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Documentation fixes. (#1809)
Fix incorrect references. Simplify references within the same module. Fix spelling errors and minor code formatting.
This commit is contained in:
@@ -136,7 +136,7 @@ end
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--- Returns a pos3 table of the objects current position and orientation in 3D space. X, Y, Z values are unit vectors defining the objects orientation.
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-- Coordinates are dependent on the position of the maps origin.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Position3 Table consisting of the point and orientation tables.
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function POSITIONABLE:GetPosition()
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self:F2( self.PositionableName )
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@@ -155,7 +155,7 @@ end
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--- Returns a {@DCS#Vec3} table of the objects current orientation in 3D space. X, Y, Z values are unit vectors defining the objects orientation.
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-- X is the orientation parallel to the movement of the object, Z perpendicular and Y vertical orientation.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec3 X orientation, i.e. parallel to the direction of movement.
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-- @return DCS#Vec3 Y orientation, i.e. vertical.
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-- @return DCS#Vec3 Z orientation, i.e. perpendicular to the direction of movement.
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@@ -171,7 +171,7 @@ function POSITIONABLE:GetOrientation()
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end
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--- Returns a {@DCS#Vec3} table of the objects current X orientation in 3D space, i.e. along the direction of movement.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec3 X orientation, i.e. parallel to the direction of movement.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetOrientationX()
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@@ -185,7 +185,7 @@ function POSITIONABLE:GetOrientationX()
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end
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--- Returns a {@DCS#Vec3} table of the objects current Y orientation in 3D space, i.e. vertical orientation.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec3 Y orientation, i.e. vertical.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetOrientationY()
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@@ -199,7 +199,7 @@ function POSITIONABLE:GetOrientationY()
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end
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--- Returns a {@DCS#Vec3} table of the objects current Z orientation in 3D space, i.e. perpendicular to direction of movement.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec3 Z orientation, i.e. perpendicular to movement.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetOrientationZ()
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@@ -213,7 +213,7 @@ function POSITIONABLE:GetOrientationZ()
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end
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--- Returns the @{DCS#Position3} position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Position The 3D position vectors of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPositionVec3()
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@@ -233,7 +233,7 @@ function POSITIONABLE:GetPositionVec3()
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end
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--- Returns the @{DCS#Vec3} vector indicating the 3D vector of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVec3()
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@@ -257,7 +257,7 @@ function POSITIONABLE:GetVec3()
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end
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--- Returns the @{DCS#Vec2} vector indicating the point in 2D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec2 The 2D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVec2()
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@@ -277,7 +277,7 @@ function POSITIONABLE:GetVec2()
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end
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--- Returns a POINT_VEC2 object indicating the point in 2D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return Core.Point#POINT_VEC2 The 2D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPointVec2()
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@@ -300,7 +300,7 @@ function POSITIONABLE:GetPointVec2()
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end
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--- Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return Core.Point#POINT_VEC3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPointVec3()
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@@ -339,7 +339,7 @@ end
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-- within the POSITIONABLE. This has higher performance, but comes with all considerations associated with the possible referencing to the same COORDINATE object.
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-- This should only be used when performance is critical and there is sufficient awareness of the possible pitfalls. However, in most instances, GetCoordinate() is
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-- preferred as it will return a fresh new COORDINATE and thus avoid potentially unexpected issues.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return Core.Point#COORDINATE A reference to the COORDINATE object of the POSITIONABLE.
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function POSITIONABLE:GetCoord()
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@@ -369,7 +369,7 @@ function POSITIONABLE:GetCoord()
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end
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--- Returns a new COORDINATE object indicating the point in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return Core.Point#COORDINATE A new COORDINATE object of the POSITIONABLE.
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function POSITIONABLE:GetCoordinate()
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@@ -395,7 +395,7 @@ function POSITIONABLE:GetCoordinate()
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end
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--- Returns a COORDINATE object, which is offset with respect to the orientation of the POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @param #number x Offset in the direction "the nose" of the unit is pointing in meters. Default 0 m.
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-- @param #number y Offset "above" the unit in meters. Default 0 m.
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-- @param #number z Offset in the direction "the wing" of the unit is pointing in meters. z>0 starboard, z<0 port. Default 0 m.
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@@ -436,7 +436,7 @@ function POSITIONABLE:GetOffsetCoordinate( x, y, z )
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end
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--- Returns a random @{DCS#Vec3} vector within a range, indicating the point in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @param #number Radius
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-- @return DCS#Vec3 The 3D point vector of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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@@ -538,7 +538,7 @@ function POSITIONABLE:GetBoundingRadius( MinDist )
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end
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--- Returns the altitude above sea level of the POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Distance The altitude of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetAltitude()
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@@ -557,7 +557,7 @@ function POSITIONABLE:GetAltitude()
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end
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--- Returns if the Positionable is located above a runway.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #boolean true if Positionable is above a runway.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:IsAboveRunway()
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@@ -592,7 +592,7 @@ function POSITIONABLE:GetSize()
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end
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--- Returns the POSITIONABLE heading in degrees.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number The POSITIONABLE heading in degrees.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetHeading()
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@@ -716,7 +716,7 @@ end
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--- Returns true if the POSITIONABLE is in the air.
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-- Polymorphic, is overridden in GROUP and UNIT.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #boolean true if in the air.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:InAir()
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@@ -726,7 +726,7 @@ function POSITIONABLE:InAir()
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end
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--- Returns the a @{Velocity} object from the POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return Core.Velocity#VELOCITY Velocity The Velocity object.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVelocity()
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@@ -745,7 +745,7 @@ function POSITIONABLE:GetVelocity()
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end
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--- Returns the POSITIONABLE velocity Vec3 vector.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec3 The velocity Vec3 vector
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetVelocityVec3()
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@@ -781,7 +781,7 @@ end
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--- Returns the POSITIONABLE height above sea level in meters.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return DCS#Vec3 Height of the positionable in meters (or nil, if the object does not exist).
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function POSITIONABLE:GetHeight() --R2.1
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self:F2( self.PositionableName )
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@@ -801,7 +801,7 @@ function POSITIONABLE:GetHeight() --R2.1
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end
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--- Returns the POSITIONABLE velocity in km/h.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number The velocity in km/h.
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function POSITIONABLE:GetVelocityKMH()
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self:F2( self.PositionableName )
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@@ -820,7 +820,7 @@ function POSITIONABLE:GetVelocityKMH()
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end
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--- Returns the POSITIONABLE velocity in meters per second.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number The velocity in meters per second.
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function POSITIONABLE:GetVelocityMPS()
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self:F2( self.PositionableName )
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@@ -838,7 +838,7 @@ function POSITIONABLE:GetVelocityMPS()
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end
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--- Returns the POSITIONABLE velocity in knots.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number The velocity in knots.
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function POSITIONABLE:GetVelocityKNOTS()
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self:F2( self.PositionableName )
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@@ -846,7 +846,7 @@ function POSITIONABLE:GetVelocityKNOTS()
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end
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--- Returns the Angle of Attack of a POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number Angle of attack in degrees.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetAoA()
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@@ -895,7 +895,7 @@ function POSITIONABLE:GetAoA()
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end
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--- Returns the climb or descent angle of the POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number Climb or descent angle in degrees. Or 0 if velocity vector norm is zero.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetClimbAngle()
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@@ -925,7 +925,7 @@ function POSITIONABLE:GetClimbAngle()
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end
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--- Returns the pitch angle of a POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number Pitch angle in degrees.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetPitch()
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@@ -941,7 +941,7 @@ function POSITIONABLE:GetPitch()
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end
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--- Returns the roll angle of a unit.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number Pitch angle in degrees.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetRoll()
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@@ -975,7 +975,7 @@ function POSITIONABLE:GetRoll()
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end
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--- Returns the yaw angle of a POSITIONABLE.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @param #POSITIONABLE self
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-- @return #number Yaw angle in degrees.
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-- @return #nil The POSITIONABLE is not existing or alive.
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function POSITIONABLE:GetYaw()
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