Update embedded

This commit is contained in:
svenvandevelde 2016-03-12 10:04:41 +01:00
parent 4a5ebe147f
commit 620630516f
2 changed files with 66 additions and 33 deletions

View File

@ -1,6 +1,6 @@
rem Generate Moose_Embedded.lua rem Generate Moose_Embedded.lua
copy Trace.lua ^ copy /b Trace.lua ^
+ Routines.lua ^ + Routines.lua ^
+ Base.lua ^ + Base.lua ^
+ Menu.lua ^ + Menu.lua ^
@ -27,5 +27,5 @@ copy Trace.lua ^
+ Spawn.lua ^ + Spawn.lua ^
+ Movement.lua ^ + Movement.lua ^
+ Sead.lua ^ + Sead.lua ^
Moose_Embedded.lua Moose_Embedded.lua /y

View File

@ -3082,16 +3082,18 @@ function BASE:T( Arguments )
if _TraceOn and _TraceClass[self.ClassName] then if _TraceOn and _TraceClass[self.ClassName] then
local DebugInfo = debug.getinfo( 2, "nl" ) local DebugInfoCurrent = debug.getinfo( 2, "nl" )
local DebugInfoFrom = debug.getinfo( 3, "l" )
local Function = "function" local Function = "function"
if DebugInfo.name then if DebugInfoCurrent.name then
Function = DebugInfo.name Function = DebugInfoCurrent.name
end end
local Line = DebugInfo.currentline local LineCurrent = DebugInfoCurrent.currentline
local LineFrom = DebugInfoFrom.currentline
env.info( string.format( "%6d/%1s:%20s%05d.%s\(%s\)" , Line, "T", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) ) env.info( string.format( "%6d\(%6d\)/%1s:%20s%05d.%s\(%s\)" , LineCurrent, LineFrom, "T", self.ClassName, self.ClassID, Function, routines.utils.oneLineSerialize( Arguments ) ) )
end end
end end
--- Encapsulation of DCS World Menu system in a set of MENU classes. --- Encapsulation of DCS World Menu system in a set of MENU classes.
@ -3823,15 +3825,24 @@ function DATABASE:Spawn( SpawnTemplate )
self:T( { SpawnTemplate.SpawnCountryID, SpawnTemplate.SpawnCategoryID, SpawnTemplate.name } ) self:T( { SpawnTemplate.SpawnCountryID, SpawnTemplate.SpawnCategoryID, SpawnTemplate.name } )
-- Copy the spawn variables of the template in temporary storage, nullify, and restore the spawn variables.
local SpawnCoalitionID = SpawnTemplate.SpawnCoalitionID
local SpawnCountryID = SpawnTemplate.SpawnCountryID local SpawnCountryID = SpawnTemplate.SpawnCountryID
local SpawnCategoryID = SpawnTemplate.SpawnCategoryID local SpawnCategoryID = SpawnTemplate.SpawnCategoryID
-- Nullify
SpawnTemplate.SpawnCoalitionID = nil SpawnTemplate.SpawnCoalitionID = nil
SpawnTemplate.SpawnCountryID = nil SpawnTemplate.SpawnCountryID = nil
SpawnTemplate.SpawnCategoryID = nil SpawnTemplate.SpawnCategoryID = nil
self:_RegisterGroup( SpawnTemplate ) self:_RegisterGroup( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate ) coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
-- Restore
SpawnTemplate.SpawnCoalitionID = SpawnCoalitionID
SpawnTemplate.SpawnCountryID = SpawnCountryID
SpawnTemplate.SpawnCategoryID = SpawnCategoryID
local SpawnGroup = GROUP:New( Group.getByName( SpawnTemplate.name ) ) local SpawnGroup = GROUP:New( Group.getByName( SpawnTemplate.name ) )
return SpawnGroup return SpawnGroup
@ -4637,7 +4648,7 @@ function CARGO_ZONE:Spawn()
end end
else else
self:T( "Initialize CargoHostSpawn" ) self:T( "Initialize CargoHostSpawn" )
self.CargoHostSpawn = SPAWN:New( self.CargoHostName ) self.CargoHostSpawn = SPAWN:New( self.CargoHostName ):Limit( 1, 1 )
self.CargoHostSpawn:ReSpawn( 1 ) self.CargoHostSpawn:ReSpawn( 1 )
end end
@ -4877,8 +4888,8 @@ self:T( { CargoType, CargoName, CargoWeight } )
return self return self
end end
function CARGO:Spawn() function CARGO:Spawn( Client )
self:T() self:T()
return self return self
@ -4978,7 +4989,7 @@ self:T()
self.CargoClient = Client self.CargoClient = Client
self.CargoStatus = CARGO.STATUS.LOADING self.CargoStatus = CARGO.STATUS.LOADING
self:T( "Cargo " .. self.CargoName .. " loading to Client: " .. CargoClient:GetClientGroupName() ) self:T( "Cargo " .. self.CargoName .. " loading to Client: " .. self.CargoClient:GetClientGroupName() )
return self return self
end end
@ -5034,7 +5045,7 @@ CARGO_GROUP = {
function CARGO_GROUP:New( CargoType, CargoName, CargoWeight, CargoGroupTemplate, CargoZone ) local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) ) function CARGO_GROUP:New( CargoType, CargoName, CargoWeight, CargoGroupTemplate, CargoZone ) local self = BASE:Inherit( self, CARGO:New( CargoType, CargoName, CargoWeight ) )
self:T( { CargoType, CargoName, CargoWeight, CargoGroupTemplate, CargoZone } ) self:T( { CargoType, CargoName, CargoWeight, CargoGroupTemplate, CargoZone } )
self.CargoSpawn = SPAWN:NewWithAlias( CargoGroupTemplate, CargoName ) self.CargoSpawn = SPAWN:NewWithAlias( CargoGroupTemplate, CargoName )
self.CargoZone = CargoZone self.CargoZone = CargoZone
@ -5045,8 +5056,8 @@ self:T( { CargoType, CargoName, CargoWeight, CargoGroupTemplate, CargoZone } )
end end
function CARGO_GROUP:Spawn() function CARGO_GROUP:Spawn( Client )
self:T() self:T( { Client } )
local SpawnCargo = true local SpawnCargo = true
@ -5070,9 +5081,18 @@ self:T()
elseif self:IsStatusLoaded() then elseif self:IsStatusLoaded() then
local Client = self:IsLoadedInClient() local ClientLoaded = self:IsLoadedInClient()
if Client and Client:ClientGroup() then -- Now test if another Client is alive (not this one), and it has the CARGO, then this cargo does not need to be initialized and spawned.
SpawnCargo = false if ClientLoaded and ClientLoaded ~= Client then
local ClientGroup = Client:ClientGroup()
if ClientLoaded:GetClientGroupDCSUnit() and ClientLoaded:GetClientGroupDCSUnit():isExist() then
SpawnCargo = false
else
self:StatusNone()
end
else
-- Same Client, but now in initialize, so set back the status to None.
self:StatusNone()
end end
elseif self:IsStatusUnLoaded() then elseif self:IsStatusUnLoaded() then
@ -5084,10 +5104,10 @@ self:T()
if SpawnCargo then if SpawnCargo then
if self.CargoZone:GetCargoHostUnit() then if self.CargoZone:GetCargoHostUnit() then
--- ReSpawn the Cargo from the CargoHost --- ReSpawn the Cargo from the CargoHost
self.CargoGroupName = self.CargoSpawn:SpawnFromUnit( self.CargoZone:GetCargoHostUnit(), 60, 30 ):GetName() self.CargoGroupName = self.CargoSpawn:SpawnFromUnit( self.CargoZone:GetCargoHostUnit(), 60, 30, 1 ):GetName()
else else
--- ReSpawn the Cargo in the CargoZone without a host ... --- ReSpawn the Cargo in the CargoZone without a host ...
self.CargoGroupName = self.CargoSpawn:SpawnInZone( self.CargoZone ):GetName() self.CargoGroupName = self.CargoSpawn:SpawnInZone( self.CargoZone, 1 ):GetName()
end end
self:StatusNone() self:StatusNone()
end end
@ -5245,15 +5265,15 @@ function CARGO_PACKAGE:New( CargoType, CargoName, CargoWeight, CargoClient ) loc
end end
function CARGO_PACKAGE:Spawn() function CARGO_PACKAGE:Spawn( Client )
self:T( self ) self:T( { self, Client } )
-- this needs to be checked thoroughly -- this needs to be checked thoroughly
local CargoClientGroup = self.CargoClient:ClientGroup() local CargoClientGroup = self.CargoClient:ClientGroup()
if not CargoClientGroup then if not CargoClientGroup then
if not self.CargoClientSpawn then if not self.CargoClientSpawn then
self.CargoClientSpawn = SPAWN:New( self.CargoClient:GetClientGroupName() ) self.CargoClientSpawn = SPAWN:New( self.CargoClient:GetClientGroupName() ):Limit( 1, 1 )
end end
self.CargoClientSpawn:ReSpawn( 1 ) self.CargoClientSpawn:ReSpawn( 1 )
end end
@ -5468,8 +5488,8 @@ self:T()
end end
function CARGO_SLINGLOAD:Spawn() function CARGO_SLINGLOAD:Spawn( Client )
self:T() self:T( { self, Client } )
local Zone = trigger.misc.getZone( self.CargoZone ) local Zone = trigger.misc.getZone( self.CargoZone )
@ -6334,7 +6354,7 @@ self:T()
self:T( Task.Cargos.InitCargos ) self:T( Task.Cargos.InitCargos )
for InitCargoID, InitCargoData in pairs( Task.Cargos.InitCargos ) do for InitCargoID, InitCargoData in pairs( Task.Cargos.InitCargos ) do
self:T( { InitCargoData } ) self:T( { InitCargoData } )
InitCargoData:Spawn() InitCargoData:Spawn( Client )
end end
return Valid return Valid
@ -9495,6 +9515,7 @@ function SPAWN:SpawnWithIndex( SpawnIndex )
if self.SpawnGroups[self.SpawnIndex].Visible then if self.SpawnGroups[self.SpawnIndex].Visible then
self.SpawnGroups[self.SpawnIndex].Group:Activate() self.SpawnGroups[self.SpawnIndex].Group:Activate()
else else
self:T( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate ) self.SpawnGroups[self.SpawnIndex].Group = _Database:Spawn( self.SpawnGroups[self.SpawnIndex].SpawnTemplate )
--if self.SpawnRepeat then --if self.SpawnRepeat then
-- _Database:SetStatusGroup( SpawnTemplate.name, "ReSpawn" ) -- _Database:SetStatusGroup( SpawnTemplate.name, "ReSpawn" )
@ -9605,12 +9626,17 @@ end
-- @tparam UNIT HostUnit is the AIR unit or GROUND unit dropping or unloading the Spawn group. -- @tparam UNIT HostUnit is the AIR unit or GROUND unit dropping or unloading the Spawn group.
-- @treturn GROUP Spawned. -- @treturn GROUP Spawned.
-- @treturn nil when nothing was spawned. -- @treturn nil when nothing was spawned.
function SPAWN:SpawnFromUnit( HostUnit, OuterRadius, InnerRadius ) function SPAWN:SpawnFromUnit( HostUnit, OuterRadius, InnerRadius, SpawnIndex )
self:T( { self.SpawnTemplatePrefix, HostUnit, SpawnFormation } ) self:T( { self.SpawnTemplatePrefix, HostUnit, SpawnFormation, SpawnIndex } )
if HostUnit and HostUnit:IsAlive() then -- and HostUnit:getUnit(1):inAir() == false then if HostUnit and HostUnit:IsAlive() then -- and HostUnit:getUnit(1):inAir() == false then
if self:GetSpawnIndex( self.SpawnIndex + 1 ) then if SpawnIndex then
else
SpawnIndex = self.SpawnIndex + 1
end
if self:GetSpawnIndex( SpawnIndex ) then
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
@ -9673,12 +9699,17 @@ end
-- @tparam ZONE The @{ZONE} where the Group is to be SPAWNed. -- @tparam ZONE The @{ZONE} where the Group is to be SPAWNed.
-- @treturn GROUP that was spawned. -- @treturn GROUP that was spawned.
-- @treturn nil when nothing as spawned. -- @treturn nil when nothing as spawned.
function SPAWN:SpawnInZone( Zone ) function SPAWN:SpawnInZone( Zone, SpawnIndex )
self:T( { self.SpawnTemplatePrefix, Zone } ) self:T( { self.SpawnTemplatePrefix, Zone, SpawnIndex } )
if Zone then if Zone then
if self:GetSpawnIndex( self.SpawnIndex + 1) then if SpawnIndex then
else
SpawnIndex = self.SpawnIndex + 1
end
if self:GetSpawnIndex( SpawnIndex ) then
local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate local SpawnTemplate = self.SpawnGroups[self.SpawnIndex].SpawnTemplate
@ -9909,6 +9940,8 @@ end
--- Gets the CountryID of the Group with the given SpawnPrefix --- Gets the CountryID of the Group with the given SpawnPrefix
function SPAWN:_GetGroupCountryID( SpawnPrefix ) function SPAWN:_GetGroupCountryID( SpawnPrefix )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix, SpawnPrefix } )
local TemplateGroup = Group.getByName( SpawnPrefix ) local TemplateGroup = Group.getByName( SpawnPrefix )
if TemplateGroup then if TemplateGroup then
@ -9944,7 +9977,7 @@ end
function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex ) function SPAWN:_Prepare( SpawnTemplatePrefix, SpawnIndex )
self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } ) self:T( { self.SpawnTemplatePrefix, self.SpawnAliasPrefix } )
local SpawnTemplate = routines.utils.deepCopy( self:_GetTemplate( SpawnTemplatePrefix ) ) local SpawnTemplate = self:_GetTemplate( SpawnTemplatePrefix )
SpawnTemplate.name = self:SpawnGroupName( SpawnIndex ) SpawnTemplate.name = self:SpawnGroupName( SpawnIndex )
SpawnTemplate.groupId = nil SpawnTemplate.groupId = nil