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Following up on the requirement #636 a new default management system has been built...
A lot of new methods have been added to set the default behaviour for: * function AI_A2A_DISPATCHER:SetDefaultTakeoff( Takeoff ) * function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingCold() * function AI_A2A_DISPATCHER:SetDefaultTakeoffFromParkingHot() * function AI_A2A_DISPATCHER:SetDefaultTakeoffFromRunway() * function AI_A2A_DISPATCHER:SetDefaultTakeoffInAir() * function AI_A2A_DISPATCHER:SetDefaultLanding( Landing ) * function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown() * function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway() * function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase() * function AI_A2A_DISPATCHER:SetDefaultGrouping( Grouping ) * function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead )
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@@ -2200,6 +2200,9 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2732,6 +2735,9 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -3129,7 +3135,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<em></em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -3153,7 +3159,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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</dd>
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</dl>
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