spawn_A_10C:Spawn()
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Spawn_KA_50:Spawn()
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Spawn_C_101EB:Spawn()
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Spawn_MI_8MTV2:Spawn()
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Spawn_A_10C:Spawn()
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-- Now run the mission and observe the behaviour.
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end
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---
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-- Tests Gudauta
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-- --------------
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-- Limited and scheduled spawning of groups, with RandomizeTemplate ...
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Templates = { "Template1", "Template2", "Template3", "Template4" }
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Spawn_Ground1 = SPAWN:New( "Spawn Vehicle1" ):InitLimit( 4, 20 ):InitRandomizeTemplate(Templates):SpawnScheduled( 15, 0 )
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Spawn_Ground2 = SPAWN:New( "Spawn Vehicle2" ):InitLimit( 4, 20 ):InitRandomizeTemplate(Templates):SpawnScheduled( 15, 0 )
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-- This test will create 3 different zones of different types.
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-- 100 groups of 1 unit will be spawned.
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-- The test is about testing the zone randomization, and the place where the units are created.
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local Iterations = 100
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local Iteration = 1
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-- The PolygonGroup route defines zone 1
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local ZonePolygonGroup = GROUP:FindByName( "ZonePolygon" )
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-- The ZoneUnit defines zone 4.
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local ZoneUnit = UNIT:FindByName( "ZoneUnit" )
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-- The ZoneGroup defines zone 5
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local ZoneGroup = GROUP:FindByName( "ZoneGroup" )
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-- This is the array that models the different zones types.
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-- The selection of the zones is done by taking into account the probability of the zone.
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-- The zone probabibility is 0 = 0%, 1 = 100%
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-- The default value of the probability is 1.
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-- Note that the SetZoneProbability is a method, that returns the self object of the zone,
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-- allowing to use the method within the zone array declaration!
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local SpawnZones = {
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ZONE_POLYGON:New( "Zone 1", ZonePolygonGroup ):SetZoneProbability( 0.8 ),
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ZONE_RADIUS:New( "Zone 2", ZONE:New( "GroundZone2" ):GetVec2(), 5000 ):SetZoneProbability( 0.2 ),
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ZONE:New( "GroundZone3" ):SetZoneProbability( 0.2 ),
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ZONE_UNIT:New( "Zone 4", ZoneUnit, 5000 ):SetZoneProbability( 0.6 ),
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ZONE_GROUP:New( "Zone 5", ZoneGroup, 5000 ):SetZoneProbability( 0.4 ),
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}
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HeightLimit = 500
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SpawnGrounds = SPAWN
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:New("Ground")
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:InitLimit( 100, 100 )
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-- This method will randomize the selection of the zones for each spawned Group during initialization,
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-- taking into account the probability factors.
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-- When you explore the code behind this method, you'll see that the GetZoneMaybe() method is used to select "maybe" the zone.
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:InitRandomizeZones( SpawnZones )
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--- Spawns these groups slowly.
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SCHEDULER:New( nil,
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function( Interation, Iterations )
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do
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-- Spawn Ground
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SpawnGrounds:Spawn()
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end
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end, {}, 0, 1, 0
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)
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local Iterations = 10
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local Iteration = 1
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GroundStatics = { "GroundStatic1", "GroundStatic2", "GroundStatic3" }
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AirplaneStatics = { "AirplaneStatic1", "AirplaneStatic2", "AirplaneStatic3" }
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HelicopterStatics = { "HelicopterStatic1", "HelicopterStatic2", "HelicopterStatic3" }
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ShipStatics = { "ShipStatic1", "ShipStatic2", "ShipStatic3" }
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HeightLimit = 500
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SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
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SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
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SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
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SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
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--- Spawns these groups slowly.
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SCHEDULER:New( nil,
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function( Interation, Iterations )
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do
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-- Spawn Ground
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local StaticName = GroundStatics[ math.random( 1, 3 ) ]
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local SpawnStatic = STATIC:FindByName( StaticName )
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SpawnGrounds:SpawnFromUnit( SpawnStatic )
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end
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do
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-- Spawn Airplanes
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local StaticName = AirplaneStatics[ math.random( 1, 3 ) ]
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local SpawnStatic = STATIC:FindByName( StaticName )
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SpawnAirplanes:SpawnFromUnit( SpawnStatic )
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end
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do
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-- Spawn Helicopters
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local StaticName = HelicopterStatics[ math.random( 1, 3 ) ]
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local SpawnStatic = STATIC:FindByName( StaticName )
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SpawnHelicopters:SpawnFromUnit( SpawnStatic )
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end
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do
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-- Spawn Ships
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local StaticName = ShipStatics[ math.random( 1, 3 ) ]
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local SpawnStatic = STATIC:FindByName( StaticName )
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SpawnShips:SpawnFromUnit( SpawnStatic )
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end
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end, {}, 0, 15, 0.5
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)
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Binary file not shown.
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local Iterations = 10
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local Iteration = 1
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GroundUnits = { "GroundUnit1", "GroundUnit2", "GroundUnit3" }
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AirplaneUnits = { "AirplaneUnit1", "AirplaneUnit2", "AirplaneUnit3" }
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HelicopterUnits = { "HelicopterUnit1", "HelicopterUnit2", "HelicopterUnit3" }
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ShipUnits = { "ShipUnit1", "ShipUnit2", "ShipUnit3" }
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HeightLimit = 500
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SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 10, 3 )
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SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
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SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
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SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
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--- Spawns these groups slowly.
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SCHEDULER:New( nil,
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function( Interation, Iterations )
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do
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-- Spawn Ground
|
||||
local UnitName = GroundUnits[ math.random( 1, 3 ) ]
|
||||
local SpawnUnit = UNIT:FindByName( UnitName )
|
||||
SpawnGrounds:SpawnFromUnit( SpawnUnit )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Airplanes
|
||||
local UnitName = AirplaneUnits[ math.random( 1, 3 ) ]
|
||||
local SpawnUnit = UNIT:FindByName( UnitName )
|
||||
SpawnAirplanes:SpawnFromUnit( SpawnUnit )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Helicopters
|
||||
local UnitName = HelicopterUnits[ math.random( 1, 3 ) ]
|
||||
local SpawnUnit = UNIT:FindByName( UnitName )
|
||||
SpawnHelicopters:SpawnFromUnit( SpawnUnit )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Ships
|
||||
local UnitName = ShipUnits[ math.random( 1, 3 ) ]
|
||||
local SpawnUnit = UNIT:FindByName( UnitName )
|
||||
SpawnShips:SpawnFromUnit( SpawnUnit )
|
||||
end
|
||||
|
||||
end, {}, 0, 15, 0.5
|
||||
)
|
||||
Binary file not shown.
@@ -0,0 +1,59 @@
|
||||
|
||||
local Iterations = 10
|
||||
local Iteration = 1
|
||||
|
||||
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
|
||||
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
|
||||
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
|
||||
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
|
||||
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
|
||||
|
||||
HeightLimit = 500
|
||||
|
||||
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 )
|
||||
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
|
||||
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
|
||||
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
|
||||
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
|
||||
|
||||
--- Spawns these groups slowly.
|
||||
SCHEDULER:New( nil,
|
||||
|
||||
function( Interation, Iterations )
|
||||
do
|
||||
-- Spawn Ground
|
||||
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Ground Randomize
|
||||
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnRandomizeGrounds:SpawnFromVec2( SpawnVec3:GetVec2() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Airplanes
|
||||
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnAirplanes:SpawnFromVec2( SpawnVec3:GetVec2() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Helicopters
|
||||
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnHelicopters:SpawnFromVec2( SpawnVec3:GetVec2() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Ships
|
||||
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnShips:SpawnFromVec2( SpawnVec3:GetVec2() )
|
||||
end
|
||||
|
||||
end, {}, 0, 15, 0.5
|
||||
)
|
||||
Binary file not shown.
@@ -0,0 +1,59 @@
|
||||
|
||||
local Iterations = 10
|
||||
local Iteration = 1
|
||||
|
||||
GroundZones = { "GroundZone1", "GroundZone2", "GroundZone3" }
|
||||
GroundRandomizeZones = { "GroundRandomizeZone1", "GroundRandomizeZone2", "GroundRandomizeZone3" }
|
||||
AirplaneZones = { "AirplaneZone1", "AirplaneZone2", "AirplaneZone3" }
|
||||
HelicopterZones = { "HelicopterZone1", "HelicopterZone2", "HelicopterZone3" }
|
||||
ShipZones = { "ShipZone1", "ShipZone2", "ShipZone3" }
|
||||
|
||||
HeightLimit = 500
|
||||
|
||||
SpawnGrounds = SPAWN:New("Ground"):InitLimit( 20, 10 )
|
||||
SpawnRandomizeGrounds = SPAWN:New("GroundRandomize"):InitLimit( 20, 10 ):InitRandomizeUnits( true, 500, 100 )
|
||||
SpawnAirplanes = SPAWN:New("Airplane"):InitLimit( 20, 10 )
|
||||
SpawnHelicopters = SPAWN:New("Helicopter"):InitLimit( 20, 10 )
|
||||
SpawnShips = SPAWN:New("Ship"):InitLimit( 20, 10 )
|
||||
|
||||
--- Spawns these groups slowly.
|
||||
SCHEDULER:New( nil,
|
||||
|
||||
function( Interation, Iterations )
|
||||
do
|
||||
-- Spawn Ground
|
||||
local ZoneName = GroundZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Ground Randomize
|
||||
local ZoneName = GroundRandomizeZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnRandomizeGrounds:SpawnFromVec3( SpawnVec3:GetVec3() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Airplanes
|
||||
local ZoneName = AirplaneZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnAirplanes:SpawnFromVec3( SpawnVec3:GetVec3() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Helicopters
|
||||
local ZoneName = HelicopterZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnHelicopters:SpawnFromVec3( SpawnVec3:GetVec3() )
|
||||
end
|
||||
|
||||
do
|
||||
-- Spawn Ships
|
||||
local ZoneName = ShipZones[ math.random( 1, 3 ) ]
|
||||
local SpawnVec3 = POINT_VEC3:NewFromVec3( ZONE:New( ZoneName ):GetVec3() )
|
||||
SpawnShips:SpawnFromVec3( SpawnVec3:GetVec3() )
|
||||
end
|
||||
|
||||
end, {}, 0, 15, 0.5
|
||||
)
|
||||
Binary file not shown.
Reference in New Issue
Block a user