diff --git a/Moose Development/Moose/Core/Point.lua b/Moose Development/Moose/Core/Point.lua index 35ad76b4c..a74356985 100644 --- a/Moose Development/Moose/Core/Point.lua +++ b/Moose Development/Moose/Core/Point.lua @@ -59,6 +59,10 @@ do -- COORDINATE -- * @{#COORDINATE.SmokeOrange}(): To smoke the point in orange. -- * @{#COORDINATE.SmokeWhite}(): To smoke the point in white. -- * @{#COORDINATE.SmokeGreen}(): To smoke the point in green. + -- * @{#COORDINATE.SetSmokeOffsetDirection}(): To set an offset point direction for smoke. + -- * @{#COORDINATE.SetSmokeOffsetDistance}(): To set an offset point distance for smoke. + -- * @{#COORDINATE.SwitchSmokeOffsetOn}(): To set an offset point for smoke to on. + -- * @{#COORDINATE.SwitchSmokeOffsetOff}(): To set an offset point for smoke to off. -- -- ## 2.2) Flare -- @@ -2124,21 +2128,32 @@ do -- COORDINATE -- @param #number Duration (Optional) Duration of the smoke in seconds. DCS stopps the smoke automatically after 5 min. -- @param #number Delay (Optional) Delay before the smoke is started in seconds. -- @param #string Name (Optional) Name if you want to stop the smoke early (normal duration: 5mins) + -- @param #boolean Offset (Optional) If true, offset the smokle a bit. + -- @param #number Direction (Optional) If Offset is true this is the direction of the offset, 1-359 (degrees). Default random. + -- @param #number Distance (Optional) If Offset is true this is the distance of the offset in meters. Default random 10-20. -- @return #COORDINATE self - function COORDINATE:Smoke( SmokeColor, Duration, Delay, Name) - self:F2( { SmokeColor, Name, Duration, Delay } ) + function COORDINATE:Smoke( SmokeColor, Duration, Delay, Name, Offset,Direction,Distance) + self:F2( { SmokeColor, Name, Duration, Delay, Offset } ) SmokeColor=SmokeColor or SMOKECOLOR.Green if Delay and Delay>0 then - self:ScheduleOnce(Delay, COORDINATE.Smoke, self, SmokeColor, Duration, 0, Name) + self:ScheduleOnce(Delay, COORDINATE.Smoke, self, SmokeColor, Duration, 0, Name, Direction,Distance) else -- Create a name which is used to stop the smoke manually self.firename = Name or "Smoke-"..math.random(1,100000) -- Create smoke - trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename ) + if Offset or self.SmokeOffset then + local Angle = Direction or self:GetSmokeOffsetDirection() + local Distance = Distance or self:GetSmokeOffsetDistance() + local newpos = self:Translate(Distance,Angle,true,false) + local newvec3 = newpos:GetVec3() + trigger.action.smoke( newvec3, SmokeColor, self.firename ) + else + trigger.action.smoke( self:GetVec3(), SmokeColor, self.firename ) + end -- Stop smoke if Duration and Duration>0 then @@ -2148,6 +2163,72 @@ do -- COORDINATE return self end + + --- Get the offset direction when using `COORDINATE:Smoke()`. + -- @param #COORDINATE self + -- @return #number Direction in degrees. + function COORDINATE:GetSmokeOffsetDirection() + local direction = self.SmokeOffsetDirection or math.random(1,359) + return direction + end + + --- Set the offset direction when using `COORDINATE:Smoke()`. + -- @param #COORDINATE self + -- @param #number Direction (Optional) This is the direction of the offset, 1-359 (degrees). Default random. + -- @return #COORDINATE self + function COORDINATE:SetSmokeOffsetDirection(Direction) + if self then + self.SmokeOffsetDirection = Direction or math.random(1,359) + return self + else + COORDINATE.SmokeOffsetDirection = Direction or math.random(1,359) + end + end + + --- Get the offset distance when using `COORDINATE:Smoke()`. + -- @param #COORDINATE self + -- @return #number Distance Distance in meters. + function COORDINATE:GetSmokeOffsetDistance() + local distance = self.SmokeOffsetDistance or math.random(10,20) + return distance + end + + --- Set the offset distance when using `COORDINATE:Smoke()`. + -- @param #COORDINATE self + -- @param #number Distance (Optional) This is the distance of the offset in meters. Default random 10-20. + -- @return #COORDINATE self + function COORDINATE:SetSmokeOffsetDistance(Distance) + if self then + self.SmokeOffsetDistance = Distance or math.random(10,20) + return self + else + COORDINATE.SmokeOffsetDistance = Distance or math.random(10,20) + end + end + + --- Set the offset on when using `COORDINATE:Smoke()`. + -- @param #COORDINATE self + -- @return #COORDINATE self + function COORDINATE:SwitchSmokeOffsetOn() + if self then + self.SmokeOffset = true + return self + else + COORDINATE.SmokeOffset = true + end + end + + --- Set the offset off when using `COORDINATE:Smoke()`. + -- @param #COORDINATE self + -- @return #COORDINATE self + function COORDINATE:SwitchSmokeOffsetOff() + if self then + self.SmokeOffset = false + return self + else + COORDINATE.SmokeOffset = false + end + end --- Stops smoking the point in a color. -- @param #COORDINATE self